Class PaintingRenderer
java.lang.Object
net.minecraft.client.renderer.entity.EntityRenderer<Painting,PaintingRenderState>
net.minecraft.client.renderer.entity.PaintingRenderer
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Field Summary
FieldsModifier and TypeFieldDescriptionprivate static final ResourceLocationprivate final TextureAtlasFields inherited from class net.minecraft.client.renderer.entity.EntityRenderer
entityRenderDispatcher, NAMETAG_SCALE, shadowRadius, shadowStrength -
Constructor Summary
Constructors -
Method Summary
Modifier and TypeMethodDescriptionvoidextractRenderState(Painting p_360735_, PaintingRenderState p_364263_, float p_360460_) private voidrenderPainting(PoseStack poseStack, SubmitNodeCollector nodeCollector, RenderType renderType, int[] packedLightPerBlock, int width, int height, TextureAtlasSprite frontSprite, TextureAtlasSprite backSprite) voidsubmit(PaintingRenderState p_451190_, PoseStack p_432973_, SubmitNodeCollector p_435552_, CameraRenderState p_450942_) private voidvertex(PoseStack.Pose pose, VertexConsumer consumer, float x, float y, float u, float v, float z, int normalX, int normalY, int normalZ, int packedLight) Methods inherited from class net.minecraft.client.renderer.entity.EntityRenderer
affectedByCulling, createRenderState, extractAdditionalHitboxes, finalizeRenderState, getBlockLightLevel, getBoundingBoxForCulling, getFont, getNameTag, getPackedLightCoords, getRenderOffset, getShadowRadius, getShadowStrength, getSkyLightLevel, shouldRender, shouldShowName, submitNameTag
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Field Details
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BACK_SPRITE_LOCATION
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paintingsAtlas
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Constructor Details
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PaintingRenderer
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Method Details
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submit
public void submit(PaintingRenderState p_451190_, PoseStack p_432973_, SubmitNodeCollector p_435552_, CameraRenderState p_450942_) - Overrides:
submitin classEntityRenderer<Painting,PaintingRenderState>
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createRenderState
- Specified by:
createRenderStatein classEntityRenderer<Painting,PaintingRenderState>
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extractRenderState
- Overrides:
extractRenderStatein classEntityRenderer<Painting,PaintingRenderState>
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renderPainting
private void renderPainting(PoseStack poseStack, SubmitNodeCollector nodeCollector, RenderType renderType, int[] packedLightPerBlock, int width, int height, TextureAtlasSprite frontSprite, TextureAtlasSprite backSprite) -
vertex
private void vertex(PoseStack.Pose pose, VertexConsumer consumer, float x, float y, float u, float v, float z, int normalX, int normalY, int normalZ, int packedLight)
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