Package net.minecraft.client.model
Class WardenModel
-
Nested Class Summary
Nested classes/interfaces inherited from class net.minecraft.client.model.Model
Model.Simple -
Field Summary
FieldsModifier and TypeFieldDescriptionprotected final ModelPartprotected final ModelPartprivate static final floatprivate static final floatprotected final ModelPartprotected final ModelPartprotected final ModelPartprotected final ModelPartprotected final ModelPartprotected final ModelPartprotected final ModelPartprotected final ModelPartprotected final ModelPartFields inherited from class net.minecraft.client.model.EntityModel
MODEL_Y_OFFSETFields inherited from class net.minecraft.client.model.Model
renderType, root -
Constructor Summary
Constructors -
Method Summary
Modifier and TypeMethodDescriptionprivate voidanimateHeadLookTarget(float yaw, float pitch) private voidanimateIdlePose(float ageInTicks) private voidanimateTendrils(WardenRenderState renderState, float ageInTicks) private voidanimateWalk(float limbSwing, float limbSwingAmount) static LayerDefinitiongetBioluminescentLayerModelParts(WardenRenderState renderState) getHeartLayerModelParts(WardenRenderState renderState) getPulsatingSpotsLayerModelParts(WardenRenderState renderState) getTendrilsLayerModelParts(WardenRenderState renderState) private voidvoidsetupAnim(WardenRenderState p_362289_) Methods inherited from class net.minecraft.client.model.Model
allParts, animate, animate, animate, animate, animateWalk, animateWalk, applyStatic, applyStatic, getAnimation, getAnyDescendantWithName, renderToBuffer, renderToBuffer, renderType, resetPose, root
-
Field Details
-
DEFAULT_ARM_X_Y
private static final float DEFAULT_ARM_X_Y- See Also:
-
DEFAULT_ARM_Z
private static final float DEFAULT_ARM_Z- See Also:
-
bone
-
body
-
head
-
rightTendril
-
leftTendril
-
leftLeg
-
leftArm
-
leftRibcage
-
rightArm
-
rightLeg
-
rightRibcage
-
tendrilsLayerModelParts
-
heartLayerModelParts
-
bioluminescentLayerModelParts
-
pulsatingSpotsLayerModelParts
-
-
Constructor Details
-
WardenModel
-
-
Method Details
-
createBodyLayer
-
setupAnim
- Overrides:
setupAnimin classEntityModel<WardenRenderState>
-
animateHeadLookTarget
private void animateHeadLookTarget(float yaw, float pitch) -
animateIdlePose
private void animateIdlePose(float ageInTicks) -
animateWalk
private void animateWalk(float limbSwing, float limbSwingAmount) -
resetArmPoses
private void resetArmPoses() -
animateTendrils
-
getTendrilsLayerModelParts
-
getHeartLayerModelParts
-
getBioluminescentLayerModelParts
-
getPulsatingSpotsLayerModelParts
-