Class BeaconRenderer<T extends BlockEntity & BeaconBeamOwner>
java.lang.Object
net.minecraft.client.renderer.blockentity.BeaconRenderer<T>
- All Implemented Interfaces:
BlockEntityRenderer<T,,BeaconRenderState> IBlockEntityRendererExtension<T>
public class BeaconRenderer<T extends BlockEntity & BeaconBeamOwner>
extends Object
implements BlockEntityRenderer<T,BeaconRenderState>
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Field Summary
FieldsModifier and TypeFieldDescriptionstatic final floatstatic final ResourceLocationprivate static final floatstatic final intstatic final float -
Constructor Summary
Constructors -
Method Summary
Modifier and TypeMethodDescriptionprivate static voidaddVertex(PoseStack.Pose pose, VertexConsumer consumer, int color, int y, float x, float z, float u, float v) static <T extends BlockEntity & BeaconBeamOwner>
voidextract(T sign, BeaconRenderState renderState, float partialTick, Vec3 cameraPosition) voidextractRenderState(T p_447130_, BeaconRenderState p_446076_, float p_445698_, Vec3 p_445714_, ModelFeatureRenderer.CrumblingOverlay p_447097_) getRenderBoundingBox(T blockEntity) Return anAABBthat controls the visible scope of thisBlockEntityRenderer.intprivate static voidrenderPart(PoseStack.Pose pose, VertexConsumer consumer, int color, int minY, int maxY, float x1, float z1, float x2, float z2, float x3, float z3, float x4, float z4, float minU, float maxU, float minV, float maxV) private static voidrenderQuad(PoseStack.Pose pose, VertexConsumer consumer, int color, int minY, int maxY, float minX, float minZ, float maxX, float maxZ, float minU, float maxU, float minV, float maxV) booleanshouldRender(T p_173534_, Vec3 p_173535_) booleanvoidsubmit(BeaconRenderState p_447169_, PoseStack p_440263_, SubmitNodeCollector p_439020_, CameraRenderState p_450986_) private static voidsubmitBeaconBeam(PoseStack poseStack, SubmitNodeCollector nodeCollector, float radiusScale, float animationTime, int yOffset, int height, int color) static voidsubmitBeaconBeam(PoseStack poseStack, SubmitNodeCollector nodeCollector, ResourceLocation location, float partialTick, float animationTime, int yOffset, int height, int color, float beamRadius, float glowRadius)
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Field Details
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BEAM_LOCATION
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MAX_RENDER_Y
public static final int MAX_RENDER_Y- See Also:
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BEAM_SCALE_THRESHOLD
private static final float BEAM_SCALE_THRESHOLD- See Also:
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SOLID_BEAM_RADIUS
public static final float SOLID_BEAM_RADIUS- See Also:
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BEAM_GLOW_RADIUS
public static final float BEAM_GLOW_RADIUS- See Also:
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Constructor Details
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BeaconRenderer
public BeaconRenderer()
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Method Details
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createRenderState
- Specified by:
createRenderStatein interfaceBlockEntityRenderer<T extends BlockEntity & BeaconBeamOwner,BeaconRenderState>
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extractRenderState
public void extractRenderState(T p_447130_, BeaconRenderState p_446076_, float p_445698_, Vec3 p_445714_, @Nullable ModelFeatureRenderer.CrumblingOverlay p_447097_) - Specified by:
extractRenderStatein interfaceBlockEntityRenderer<T extends BlockEntity & BeaconBeamOwner,BeaconRenderState>
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extract
public static <T extends BlockEntity & BeaconBeamOwner> void extract(T sign, BeaconRenderState renderState, float partialTick, Vec3 cameraPosition) -
submit
public void submit(BeaconRenderState p_447169_, PoseStack p_440263_, SubmitNodeCollector p_439020_, CameraRenderState p_450986_) - Specified by:
submitin interfaceBlockEntityRenderer<T extends BlockEntity & BeaconBeamOwner,BeaconRenderState>
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submitBeaconBeam
private static void submitBeaconBeam(PoseStack poseStack, SubmitNodeCollector nodeCollector, float radiusScale, float animationTime, int yOffset, int height, int color) -
submitBeaconBeam
public static void submitBeaconBeam(PoseStack poseStack, SubmitNodeCollector nodeCollector, ResourceLocation location, float partialTick, float animationTime, int yOffset, int height, int color, float beamRadius, float glowRadius) -
renderPart
private static void renderPart(PoseStack.Pose pose, VertexConsumer consumer, int color, int minY, int maxY, float x1, float z1, float x2, float z2, float x3, float z3, float x4, float z4, float minU, float maxU, float minV, float maxV) -
renderQuad
private static void renderQuad(PoseStack.Pose pose, VertexConsumer consumer, int color, int minY, int maxY, float minX, float minZ, float maxX, float maxZ, float minU, float maxU, float minV, float maxV) -
addVertex
private static void addVertex(PoseStack.Pose pose, VertexConsumer consumer, int color, int y, float x, float z, float u, float v) -
shouldRenderOffScreen
public boolean shouldRenderOffScreen()- Specified by:
shouldRenderOffScreenin interfaceBlockEntityRenderer<T extends BlockEntity & BeaconBeamOwner,BeaconRenderState>
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getViewDistance
public int getViewDistance()- Specified by:
getViewDistancein interfaceBlockEntityRenderer<T extends BlockEntity & BeaconBeamOwner,BeaconRenderState>
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shouldRender
- Specified by:
shouldRenderin interfaceBlockEntityRenderer<T extends BlockEntity & BeaconBeamOwner,BeaconRenderState>
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getRenderBoundingBox
Description copied from interface:IBlockEntityRendererExtensionReturn anAABBthat controls the visible scope of thisBlockEntityRenderer. Defaults to the unit cube at the given position.AABB.INFINITEcan be used to declare the BER should be visible everywhere.- Specified by:
getRenderBoundingBoxin interfaceIBlockEntityRendererExtension<T extends BlockEntity & BeaconBeamOwner>- Returns:
- an appropriately sized
AABBfor theBlockEntityRenderer
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