Uses of Class
net.minecraft.client.model.Model
Packages that use Model
Package
Description
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Uses of Model in net.minecraft.client.animation
Methods in net.minecraft.client.animation with parameters of type ModelModifier and TypeMethodDescriptionstatic voidKeyframeAnimations.animate(Model model, AnimationDefinition definition, long accumulatedTime, float scale, org.joml.Vector3f vector) -
Uses of Model in net.minecraft.client.gui.screens.inventory
Fields in net.minecraft.client.gui.screens.inventory declared as Model -
Uses of Model in net.minecraft.client.model
Classes in net.minecraft.client.model with type parameters of type ModelSubclasses of Model in net.minecraft.client.modelModifier and TypeClassDescriptionclassclassAbstractEquineModel<T extends EquineRenderState>classAbstractPiglinModel<S extends HumanoidRenderState>classAbstractZombieModel<S extends ZombieRenderState>classclassclassclassclassclassclassclassclassclassclassclassclassclassclassclassclassclassclassclassclassclassclassclassclassclassclassclassclassclassclassclassclassclassclassEndermanModel<T extends EndermanRenderState>classclassEntityModel<T extends EntityRenderState>classclassclassFelineModel<T extends FelineRenderState>classclassclassclassclassclassclassclassclassHumanoidArmorModel<S extends HumanoidRenderState>classHumanoidModel<T extends HumanoidRenderState>classIllagerModel<S extends IllagerRenderState>classclassclassclassclassclassstatic classclassclassclassclassclassclassclassclassPlayerCapeModel<T extends PlayerRenderState>classclassclassclassclassclassclassQuadrupedModel<T extends LivingEntityRenderState>classclassclassclassclassclassclassclassclassclassclassSkeletonModel<S extends SkeletonRenderState>classclassclassclassclassclassclassclassclassclassclassclassclassclassclassclassclassclassclassclassclassclassclassZombieModel<S extends ZombieRenderState>classZombieVillagerModel<S extends ZombieVillagerRenderState>classFields in net.minecraft.client.model declared as ModelModifier and TypeFieldDescriptionprivate final TAdultAndBabyModelPair.adultModelThe field for theadultModelrecord component.private final TAdultAndBabyModelPair.babyModelThe field for thebabyModelrecord component. -
Uses of Model in net.minecraft.client.model.dragon
Subclasses of Model in net.minecraft.client.model.dragon -
Uses of Model in net.minecraft.client.particle
Fields in net.minecraft.client.particle declared as Model -
Uses of Model in net.minecraft.client.renderer.blockentity
Subclasses of Model in net.minecraft.client.renderer.blockentityModifier and TypeClassDescription(package private) static classFields in net.minecraft.client.renderer.blockentity declared as ModelModifier and TypeFieldDescriptionprivate final ModelBedRenderer.footModelprivate final ModelBedRenderer.headModelprivate final ModelSignRenderer.Models.standingThe field for thestandingrecord component.private final ModelSignRenderer.Models.wallThe field for thewallrecord component.Fields in net.minecraft.client.renderer.blockentity with type parameters of type ModelModifier and TypeFieldDescriptionprivate final Map<HangingSignRenderer.ModelKey, Model> HangingSignRenderer.hangingSignModelsMethods in net.minecraft.client.renderer.blockentity that return ModelModifier and TypeMethodDescriptionstatic ModelHangingSignRenderer.createSignModel(EntityModelSet modelSet, WoodType woodType, HangingSignRenderer.AttachmentType attachmentType) static ModelSignRenderer.createSignModel(EntityModelSet modelSet, WoodType woodType, boolean standingSign) protected abstract ModelAbstractSignRenderer.getSignModel(BlockState state, WoodType woodType) protected ModelHangingSignRenderer.getSignModel(BlockState p_389435_, WoodType p_389454_) protected ModelSignRenderer.getSignModel(BlockState p_389425_, WoodType p_389581_) SignRenderer.Models.standing()Returns the value of thestandingrecord component.SignRenderer.Models.wall()Returns the value of thewallrecord component.Methods in net.minecraft.client.renderer.blockentity with parameters of type ModelModifier and TypeMethodDescriptionstatic voidHangingSignRenderer.renderInHand(PoseStack poseStack, MultiBufferSource bufferSource, int packedLight, int packedOverlay, Model model, Material material) static voidSignRenderer.renderInHand(PoseStack poseStack, MultiBufferSource bufferSource, int packedLight, int packedOverlay, Model model, Material material) private voidBedRenderer.renderPiece(PoseStack poseStack, MultiBufferSource bufferSource, Model model, Direction direction, Material material, int packedLight, int packedOverlay, boolean isFeet) protected voidAbstractSignRenderer.renderSign(PoseStack poseStack, MultiBufferSource bufferSource, int packedLight, int packedOverlay, WoodType woodType, Model model) private voidAbstractSignRenderer.renderSignWithText(SignBlockEntity blockEntity, PoseStack poseStack, MultiBufferSource bufferSource, int packedLight, int packedOverlay, BlockState state, SignBlock sign, WoodType woodType, Model model) Constructors in net.minecraft.client.renderer.blockentity with parameters of type Model -
Uses of Model in net.minecraft.client.renderer.entity
Fields in net.minecraft.client.renderer.entity declared as Model -
Uses of Model in net.minecraft.client.renderer.entity.layers
Fields in net.minecraft.client.renderer.entity.layers declared as ModelMethods in net.minecraft.client.renderer.entity.layers with parameters of type ModelModifier and TypeMethodDescriptionprivate voidWolfArmorLayer.maybeRenderCracks(PoseStack poseStack, MultiBufferSource bufferSource, int packedLight, ItemStack armorItem, Model model) voidEquipmentLayerRenderer.renderLayers(EquipmentClientInfo.LayerType layerType, ResourceKey<EquipmentAsset> equipmentAsset, Model armorModel, ItemStack item, PoseStack poseStack, MultiBufferSource bufferSource, int packedLight) voidEquipmentLayerRenderer.renderLayers(EquipmentClientInfo.LayerType layerType, ResourceKey<EquipmentAsset> equipmentAsset, Model armorModel, ItemStack item, PoseStack poseStack, MultiBufferSource bufferSource, int packedLight, ResourceLocation playerTexture) Constructors in net.minecraft.client.renderer.entity.layers with parameters of type ModelModifierConstructorDescriptionStuckInBodyLayer(LivingEntityRenderer<?, PlayerRenderState, M> renderer, Model model, ResourceLocation texture, StuckInBodyLayer.PlacementStyle placementStyle) -
Uses of Model in net.minecraft.client.renderer.special
Fields in net.minecraft.client.renderer.special declared as ModelModifier and TypeFieldDescriptionprivate final ModelHangingSignSpecialRenderer.modelprivate final ModelStandingSignSpecialRenderer.modelConstructors in net.minecraft.client.renderer.special with parameters of type ModelModifierConstructorDescriptionHangingSignSpecialRenderer(Model model, Material material) StandingSignSpecialRenderer(Model model, Material material) -
Uses of Model in net.neoforged.neoforge.client.extensions.common
Methods in net.neoforged.neoforge.client.extensions.common that return ModelModifier and TypeMethodDescriptiondefault ModelIClientItemExtensions.getGenericArmorModel(ItemStack itemStack, EquipmentClientInfo.LayerType layerType, Model original) Queries the armor model for this item when it's equipped.default ModelIClientItemExtensions.getHumanoidArmorModel(ItemStack itemStack, EquipmentClientInfo.LayerType layerType, Model original) Queries the humanoid armor model for this item when it's equipped.Methods in net.neoforged.neoforge.client.extensions.common with parameters of type ModelModifier and TypeMethodDescriptiondefault ModelIClientItemExtensions.getGenericArmorModel(ItemStack itemStack, EquipmentClientInfo.LayerType layerType, Model original) Queries the armor model for this item when it's equipped.default ModelIClientItemExtensions.getHumanoidArmorModel(ItemStack itemStack, EquipmentClientInfo.LayerType layerType, Model original) Queries the humanoid armor model for this item when it's equipped.default voidIClientItemExtensions.setupModelAnimations(LivingEntity livingEntity, ItemStack itemStack, EquipmentSlot equipmentSlot, Model model, float limbSwing, float limbSwingAmount, float partialTick, float ageInTicks, float netHeadYaw, float headPitch) Called when an armor piece is about to be rendered, allowing parts of the model to be animated or changed.