Package net.minecraft.world.entity
Class LivingEntity
java.lang.Object
net.neoforged.neoforge.attachment.AttachmentHolder
net.minecraft.world.entity.Entity
net.minecraft.world.entity.LivingEntity
- All Implemented Interfaces:
DataComponentGetter,SyncedDataHolder,Attackable,EntityAccess,UniquelyIdentifyable,Nameable,ScoreHolder,IAttachmentHolder,IEntityExtension,ILivingEntityExtension
- Direct Known Subclasses:
ArmorStand,Mob,Player
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Nested Class Summary
Nested ClassesNested classes/interfaces inherited from class net.minecraft.world.entity.Entity
Entity.MoveFunction, Entity.Movement, Entity.MovementEmission, Entity.RemovalReasonNested classes/interfaces inherited from class net.neoforged.neoforge.attachment.AttachmentHolder
AttachmentHolder.AsField -
Field Summary
FieldsModifier and TypeFieldDescriptionprivate floatprivate final Map<Holder<MobEffect>, MobEffectInstance> private final EnumMap<EquipmentSlot, it.unimi.dsi.fastutil.objects.Reference2ObjectMap<Enchantment, Set<EnchantmentLocationBasedEffect>>> static final intfloatprotected intprivate final AttributeMapstatic final Stringprotected floatprotected ItemStackprotected intstatic final floatstatic final intprotected Brain<?> private final CombatTrackerprivate static final intprotected Stack<DamageContainer> This field stores information about damage dealt to this entity.private static final EntityDataAccessor<Integer> private static final EntityDataAccessor<Boolean> private static final EntityDataAccessor<List<ParticleOptions>> private static final EntityDataAccessor<Float> protected static final EntityDataAccessor<Byte> private static final EntityDataAccessor<Integer> protected booleanstatic final intintstatic final floatstatic final doubleprivate booleanprivate booleanfinal ElytraAnimationStateprotected final EntityEquipmentstatic final intstatic final floatprotected intprivate static final intintintprotected static final floatprotected InterpolationHandlerfinal intprotected booleanprivate DamageSourceprivate longprivate final Map<EquipmentSlot, ItemStack> protected floatDamage taken in the last hit.private EntityReference<LivingEntity> private intprotected EntityReference<Player> protected intprivate LivingEntityprivate intHolds the value of ticksExisted when setLastAttacker was last called.private BlockPosprotected intprotected doubleprotected static final intprotected static final intprotected static final intprivate static final org.slf4j.Loggerprivate static final doublestatic final doubleprotected intprivate intfloatprivate static final intstatic final intstatic final Predicate<LivingEntity> Deprecated.static final BiPredicate<LivingEntity, @Nullable LivingEntity> intintstatic final intprivate booleanprotected static final EntityDimensionsprivate static final EntityDataAccessor<Optional<BlockPos>> private floatprivate static final ResourceLocationprivate static final AttributeModifierprivate static final ResourceLocationprivate floatprivate floatstatic final intbooleanintprivate static final Stringprivate static final intprotected ItemStackprotected intfinal WalkAnimationStatefloatfloatfloatfloatfloatfloatfloatFields inherited from class net.minecraft.world.entity.Entity
BASE_SAFE_FALL_DISTANCE, BASE_TICKS_REQUIRED_TO_FREEZE, blocksBuilding, BOARDING_COOLDOWN, boardingCooldown, CONTENTS_SLOT_INDEX, DATA_POSE, DATA_SHARED_FLAGS_ID, DEFAULT_BB_HEIGHT, DEFAULT_BB_WIDTH, DELTA_AFFECTED_BY_BLOCKS_BELOW_0_2, DELTA_AFFECTED_BY_BLOCKS_BELOW_0_5, DELTA_AFFECTED_BY_BLOCKS_BELOW_1_0, ENTITY_COUNTER, entityData, fallDistance, firstTick, FLAG_FALL_FLYING, FLAG_GLOWING, FLAG_ONFIRE, fluidHeight, flyDist, forgeFluidTypeHeight, FREEZE_HURT_FREQUENCY, hasImpulse, horizontalCollision, hurtMarked, ID_TAG, invulnerableTime, isInPowderSnow, mainSupportingBlockPos, MAX_ENTITY_TAG_COUNT, minorHorizontalCollision, moveDist, noPhysics, PASSENGERS_TAG, portalProcess, random, stringUUID, stuckSpeedMultiplier, tickCount, TOTAL_AIR_SUPPLY, uuid, UUID_TAG, verticalCollision, verticalCollisionBelow, wasEyeInWater, wasInPowderSnow, wasTouchingWater, xo, xOld, xRotO, yo, yOld, yRotO, zo, zOldFields inherited from class net.neoforged.neoforge.attachment.AttachmentHolder
ATTACHMENTS_NBT_KEYFields inherited from interface net.minecraft.world.scores.ScoreHolder
WILDCARD, WILDCARD_NAME -
Constructor Summary
ConstructorsModifierConstructorDescriptionprotectedLivingEntity(EntityType<? extends LivingEntity> p_20966_, Level p_20967_) -
Method Summary
Modifier and TypeMethodDescriptionprotected voidactuallyHurt(ServerLevel level, DamageSource damageSource, float amount) voidaddAdditionalSaveData(CompoundTag compound) final booleanaddEffect(MobEffectInstance effectInstance) booleanaddEffect(MobEffectInstance effectInstance, Entity entity) voidaiStep()voidanimateHurt(float p_265265_) protected voidfloatapplyItemBlocking(ServerLevel level, DamageSource damageSource, float damageAmount) static booleanareAllEffectsAmbient(Collection<MobEffectInstance> potionEffects) Returnstrueif all the potion effects in the specified collection are ambient.booleanvoidbaseTick()protected voidblockedByItem(LivingEntity entity) protected voidblockUsingItem(ServerLevel level, LivingEntity entity) protected Brain.Provider<?> private voidRenders broken item particles using the given ItemStackvoidcalculateEntityAnimation(boolean includeHeight) protected intcalculateFallDamage(double fallDistance, float damageMultiplier) private doublecalculateFallPower(double fallDistance) booleancanAttack(LivingEntity target) booleancanAttackType(EntityType<?> entityType) booleancanBeAffected(MobEffectInstance effectInstance) Deprecated.booleanbooleanfinal booleanDeprecated.protected booleanfinal booleancanEquipWithDispenser(ItemStack stack) booleanprotected booleancanGlide()static booleancanGlideUsing(ItemStack stack, EquipmentSlot slot) booleanbooleancanStandOnFluid(FluidState fluidState) booleancanUsePortal(boolean p_352946_) booleancanUseSlot(EquipmentSlot slot) booleancauseFallDamage(double p_397597_, float p_147187_, DamageSource p_147189_) protected voidcheckAutoSpinAttack(AABB boundingBoxBeforeSpin, AABB boundingBoxAfterSpin) private booleanprotected voidcheckFallDamage(double y, boolean onGround, BlockState state, BlockPos pos) private booleancheckTotemDeathProtection(DamageSource damageSource) voidprivate Map<EquipmentSlot, ItemStack> protected voidprotected EntityEquipmentprivate static SlotAccesscreateEquipmentSlotAccess(LivingEntity entity, EquipmentSlot slot) private ItemEntitycreateItemStackToDrop(ItemStack stack, boolean randomizeMotion, boolean includeThrower) static AttributeSupplier.Builderprotected voidcreateWitherRose(LivingEntity entitySource) protected intdecreaseAirSupply(int currentAir) Decrements the entity's air supply when underwaterprotected voiddefineSynchedData(SynchedEntityData.Builder p_326178_) private voidvoiddie(DamageSource damageSource) Called when the mob's health reaches 0.private voiddismountVehicle(Entity vehicle) protected voiddoAutoAttackOnTouch(LivingEntity target) protected booleanprotected voiddoHurtEquipment(DamageSource damageSource, float damageAmount, EquipmentSlot... slots) booleandoHurtTarget(ServerLevel level, Entity source) protected voidprotected voiddropAllDeathLoot(ServerLevel level, DamageSource damageSource) protected voiddropCustomDeathLoot(ServerLevel level, DamageSource damageSource, boolean recentlyHit) protected voiddropEquipment(ServerLevel level) protected voiddropExperience(ServerLevel level, Entity entity) booleandropFromGiftLootTable(ServerLevel level, ResourceKey<LootTable> lootTable, BiConsumer<ServerLevel, ItemStack> dropConsumer) protected booleandropFromLootTable(ServerLevel level, ResourceKey<LootTable> lootTable, Function<LootParams.Builder, LootParams> paramsBuilder, BiConsumer<ServerLevel, ItemStack> dropConsumer) protected voiddropFromLootTable(ServerLevel level, DamageSource damageSource, boolean playerKill) protected voiddropFromShearingLootTable(ServerLevel level, ResourceKey<LootTable> lootTable, ItemStack shears, BiConsumer<ServerLevel, ItemStack> dropConsumer) private static bytebooleanequipmentHasChanged(ItemStack oldItem, ItemStack newItem) voidforceAddEffect(MobEffectInstance instance, Entity entity) floatfloatfloatintfinal intfloatgetAttackAnim(float partialTick) Gets the progression of the swing animation, ranges from 0.0 to 1.0.getAttribute(Holder<Attribute> attribute) doublegetAttributeBaseValue(Holder<Attribute> attribute) doublegetAttributeValue(Holder<Attribute> attribute) protected intprotected floatBrain<?> getBrain()protected final intgetComfortableFallDistance(float health) intprotected floatgetDamageAfterArmorAbsorb(DamageSource damageSource, float damageAmount) Reduces damage, depending on armorprotected floatgetDamageAfterMagicAbsorb(DamageSource damageSource, float damageAmount) Reduces damage, depending on potionsprotected SoundEventprotected EntityDimensionsgetDefaultDimensions(Pose pose) protected doublefinal EntityDimensionsgetDimensions(Pose pose) floatgetEffectBlendFactor(Holder<MobEffect> effect, float partialTick) protected doubleprivate static EquipmentSlotgetEquipmentSlot(int index) final EquipmentSlotgetEquipmentSlotForItem(ItemStack stack) protected Holder<SoundEvent> getEquipSound(EquipmentSlot slot, ItemStack stack, Equippable equippable) final intgetExperienceReward(ServerLevel level, Entity killer) private SoundEventgetFallDamageSound(int height) intgetFluidFallingAdjustedMovement(double gravity, boolean isFalling, Vec3 deltaMovement) protected floatprivate floatgetFrictionInfluencedSpeed(float friction) floatfloatprotected SoundEventgetHurtSound(DamageSource damageSource) getItemBySlot(EquipmentSlot slot) getItemInHand(InteractionHand hand) floatprotected floatprotected floatgetJumpPower(float multiplier) protected floatgetKnockback(Entity attacker, DamageSource damageSource) intintintgetLocalBoundsForPose(Pose pose) longfloatgetLuck()abstract HumanoidArmfinal floatintprotected floatfinal floatintgetPassengerRidingPosition(Entity p_295664_) floatgetPreciseBodyRotation(float p_352089_) getProjectile(ItemStack weaponStack) getRelativePortalPosition(Direction.Axis p_21085_, BlockUtil.FoundRectangle p_21086_) protected Vec3getRiddenInput(Player player, Vec3 travelVector) protected floatgetRiddenSpeed(Player player) final floatgetScale()floatgetSlot(int p_147238_) static EquipmentSlotprotected floatfloatgetSpeed()final intfloatgetSwimAmount(float partialTicks) intintfloatgetViewYRot(float partialTicks) Gets the current yaw of the entitydoublegetVisibilityPercent(Entity lookingEntity) floatfloatprotected floatfloatprotected voidDeprecated.voidhandleDamageEvent(DamageSource p_270229_) voidhandleEntityEvent(byte id) Handler forinvalid reference
World#setEntityStateprivate voidhandleEquipmentChanges(Map<EquipmentSlot, ItemStack> equipments) voidprivate voidhandleFallFlyingCollisions(double oldSpeed, double newSpeed) private voidhandleHandSwap(Map<EquipmentSlot, ItemStack> hands) private Vec3handleOnClimbable(Vec3 deltaMovement) private Vec3handleRelativeFrictionAndCalculateMovement(Vec3 deltaMovement, float friction) booleanbooleanbooleanhasItemInSlot(EquipmentSlot slot) booleanbooleanhasLineOfSight(Entity entity) booleanhasLineOfSight(Entity entity, ClipContext.Block block, ClipContext.Fluid fluid, double y) voidheal(float healAmount) Heal living entity (param: amount of half-hearts)protected voidhurtArmor(DamageSource damageSource, float damageAmount) protected voidhurtHelmet(DamageSource damageSource, float damageAmount) booleanhurtServer(ServerLevel p_376221_, DamageSource p_376460_, float p_376610_) voidigniteForTicks(int p_319861_) protected intincreaseAirSupply(int currentAir) voidindicateDamage(double xDistance, double zDistance) protected voidinternalSetAbsorptionAmount(float absorptionAmount) booleanbooleanbooleanisAlive()protected booleanbooleanbooleanisBaby()booleanbooleanbooleanfinal booleanisEquippableInSlot(ItemStack stack, EquipmentSlot slot) booleanbooleanbooleanprotected booleanbooleanbooleanisInvulnerableTo(ServerLevel level, DamageSource damageSource) booleanisInWall()booleanisLookingAtMe(LivingEntity entity, double tolerance, boolean scaleByDistance, boolean visual, double... yValues) booleanbooleanbooleanbooleanbooleanbooleanbooleanvoidprotected voidjumpInLiquid(TagKey<Fluid> fluidTag) Deprecated.voidkill(ServerLevel p_376643_) voidknockback(double strength, double x, double z) protected voidlerpHeadRotationStep(int lerpHeadSteps, double lerpYHeadRot) voidlerpHeadTo(float yaw, int pitch) voidlookAt(EntityAnchorArgument.Anchor anchor, Vec3 target) protected Brain<?> makeBrain(com.mojang.serialization.Dynamic<?> dynamic) private voidvoidvoidmakeSound(SoundEvent sound) floatprotected voidonAttributeUpdated(Holder<Attribute> attribute) protected voidprotected voidonChangedBlock(ServerLevel level, BlockPos pos) booleanprotected voidonEffectAdded(MobEffectInstance effectInstance, Entity entity) protected voidonEffectsRemoved(Collection<MobEffectInstance> effects) protected voidonEffectUpdated(MobEffectInstance effectInstance, boolean forced, Entity entity) voidvoidonEquipItem(EquipmentSlot slot, ItemStack oldItem, ItemStack newItem) voidonEquippedItemBroken(Item item, EquipmentSlot slot) voidonItemPickup(ItemEntity itemEntity) voidvoidprotected voidprotected voidplayHurtSound(DamageSource source) private voidplaySecondaryHurtSound(DamageSource damageSource) voidApplies a velocity to the entities, to push them away from each other.protected voidbooleanrandomTeleport(double x, double y, double z, boolean broadcastTeleport) voidreadAdditionalSaveData(CompoundTag compound) (abstract) Protected helper method to read subclass entity data from NBT.voidrecreateFromPacket(ClientboundAddEntityPacket p_217037_) private voidvoidvoidremove(Entity.RemovalReason p_276115_) booleanbooleanremoveEffect(Holder<MobEffect> effect) final MobEffectInstanceremoveEffectNoUpdate(Holder<MobEffect> effect) protected voidprotected voidstatic Vec3resetForwardDirectionOfRelativePortalPosition(Vec3 relativePortalPosition) protected voidresolveMobResponsibleForDamage(DamageSource damageSource) protected PlayerresolvePlayerResponsibleForDamage(DamageSource damageSource) voidrideTick()protected floatsanitizeScale(float scale) voidsendEffectToPassengers(MobEffectInstance effectInstance) protected voidfinal voidsetAbsorptionAmount(float absorptionAmount) final voidsetArrowCount(int count) Sets the amount of arrows stuck in the entity.voidsetDiscardFriction(boolean discardFriction) voidsetHealth(float health) voidsetItemInHand(InteractionHand hand, ItemStack stack) voidsetItemSlot(EquipmentSlot slot, ItemStack stack) voidsetJumping(boolean jumping) voidsetLastHurtByMob(LivingEntity livingEntity) Hint to AI tasks that we were attacked by the passed EntityLivingBase and should retaliate.voidsetLastHurtByPlayer(UUID uuid, int memoryTime) private voidsetLastHurtByPlayer(EntityReference<Player> player, int memoryTime) voidsetLastHurtByPlayer(Player player, int memoryTime) voidsetLastHurtMob(Entity entity) protected voidsetLivingEntityFlag(int key, boolean value) voidsetNoActionTime(int idleTime) private voidsetPosToBed(BlockPos pos) Sets entity position to a supplied BlockPos plus a little offsetvoidsetRecordPlayingNearby(BlockPos jukebox, boolean partyParrot) Called when a record starts or stops playing.voidsetSleepingPos(BlockPos pos) voidsetSpeed(float speed) Sets the movespeed used for the new AI system.voidsetSprinting(boolean sprinting) Set sprinting switch for Entity.final voidsetStingerCount(int stingerCount) voidsetYBodyRot(float offset) Set the render yaw offsetvoidsetYHeadRot(float rotation) Sets the head's yaw rotation of the entity.booleanbooleanprotected booleanbooleanvoidvoidspawnItemParticles(ItemStack stack, int amount) voidstartSleeping(BlockPos pos) voidvoidprivate voidstopLocationBasedEffects(ItemStack stack, EquipmentSlot slot, AttributeMap attributeMap) voidvoidvoidprivate voidvoidswing(InteractionHand hand) voidswing(InteractionHand hand, boolean updateSelf) voidCalled when the entity picks up an item.voidtick()protected voidprotected voidprotected voidtickHeadTurn(float yBodyRot) protected voidtickRidden(Player player, Vec3 travelVector) private booleantrapdoorUsableAsLadder(BlockPos pos, BlockState state) voidprivate voidtravelFallFlying(Vec3 travelVector) private voidtravelInAir(Vec3 travelVector) private voidtravelInFluid(Vec3 travelVector) Deprecated.Neo: usetravelInFluid(Vec3, FluidState)insteadprivate voidtravelInFluid(Vec3 travelVector, FluidState fluidState) private voidtravelRidden(Player player, Vec3 travelVector) protected voidtriggerOnDeathMobEffects(ServerLevel level, Entity.RemovalReason removalReason) protected voidprotected voidprotected voidprivate Vec3updateFallFlyingMovement(Vec3 deltaMovement) private voidprotected voidprivate voidprotected voidprivate voidprotected voidupdateUsingItem(ItemStack usingItem) protected voidupdateWalkAnimation(float partialTick) private voidbooleanprotected booleanMethods inherited from class net.minecraft.world.entity.Entity
absSnapRotationTo, absSnapTo, absSnapTo, addDeltaMovement, addPassenger, addTag, adjustSpawnLocation, applyComponentsFromItemStack, applyEffectsFromBlocks, applyEffectsFromBlocks, applyGravity, applyImplicitComponent, applyImplicitComponentIfPresent, applyImplicitComponents, awardKillScore, blockPosition, broadcastToPlayer, calculateUpVector, calculateViewVector, canAddPassenger, canBeCollidedWith, canBeHitByProjectile, canCollideWith, canControlVehicle, canRide, canSimulateMovement, canSpawnSprintParticle, canSprint, canTeleport, canTrample, captureDrops, captureDrops, castComponentValue, checkBelowWorld, checkDespawn, checkSlowFallDistance, checkSupportingBlock, chunkPosition, clearFire, clearFreeze, closerThan, closerThan, collideBoundingBox, considersEntityAsAlly, copyPosition, couldAcceptPassenger, countPlayerPassengers, createCommandSourceStackForNameResolution, createHoverEvent, damageSources, dampensVibrations, deflection, discard, dismountsUnderwater, dismountTo, displayFireAnimation, distanceTo, distanceToSqr, distanceToSqr, distanceToSqr, doCheckFallDamage, doWaterSplashEffect, ejectPassengers, equals, extinguishFire, fillCrashReportCategory, fireImmune, fixupDimensions, forceSetRotation, fudgePositionAfterSizeChange, gameEvent, gameEvent, get, getAddEntityPacket, getAirSupply, getAttachments, getBbHeight, getBbWidth, getBlockExplosionResistance, getBlockJumpFactor, getBlockPosBelowThatAffectsMyMovement, getBlockStateOn, getBlockStateOnLegacy, getBlockX, getBlockY, getBlockZ, getBoundingBox, getCapability, getCapability, getCollisionHorizontalEscapeVector, getCommandSenderWorld, getControlledVehicle, getControllingPassenger, getCustomName, getDefaultPassengerAttachmentPoint, getDeltaMovement, getDimensionChangingDelay, getDirection, getDismountLocationForPassenger, getDisplayName, getEncodeId, getEntityData, getEyeHeight, getEyeHeight, getEyeInFluidType, getEyePosition, getEyePosition, getEyeY, getFireImmuneTicks, getFirstPassenger, getFluidHeight, getFluidJumpThreshold, getFluidTypeHeight, getForward, getGravity, getHandHoldingItemAngle, getId, getInBlockState, getIndirectPassengers, getInputVector, getKnownMovement, getLeashOffset, getLeashOffset, getLightLevelDependentMagicValue, getLightProbePosition, getLookAngle, getLootTable, getMaxAirSupply, getMaxHeightFluidType, getMotionDirection, getMovementEmission, getName, getNearestViewDirection, getOnPos, getOnPos, getOnPosLegacy, getPassengerAttachmentPoint, getPassengers, getPassengersAndSelf, getPercentFrozen, getPersistentData, getPickRadius, getPickResult, getPistonPushReaction, getPortalCooldown, getPose, getPosition, getPositionCodec, getPrimaryStepSoundBlockPos, getRandom, getRandomX, getRandomY, getRandomZ, getRemainingFireTicks, getRemovalReason, getRootVehicle, getRopeHoldPosition, getRotationVector, getScoreboardName, getSelfAndPassengers, getServer, getSharedFlag, getSoundSource, getStringUUID, getSwimHighSpeedSplashSound, getSwimSound, getSwimSplashSound, getTags, getTeam, getTeamColor, getTicksFrozen, getTicksRequiredToFreeze, getType, getTypeName, getUpVector, getUUID, getVehicle, getVehicleAttachmentPoint, getViewScale, getViewVector, getViewXRot, getX, getX, getXRot, getXRot, getY, getY, getYRot, getYRot, getZ, getZ, handleOnAboveBubbleColumn, handleOnInsideBubbleColumn, handlePortal, hasControllingPassenger, hasCustomName, hasExactlyOnePlayerPassenger, hasGlowingTag, hashCode, hasIndirectPassenger, hasPassenger, hasPassenger, hasPose, hurt, hurtClient, hurtOrSimulate, igniteForSeconds, ignoreExplosion, interact, interactAt, is, isAddedToLevel, isAffectedByBlocks, isAlliedTo, isAlliedTo, isAlwaysTicking, isAttackable, isClientAuthoritative, isColliding, isCrouching, isCustomNameVisible, isDescending, isDiscrete, isEffectiveAi, isEyeInFluid, isFlapping, isFree, isFreezing, isFullyFrozen, isHorizontalCollisionMinor, isIgnoringBlockTriggers, isInFluidType, isInFluidType, isInLava, isInLiquid, isInRain, isInterpolating, isInvisible, isInvisibleTo, isInvulnerable, isInvulnerableToBase, isInWater, isInWaterOrRain, isLocalClientAuthoritative, isLocalInstanceAuthoritative, isNoGravity, isOnFire, isOnPortalCooldown, isOnRails, isPassenger, isPassengerOfSameVehicle, isPushedByFluid, isRemoved, isShiftKeyDown, isSilent, isSpectator, isSprinting, isSteppingCarefully, isSupportedBy, isSuppressingBounce, isSwimming, isUnderWater, isVehicle, isVisuallyCrawling, killedEntity, lavaHurt, lavaIgnite, lerpMotion, lerpPositionAndRotationStep, level, limitPistonMovement, load, makeBoundingBox, makeBoundingBox, makeStuckInBlock, markHurt, maybeBackOffFromEdge, mayInteract, mirror, move, moveOrInterpolateTo, moveRelative, moveTowardsClosestSpace, nextStep, oldPosition, onAboveBubbleColumn, onAddedToLevel, onClientRemoval, onExplosionHit, onFlap, onGround, onInsideBlock, onInsideBubbleColumn, onPassengerTurned, onRemoval, onRemovedFromLevel, onSyncedDataUpdated, pick, placePortalTicket, playCombinationStepSounds, playEntityOnFireExtinguishedSound, playerTouch, playMuffledStepSound, playSound, playSound, playStepSound, playSwimSound, position, positionRider, positionRider, processFlappingMovement, processPortalCooldown, propagateFallToPassengers, push, push, reapplyPosition, refreshDimensions, registryAccess, removeAfterChangingDimensions, removeLatestMovementRecordingBatch, removePassenger, removeTag, removeVehicle, repositionEntityAfterLoad, resetFallDistance, restoreFrom, revive, rotate, save, saveAsPassenger, saveWithoutId, sendBubbleColumnParticles, setAirSupply, setAsInsidePortal, setBoundingBox, setComponent, setCustomName, setCustomNameVisible, setData, setDeltaMovement, setDeltaMovement, setFluidTypeHeight, setGlowingTag, setId, setInvisible, setInvulnerable, setIsInPowderSnow, setLevel, setLevelCallback, setNoGravity, setOldPos, setOldPosAndRot, setOldPosAndRot, setOldRot, setOnGround, setOnGroundWithMovement, setOnGroundWithMovement, setPortalCooldown, setPortalCooldown, setPos, setPos, setPose, setPosRaw, setRemainingFireTicks, setRemoved, setRot, setSharedFlag, setSharedFlagOnFire, setShiftKeyDown, setSilent, setSwimming, setTicksFrozen, setUUID, setViewScale, setXRot, setYRot, shouldBeSaved, shouldBlockExplode, shouldPlayLavaHurtSound, shouldRender, shouldRenderAtSqrDistance, showVehicleHealth, skipAttackInteraction, snapTo, snapTo, snapTo, snapTo, snapTo, spawnAtLocation, spawnAtLocation, spawnAtLocation, spawnAtLocation, spawnSprintParticle, startRiding, startRiding, startSeenByPlayer, stopSeenByPlayer, syncPacketPositionCodec, teleport, teleportRelative, teleportSetPosition, teleportTo, teleportTo, thunderHit, toString, touchingUnloadedChunk, trackingPosition, turn, unRide, unsetRemoved, updateDynamicGameEventListener, updateFluidHeightAndDoFluidPushing, updateFluidHeightAndDoFluidPushing, updateInWaterStateAndDoFluidPushing, updateInWaterStateAndDoWaterCurrentPushing, updateSwimming, waterSwimSoundMethods inherited from class net.neoforged.neoforge.attachment.AttachmentHolder
deserializeAttachments, getData, getExistingDataOrNull, hasAttachments, hasData, removeData, serializeAttachmentsMethods inherited from class java.lang.Object
clone, finalize, getClass, notify, notifyAll, wait, wait, waitMethods inherited from interface net.minecraft.core.component.DataComponentGetter
get, getOrDefault, getOrDefault, getTyped, has, hasMethods inherited from interface net.neoforged.neoforge.attachment.IAttachmentHolder
getData, getExistingData, getExistingData, getExistingDataOrNull, hasData, removeData, setDataMethods inherited from interface net.neoforged.neoforge.common.extensions.IEntityExtension
canBeRiddenUnderFluidType, canFluidExtinguish, canHydrateInFluidType, canRiderInteract, canStartSwimming, canTrample, captureDrops, captureDrops, copyAttachmentsFrom, getClassification, getEyeInFluidType, getFluidFallDistanceModifier, getFluidMotionScale, getFluidTypeHeight, getMaxHeightFluidType, getParts, getPersistentData, getSoundFromFluidType, hasCustomOutlineRendering, isAddedToLevel, isEyeInFluidType, isInFluidType, isInFluidType, isInFluidType, isInFluidType, isInFluidType, isMultipartEntity, isPushedByFluid, onAddedToLevel, onRemovedFromLevel, revive, sendPairingData, shouldRiderSitMethods inherited from interface net.neoforged.neoforge.common.extensions.ILivingEntityExtension
canDrownInFluidType, canSwimInFluidType, jumpInFluid, moveInFluid, onDamageTaken, self, sinkInFluidMethods inherited from interface net.minecraft.world.scores.ScoreHolder
getFeedbackDisplayName
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Field Details
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LOGGER
private static final org.slf4j.Logger LOGGER -
TAG_ACTIVE_EFFECTS
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SPEED_MODIFIER_POWDER_SNOW_ID
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SPRINTING_MODIFIER_ID
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SPEED_MODIFIER_SPRINTING
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EQUIPMENT_SLOT_OFFSET
public static final int EQUIPMENT_SLOT_OFFSET- See Also:
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ARMOR_SLOT_OFFSET
public static final int ARMOR_SLOT_OFFSET- See Also:
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BODY_ARMOR_OFFSET
public static final int BODY_ARMOR_OFFSET- See Also:
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SADDLE_OFFSET
public static final int SADDLE_OFFSET- See Also:
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SWING_DURATION
public static final int SWING_DURATION- See Also:
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PLAYER_HURT_EXPERIENCE_TIME
public static final int PLAYER_HURT_EXPERIENCE_TIME- See Also:
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DAMAGE_SOURCE_TIMEOUT
private static final int DAMAGE_SOURCE_TIMEOUT- See Also:
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MIN_MOVEMENT_DISTANCE
public static final double MIN_MOVEMENT_DISTANCE- See Also:
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DEFAULT_BASE_GRAVITY
public static final double DEFAULT_BASE_GRAVITY- See Also:
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DEATH_DURATION
public static final int DEATH_DURATION- See Also:
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INPUT_FRICTION
protected static final float INPUT_FRICTION- See Also:
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TICKS_PER_ELYTRA_FREE_FALL_EVENT
private static final int TICKS_PER_ELYTRA_FREE_FALL_EVENT- See Also:
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FREE_FALL_EVENTS_PER_ELYTRA_BREAK
private static final int FREE_FALL_EVENTS_PER_ELYTRA_BREAK- See Also:
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BASE_JUMP_POWER
public static final float BASE_JUMP_POWER- See Also:
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MAX_LINE_OF_SIGHT_TEST_RANGE
private static final double MAX_LINE_OF_SIGHT_TEST_RANGE- See Also:
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LIVING_ENTITY_FLAG_IS_USING
protected static final int LIVING_ENTITY_FLAG_IS_USING- See Also:
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LIVING_ENTITY_FLAG_OFF_HAND
protected static final int LIVING_ENTITY_FLAG_OFF_HAND- See Also:
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LIVING_ENTITY_FLAG_SPIN_ATTACK
protected static final int LIVING_ENTITY_FLAG_SPIN_ATTACK- See Also:
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DATA_LIVING_ENTITY_FLAGS
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DATA_HEALTH_ID
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DATA_EFFECT_PARTICLES
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DATA_EFFECT_AMBIENCE_ID
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DATA_ARROW_COUNT_ID
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DATA_STINGER_COUNT_ID
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SLEEPING_POS_ID
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PARTICLE_FREQUENCY_WHEN_INVISIBLE
private static final int PARTICLE_FREQUENCY_WHEN_INVISIBLE- See Also:
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SLEEPING_DIMENSIONS
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EXTRA_RENDER_CULLING_SIZE_WITH_BIG_HAT
public static final float EXTRA_RENDER_CULLING_SIZE_WITH_BIG_HAT- See Also:
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DEFAULT_BABY_SCALE
public static final float DEFAULT_BABY_SCALE- See Also:
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ATTRIBUTES_FIELD
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PLAYER_NOT_WEARING_DISGUISE_ITEM_FOR_TARGET
public static final BiPredicate<LivingEntity,@Nullable LivingEntity> PLAYER_NOT_WEARING_DISGUISE_ITEM_FOR_TARGET -
PLAYER_NOT_WEARING_DISGUISE_ITEM
Deprecated.Neo: usePLAYER_NOT_WEARING_DISGUISE_ITEM_FOR_TARGETwith target info instead -
attributes
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combatTracker
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activeEffects
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lastEquipmentItems
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swinging
public boolean swinging -
discardFriction
private boolean discardFriction -
swingingArm
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swingTime
public int swingTime -
removeArrowTime
public int removeArrowTime -
removeStingerTime
public int removeStingerTime -
hurtTime
public int hurtTime -
hurtDuration
public int hurtDuration -
deathTime
public int deathTime -
oAttackAnim
public float oAttackAnim -
attackAnim
public float attackAnim -
attackStrengthTicker
protected int attackStrengthTicker -
walkAnimation
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invulnerableDuration
public final int invulnerableDuration- See Also:
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yBodyRot
public float yBodyRot -
yBodyRotO
public float yBodyRotO -
yHeadRot
public float yHeadRot -
yHeadRotO
public float yHeadRotO -
elytraAnimationState
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lastHurtByPlayer
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lastHurtByPlayerMemoryTime
protected int lastHurtByPlayerMemoryTime -
dead
protected boolean dead -
noActionTime
protected int noActionTime -
lastHurt
protected float lastHurtDamage taken in the last hit. Mobs are resistant to damage less than this for a short time after taking damage. -
jumping
protected boolean jumping -
xxa
public float xxa -
yya
public float yya -
zza
public float zza -
interpolation
-
lerpYHeadRot
protected double lerpYHeadRot -
lerpHeadSteps
protected int lerpHeadSteps -
effectsDirty
private boolean effectsDirty -
lastHurtByMob
-
lastHurtByMobTimestamp
private int lastHurtByMobTimestamp -
lastHurtMob
-
lastHurtMobTimestamp
private int lastHurtMobTimestampHolds the value of ticksExisted when setLastAttacker was last called. -
speed
private float speed -
noJumpDelay
private int noJumpDelay -
absorptionAmount
private float absorptionAmount -
useItem
-
useItemRemaining
protected int useItemRemaining -
fallFlyTicks
protected int fallFlyTicks -
lastPos
-
lastClimbablePos
-
lastDamageSource
-
lastDamageStamp
private long lastDamageStamp -
autoSpinAttackTicks
protected int autoSpinAttackTicks -
autoSpinAttackDmg
protected float autoSpinAttackDmg -
autoSpinAttackItemStack
-
swimAmount
private float swimAmount -
swimAmountO
private float swimAmountO -
brain
-
skipDropExperience
private boolean skipDropExperience -
activeLocationDependentEnchantments
private final EnumMap<EquipmentSlot,it.unimi.dsi.fastutil.objects.Reference2ObjectMap<Enchantment, activeLocationDependentEnchantmentsSet<EnchantmentLocationBasedEffect>>> -
equipment
-
damageContainers
This field stores information about damage dealt to this entity. a newDamageContaineris instantiated viaEntity.hurt(DamageSource, float)after invulnerability checks, and is removed from the stack before the method's return.
-
-
Constructor Details
-
LivingEntity
-
-
Method Details
-
createEquipment
-
getBrain
-
brainProvider
-
makeBrain
-
kill
-
canAttackType
-
defineSynchedData
- Specified by:
defineSynchedDatain classEntity
-
createLivingAttributes
-
checkFallDamage
- Overrides:
checkFallDamagein classEntity
-
canBreatheUnderwater
Deprecated. -
getSwimAmount
public float getSwimAmount(float partialTicks) -
hasLandedInLiquid
public boolean hasLandedInLiquid() -
baseTick
public void baseTick() -
getBlockSpeedFactor
protected float getBlockSpeedFactor()- Overrides:
getBlockSpeedFactorin classEntity
-
getLuck
public float getLuck() -
removeFrost
protected void removeFrost() -
tryAddFrost
protected void tryAddFrost() -
onChangedBlock
-
isBaby
public boolean isBaby() -
getAgeScale
public float getAgeScale() -
getScale
public final float getScale() -
sanitizeScale
protected float sanitizeScale(float scale) -
isAffectedByFluids
public boolean isAffectedByFluids() -
tickDeath
protected void tickDeath() -
shouldDropExperience
public boolean shouldDropExperience() -
shouldDropLoot
protected boolean shouldDropLoot() -
decreaseAirSupply
protected int decreaseAirSupply(int currentAir) Decrements the entity's air supply when underwater -
increaseAirSupply
protected int increaseAirSupply(int currentAir) -
getExperienceReward
-
getBaseExperienceReward
-
isAlwaysExperienceDropper
protected boolean isAlwaysExperienceDropper() -
getLastHurtByMob
-
getLastHurtByPlayer
-
getLastAttacker
- Specified by:
getLastAttackerin interfaceAttackable
-
getLastHurtByMobTimestamp
public int getLastHurtByMobTimestamp() -
setLastHurtByPlayer
-
setLastHurtByPlayer
-
setLastHurtByPlayer
-
setLastHurtByMob
Hint to AI tasks that we were attacked by the passed EntityLivingBase and should retaliate. Is not guaranteed to change our actual active target (for example if we are currently busy attacking someone else) -
getLastHurtMob
-
getLastHurtMobTimestamp
public int getLastHurtMobTimestamp() -
setLastHurtMob
-
getNoActionTime
public int getNoActionTime() -
setNoActionTime
public void setNoActionTime(int idleTime) -
shouldDiscardFriction
public boolean shouldDiscardFriction() -
setDiscardFriction
public void setDiscardFriction(boolean discardFriction) -
doesEmitEquipEvent
-
onEquipItem
-
getEquipSound
protected Holder<SoundEvent> getEquipSound(EquipmentSlot slot, ItemStack stack, Equippable equippable) -
remove
-
triggerOnDeathMobEffects
-
addAdditionalSaveData
- Specified by:
addAdditionalSaveDatain classEntity
-
drop
-
readAdditionalSaveData
(abstract) Protected helper method to read subclass entity data from NBT.- Specified by:
readAdditionalSaveDatain classEntity
-
tickEffects
protected void tickEffects() -
updateInvisibilityStatus
protected void updateInvisibilityStatus() -
updateSynchronizedMobEffectParticles
private void updateSynchronizedMobEffectParticles() -
updateGlowingStatus
private void updateGlowingStatus() -
getVisibilityPercent
-
canAttack
-
canBeSeenAsEnemy
public boolean canBeSeenAsEnemy() -
canBeSeenByAnyone
public boolean canBeSeenByAnyone() -
areAllEffectsAmbient
Returnstrueif all the potion effects in the specified collection are ambient. -
removeEffectParticles
protected void removeEffectParticles() -
removeAllEffects
public boolean removeAllEffects() -
getActiveEffects
-
getActiveEffectsMap
-
hasEffect
-
getEffect
-
getEffectBlendFactor
-
addEffect
-
addEffect
-
canBeAffected
Deprecated.Neo: Override-Only. Call viaCommonHooks.canMobEffectBeApplied(LivingEntity, MobEffectInstance,Entity)- Parameters:
effectInstance- A mob effect instance- Returns:
- If the mob effect instance can be applied to this entity
-
forceAddEffect
-
isInvertedHealAndHarm
public boolean isInvertedHealAndHarm() -
removeEffectNoUpdate
-
removeEffect
-
onEffectAdded
-
sendEffectToPassengers
-
onEffectUpdated
protected void onEffectUpdated(MobEffectInstance effectInstance, boolean forced, @Nullable Entity entity) -
onEffectsRemoved
-
refreshDirtyAttributes
private void refreshDirtyAttributes() -
onAttributeUpdated
-
heal
public void heal(float healAmount) Heal living entity (param: amount of half-hearts) -
getHealth
public float getHealth() -
setHealth
public void setHealth(float health) -
isDeadOrDying
public boolean isDeadOrDying() -
hurtServer
- Specified by:
hurtServerin classEntity
-
applyItemBlocking
-
playSecondaryHurtSound
-
resolveMobResponsibleForDamage
-
resolvePlayerResponsibleForDamage
-
blockUsingItem
-
blockedByItem
-
checkTotemDeathProtection
-
getLastDamageSource
-
playHurtSound
-
makeSound
-
breakItem
Renders broken item particles using the given ItemStack -
die
Called when the mob's health reaches 0. -
createWitherRose
-
dropAllDeathLoot
-
dropEquipment
-
dropExperience
-
dropCustomDeathLoot
protected void dropCustomDeathLoot(ServerLevel level, DamageSource damageSource, boolean recentlyHit) -
getLootTableSeed
public long getLootTableSeed() -
getKnockback
-
dropFromLootTable
-
dropFromGiftLootTable
public boolean dropFromGiftLootTable(ServerLevel level, ResourceKey<LootTable> lootTable, BiConsumer<ServerLevel, ItemStack> dropConsumer) -
dropFromShearingLootTable
protected void dropFromShearingLootTable(ServerLevel level, ResourceKey<LootTable> lootTable, ItemStack shears, BiConsumer<ServerLevel, ItemStack> dropConsumer) -
dropFromLootTable
protected boolean dropFromLootTable(ServerLevel level, ResourceKey<LootTable> lootTable, Function<LootParams.Builder, LootParams> paramsBuilder, BiConsumer<ServerLevel, ItemStack> dropConsumer) -
knockback
public void knockback(double strength, double x, double z) -
indicateDamage
public void indicateDamage(double xDistance, double zDistance) -
getHurtSound
-
getDeathSound
-
getFallDamageSound
-
skipDropExperience
public void skipDropExperience() -
wasExperienceConsumed
public boolean wasExperienceConsumed() -
getHurtDir
public float getHurtDir() -
getHitbox
-
activeLocationDependentEnchantments
public Map<Enchantment,Set<EnchantmentLocationBasedEffect>> activeLocationDependentEnchantments(EquipmentSlot slot) -
getFallSounds
-
getLastClimbablePos
-
onClimbable
public boolean onClimbable() -
trapdoorUsableAsLadder
-
isAlive
public boolean isAlive() -
isLookingAtMe
public boolean isLookingAtMe(LivingEntity entity, double tolerance, boolean scaleByDistance, boolean visual, double... yValues) -
getMaxFallDistance
public int getMaxFallDistance()- Overrides:
getMaxFallDistancein classEntity
-
getComfortableFallDistance
protected final int getComfortableFallDistance(float health) -
causeFallDamage
- Overrides:
causeFallDamagein classEntity
-
calculateFallDamage
protected int calculateFallDamage(double fallDistance, float damageMultiplier) -
calculateFallPower
private double calculateFallPower(double fallDistance) -
playBlockFallSound
protected void playBlockFallSound() -
animateHurt
public void animateHurt(float p_265265_) - Overrides:
animateHurtin classEntity
-
getArmorValue
public int getArmorValue() -
hurtArmor
-
hurtHelmet
-
doHurtEquipment
protected void doHurtEquipment(DamageSource damageSource, float damageAmount, EquipmentSlot... slots) -
getDamageAfterArmorAbsorb
Reduces damage, depending on armor -
getDamageAfterMagicAbsorb
Reduces damage, depending on potions -
actuallyHurt
-
getCombatTracker
-
getKillCredit
-
getMaxHealth
public final float getMaxHealth() -
getMaxAbsorption
public final float getMaxAbsorption() -
getArrowCount
public final int getArrowCount() -
setArrowCount
public final void setArrowCount(int count) Sets the amount of arrows stuck in the entity. Used for rendering those. -
getStingerCount
public final int getStingerCount() -
setStingerCount
public final void setStingerCount(int stingerCount) -
getCurrentSwingDuration
public int getCurrentSwingDuration() -
swing
-
swing
-
handleDamageEvent
- Overrides:
handleDamageEventin classEntity
-
handleEntityEvent
public void handleEntityEvent(byte id) Handler forinvalid reference
World#setEntityState- Overrides:
handleEntityEventin classEntity
-
makePoofParticles
public void makePoofParticles() -
makeDrownParticles
private void makeDrownParticles() -
swapHandItems
private void swapHandItems() -
onBelowWorld
protected void onBelowWorld()- Overrides:
onBelowWorldin classEntity
-
updateSwingTime
protected void updateSwingTime() -
getAttribute
-
getAttributeValue
-
getAttributeBaseValue
-
getAttributes
-
getMainHandItem
-
getOffhandItem
-
getItemHeldByArm
-
getWeaponItem
- Overrides:
getWeaponItemin classEntity
-
isHolding
-
isHolding
-
getItemInHand
-
setItemInHand
-
hasItemInSlot
-
canUseSlot
-
getItemBySlot
-
setItemSlot
-
getArmorCoverPercentage
public float getArmorCoverPercentage() -
setSprinting
public void setSprinting(boolean sprinting) Set sprinting switch for Entity.- Overrides:
setSprintingin classEntity
-
getSoundVolume
protected float getSoundVolume() -
getVoicePitch
public float getVoicePitch() -
isImmobile
protected boolean isImmobile() -
push
Applies a velocity to the entities, to push them away from each other. -
dismountVehicle
-
shouldShowName
public boolean shouldShowName()- Overrides:
shouldShowNamein classEntity
-
getJumpPower
protected float getJumpPower() -
getJumpPower
protected float getJumpPower(float multiplier) -
getJumpBoostPower
public float getJumpBoostPower() -
jumpFromGround
public void jumpFromGround() -
goDownInWater
Deprecated. -
jumpInLiquid
Deprecated. -
getWaterSlowDown
protected float getWaterSlowDown() -
canStandOnFluid
-
getDefaultGravity
protected double getDefaultGravity()- Overrides:
getDefaultGravityin classEntity
-
getEffectiveGravity
protected double getEffectiveGravity() -
travel
-
travelInAir
-
travelInFluid
Deprecated.Neo: usetravelInFluid(Vec3, FluidState)instead -
travelInFluid
-
travelFallFlying
-
stopFallFlying
public void stopFallFlying() -
updateFallFlyingMovement
-
handleFallFlyingCollisions
private void handleFallFlyingCollisions(double oldSpeed, double newSpeed) -
travelRidden
-
tickRidden
-
getRiddenInput
-
getRiddenSpeed
-
calculateEntityAnimation
public void calculateEntityAnimation(boolean includeHeight) -
updateWalkAnimation
protected void updateWalkAnimation(float partialTick) -
handleRelativeFrictionAndCalculateMovement
-
getFluidFallingAdjustedMovement
-
handleOnClimbable
-
getFrictionInfluencedSpeed
private float getFrictionInfluencedSpeed(float friction) -
getFlyingSpeed
protected float getFlyingSpeed() -
getSpeed
public float getSpeed() -
setSpeed
public void setSpeed(float speed) Sets the movespeed used for the new AI system. -
doHurtTarget
-
tick
public void tick() -
detectEquipmentUpdates
private void detectEquipmentUpdates() -
collectEquipmentChanges
-
equipmentHasChanged
-
handleHandSwap
-
handleEquipmentChanges
-
tickHeadTurn
protected void tickHeadTurn(float yBodyRot) -
getMaxHeadRotationRelativeToBody
protected float getMaxHeadRotationRelativeToBody() -
aiStep
public void aiStep() -
applyInput
protected void applyInput() -
isSensitiveToWater
public boolean isSensitiveToWater() -
updateFallFlying
protected void updateFallFlying() -
canGlide
protected boolean canGlide() -
serverAiStep
protected void serverAiStep() -
pushEntities
protected void pushEntities() -
checkAutoSpinAttack
-
doPush
-
doAutoAttackOnTouch
-
isAutoSpinAttack
public boolean isAutoSpinAttack() -
stopRiding
public void stopRiding()- Overrides:
stopRidingin classEntity
-
rideTick
public void rideTick() -
getInterpolation
- Overrides:
getInterpolationin classEntity
-
lerpHeadTo
public void lerpHeadTo(float yaw, int pitch) - Overrides:
lerpHeadToin classEntity
-
setJumping
public void setJumping(boolean jumping) -
onItemPickup
-
take
Called when the entity picks up an item. -
hasLineOfSight
-
hasLineOfSight
public boolean hasLineOfSight(Entity entity, ClipContext.Block block, ClipContext.Fluid fluid, double y) -
getViewYRot
public float getViewYRot(float partialTicks) Gets the current yaw of the entity- Overrides:
getViewYRotin classEntity
-
getAttackAnim
public float getAttackAnim(float partialTick) Gets the progression of the swing animation, ranges from 0.0 to 1.0. -
isPickable
public boolean isPickable()- Overrides:
isPickablein classEntity
-
isPushable
public boolean isPushable()- Overrides:
isPushablein classEntity
-
getYHeadRot
public float getYHeadRot()- Overrides:
getYHeadRotin classEntity
-
setYHeadRot
public void setYHeadRot(float rotation) Sets the head's yaw rotation of the entity.- Overrides:
setYHeadRotin classEntity
-
setYBodyRot
public void setYBodyRot(float offset) Set the render yaw offset- Overrides:
setYBodyRotin classEntity
-
getRelativePortalPosition
- Overrides:
getRelativePortalPositionin classEntity
-
resetForwardDirectionOfRelativePortalPosition
-
getAbsorptionAmount
public float getAbsorptionAmount() -
setAbsorptionAmount
public final void setAbsorptionAmount(float absorptionAmount) -
internalSetAbsorptionAmount
protected void internalSetAbsorptionAmount(float absorptionAmount) -
onEnterCombat
public void onEnterCombat() -
onLeaveCombat
public void onLeaveCombat() -
updateEffectVisibility
protected void updateEffectVisibility() -
getMainArm
-
isUsingItem
public boolean isUsingItem() -
getUsedItemHand
-
updatingUsingItem
private void updatingUsingItem() -
createItemStackToDrop
@Nullable private ItemEntity createItemStackToDrop(ItemStack stack, boolean randomizeMotion, boolean includeThrower) -
updateUsingItem
-
updateSwimAmount
private void updateSwimAmount() -
setLivingEntityFlag
protected void setLivingEntityFlag(int key, boolean value) -
startUsingItem
-
onSyncedDataUpdated
- Specified by:
onSyncedDataUpdatedin interfaceSyncedDataHolder- Overrides:
onSyncedDataUpdatedin classEntity
-
lookAt
-
getPreciseBodyRotation
public float getPreciseBodyRotation(float p_352089_) - Overrides:
getPreciseBodyRotationin classEntity
-
spawnItemParticles
-
completeUsingItem
protected void completeUsingItem() -
handleExtraItemsCreatedOnUse
-
getUseItem
-
getUseItemRemainingTicks
public int getUseItemRemainingTicks() -
getTicksUsingItem
public int getTicksUsingItem() -
releaseUsingItem
public void releaseUsingItem() -
stopUsingItem
public void stopUsingItem() -
isBlocking
public boolean isBlocking() -
getItemBlockingWith
-
isSuppressingSlidingDownLadder
public boolean isSuppressingSlidingDownLadder() -
isFallFlying
public boolean isFallFlying() -
isVisuallySwimming
public boolean isVisuallySwimming()- Overrides:
isVisuallySwimmingin classEntity
-
getFallFlyingTicks
public int getFallFlyingTicks() -
randomTeleport
public boolean randomTeleport(double x, double y, double z, boolean broadcastTeleport) -
isAffectedByPotions
public boolean isAffectedByPotions() -
attackable
public boolean attackable() -
setRecordPlayingNearby
Called when a record starts or stops playing. Used to make parrots start or stop partying. -
canPickUpLoot
public boolean canPickUpLoot() -
getDimensions
- Overrides:
getDimensionsin classEntity
-
getDefaultDimensions
-
getDismountPoses
-
getLocalBoundsForPose
-
wouldNotSuffocateAtTargetPose
-
canUsePortal
public boolean canUsePortal(boolean p_352946_) - Overrides:
canUsePortalin classEntity
-
getSleepingPos
-
setSleepingPos
-
clearSleepingPos
public void clearSleepingPos() -
isSleeping
public boolean isSleeping() -
startSleeping
-
setPosToBed
Sets entity position to a supplied BlockPos plus a little offset -
checkBedExists
private boolean checkBedExists() -
stopSleeping
public void stopSleeping() -
getBedOrientation
-
isInWall
public boolean isInWall() -
getProjectile
-
entityEventForEquipmentBreak
-
onEquippedItemBroken
-
stopLocationBasedEffects
private void stopLocationBasedEffects(ItemStack stack, EquipmentSlot slot, AttributeMap attributeMap) -
getSlotForHand
-
canEquipWithDispenser
-
canDispenserEquipIntoSlot
-
getEquipmentSlotForItem
-
isEquippableInSlot
-
createEquipmentSlotAccess
-
getEquipmentSlot
-
getSlot
-
canFreeze
public boolean canFreeze() -
isCurrentlyGlowing
public boolean isCurrentlyGlowing()- Overrides:
isCurrentlyGlowingin classEntity
-
getVisualRotationYInDegrees
public float getVisualRotationYInDegrees()- Overrides:
getVisualRotationYInDegreesin classEntity
-
recreateFromPacket
- Overrides:
recreateFromPacketin classEntity
-
getSecondsToDisableBlocking
public float getSecondsToDisableBlocking() -
maxUpStep
public float maxUpStep() -
getPassengerRidingPosition
- Overrides:
getPassengerRidingPositionin classEntity
-
lerpHeadRotationStep
protected void lerpHeadRotationStep(int lerpHeadSteps, double lerpYHeadRot) -
igniteForTicks
public void igniteForTicks(int p_319861_) - Overrides:
igniteForTicksin classEntity
-
hasInfiniteMaterials
public boolean hasInfiniteMaterials() -
isInvulnerableTo
-
canGlideUsing
-
getLastHurtByPlayerMemoryTime
public int getLastHurtByPlayerMemoryTime()
-
PLAYER_NOT_WEARING_DISGUISE_ITEM_FOR_TARGETwith target info instead