Uses of Class
com.mojang.blaze3d.vertex.PoseStack
Packages that use PoseStack
Package
Description
Events fired only on the client-side, chiefly related to rendering and user interfaces (screens and input).
Extension interfaces for
client-only classes.-
Uses of PoseStack in net.minecraft.client.gui.render
Methods in net.minecraft.client.gui.render with parameters of type PoseStackModifier and TypeMethodDescriptionprivate voidGuiRenderer.renderItemToAtlas(TrackingItemStackRenderState renderState, PoseStack poseStack, int x, int y, int size) -
Uses of PoseStack in net.minecraft.client.gui.render.pip
Methods in net.minecraft.client.gui.render.pip with parameters of type PoseStackModifier and TypeMethodDescriptionprotected voidGuiBannerResultRenderer.renderToTexture(GuiBannerResultRenderState p_415544_, PoseStack p_415725_) protected voidGuiBookModelRenderer.renderToTexture(GuiBookModelRenderState p_415749_, PoseStack p_416266_) protected voidGuiEntityRenderer.renderToTexture(GuiEntityRenderState p_416503_, PoseStack p_415786_) protected voidGuiProfilerChartRenderer.renderToTexture(GuiProfilerChartRenderState p_416582_, PoseStack p_415956_) protected voidGuiSignRenderer.renderToTexture(GuiSignRenderState p_415609_, PoseStack p_416717_) protected voidGuiSkinRenderer.renderToTexture(GuiSkinRenderState p_416045_, PoseStack p_415581_) protected voidOversizedItemRenderer.renderToTexture(OversizedItemRenderState p_428332_, PoseStack p_428499_) protected abstract voidPictureInPictureRenderer.renderToTexture(T renderState, PoseStack poseStack) -
Uses of PoseStack in net.minecraft.client.model
Methods in net.minecraft.client.model with parameters of type PoseStackModifier and TypeMethodDescriptionvoidCopperGolemModel.applyBlockOnAntennaTransform(PoseStack poseStack) private voidVexModel.offsetStackPosition(PoseStack poseStack, boolean rightSide) final voidModel.renderToBuffer(PoseStack poseStack, VertexConsumer buffer, int packedLight, int packedOverlay) final voidModel.renderToBuffer(PoseStack poseStack, VertexConsumer buffer, int packedLight, int packedOverlay, int color) voidVillagerLikeModel.translateToArms(T renderState, PoseStack poseStack) voidVillagerModel.translateToArms(VillagerRenderState p_433239_, PoseStack p_382917_) voidWitchModel.translateToArms(WitchRenderState p_434275_, PoseStack p_383238_) voidZombieVillagerModel.translateToArms(ZombieVillagerRenderState p_433288_, PoseStack p_382975_) voidAllayModel.translateToHand(AllayRenderState p_434608_, HumanoidArm p_233322_, PoseStack p_233323_) voidArmedModel.translateToHand(T renderState, HumanoidArm arm, PoseStack poseStack) voidArmorStandModel.translateToHand(ArmorStandRenderState p_436048_, HumanoidArm p_102157_, PoseStack p_102158_) voidCopperGolemModel.translateToHand(CopperGolemRenderState p_434150_, HumanoidArm p_433210_, PoseStack p_433917_) voidHumanoidModel.translateToHand(HumanoidRenderState p_434082_, HumanoidArm p_102854_, PoseStack p_102855_) voidIllagerModel.translateToHand(IllagerRenderState p_434042_, HumanoidArm p_102925_, PoseStack p_102926_) voidPlayerModel.translateToHand(AvatarRenderState p_445532_, HumanoidArm p_103392_, PoseStack p_103393_) voidSkeletonModel.translateToHand(SkeletonRenderState p_435818_, HumanoidArm p_103778_, PoseStack p_103779_) voidVexModel.translateToHand(VexRenderState p_434708_, HumanoidArm p_259770_, PoseStack p_260351_) voidCopperGolemModel.translateToHead(PoseStack p_443320_) default voidHeadedModel.translateToHead(PoseStack poseStack) -
Uses of PoseStack in net.minecraft.client.model.geom
Methods in net.minecraft.client.model.geom with parameters of type PoseStackModifier and TypeMethodDescriptionvoidModelPart.getExtentsForGui(PoseStack poseStack, Set<Vector3f> output) voidModelPart.render(PoseStack poseStack, VertexConsumer buffer, int packedLight, int packedOverlay) voidModelPart.render(PoseStack poseStack, VertexConsumer buffer, int packedLight, int packedOverlay, int color) voidModelPart.translateAndRotate(PoseStack poseStack) voidModelPart.visit(PoseStack poseStack, ModelPart.Visitor visitor) private voidModelPart.visit(PoseStack poseStack, ModelPart.Visitor visitor, String path) -
Uses of PoseStack in net.minecraft.client.particle
Fields in net.minecraft.client.particle declared as PoseStackModifier and TypeFieldDescriptionprivate final PoseStackElderGuardianParticleGroup.ElderGuardianParticleRenderState.poseStackThe field for theposeStackrecord component.Methods in net.minecraft.client.particle that return PoseStackModifier and TypeMethodDescriptionElderGuardianParticleGroup.ElderGuardianParticleRenderState.poseStack()Returns the value of theposeStackrecord component.Constructors in net.minecraft.client.particle with parameters of type PoseStackModifierConstructorDescription(package private)ElderGuardianParticleRenderState(Model<Unit> model, PoseStack poseStack, RenderType renderType, int color) Creates an instance of aElderGuardianParticleRenderStaterecord class. -
Uses of PoseStack in net.minecraft.client.renderer
Methods in net.minecraft.client.renderer with parameters of type PoseStackModifier and TypeMethodDescriptionstatic voidShapeRenderer.addChainedFilledBoxVertices(PoseStack poseStack, VertexConsumer buffer, double minX, double minY, double minZ, double maxX, double maxY, double maxZ, float red, float green, float blue, float alpha) static voidShapeRenderer.addChainedFilledBoxVertices(PoseStack poseStack, VertexConsumer buffer, float minX, float minY, float minZ, float maxX, float maxY, float maxZ, float red, float green, float blue, float alpha) private voidItemInHandRenderer.applyBrushTransform(PoseStack poseStack, float partialTick, HumanoidArm arm, ItemStack stack, Player player, float equippedProgress) private voidItemInHandRenderer.applyEatTransform(PoseStack poseStack, float partialTick, HumanoidArm arm, ItemStack stack, Player player) private voidItemInHandRenderer.applyItemArmAttackTransform(PoseStack poseStack, HumanoidArm hand, float swingProgress) private voidItemInHandRenderer.applyItemArmTransform(PoseStack poseStack, HumanoidArm hand, float equippedProg) private voidprivate voidprivate voidLevelRenderer.checkPoseStack(PoseStack poseStack) Asserts that the specifiedposeStackis.invalid reference
clear
voidMapRenderer.render(MapRenderState renderState, PoseStack poseStack, SubmitNodeCollector nodeCollector, boolean active, int packedLight) private voidItemInHandRenderer.renderArmWithItem(AbstractClientPlayer player, float partialTick, float pitch, InteractionHand hand, float swingProgress, ItemStack item, float equippedProgress, PoseStack poseStack, SubmitNodeCollector nodeCollector, int packedLight) private voidLevelRenderer.renderBlockDestroyAnimation(PoseStack poseStack, MultiBufferSource.BufferSource bufferSource, LevelRenderState renderState) private voidLevelRenderer.renderBlockOutline(MultiBufferSource.BufferSource bufferSource, PoseStack poseStack, boolean translucent, LevelRenderState renderState) voidSpecialBlockModelRenderer.renderByBlock(Block block, ItemDisplayContext displayContext, PoseStack poseStack, SubmitNodeCollector nodeCollector, int packedLight, int packedOverlay, int outlneColor) voidSkyRenderer.renderEndFlash(PoseStack poseStack, float intensity, float xAngle, float yAngle) private static voidScreenEffectRenderer.renderFire(PoseStack poseStack, MultiBufferSource bufferSource, TextureAtlasSprite sprite) static voidScreenEffectRenderer.renderFluid(Minecraft p_110726_, PoseStack p_110727_, MultiBufferSource p_383128_, ResourceLocation texture) voidItemInHandRenderer.renderHandsWithItems(float partialTick, PoseStack poseStack, SubmitNodeCollector nodeCollector, LocalPlayer player, int packedLight) private voidLevelRenderer.renderHitOutline(PoseStack poseStack, VertexConsumer consumer, double camX, double camY, double camZ, BlockOutlineRenderState outlineRenderState, int color) voidItemInHandRenderer.renderItem(LivingEntity entity, ItemStack stack, ItemDisplayContext displayContext, PoseStack poseStack, SubmitNodeCollector nodeCollector, int packedLight) private voidScreenEffectRenderer.renderItemActivationAnimation(PoseStack poseStack, float partialTick, SubmitNodeCollector nodeCollector) private voidItemInHandRenderer.renderMap(PoseStack poseStack, SubmitNodeCollector nodeCollector, int packedLight, ItemStack stack) private voidItemInHandRenderer.renderMapHand(PoseStack poseStack, SubmitNodeCollector nodeCollector, int packedLight, HumanoidArm arm) private voidSkyRenderer.renderMoon(int moonPhase, float rainLevel, PoseStack poseStack) private voidItemInHandRenderer.renderOneHandedMap(PoseStack poseStack, SubmitNodeCollector nodeCollector, int packedLight, float equippedProgress, HumanoidArm arm, float swingProgress, ItemStack stack) private voidItemInHandRenderer.renderPlayerArm(PoseStack poseStack, SubmitNodeCollector nodeCollector, int packedLight, float equippedProgress, float swingProgress, HumanoidArm arm) static voidShapeRenderer.renderShape(PoseStack poseStack, VertexConsumer buffer, VoxelShape shape, double x, double y, double z, int color) private voidSkyRenderer.renderStars(float starBrightness, PoseStack poseStack) private voidvoidSkyRenderer.renderSunMoonAndStars(PoseStack poseStack, float timeOfDay, int moonPhase, float rainLevel, float starBrightness) voidSkyRenderer.renderSunriseAndSunset(PoseStack poseStack, float sunAngle, int color) private static voidScreenEffectRenderer.renderTex(TextureAtlasSprite texture, PoseStack poseStack, MultiBufferSource bufferSource) private voidItemInHandRenderer.renderTwoHandedMap(PoseStack poseStack, SubmitNodeCollector nodeCollector, int packedLight, float pitch, float equippedProgress, float swingProgress) static voidShapeRenderer.renderVector(PoseStack poseStack, VertexConsumer buffer, Vector3f startPos, Vec3 vector, int color) private static voidScreenEffectRenderer.renderWater(Minecraft minecraft, PoseStack poseStack, MultiBufferSource bufferSource) voidOrderedSubmitNodeCollector.submitBlock(PoseStack poseStack, BlockState blockState, int packedLight, int packedOverlay, int outlineColor) voidSubmitNodeCollection.submitBlock(PoseStack p_439713_, BlockState p_440079_, int p_439604_, int p_440651_, int p_440726_) voidSubmitNodeStorage.submitBlock(PoseStack p_435262_, BlockState p_434652_, int p_433842_, int p_432806_, int p_440733_) private voidLevelRenderer.submitBlockEntities(PoseStack poseStack, LevelRenderState renderState, SubmitNodeStorage nodeStorage) voidOrderedSubmitNodeCollector.submitBlockModel(PoseStack poseStack, RenderType renderType, BlockStateModel model, float r, float g, float b, int packedLight, int packedOverlay, int outlineColor) voidSubmitNodeCollection.submitBlockModel(PoseStack p_440540_, RenderType p_440668_, BlockStateModel p_439527_, float p_439126_, float p_440382_, float p_439125_, int p_439360_, int p_439774_, int p_440732_) voidSubmitNodeStorage.submitBlockModel(PoseStack p_434193_, RenderType p_432947_, BlockStateModel p_434441_, float p_433630_, float p_434933_, float p_434573_, int p_435375_, int p_435284_, int p_440730_) voidOrderedSubmitNodeCollector.submitCustomGeometry(PoseStack poseStack, RenderType renderType, SubmitNodeCollector.CustomGeometryRenderer renderer) voidSubmitNodeCollection.submitCustomGeometry(PoseStack p_439977_, RenderType p_439836_, SubmitNodeCollector.CustomGeometryRenderer p_439808_) voidSubmitNodeStorage.submitCustomGeometry(PoseStack p_435351_, RenderType p_433293_, SubmitNodeCollector.CustomGeometryRenderer p_432908_) private voidLevelRenderer.submitEntities(PoseStack poseStack, LevelRenderState renderState, SubmitNodeCollector nodeCollector) voidOrderedSubmitNodeCollector.submitFlame(PoseStack poseStack, EntityRenderState renderState, Quaternionf rotation) voidSubmitNodeCollection.submitFlame(PoseStack p_439894_, EntityRenderState p_440565_, Quaternionf p_440356_) voidSubmitNodeStorage.submitFlame(PoseStack p_432801_, EntityRenderState p_433147_, Quaternionf p_433641_) voidOrderedSubmitNodeCollector.submitHitbox(PoseStack poseStack, EntityRenderState entityRenderState, HitboxesRenderState hitboxesRenderState) voidSubmitNodeCollection.submitHitbox(PoseStack p_438952_, EntityRenderState p_439653_, HitboxesRenderState p_439358_) voidSubmitNodeStorage.submitHitbox(PoseStack p_433419_, EntityRenderState p_434449_, HitboxesRenderState p_433471_) voidOrderedSubmitNodeCollector.submitItem(PoseStack poseStack, ItemDisplayContext displayContext, int packedLight, int packedOverlay, int outlineColor, int[] tintLayers, List<BakedQuad> quads, RenderType renderType, ItemStackRenderState.FoilType foilType) voidSubmitNodeCollection.submitItem(PoseStack p_439257_, ItemDisplayContext p_438997_, int p_440097_, int p_440099_, int p_440739_, int[] p_439128_, List<BakedQuad> p_439773_, RenderType p_440424_, ItemStackRenderState.FoilType p_439433_) voidSubmitNodeStorage.submitItem(PoseStack p_434225_, ItemDisplayContext p_439693_, int p_433159_, int p_435776_, int p_440725_, int[] p_439144_, List<BakedQuad> p_439266_, RenderType p_439740_, ItemStackRenderState.FoilType p_440348_) voidOrderedSubmitNodeCollector.submitLeash(PoseStack poseStack, EntityRenderState.LeashState leashState) voidSubmitNodeCollection.submitLeash(PoseStack p_439556_, EntityRenderState.LeashState p_439612_) voidSubmitNodeStorage.submitLeash(PoseStack p_435279_, EntityRenderState.LeashState p_433278_) default <S> voidOrderedSubmitNodeCollector.submitModel(Model<? super S> model, S renderState, PoseStack poseStack, RenderType renderType, int packedLight, int packedOverlay, int outlineColor, ModelFeatureRenderer.CrumblingOverlay crumblingOverlay) <S> voidOrderedSubmitNodeCollector.submitModel(Model<? super S> model, S renderState, PoseStack poseStack, RenderType renderType, int packedLight, int packedOverlay, int tintColor, TextureAtlasSprite sprite, int outlineColor, ModelFeatureRenderer.CrumblingOverlay crumblingOverlay) <S> voidSubmitNodeCollection.submitModel(Model<? super S> p_439195_, S p_439802_, PoseStack p_440268_, RenderType p_439046_, int p_439166_, int p_440711_, int p_440107_, TextureAtlasSprite p_439534_, int p_440065_, ModelFeatureRenderer.CrumblingOverlay p_439734_) <S> voidSubmitNodeStorage.submitModel(Model<? super S> p_433938_, S p_434123_, PoseStack p_434445_, RenderType p_434095_, int p_433912_, int p_435238_, int p_433959_, TextureAtlasSprite p_433439_, int p_435627_, ModelFeatureRenderer.CrumblingOverlay p_439709_) default voidOrderedSubmitNodeCollector.submitModelPart(ModelPart modelPart, PoseStack poseStack, RenderType renderType, int packedLight, int packedOverlay, TextureAtlasSprite sprite) default voidOrderedSubmitNodeCollector.submitModelPart(ModelPart modelPart, PoseStack poseStack, RenderType renderType, int packedLight, int packedOverlay, TextureAtlasSprite sprite, boolean sheeted, boolean hasFoil) voidOrderedSubmitNodeCollector.submitModelPart(ModelPart modelPart, PoseStack poseStack, RenderType renderType, int packedLight, int packedOverlay, TextureAtlasSprite sprite, boolean sheeted, boolean hasFoil, int tintColor, ModelFeatureRenderer.CrumblingOverlay crumblingOverlay, int outlineColor) default voidOrderedSubmitNodeCollector.submitModelPart(ModelPart modelPart, PoseStack poseStack, RenderType renderType, int packedLight, int packedOverlay, TextureAtlasSprite sprite, int tintColor, ModelFeatureRenderer.CrumblingOverlay crumblingOverlay) voidSubmitNodeCollection.submitModelPart(ModelPart p_439739_, PoseStack p_440200_, RenderType p_439730_, int p_440445_, int p_440228_, TextureAtlasSprite p_439571_, boolean p_439311_, boolean p_439220_, int p_440219_, ModelFeatureRenderer.CrumblingOverlay p_443014_, int p_451693_) voidSubmitNodeStorage.submitModelPart(ModelPart p_439246_, PoseStack p_440594_, RenderType p_440135_, int p_440257_, int p_439236_, TextureAtlasSprite p_439406_, boolean p_440273_, boolean p_440604_, int p_440090_, ModelFeatureRenderer.CrumblingOverlay p_442784_, int p_451669_) voidOrderedSubmitNodeCollector.submitMovingBlock(PoseStack poseStack, MovingBlockRenderState renderState) voidSubmitNodeCollection.submitMovingBlock(PoseStack p_440463_, MovingBlockRenderState p_439643_) voidSubmitNodeStorage.submitMovingBlock(PoseStack p_438975_, MovingBlockRenderState p_439050_) voidOrderedSubmitNodeCollector.submitNameTag(PoseStack poseStack, Vec3 pos, int yOffset, Component text, boolean seethrough, int packedLight, double distanceToCameraSq, CameraRenderState cameraRenderState) voidSubmitNodeCollection.submitNameTag(PoseStack p_439367_, Vec3 p_438925_, int p_439620_, Component p_439305_, boolean p_439557_, int p_451646_, double p_439599_, CameraRenderState p_451017_) voidSubmitNodeStorage.submitNameTag(PoseStack p_434460_, Vec3 p_434946_, int p_435789_, Component p_433492_, boolean p_433752_, int p_451638_, double p_434416_, CameraRenderState p_451305_) voidOrderedSubmitNodeCollector.submitShadow(PoseStack poseStack, float radius, List<EntityRenderState.ShadowPiece> pieces) voidSubmitNodeCollection.submitShadow(PoseStack p_439535_, float p_440101_, List<EntityRenderState.ShadowPiece> p_439163_) voidSubmitNodeStorage.submitShadow(PoseStack p_434181_, float p_435337_, List<EntityRenderState.ShadowPiece> p_432741_) voidOrderedSubmitNodeCollector.submitText(PoseStack poseStack, float x, float y, FormattedCharSequence string, boolean dropShadow, Font.DisplayMode displayMode, int packedLight, int color, int backgroundColor, int outlineColor) voidSubmitNodeCollection.submitText(PoseStack p_439023_, float p_439368_, float p_439904_, FormattedCharSequence p_440321_, boolean p_440709_, Font.DisplayMode p_440071_, int p_439526_, int p_438892_, int p_438928_, int p_439544_) voidSubmitNodeStorage.submitText(PoseStack p_433468_, float p_435856_, float p_433422_, FormattedCharSequence p_432906_, boolean p_432998_, Font.DisplayMode p_433889_, int p_435431_, int p_435185_, int p_434470_, int p_440091_) private voidItemInHandRenderer.swingArm(float swingProgress, float equippedProgress, PoseStack poseStack, int direction, HumanoidArm arm) -
Uses of PoseStack in net.minecraft.client.renderer.block
Methods in net.minecraft.client.renderer.block with parameters of type PoseStackModifier and TypeMethodDescriptionvoidBlockRenderDispatcher.renderBatched(BlockState state, BlockPos pos, BlockAndTintGetter level, PoseStack poseStack, VertexConsumer consumer, boolean checkSides, List<BlockModelPart> parts) Deprecated.voidBlockRenderDispatcher.renderBatched(BlockState p_234356_, BlockPos p_234357_, BlockAndTintGetter p_234358_, PoseStack p_234359_, Function<ChunkSectionLayer, VertexConsumer> bufferLookup, boolean p_234361_, List<BlockModelPart> p_410643_) voidBlockRenderDispatcher.renderBreakingTexture(BlockState state, BlockPos pos, BlockAndTintGetter level, PoseStack poseStack, VertexConsumer consumer) private voidModelBlockRenderer.renderModelFaceAO(BlockAndTintGetter level, BlockState state, BlockPos pos, PoseStack poseStack, VertexConsumer consumer, List<BakedQuad> quads, ModelBlockRenderer.AmbientOcclusionRenderStorage renderStorage, int packedOverlay) private voidModelBlockRenderer.renderModelFaceFlat(BlockAndTintGetter level, BlockState state, BlockPos pos, int packedLight, int packedOverlay, boolean repackLight, PoseStack poseStack, VertexConsumer consumer, List<BakedQuad> quads, ModelBlockRenderer.CommonRenderStorage renderStorage) private voidModelBlockRenderer.renderModelQuadFlat(BlockAndTintGetter p_111002_, BlockState p_111003_, BlockPos p_111004_, int p_111005_, int p_111006_, boolean p_111007_, PoseStack p_111008_, VertexConsumer p_111009_, BakedQuad bakedquad, ModelBlockRenderer.CommonRenderStorage p_412163_) voidBlockRenderDispatcher.renderSingleBlock(BlockState state, PoseStack poseStack, MultiBufferSource bufferSource, int packedLight, int packedOverlay) Deprecated.voidBlockRenderDispatcher.renderSingleBlock(BlockState state, PoseStack poseStack, MultiBufferSource bufferSource, int packedLight, int packedOverlay, BlockAndTintGetter level, BlockPos pos) voidModelBlockRenderer.tesselateBlock(BlockAndTintGetter level, List<BlockModelPart> parts, BlockState state, BlockPos pos, PoseStack poseStack, VertexConsumer consumer, boolean checkSides, int packedOverlay) Deprecated.voidModelBlockRenderer.tesselateBlock(BlockAndTintGetter p_234380_, List<BlockModelPart> p_410025_, BlockState p_234382_, BlockPos p_234383_, PoseStack p_234384_, Function<ChunkSectionLayer, VertexConsumer> bufferLookup, boolean p_234386_, int p_234389_) voidModelBlockRenderer.tesselateWithAO(BlockAndTintGetter level, List<BlockModelPart> parts, BlockState state, BlockPos pos, PoseStack poseStack, VertexConsumer consumer, boolean checkSides, int packedOverlay) Deprecated.voidModelBlockRenderer.tesselateWithAO(BlockAndTintGetter p_234391_, List<BlockModelPart> p_410478_, BlockState p_234393_, BlockPos p_234394_, PoseStack p_234395_, Function<ChunkSectionLayer, VertexConsumer> bufferLookup, boolean p_234397_, int p_234400_) voidModelBlockRenderer.tesselateWithoutAO(BlockAndTintGetter level, List<BlockModelPart> parts, BlockState state, BlockPos pos, PoseStack poseStack, VertexConsumer consumer, boolean checkSides, int packedOverlay) Deprecated.voidModelBlockRenderer.tesselateWithoutAO(BlockAndTintGetter p_234402_, List<BlockModelPart> p_410604_, BlockState p_234404_, BlockPos p_234405_, PoseStack p_234406_, Function<ChunkSectionLayer, VertexConsumer> bufferLookup, boolean p_234408_, int p_234411_) -
Uses of PoseStack in net.minecraft.client.renderer.blockentity
Methods in net.minecraft.client.renderer.blockentity with parameters of type PoseStackModifier and TypeMethodDescriptionstatic voidSignRenderer.applyInHandTransforms(PoseStack poseStack) private voidShulkerBoxRenderer.prepareModel(PoseStack poseStack, Direction direction, float progress) private static voidBedRenderer.preparePose(PoseStack poseStack, boolean isFeet, Direction direction) voidAbstractEndPortalRenderer.submit(S p_446622_, PoseStack p_446303_, SubmitNodeCollector p_447279_, CameraRenderState p_451548_) voidAbstractSignRenderer.submit(SignRenderState p_446471_, PoseStack p_440400_, SubmitNodeCollector p_439180_, CameraRenderState p_450989_) voidBannerRenderer.submit(BannerRenderState p_445505_, PoseStack p_439672_, SubmitNodeCollector p_439893_, CameraRenderState p_451262_) voidBeaconRenderer.submit(BeaconRenderState p_447169_, PoseStack p_440263_, SubmitNodeCollector p_439020_, CameraRenderState p_450986_) voidBedRenderer.submit(BedRenderState p_445609_, PoseStack p_439782_, SubmitNodeCollector p_439369_, CameraRenderState p_451216_) voidBellRenderer.submit(BellRenderState p_447373_, PoseStack p_439508_, SubmitNodeCollector p_438917_, CameraRenderState p_451142_) <S extends BlockEntityRenderState>
voidBlockEntityRenderDispatcher.submit(S renderState, PoseStack poseStack, SubmitNodeCollector nodeCollector, CameraRenderState cameraRenderState) voidBlockEntityRenderer.submit(S renderState, PoseStack poseStack, SubmitNodeCollector nodeCollector, CameraRenderState cameraRenderState) voidBlockEntityWithBoundingBoxRenderer.submit(BlockEntityWithBoundingBoxRenderState p_446796_, PoseStack p_445972_, SubmitNodeCollector p_445934_, CameraRenderState p_451074_) voidBrushableBlockRenderer.submit(BrushableBlockRenderState p_445580_, PoseStack p_439885_, SubmitNodeCollector p_439013_, CameraRenderState p_450972_) voidCampfireRenderer.submit(CampfireRenderState p_447184_, PoseStack p_439883_, SubmitNodeCollector p_439365_, CameraRenderState p_451159_) voidChestRenderer.submit(ChestRenderState p_446740_, PoseStack p_445661_, SubmitNodeCollector p_445570_, CameraRenderState p_451060_) voidConduitRenderer.submit(CondiutRenderState p_445955_, PoseStack p_439855_, SubmitNodeCollector p_439334_, CameraRenderState p_451490_) voidCopperGolemStatueBlockRenderer.submit(CopperGolemStatueRenderState p_445773_, PoseStack p_438983_, SubmitNodeCollector p_439995_, CameraRenderState p_451109_) voidDecoratedPotRenderer.submit(PoseStack poseStack, SubmitNodeCollector nodeCollector, int packedLight, int packedOverlay, PotDecorations decorations, int outlineColor) voidDecoratedPotRenderer.submit(DecoratedPotRenderState p_445629_, PoseStack p_439245_, SubmitNodeCollector p_439968_, CameraRenderState p_451444_) voidEnchantTableRenderer.submit(EnchantTableRenderState p_446504_, PoseStack p_439439_, SubmitNodeCollector p_440350_, CameraRenderState p_450969_) voidLecternRenderer.submit(LecternRenderState p_445746_, PoseStack p_439985_, SubmitNodeCollector p_439033_, CameraRenderState p_451358_) voidPistonHeadRenderer.submit(PistonHeadRenderState p_445405_, PoseStack p_439297_, SubmitNodeCollector p_440309_, CameraRenderState p_450916_) voidShelfRenderer.submit(ShelfRenderState p_446848_, PoseStack p_440250_, SubmitNodeCollector p_440104_, CameraRenderState p_451082_) voidShulkerBoxRenderer.submit(PoseStack poseStack, SubmitNodeCollector nodeCollector, int packedLight, int packedOverlay, Direction direction, float progress, ModelFeatureRenderer.CrumblingOverlay crumblingOverlay, Material material, int outlineColor) voidShulkerBoxRenderer.submit(ShulkerBoxRenderState p_446892_, PoseStack p_439668_, SubmitNodeCollector p_440606_, CameraRenderState p_451427_) voidSkullBlockRenderer.submit(SkullBlockRenderState p_445740_, PoseStack p_440693_, SubmitNodeCollector p_440619_, CameraRenderState p_451265_) voidSpawnerRenderer.submit(SpawnerRenderState p_446520_, PoseStack p_440479_, SubmitNodeCollector p_439725_, CameraRenderState p_451046_) voidTestInstanceRenderer.submit(TestInstanceRenderState p_451379_, PoseStack p_440717_, SubmitNodeCollector p_439591_, CameraRenderState p_451002_) voidTheEndGatewayRenderer.submit(EndGatewayRenderState p_446213_, PoseStack p_439084_, SubmitNodeCollector p_439292_, CameraRenderState p_451275_) voidTrialSpawnerRenderer.submit(SpawnerRenderState p_446605_, PoseStack p_438985_, SubmitNodeCollector p_440689_, CameraRenderState p_451456_) voidVaultRenderer.submit(VaultRenderState p_445948_, PoseStack p_440133_, SubmitNodeCollector p_439779_, CameraRenderState p_451277_) private static voidBannerRenderer.submitBanner(MaterialSet materials, PoseStack poseStack, SubmitNodeCollector nodeCollector, int packedLight, int packedOverlay, float rotation, BannerModel model, BannerFlagModel flag, float sway, DyeColor baseColor, BannerPatternLayers patterns, ModelFeatureRenderer.CrumblingOverlay crumblingOverlay, int outlineColor) private static voidBeaconRenderer.submitBeaconBeam(PoseStack poseStack, SubmitNodeCollector nodeCollector, float radiusScale, float animationTime, int yOffset, int height, int color) static voidBeaconRenderer.submitBeaconBeam(PoseStack poseStack, SubmitNodeCollector nodeCollector, ResourceLocation location, float partialTick, float animationTime, int yOffset, int height, int color, float beamRadius, float glowRadius) static voidSpawnerRenderer.submitEntityInSpawner(PoseStack poseStack, SubmitNodeCollector nodeCollector, EntityRenderState displayEntity, EntityRenderDispatcher entityRenderer, float spin, float scale, CameraRenderState cameraRenderState) private voidTestInstanceRenderer.submitErrorMarker(PoseStack poseStack, SubmitNodeCollector nodeCollector, TestInstanceBlockEntity.ErrorMarker marker, CameraRenderState cameraRenderState) private voidBlockEntityWithBoundingBoxRenderer.submitInvisibleBlocks(BlockEntityWithBoundingBoxRenderState renderState, BlockPos localPos, Vec3i size, SubmitNodeCollector nodeCollector, PoseStack poseStack) private voidShelfRenderer.submitItem(ShelfRenderState shelfRenderState, ItemStackRenderState itemStackRenderState, PoseStack poseStack, SubmitNodeCollector nodeCollector, int index, float rotation) private static <S> voidBannerRenderer.submitPatternLayer(MaterialSet materials, PoseStack poseStack, SubmitNodeCollector nodeCollector, int packedLight, int packedOverlay, Model<S> flagModel, S sway, Material material, DyeColor color, ModelFeatureRenderer.CrumblingOverlay crumblingOverlay) static <S> voidBannerRenderer.submitPatterns(MaterialSet materials, PoseStack poseStack, SubmitNodeCollector nodeCollector, int packedLight, int packedOverlay, Model<S> flag, S renderState, Material material, boolean banner, DyeColor baseColor, BannerPatternLayers patterns, boolean withGlint, ModelFeatureRenderer.CrumblingOverlay crumblingOverlay, int outlineColor) private voidBedRenderer.submitPiece(PoseStack poseStack, SubmitNodeCollector nodeCollector, Model.Simple model, Direction direction, Material material, int packedLight, int packedOverlay, boolean isFeet, ModelFeatureRenderer.CrumblingOverlay crumblingOverlay, int outlineColor) protected voidAbstractSignRenderer.submitSign(PoseStack poseStack, int packedLight, WoodType woodType, Model.Simple model, ModelFeatureRenderer.CrumblingOverlay crumblingOverlay, SubmitNodeCollector nodeCollector) private voidAbstractSignRenderer.submitSignText(SignRenderState renderState, PoseStack poseStack, SubmitNodeCollector nodeCollector, boolean isFront) private voidAbstractSignRenderer.submitSignWithText(SignRenderState renderState, PoseStack poseStack, BlockState blockState, SignBlock sign, WoodType woodType, Model.Simple model, ModelFeatureRenderer.CrumblingOverlay crumblingOverlay, SubmitNodeCollector nodeCollector) static voidSkullBlockRenderer.submitSkull(Direction direction, float yRot, float animationPos, PoseStack poseStack, SubmitNodeCollector nodeCollector, int packedLight, SkullModelBase model, RenderType renderType, int outlineColor, ModelFeatureRenderer.CrumblingOverlay crumblingOverlay) voidBannerRenderer.submitSpecial(PoseStack poseStack, SubmitNodeCollector nodeCollector, int packedLight, int packedOverlay, DyeColor baseColor, BannerPatternLayers patterns, int outlineColor) voidBedRenderer.submitSpecial(PoseStack poseStack, SubmitNodeCollector nodeCollector, int packedLight, int packedOverlay, Material material, int outlineColor) static voidHangingSignRenderer.submitSpecial(MaterialSet materials, PoseStack poseStack, SubmitNodeCollector nodeCollector, int packedLight, int packedOverlay, Model.Simple model, Material material) static voidSignRenderer.submitSpecial(MaterialSet materials, PoseStack poseStack, SubmitNodeCollector nodeCollector, int packedLight, int packedOverlay, Model.Simple model, Material material) static voidHangingSignRenderer.translateBase(PoseStack poseStack, float yRot) private static voidSignRenderer.translateBase(PoseStack poseStack, float yRot) protected abstract voidAbstractSignRenderer.translateSign(PoseStack poseStack, float yRot, BlockState state) protected voidHangingSignRenderer.translateSign(PoseStack p_277807_, float p_277917_, BlockState p_277638_) protected voidSignRenderer.translateSign(PoseStack poseStack, float yRot, BlockState state) private voidAbstractSignRenderer.translateSignText(PoseStack poseStack, boolean isFront, Vec3 offset) -
Uses of PoseStack in net.minecraft.client.renderer.debug
Methods in net.minecraft.client.renderer.debug with parameters of type PoseStackModifier and TypeMethodDescriptionprivate voidBeeDebugRenderer.doRender(PoseStack poseStack, MultiBufferSource bufferSource, DebugValueAccess debugValueAccess) private voidBrainDebugRenderer.doRender(PoseStack poseStack, MultiBufferSource bufferSource, double camX, double camY, double camZ, DebugValueAccess debugValueAccess) private voidSupportBlockRenderer.drawHighlights(PoseStack poseStack, MultiBufferSource buffer, double camX, double camY, double camZ, Entity entity, DoubleSupplier biasGetter, float red, float green, float blue) private static voidBreezeDebugRenderer.drawLine(PoseStack poseStack, MultiBufferSource buffer, double xOffset, double yOffset, double zOffset, Vec3 fromPos, Vec3 toPos, int color) private static voidBeeDebugRenderer.highlightHive(PoseStack poseStack, MultiBufferSource buffer, BlockPos hivePos) private static voidPoiDebugRenderer.highlightPoi(PoseStack poseStack, MultiBufferSource bufferSource, BlockPos pos) private voidSupportBlockRenderer.highlightPosition(BlockPos pos, PoseStack poseStack, double camX, double camY, double camZ, MultiBufferSource buffer, double bias, float red, float green, float blue) private static voidRaidDebugRenderer.highlightRaidCenter(PoseStack poseStack, MultiBufferSource buffer, BlockPos pos) voidBeeDebugRenderer.render(PoseStack p_113061_, MultiBufferSource p_113062_, double p_113063_, double p_113064_, double p_113065_, DebugValueAccess p_449690_, Frustum p_451059_) voidBrainDebugRenderer.render(PoseStack p_113214_, MultiBufferSource p_113215_, double p_113216_, double p_113217_, double p_113218_, DebugValueAccess p_449588_, Frustum p_450941_) voidBreezeDebugRenderer.render(PoseStack p_312334_, MultiBufferSource p_312422_, double p_312916_, double p_312212_, double p_312705_, DebugValueAccess p_449900_, Frustum p_451187_) voidChunkBorderRenderer.render(PoseStack p_113358_, MultiBufferSource p_113359_, double p_113360_, double p_113361_, double p_113362_, DebugValueAccess p_449570_, Frustum p_451563_) voidChunkCullingDebugRenderer.render(PoseStack p_362623_, MultiBufferSource p_361977_, double p_364318_, double p_361586_, double p_365009_, DebugValueAccess p_449579_, Frustum p_450925_) voidChunkDebugRenderer.render(PoseStack p_113370_, MultiBufferSource p_113371_, double p_113372_, double p_113373_, double p_113374_, DebugValueAccess p_449791_, Frustum p_451120_) voidCollisionBoxRenderer.render(PoseStack p_113408_, MultiBufferSource p_113409_, double p_113410_, double p_113411_, double p_113412_, DebugValueAccess p_449840_, Frustum p_451106_) voidDebugRenderer.render(PoseStack poseStack, Frustum frustum, MultiBufferSource.BufferSource bufferSource, double camX, double camY, double camZ, boolean translucent) voidDebugRenderer.SimpleDebugRenderer.render(PoseStack poseStack, MultiBufferSource bufferSource, double camX, double camY, double camZ, DebugValueAccess debugValueAccess, Frustum frustum) voidEntityBlockIntersectionDebugRenderer.render(PoseStack p_449651_, MultiBufferSource p_449561_, double p_449117_, double p_449076_, double p_449307_, DebugValueAccess p_449408_, Frustum p_451449_) voidGameEventListenerRenderer.render(PoseStack p_173846_, MultiBufferSource p_173847_, double p_173848_, double p_173849_, double p_173850_, DebugValueAccess p_449035_, Frustum p_451394_) voidGameTestBlockHighlightRenderer.render(PoseStack poseStack, MultiBufferSource bufferSource) voidGoalSelectorDebugRenderer.render(PoseStack p_113552_, MultiBufferSource p_113553_, double p_113554_, double p_113555_, double p_113556_, DebugValueAccess p_449926_, Frustum p_451276_) voidHeightMapRenderer.render(PoseStack p_113576_, MultiBufferSource p_113577_, double p_113578_, double p_113579_, double p_113580_, DebugValueAccess p_449154_, Frustum p_451438_) voidLightDebugRenderer.render(PoseStack p_113587_, MultiBufferSource p_113588_, double p_113589_, double p_113590_, double p_113591_, DebugValueAccess p_449717_, Frustum p_451021_) voidLightSectionDebugRenderer.render(PoseStack p_281418_, MultiBufferSource p_282487_, double p_282164_, double p_282565_, double p_281615_, DebugValueAccess p_449779_, Frustum p_451345_) voidNeighborsUpdateRenderer.render(PoseStack p_113600_, MultiBufferSource p_113601_, double p_113602_, double p_113603_, double p_113604_, DebugValueAccess p_449932_, Frustum p_450979_) voidOctreeDebugRenderer.render(PoseStack p_366656_, MultiBufferSource p_366910_, double p_366642_, double p_366743_, double p_366744_, DebugValueAccess p_451400_, Frustum p_366635_) voidPathfindingRenderer.render(PoseStack p_113629_, MultiBufferSource p_113630_, double p_113631_, double p_113632_, double p_113633_, DebugValueAccess p_449626_, Frustum p_451102_) voidPoiDebugRenderer.render(PoseStack p_449537_, MultiBufferSource p_449206_, double p_449139_, double p_449769_, double p_449309_, DebugValueAccess p_449351_, Frustum p_451095_) voidRaidDebugRenderer.render(PoseStack p_113652_, MultiBufferSource p_113653_, double p_113654_, double p_113655_, double p_113656_, DebugValueAccess p_449658_, Frustum p_451301_) voidRedstoneWireOrientationsRenderer.render(PoseStack p_363820_, MultiBufferSource p_363043_, double p_364261_, double p_361975_, double p_365341_, DebugValueAccess p_449239_, Frustum p_451316_) voidSolidFaceRenderer.render(PoseStack p_113670_, MultiBufferSource p_113671_, double p_113672_, double p_113673_, double p_113674_, DebugValueAccess p_449845_, Frustum p_451131_) voidStructureRenderer.render(PoseStack p_113688_, MultiBufferSource p_113689_, double p_113690_, double p_113691_, double p_113692_, DebugValueAccess p_449589_, Frustum p_451441_) voidSupportBlockRenderer.render(PoseStack p_286297_, MultiBufferSource p_286436_, double p_286291_, double p_286388_, double p_286330_, DebugValueAccess p_449291_, Frustum p_451122_) voidVillageSectionsDebugRenderer.render(PoseStack p_113701_, MultiBufferSource p_113702_, double p_113703_, double p_113704_, double p_113705_, DebugValueAccess p_449872_, Frustum p_451114_) voidWaterDebugRenderer.render(PoseStack p_113719_, MultiBufferSource p_113720_, double p_113721_, double p_113722_, double p_113723_, DebugValueAccess p_449713_, Frustum p_451338_) private voidBeeDebugRenderer.renderBeeInfo(PoseStack poseStack, MultiBufferSource bufferSource, Entity bee, DebugBeeInfo beeInfo, DebugGoalInfo goalInfo) private static voidStructureRenderer.renderBox(PoseStack poseStack, double camX, double camY, double camZ, VertexConsumer consumer, BoundingBox box, float red, float green, float blue, float alpha) private voidBrainDebugRenderer.renderBrainInfo(PoseStack poseStack, MultiBufferSource bufferSource, Entity entity, DebugBrainDump brainDump, double camX, double camY, double camZ) private static voidLightSectionDebugRenderer.renderEdge(PoseStack poseStack, VertexConsumer buffer, double camX, double camY, double camZ, int x1, int y1, int z1, int x2, int y2, int z2, Vector4f color) private static voidLightSectionDebugRenderer.renderEdges(PoseStack poseStack, DiscreteVoxelShape shape, SectionPos pos, MultiBufferSource bufferSource, double camX, double camY, double camZ, Vector4f color) private static voidLightSectionDebugRenderer.renderFace(PoseStack poseStack, VertexConsumer buffer, Direction face, double camX, double camY, double camZ, int blockX, int blockY, int blockZ, Vector4f color) private static voidLightSectionDebugRenderer.renderFaces(PoseStack poseStack, DiscreteVoxelShape shape, SectionPos pos, VertexConsumer buffer, double camX, double camY, double camZ, Vector4f color) static voidDebugRenderer.renderFilledBox(PoseStack poseStack, MultiBufferSource bufferSource, double minX, double minY, double minZ, double maxX, double maxY, double maxZ, float red, float green, float blue, float alpha) static voidDebugRenderer.renderFilledBox(PoseStack poseStack, MultiBufferSource bufferSource, BlockPos pos, float scale, float red, float green, float blue, float alpha) static voidDebugRenderer.renderFilledBox(PoseStack poseStack, MultiBufferSource bufferSource, BlockPos startPos, BlockPos endPos, float red, float green, float blue, float alpha) static voidDebugRenderer.renderFilledBox(PoseStack poseStack, MultiBufferSource bufferSource, AABB boundingBox, float red, float green, float blue, float alpha) private static voidGameEventListenerRenderer.renderFilledBox(PoseStack poseStack, MultiBufferSource buffer, AABB boundingBox, float red, float green, float blue, float alpha) static voidDebugRenderer.renderFilledUnitCube(PoseStack poseStack, MultiBufferSource bufferSource, BlockPos pos, float red, float green, float blue, float alpha) static voidDebugRenderer.renderFloatingText(PoseStack poseStack, MultiBufferSource bufferSource, String text, double x, double y, double z, int color) static voidDebugRenderer.renderFloatingText(PoseStack poseStack, MultiBufferSource bufferSource, String text, double x, double y, double z, int color, float scale) static voidDebugRenderer.renderFloatingText(PoseStack poseStack, MultiBufferSource bufferSource, String text, double x, double y, double z, int color, float scale, boolean center, float xOffset, boolean transparent) static voidDebugRenderer.renderFloatingText(PoseStack poseStack, MultiBufferSource bufferSource, String text, int x, int y, int z, int color) private voidBeeDebugRenderer.renderFlowerInfos(PoseStack poseStack, MultiBufferSource bufferSource, DebugValueAccess debugValueAccess) private voidBeeDebugRenderer.renderGhostHive(PoseStack poseStack, MultiBufferSource buffer, BlockPos hivePos, List<String> ghostHives) private voidPoiDebugRenderer.renderGhostPoi(PoseStack poseStack, MultiBufferSource bufferSource, BlockPos pos, List<String> entities) private voidBeeDebugRenderer.renderHiveInfo(PoseStack poseStack, MultiBufferSource bufferSource, BlockPos pos, DebugHiveInfo hiveInfo, Collection<UUID> blacklistedBees, DebugValueAccess debugValueAccess) private voidGameTestBlockHighlightRenderer.renderMarker(PoseStack poseStack, MultiBufferSource bufferSource, BlockPos pos, GameTestBlockHighlightRenderer.Marker marker) private voidOctreeDebugRenderer.renderNode(Octree.Node node, PoseStack poseStack, MultiBufferSource bufferSource, double camX, double camY, double camZ, int recursionDepth, boolean isLeafNode, org.apache.commons.lang3.mutable.MutableInt nodesRendered, boolean isNearby) private static voidPathfindingRenderer.renderPath(PoseStack poseStack, MultiBufferSource bufferSource, double x, double y, double z, Path path, float nodeSize) static voidPathfindingRenderer.renderPath(PoseStack poseStack, MultiBufferSource bufferSource, Path path, float nodeSize, boolean renderDebugNodes, boolean renderDebugInfo, double x, double y, double z) static voidPathfindingRenderer.renderPathLine(PoseStack poseStack, VertexConsumer consumer, Path path, double x, double y, double z) private voidPoiDebugRenderer.renderPoiInfo(PoseStack poseStack, MultiBufferSource bufferSource, DebugPoiInfo poiInfo, DebugValueAccess debugValueAccess) static voidDebugRenderer.renderTextOverBlock(PoseStack poseStack, MultiBufferSource bufferSource, String text, BlockPos pos, int line, int color, float scale) private static voidRaidDebugRenderer.renderTextOverBlock(PoseStack poseStack, MultiBufferSource buffer, String text, BlockPos pos, int color) private static voidBeeDebugRenderer.renderTextOverHive(PoseStack poseStack, MultiBufferSource bufferSource, String text, BlockPos pos, DebugHiveInfo hiveInfo, int line, int color) static voidDebugRenderer.renderTextOverMob(PoseStack poseStack, MultiBufferSource bufferSource, Entity entity, int line, String text, int color, float scale) private static voidPoiDebugRenderer.renderTextOverPoi(PoseStack poseStack, MultiBufferSource bufferSource, String text, DebugPoiInfo poiInfo, int line, int color) static voidDebugRenderer.renderVoxelShape(PoseStack poseStack, VertexConsumer buffer, VoxelShape shape, double x, double y, double z, float red, float green, float blue, float alpha, boolean lowerColorVariance) -
Uses of PoseStack in net.minecraft.client.renderer.entity
Methods in net.minecraft.client.renderer.entity with parameters of type PoseStackModifier and TypeMethodDescriptionprivate static <S extends MinecartRenderState>
voidprivate static <S extends MinecartRenderState>
voidprivate static voidGuardianRenderer.renderBeam(PoseStack poseStack, SubmitNodeCollector nodeCollector, Vec3 beamVector, float attackTime, float scale, float animationTime) static voidItemRenderer.renderItem(ItemDisplayContext displayContext, PoseStack poseStack, MultiBufferSource bufferSource, int packedLight, int packedOverlay, int[] tintLayers, List<BakedQuad> quads, RenderType renderType, ItemStackRenderState.FoilType foilType) static voidItemEntityRenderer.renderMultipleFromCount(PoseStack poseStack, SubmitNodeCollector nodeCollector, int packedLight, ItemClusterRenderState renderState, RandomSource random) private voidPaintingRenderer.renderPainting(PoseStack poseStack, SubmitNodeCollector nodeCollector, RenderType renderType, int[] packedLightPerBlock, int width, int height, TextureAtlasSprite frontSprite, TextureAtlasSprite backSprite) private static voidItemRenderer.renderQuadList(PoseStack poseStack, VertexConsumer buffer, List<BakedQuad> quads, int[] tintLayers, int packedLight, int packedOverlay) protected voidCreeperRenderer.scale(CreeperRenderState p_362568_, PoseStack p_114047_) protected voidprotected voidMagmaCubeRenderer.scale(SlimeRenderState p_362807_, PoseStack p_115390_) protected voidPhantomRenderer.scale(PhantomRenderState p_364542_, PoseStack p_115682_) protected voidSlimeRenderer.scale(SlimeRenderState p_364158_, PoseStack p_115964_) protected voidWitherBossRenderer.scale(WitherRenderState p_360406_, PoseStack p_116440_) protected voidArmorStandRenderer.setupRotations(ArmorStandRenderState p_364765_, PoseStack p_113801_, float p_113802_, float p_113803_) protected voidCatRenderer.setupRotations(CatRenderState p_363397_, PoseStack p_113945_, float p_113946_, float p_113947_) protected voidCodRenderer.setupRotations(LivingEntityRenderState p_360516_, PoseStack p_114010_, float p_114011_, float p_114012_) protected voidDrownedRenderer.setupRotations(ZombieRenderState p_361137_, PoseStack p_114104_, float p_114105_, float p_114106_) protected voidFoxRenderer.setupRotations(FoxRenderState p_363483_, PoseStack p_114731_, float p_114732_, float p_114733_) protected voidIronGolemRenderer.setupRotations(IronGolemRenderState p_360361_, PoseStack p_115015_, float p_115016_, float p_115017_) protected voidLivingEntityRenderer.setupRotations(S renderState, PoseStack poseStack, float bodyRot, float scale) protected voidPandaRenderer.setupRotations(PandaRenderState p_362586_, PoseStack p_115634_, float p_115635_, float p_115636_) protected voidPhantomRenderer.setupRotations(PhantomRenderState p_363004_, PoseStack p_115686_, float p_115687_, float p_115688_) protected voidPufferfishRenderer.setupRotations(PufferfishRenderState p_362740_, PoseStack p_115763_, float p_115764_, float p_115765_) protected voidSalmonRenderer.setupRotations(SalmonRenderState p_365150_, PoseStack p_115829_, float p_115830_, float p_115831_) protected voidShulkerRenderer.setupRotations(ShulkerRenderState p_364147_, PoseStack p_115908_, float p_115909_, float p_115910_) protected voidSquidRenderer.setupRotations(SquidRenderState p_360924_, PoseStack p_116025_, float p_116026_, float p_116027_) protected voidTropicalFishRenderer.setupRotations(TropicalFishRenderState p_365512_, PoseStack p_116227_, float p_116228_, float p_116229_) voidAbstractBoatRenderer.submit(BoatRenderState p_432989_, PoseStack p_433482_, SubmitNodeCollector p_435618_, CameraRenderState p_451066_) voidAbstractMinecartRenderer.submit(S p_451220_, PoseStack p_434007_, SubmitNodeCollector p_435160_, CameraRenderState p_451310_) voidAgeableMobRenderer.submit(S p_433346_, PoseStack p_434948_, SubmitNodeCollector p_433956_, CameraRenderState p_451397_) Deprecated.voidArmorStandRenderer.submit(ArmorStandRenderState p_450995_, PoseStack p_435204_, SubmitNodeCollector p_433667_, CameraRenderState p_451129_) voidArrowRenderer.submit(S p_433387_, PoseStack p_435722_, SubmitNodeCollector p_432834_, CameraRenderState p_451529_) voidChickenRenderer.submit(ChickenRenderState p_451454_, PoseStack p_433710_, SubmitNodeCollector p_434568_, CameraRenderState p_451557_) voidCowRenderer.submit(CowRenderState p_451530_, PoseStack p_434100_, SubmitNodeCollector p_435172_, CameraRenderState p_450952_) voidDisplayRenderer.submit(ST p_360624_, PoseStack p_270117_, SubmitNodeCollector p_435230_, CameraRenderState p_451213_) voidDragonFireballRenderer.submit(EntityRenderState p_433003_, PoseStack p_435136_, SubmitNodeCollector p_435206_, CameraRenderState p_451058_) voidEndCrystalRenderer.submit(EndCrystalRenderState p_433044_, PoseStack p_435546_, SubmitNodeCollector p_434595_, CameraRenderState p_451464_) voidEnderDragonRenderer.submit(EnderDragonRenderState p_451286_, PoseStack p_433253_, SubmitNodeCollector p_435169_, CameraRenderState p_451014_) <S extends EntityRenderState>
voidEntityRenderDispatcher.submit(S renderState, CameraRenderState cameraRenderState, double camX, double camY, double camZ, PoseStack poseStack, SubmitNodeCollector nodeCollector) voidEntityRenderer.submit(S renderState, PoseStack poseStack, SubmitNodeCollector nodeCollector, CameraRenderState cameraRenderState) voidEvokerFangsRenderer.submit(EvokerFangsRenderState p_434129_, PoseStack p_433617_, SubmitNodeCollector p_434083_, CameraRenderState p_450960_) voidExperienceOrbRenderer.submit(ExperienceOrbRenderState p_451085_, PoseStack p_435966_, SubmitNodeCollector p_435813_, CameraRenderState p_451215_) voidFallingBlockRenderer.submit(FallingBlockRenderState p_450955_, PoseStack p_435557_, SubmitNodeCollector p_433266_, CameraRenderState p_451470_) voidFireworkEntityRenderer.submit(FireworkRocketRenderState p_451097_, PoseStack p_434074_, SubmitNodeCollector p_433623_, CameraRenderState p_451019_) voidFishingHookRenderer.submit(FishingHookRenderState p_451173_, PoseStack p_434862_, SubmitNodeCollector p_433298_, CameraRenderState p_451318_) voidGuardianRenderer.submit(GuardianRenderState p_451369_, PoseStack p_433393_, SubmitNodeCollector p_433420_, CameraRenderState p_451043_) voidIllusionerRenderer.submit(IllusionerRenderState p_360892_, PoseStack p_114932_, SubmitNodeCollector p_435684_, CameraRenderState p_451531_) voidItemEntityRenderer.submit(ItemEntityRenderState p_435798_, PoseStack p_435012_, SubmitNodeCollector p_435566_, CameraRenderState p_451462_) voidItemFrameRenderer.submit(ItemFrameRenderState p_433594_, PoseStack p_434437_, SubmitNodeCollector p_434593_, CameraRenderState p_451296_) voidLeashKnotRenderer.submit(EntityRenderState p_432885_, PoseStack p_435997_, SubmitNodeCollector p_434621_, CameraRenderState p_451377_) voidLightningBoltRenderer.submit(LightningBoltRenderState p_433100_, PoseStack p_435280_, SubmitNodeCollector p_433826_, CameraRenderState p_451052_) voidLivingEntityRenderer.submit(S p_433493_, PoseStack p_434615_, SubmitNodeCollector p_433768_, CameraRenderState p_450931_) voidLlamaSpitRenderer.submit(LlamaSpitRenderState p_451269_, PoseStack p_435861_, SubmitNodeCollector p_433562_, CameraRenderState p_450953_) voidOminousItemSpawnerRenderer.submit(ItemClusterRenderState p_386695_, PoseStack p_338440_, SubmitNodeCollector p_435320_, CameraRenderState p_451246_) voidPaintingRenderer.submit(PaintingRenderState p_451190_, PoseStack p_432973_, SubmitNodeCollector p_435552_, CameraRenderState p_450942_) voidPigRenderer.submit(PigRenderState p_450990_, PoseStack p_434907_, SubmitNodeCollector p_435624_, CameraRenderState p_451556_) voidPufferfishRenderer.submit(PufferfishRenderState p_433818_, PoseStack p_434209_, SubmitNodeCollector p_435212_, CameraRenderState p_451103_) voidSalmonRenderer.submit(SalmonRenderState p_451525_, PoseStack p_435355_, SubmitNodeCollector p_434450_, CameraRenderState p_451204_) voidShulkerBulletRenderer.submit(ShulkerBulletRenderState p_451398_, PoseStack p_433786_, SubmitNodeCollector p_433909_, CameraRenderState p_450947_) voidThrownItemRenderer.submit(ThrownItemRenderState p_434591_, PoseStack p_432777_, SubmitNodeCollector p_435755_, CameraRenderState p_451467_) voidThrownTridentRenderer.submit(ThrownTridentRenderState p_434752_, PoseStack p_435381_, SubmitNodeCollector p_435880_, CameraRenderState p_451376_) voidTntRenderer.submit(TntRenderState p_451361_, PoseStack p_432916_, SubmitNodeCollector p_434469_, CameraRenderState p_451505_) voidTropicalFishRenderer.submit(TropicalFishRenderState p_451418_, PoseStack p_433628_, SubmitNodeCollector p_433130_, CameraRenderState p_451132_) voidWindChargeRenderer.submit(EntityRenderState p_434443_, PoseStack p_435406_, SubmitNodeCollector p_433935_, CameraRenderState p_451325_) voidWitherSkullRenderer.submit(WitherSkullRenderState p_451165_, PoseStack p_434266_, SubmitNodeCollector p_433466_, CameraRenderState p_450994_) static voidEnderDragonRenderer.submitCrystalBeams(float offsetX, float offsetY, float offsetZ, float ageInTicks, PoseStack poseStack, SubmitNodeCollector nodeCollector, int packedLight) voidDisplayRenderer.BlockDisplayRenderer.submitInner(BlockDisplayEntityRenderState p_432901_, PoseStack p_434089_, SubmitNodeCollector p_433174_, int p_435266_, float p_435422_) voidDisplayRenderer.ItemDisplayRenderer.submitInner(ItemDisplayEntityRenderState p_433571_, PoseStack p_432839_, SubmitNodeCollector p_433402_, int p_434368_, float p_433057_) protected abstract voidDisplayRenderer.submitInner(ST renderState, PoseStack poseStack, SubmitNodeCollector nodeCollector, int packedLight, float partialTick) voidDisplayRenderer.TextDisplayRenderer.submitInner(TextDisplayEntityRenderState p_436041_, PoseStack p_433746_, SubmitNodeCollector p_434372_, int p_435117_, float p_434778_) protected voidAbstractMinecartRenderer.submitMinecartContents(S renderState, BlockState blockState, PoseStack poseStack, SubmitNodeCollector nodeCollector, int packedLight) protected voidTntMinecartRenderer.submitMinecartContents(MinecartTntRenderState p_435255_, BlockState p_434730_, PoseStack p_435268_, SubmitNodeCollector p_435423_, int p_433197_) static voidItemEntityRenderer.submitMultipleFromCount(PoseStack poseStack, SubmitNodeCollector nodeCollector, int packedLight, ItemClusterRenderState renderState, RandomSource random) static voidItemEntityRenderer.submitMultipleFromCount(PoseStack poseStack, SubmitNodeCollector nodeCollector, int packedLight, ItemClusterRenderState renderState, RandomSource random, AABB boundingBox) protected voidEntityRenderer.submitNameTag(S renderState, PoseStack poseStack, SubmitNodeCollector nodeCollector, CameraRenderState cameraRenderState) private static voidEnderDragonRenderer.submitRays(PoseStack poseStack, float deathProgress, SubmitNodeCollector nodeCollector, RenderType renderType) protected voidAbstractBoatRenderer.submitTypeAdditions(BoatRenderState renderState, PoseStack poseStack, SubmitNodeCollector nodeCollector, int lightCoords) protected voidBoatRenderer.submitTypeAdditions(BoatRenderState p_434993_, PoseStack p_434966_, SubmitNodeCollector p_434378_, int p_433178_) static voidTntMinecartRenderer.submitWhiteSolidBlock(BlockState blockState, PoseStack poseStack, SubmitNodeCollector nodeCollector, int packedLight, boolean flash, int outlineColor) -
Uses of PoseStack in net.minecraft.client.renderer.entity.layers
Fields in net.minecraft.client.renderer.entity.layers with type parameters of type PoseStackMethods in net.minecraft.client.renderer.entity.layers with parameters of type PoseStackModifier and TypeMethodDescriptionprotected voidCrossedArmsItemLayer.applyTranslation(S renderState, PoseStack poseStack) protected voidWitchItemLayer.applyTranslation(WitchRenderState p_383222_, PoseStack p_382897_) protected static <S extends LivingEntityRenderState>
voidRenderLayer.coloredCutoutModelCopyLayerRender(Model<? super S> model, ResourceLocation textureLocation, PoseStack poseStack, SubmitNodeCollector nodeCollector, int packedLight, S renderState, int tintColor, int outlineColor) private voidWolfArmorLayer.maybeRenderCracks(PoseStack poseStack, SubmitNodeCollector nodeCollector, int packedLight, ItemStack armorStack, Model<WolfRenderState> model, WolfRenderState renderState) private voidHumanoidArmorLayer.renderArmorPiece(PoseStack poseStack, SubmitNodeCollector nodeCollector, ItemStack item, EquipmentSlot slot, int packedLight, S renderState) protected static <S extends LivingEntityRenderState>
voidRenderLayer.renderColoredCutoutModel(Model<? super S> model, ResourceLocation textureLocation, PoseStack poseStack, SubmitNodeCollector nodeCollector, int packedLight, S renderState, int tintColor, int outlineColor) private voidLlamaDecorLayer.renderEquipment(PoseStack poseStack, SubmitNodeCollector nodeCollector, LlamaRenderState renderState, ItemStack item, ResourceKey<EquipmentAsset> equipmentAseet, int packedLight) private voidPlayerItemInHandLayer.renderItemHeldToEye(S renderState, HumanoidArm arm, PoseStack poseStack, SubmitNodeCollector nodeCollector, int packedLight) <S> voidEquipmentLayerRenderer.renderLayers(EquipmentClientInfo.LayerType layerType, ResourceKey<EquipmentAsset> equipmentAsset, Model<? super S> armorModel, S renderState, ItemStack item, PoseStack poseStack, SubmitNodeCollector nodeCollector, int packedLight, int outlineColor) <S> voidEquipmentLayerRenderer.renderLayers(EquipmentClientInfo.LayerType layerType, ResourceKey<EquipmentAsset> equipmentAsset, Model<? super S> armorModel, S renderState, ItemStack item, PoseStack poseStack, SubmitNodeCollector nodeCollector, int packedLight, ResourceLocation texture, int outlineColor, int key) voidBlockDecorationLayer.submit(PoseStack p_437287_, SubmitNodeCollector p_437210_, int p_437419_, S p_437376_, float p_437345_, float p_437276_) voidBreezeEyesLayer.submit(PoseStack p_435727_, SubmitNodeCollector p_435319_, int p_433986_, BreezeRenderState p_434221_, float p_435361_, float p_435360_) voidBreezeWindLayer.submit(PoseStack p_434287_, SubmitNodeCollector p_432948_, int p_435599_, BreezeRenderState p_434059_, float p_434631_, float p_435421_) voidCapeLayer.submit(PoseStack p_434174_, SubmitNodeCollector p_434543_, int p_432874_, AvatarRenderState p_445735_, float p_433069_, float p_435707_) voidCarriedBlockLayer.submit(PoseStack p_433727_, SubmitNodeCollector p_435736_, int p_433871_, EndermanRenderState p_434429_, float p_434717_, float p_435092_) voidCatCollarLayer.submit(PoseStack p_434729_, SubmitNodeCollector p_435679_, int p_435603_, CatRenderState p_435848_, float p_435437_, float p_432910_) voidCrossedArmsItemLayer.submit(PoseStack p_436000_, SubmitNodeCollector p_434361_, int p_432786_, S p_433547_, float p_435878_, float p_435123_) voidCustomHeadLayer.submit(PoseStack p_433907_, SubmitNodeCollector p_433246_, int p_435428_, S p_434789_, float p_434590_, float p_433023_) voidDeadmau5EarsLayer.submit(PoseStack p_433932_, SubmitNodeCollector p_435533_, int p_434365_, AvatarRenderState p_446247_, float p_435134_, float p_435800_) voidDolphinCarryingItemLayer.submit(PoseStack p_116886_, SubmitNodeCollector p_433732_, int p_116888_, DolphinRenderState p_362079_, float p_116890_, float p_116891_) voidDrownedOuterLayer.submit(PoseStack p_433467_, SubmitNodeCollector p_433531_, int p_435260_, ZombieRenderState p_433578_, float p_434034_, float p_432871_) voidEnergySwirlLayer.submit(PoseStack p_433050_, SubmitNodeCollector p_433355_, int p_434382_, S p_433262_, float p_434698_, float p_433860_) voidEyesLayer.submit(PoseStack p_433452_, SubmitNodeCollector p_433171_, int p_434650_, S p_435883_, float p_433542_, float p_435619_) voidFoxHeldItemLayer.submit(PoseStack p_117007_, SubmitNodeCollector p_434965_, int p_117009_, FoxRenderState p_360609_, float p_117011_, float p_117012_) voidHorseMarkingLayer.submit(PoseStack p_434064_, SubmitNodeCollector p_435700_, int p_434375_, HorseRenderState p_433883_, float p_432898_, float p_432954_) voidHumanoidArmorLayer.submit(PoseStack p_435921_, SubmitNodeCollector p_434130_, int p_434678_, S p_435902_, float p_435802_, float p_434554_) voidIronGolemCrackinessLayer.submit(PoseStack p_433533_, SubmitNodeCollector p_434624_, int p_435788_, IronGolemRenderState p_434556_, float p_433354_, float p_433900_) voidIronGolemFlowerLayer.submit(PoseStack p_432993_, SubmitNodeCollector p_435087_, int p_433962_, IronGolemRenderState p_434784_, float p_435316_, float p_435013_) voidItemInHandLayer.submit(PoseStack p_433803_, SubmitNodeCollector p_434482_, int p_433450_, S p_434546_, float p_433047_, float p_433527_) voidLivingEntityEmissiveLayer.submit(PoseStack p_435476_, SubmitNodeCollector p_435488_, int p_433546_, S p_434369_, float p_433568_, float p_435527_) voidLlamaDecorLayer.submit(PoseStack p_117232_, SubmitNodeCollector p_432905_, int p_117234_, LlamaRenderState p_364326_, float p_117236_, float p_117237_) voidMushroomCowMushroomLayer.submit(PoseStack p_117256_, SubmitNodeCollector p_432964_, int p_117258_, MushroomCowRenderState p_361786_, float p_117260_, float p_117261_) voidPandaHoldsItemLayer.submit(PoseStack p_117269_, SubmitNodeCollector p_433855_, int p_117271_, PandaRenderState p_363693_, float p_117273_, float p_117274_) voidParrotOnShoulderLayer.submit(PoseStack p_434235_, SubmitNodeCollector p_434714_, int p_434156_, AvatarRenderState p_446731_, float p_433591_, float p_433688_) abstract voidRenderLayer.submit(PoseStack poseStack, SubmitNodeCollector nodeCollector, int packedLight, S renderState, float yRot, float xRot) voidRopesLayer.submit(PoseStack p_433539_, SubmitNodeCollector p_434725_, int p_434922_, HappyGhastRenderState p_434097_, float p_434010_, float p_435950_) voidSheepWoolLayer.submit(PoseStack p_434319_, SubmitNodeCollector p_434903_, int p_434733_, SheepRenderState p_432970_, float p_432913_, float p_435103_) voidSheepWoolUndercoatLayer.submit(PoseStack p_435426_, SubmitNodeCollector p_434288_, int p_433434_, SheepRenderState p_433460_, float p_433323_, float p_435925_) voidSimpleEquipmentLayer.submit(PoseStack p_434184_, SubmitNodeCollector p_433972_, int p_434492_, S p_434386_, float p_434090_, float p_432997_) voidSkeletonClothingLayer.submit(PoseStack p_435743_, SubmitNodeCollector p_435711_, int p_434500_, S p_436040_, float p_434917_, float p_435872_) voidSlimeOuterLayer.submit(PoseStack p_433232_, SubmitNodeCollector p_435081_, int p_433844_, SlimeRenderState p_433271_, float p_435384_, float p_433573_) voidSnowGolemHeadLayer.submit(PoseStack p_434118_, SubmitNodeCollector p_435807_, int p_433104_, SnowGolemRenderState p_434616_, float p_433223_, float p_433380_) voidSpinAttackEffectLayer.submit(PoseStack p_435069_, SubmitNodeCollector p_434630_, int p_435590_, AvatarRenderState p_447157_, float p_434497_, float p_433905_) voidStuckInBodyLayer.submit(PoseStack p_436030_, SubmitNodeCollector p_432880_, int p_432778_, AvatarRenderState p_446278_, float p_434298_, float p_434732_) voidTropicalFishPatternLayer.submit(PoseStack p_117612_, SubmitNodeCollector p_433728_, int p_117614_, TropicalFishRenderState p_362806_, float p_117616_, float p_117617_) voidVillagerProfessionLayer.submit(PoseStack p_434803_, SubmitNodeCollector p_433025_, int p_435851_, S p_434354_, float p_435110_, float p_433651_) voidWingsLayer.submit(PoseStack p_435137_, SubmitNodeCollector p_434138_, int p_434689_, S p_434317_, float p_433309_, float p_432928_) voidWolfArmorLayer.submit(PoseStack p_436050_, SubmitNodeCollector p_434212_, int p_433618_, WolfRenderState p_435660_, float p_435015_, float p_434923_) voidWolfCollarLayer.submit(PoseStack p_434880_, SubmitNodeCollector p_435581_, int p_433407_, WolfRenderState p_433463_, float p_434548_, float p_435131_) protected voidItemInHandLayer.submitArmWithItem(S renderState, ItemStackRenderState stackRenderState, HumanoidArm arm, PoseStack poseStack, SubmitNodeCollector nodeCollector, int packedLight) protected voidPlayerItemInHandLayer.submitArmWithItem(S p_446603_, ItemStackRenderState p_386948_, HumanoidArm p_365271_, PoseStack p_362346_, SubmitNodeCollector p_432751_, int p_362805_) private voidMushroomCowMushroomLayer.submitMushroomBlock(PoseStack poseStack, SubmitNodeCollector nodeCollector, int packedLight, boolean renderOutline, int outlineColor, BlockState blockState, int packedOverlay, BlockStateModel model) private voidParrotOnShoulderLayer.submitOnShoulder(PoseStack poseStack, SubmitNodeCollector nodeCollector, int packedLight, AvatarRenderState renderState, Parrot.Variant variant, float yRot, float xRot, boolean isLeft) private voidStuckInBodyLayer.submitStuckItem(PoseStack poseStack, SubmitNodeCollector nodeCollector, int packedLight, float x, float y, float z, int outlineColor) static voidCustomHeadLayer.translateToHead(PoseStack poseStack, CustomHeadLayer.Transforms transforms) Constructor parameters in net.minecraft.client.renderer.entity.layers with type arguments of type PoseStackModifierConstructorDescriptionBlockDecorationLayer(RenderLayerParent<S, M> renderer, Function<S, Optional<BlockState>> blockState, Consumer<PoseStack> transform) -
Uses of PoseStack in net.minecraft.client.renderer.entity.player
Methods in net.minecraft.client.renderer.entity.player with parameters of type PoseStackModifier and TypeMethodDescriptionprivate voidAvatarRenderer.renderHand(PoseStack poseStack, SubmitNodeCollector nodeCollector, int packedLight, ResourceLocation skinTexture, ModelPart arm, boolean renderSleeve) voidAvatarRenderer.renderLeftHand(PoseStack poseStack, SubmitNodeCollector nodeCollector, int packedLight, ResourceLocation skinTexture, boolean renderSleeve) Deprecated.voidAvatarRenderer.renderLeftHand(PoseStack poseStack, SubmitNodeCollector nodeCollector, int packedLight, ResourceLocation skinTexture, boolean renderSleeve, AbstractClientPlayer player) voidAvatarRenderer.renderRightHand(PoseStack poseStack, SubmitNodeCollector nodeCollector, int packedLight, ResourceLocation skinTexture, boolean renderSleeve) voidAvatarRenderer.renderRightHand(PoseStack poseStack, SubmitNodeCollector nodeCollector, int packedLight, ResourceLocation skinTexture, boolean renderSleeve, AbstractClientPlayer player) protected voidAvatarRenderer.scale(AvatarRenderState p_447098_, PoseStack p_445727_) protected voidAvatarRenderer.setupRotations(AvatarRenderState p_446425_, PoseStack p_446166_, float p_445813_, float p_446015_) voidAvatarRenderer.submit(AvatarRenderState p_433493_, PoseStack p_434615_, SubmitNodeCollector p_433768_, CameraRenderState p_450931_) protected voidAvatarRenderer.submitNameTag(AvatarRenderState p_447013_, PoseStack p_446358_, SubmitNodeCollector p_446248_, CameraRenderState p_451056_) -
Uses of PoseStack in net.minecraft.client.renderer.feature
Fields in net.minecraft.client.renderer.feature declared as PoseStackModifier and TypeFieldDescriptionprivate final PoseStackBlockFeatureRenderer.poseStackprivate final PoseStackItemFeatureRenderer.poseStackprivate final PoseStackModelFeatureRenderer.poseStackprivate final PoseStackModelPartFeatureRenderer.poseStackMethods in net.minecraft.client.renderer.feature with parameters of type PoseStackModifier and TypeMethodDescriptionvoidCustomFeatureRenderer.Storage.add(PoseStack poseStack, RenderType renderType, SubmitNodeCollector.CustomGeometryRenderer renderer) voidNameTagFeatureRenderer.Storage.add(PoseStack poseStack, Vec3 pos, int yOffset, Component text, boolean seethrough, int packedLight, double distanceToCameraSq, CameraRenderState cameraRenderState) private static voidHitboxFeatureRenderer.renderHitbox(PoseStack poseStack, VertexConsumer consumer, HitboxRenderState renderState) private static voidHitboxFeatureRenderer.renderHitboxesAndViewVector(PoseStack poseStack, HitboxesRenderState renderState, VertexConsumer consumer, float eyeHeight) -
Uses of PoseStack in net.minecraft.client.renderer.item
Methods in net.minecraft.client.renderer.item with parameters of type PoseStackModifier and TypeMethodDescription(package private) voidItemStackRenderState.LayerRenderState.submit(PoseStack poseStack, SubmitNodeCollector nodeCollector, int packedLight, int packedOverlay, int outlineColor) voidItemStackRenderState.submit(PoseStack poseStack, SubmitNodeCollector nodeCollector, int packedLight, int packedOverlay, int outlineColor) -
Uses of PoseStack in net.minecraft.client.renderer.special
Methods in net.minecraft.client.renderer.special with parameters of type PoseStackModifier and TypeMethodDescriptionprivate voidCopperGolemStatueSpecialRenderer.positionModel(PoseStack poseStack) voidBannerSpecialRenderer.submit(BannerPatternLayers p_451667_, ItemDisplayContext p_440222_, PoseStack p_439452_, SubmitNodeCollector p_440039_, int p_439962_, int p_439234_, boolean p_440507_, int p_451701_) voidBedSpecialRenderer.submit(ItemDisplayContext p_440115_, PoseStack p_439551_, SubmitNodeCollector p_440198_, int p_439951_, int p_439919_, boolean p_440058_, int p_451700_) voidChestSpecialRenderer.submit(ItemDisplayContext p_440682_, PoseStack p_439468_, SubmitNodeCollector p_440053_, int p_440465_, int p_440260_, boolean p_439501_, int p_451677_) voidConduitSpecialRenderer.submit(ItemDisplayContext p_439378_, PoseStack p_440542_, SubmitNodeCollector p_440468_, int p_440438_, int p_440436_, boolean p_440547_, int p_451696_) voidCopperGolemStatueSpecialRenderer.submit(ItemDisplayContext p_439153_, PoseStack p_440674_, SubmitNodeCollector p_439014_, int p_439345_, int p_440397_, boolean p_440452_, int p_451699_) voidDecoratedPotSpecialRenderer.submit(PotDecorations p_451706_, ItemDisplayContext p_440702_, PoseStack p_438956_, SubmitNodeCollector p_439353_, int p_439981_, int p_439623_, boolean p_440093_, int p_451684_) voidHangingSignSpecialRenderer.submit(ItemDisplayContext p_439248_, PoseStack p_439308_, SubmitNodeCollector p_439707_, int p_440428_, int p_440626_, boolean p_439097_, int p_451690_) default voidNoDataSpecialModelRenderer.submit(Void p_451685_, ItemDisplayContext p_439179_, PoseStack p_439381_, SubmitNodeCollector p_439114_, int p_440203_, int p_440276_, boolean p_440607_, int p_451707_) voidNoDataSpecialModelRenderer.submit(ItemDisplayContext displayContext, PoseStack poseStack, SubmitNodeCollector nodeCollector, int packedLight, int packedOverlay, boolean hasFoil, int outlineColor) voidPlayerHeadSpecialRenderer.submit(PlayerSkinRenderCache.RenderInfo p_451691_, ItemDisplayContext p_439036_, PoseStack p_439012_, SubmitNodeCollector p_439704_, int p_439598_, int p_440685_, boolean p_439388_, int p_451687_) voidShieldSpecialRenderer.submit(DataComponentMap p_439858_, ItemDisplayContext p_439137_, PoseStack p_439913_, SubmitNodeCollector p_440473_, int p_439119_, int p_439273_, boolean p_440377_, int p_451692_) voidShulkerBoxSpecialRenderer.submit(ItemDisplayContext p_439715_, PoseStack p_439819_, SubmitNodeCollector p_439007_, int p_439286_, int p_439124_, boolean p_438934_, int p_451704_) voidSkullSpecialRenderer.submit(ItemDisplayContext p_439965_, PoseStack p_440519_, SubmitNodeCollector p_439018_, int p_440585_, int p_439887_, boolean p_440182_, int p_451695_) voidSpecialModelRenderer.submit(T argument, ItemDisplayContext displayContext, PoseStack poseStack, SubmitNodeCollector nodeCollector, int packedLight, int packedOverlay, boolean hasFoil, int outlineColor) voidStandingSignSpecialRenderer.submit(ItemDisplayContext p_440327_, PoseStack p_438876_, SubmitNodeCollector p_440467_, int p_439536_, int p_439265_, boolean p_439509_, int p_451680_) voidTridentSpecialRenderer.submit(ItemDisplayContext p_439415_, PoseStack p_440271_, SubmitNodeCollector p_439029_, int p_440435_, int p_440161_, boolean p_439212_, int p_451671_) -
Uses of PoseStack in net.neoforged.neoforge.client
Methods in net.neoforged.neoforge.client with parameters of type PoseStackModifier and TypeMethodDescriptionstatic voidClientHooks.addAdditionalGeometry(List<AddSectionGeometryEvent.AdditionalSectionRenderer> additionalRenderers, Function<ChunkSectionLayer, VertexConsumer> getOrCreateBuilder, RenderSectionRegion region, PoseStack transformation) booleanCustomBlockOutlineRenderer.render(BlockOutlineRenderState renderState, MultiBufferSource.BufferSource buffer, PoseStack poseStack, boolean translucentPass, LevelRenderState levelRenderState) Called when the block outline described by the providedBlockOutlineRenderStateis about to be rendered.static booleanClientHooks.renderBlockOverlay(Player player, PoseStack poseStack, RenderBlockScreenEffectEvent.OverlayType type, BlockState block, BlockPos pos, MaterialSet materials, MultiBufferSource bufferSource) static booleanClientHooks.renderFireOverlay(Player player, PoseStack poseStack, MaterialSet materials, MultiBufferSource bufferSource) static booleanClientHooks.renderSpecificFirstPersonArm(PoseStack poseStack, SubmitNodeCollector submitNodeCollector, int packedLight, AbstractClientPlayer player, HumanoidArm arm) static booleanClientHooks.renderSpecificFirstPersonHand(InteractionHand hand, PoseStack poseStack, SubmitNodeCollector submitNodeCollector, int packedLight, float partialTick, float interpPitch, float swingProgress, float equipProgress, ItemStack stack) static booleanClientHooks.renderWaterOverlay(Player player, PoseStack poseStack, MaterialSet materials, MultiBufferSource bufferSource) -
Uses of PoseStack in net.neoforged.neoforge.client.event
Fields in net.neoforged.neoforge.client.event declared as PoseStackModifier and TypeFieldDescriptionprivate final PoseStackAddSectionGeometryEvent.SectionRenderingContext.poseStackprivate final PoseStackRenderArmEvent.poseStackprivate final PoseStackRenderBlockScreenEffectEvent.poseStackprivate final PoseStackRenderHandEvent.poseStackprivate final PoseStackRenderItemInFrameEvent.poseStackprivate final PoseStackRenderLevelStageEvent.poseStackprivate final PoseStackRenderLivingEvent.poseStackprivate final PoseStackRenderNameTagEvent.DoRender.poseStackMethods in net.neoforged.neoforge.client.event that return PoseStackModifier and TypeMethodDescriptionAddSectionGeometryEvent.SectionRenderingContext.getPoseStack()RenderArmEvent.getPoseStack()Returns the pose stack used for rendering.RenderBlockScreenEffectEvent.getPoseStack()Returns the pose stack used for rendering.RenderHandEvent.getPoseStack()Returns the pose stack used for rendering.RenderItemInFrameEvent.getPoseStack()Returns the pose stack used for rendering.RenderLevelStageEvent.getPoseStack()Returns the pose stack used for rendering.RenderLivingEvent.getPoseStack()Returns the pose stack used for rendering.RenderNameTagEvent.DoRender.getPoseStack()Returns the pose stack used for rendering.Constructors in net.neoforged.neoforge.client.event with parameters of type PoseStackModifierConstructorDescriptionAfterEntities(LevelRenderer levelRenderer, LevelRenderState levelRenderState, @Nullable PoseStack poseStack, Matrix4f modelViewMatrix, Iterable<? extends IRenderableSection> renderableSections) AfterLevel(LevelRenderer levelRenderer, LevelRenderState levelRenderState, @Nullable PoseStack poseStack, Matrix4f modelViewMatrix, Iterable<? extends IRenderableSection> renderableSections) AfterOpaqueBlocks(LevelRenderer levelRenderer, LevelRenderState levelRenderState, @Nullable PoseStack poseStack, Matrix4f modelViewMatrix, Iterable<? extends IRenderableSection> renderableSections) AfterParticles(LevelRenderer levelRenderer, LevelRenderState levelRenderState, @Nullable PoseStack poseStack, Matrix4f modelViewMatrix, Iterable<? extends IRenderableSection> renderableSections) AfterSky(LevelRenderer levelRenderer, LevelRenderState levelRenderState, @Nullable PoseStack poseStack, Matrix4f modelViewMatrix, Iterable<? extends IRenderableSection> renderableSections) AfterTranslucentBlocks(LevelRenderer levelRenderer, LevelRenderState levelRenderState, @Nullable PoseStack poseStack, Matrix4f modelViewMatrix, Iterable<? extends IRenderableSection> renderableSections) AfterTripwireBlocks(LevelRenderer levelRenderer, LevelRenderState levelRenderState, @Nullable PoseStack poseStack, Matrix4f modelViewMatrix, Iterable<? extends IRenderableSection> renderableSections) AfterWeather(LevelRenderer levelRenderer, LevelRenderState levelRenderState, @Nullable PoseStack poseStack, Matrix4f modelViewMatrix, Iterable<? extends IRenderableSection> renderableSections) DoRender(EntityRenderState renderState, Component content, EntityRenderer<?, ?> entityRenderer, PoseStack poseStack, SubmitNodeCollector submitNodeCollector, CameraRenderState cameraRenderState, float partialTick) Post(S renderState, LivingEntityRenderer<T, S, M> renderer, float partialTick, PoseStack poseStack, SubmitNodeCollector submitNodeCollector) Post(AvatarRenderState renderState, AvatarRenderer<T> renderer, float partialTick, PoseStack poseStack, SubmitNodeCollector submitNodeCollector) Pre(S renderState, LivingEntityRenderer<T, S, M> renderer, float partialTick, PoseStack poseStack, SubmitNodeCollector submitNodeCollector) Pre(AvatarRenderState renderState, AvatarRenderer<T> renderer, float partialTick, PoseStack poseStack, SubmitNodeCollector submitNodeCollector) RenderArmEvent(PoseStack poseStack, SubmitNodeCollector submitNodeCollector, int packedLight, AbstractClientPlayer player, HumanoidArm arm) RenderBlockScreenEffectEvent(Player player, PoseStack poseStack, RenderBlockScreenEffectEvent.OverlayType type, BlockState block, BlockPos blockPos, MaterialSet materials, MultiBufferSource bufferSource) RenderHandEvent(InteractionHand hand, PoseStack poseStack, SubmitNodeCollector submitNodeCollector, int packedLight, float partialTick, float interpolatedPitch, float swingProgress, float equipProgress, ItemStack stack) RenderItemInFrameEvent(ItemFrameRenderState frameRenderState, ItemFrameRenderer<?> renderItemFrame, PoseStack poseStack, SubmitNodeCollector submitNodeCollector) RenderLevelStageEvent(LevelRenderer levelRenderer, LevelRenderState levelRenderState, @Nullable PoseStack poseStack, Matrix4f modelViewMatrix, Iterable<? extends IRenderableSection> renderableSections) protectedRenderLivingEvent(S renderState, LivingEntityRenderer<T, S, M> renderer, float partialTick, PoseStack poseStack, SubmitNodeCollector submitNodeCollector) protectedRenderPlayerEvent(AvatarRenderState renderState, AvatarRenderer<T> renderer, float partialTick, PoseStack poseStack, SubmitNodeCollector submitNodeCollector) SectionRenderingContext(Function<ChunkSectionLayer, VertexConsumer> getOrCreateLayer, BlockAndTintGetter region, PoseStack poseStack) -
Uses of PoseStack in net.neoforged.neoforge.client.extensions
Methods in net.neoforged.neoforge.client.extensions that return PoseStack -
Uses of PoseStack in net.neoforged.neoforge.client.extensions.common
Methods in net.neoforged.neoforge.client.extensions.common with parameters of type PoseStackModifier and TypeMethodDescriptiondefault booleanIClientItemExtensions.applyForgeHandTransform(PoseStack poseStack, LocalPlayer player, HumanoidArm arm, ItemStack itemInHand, float partialTick, float equipProcess, float swingProcess) Called right before when client applies transformations to item in hand and render it.default voidIClientFluidTypeExtensions.renderOverlay(Minecraft mc, PoseStack poseStack, MultiBufferSource buffers) Renders#getRenderOverlayTextureonto the camera when within the fluid. -
Uses of PoseStack in net.neoforged.neoforge.client.gui.map
Methods in net.neoforged.neoforge.client.gui.map with parameters of type PoseStackModifier and TypeMethodDescriptionbooleanIMapDecorationRenderer.render(MapRenderState.MapDecorationRenderState decorationRenderState, PoseStack poseStack, SubmitNodeCollector submitNodeCollector, MapRenderState mapRenderState, TextureAtlas decorationSprites, boolean inItemFrame, int packedLight, int index) Render the givenMapDecorationon the map.static booleanMapDecorationRendererManager.render(MapRenderState.MapDecorationRenderState decorationRenderState, PoseStack poseStack, SubmitNodeCollector submitNodeCollector, MapRenderState mapRenderState, TextureAtlas decorationSprites, boolean inItemFrame, int packedLight, int index)
AvatarRenderer.renderLeftHand(PoseStack, SubmitNodeCollector, int, ResourceLocation, boolean, net.minecraft.client.player.AbstractClientPlayer)instead