- All Superinterfaces:
AutoCloseable
- All Known Subinterfaces:
BackendRenderPipeline, CheckpointExtension, CompiledRenderPipeline, GpuBuffer, GpuFence, GpuQuery, GpuQueryPool, GpuSampler, GpuSurface, GpuSurfaceBackend, GpuTexture, GpuTextureView, RenderPass, Uniform
- All Known Implementing Classes:
AmdCheckpointExtension, AmdCheckpointExtension.AmdCheckpointStorage, BaseGpuBuffer, BaseGpuTexture, BaseGpuTextureView, DestructionQueue, FrontendGpuSurface, FrontendRenderPass, FrontendRenderPipeline, GlBuffer, GlBuffer.Direct, GlCommandEncoder, GlFence, GlProgram, GlQueryPool, GlRenderPipeline, GlSampler, GlShaderModule, GlslCompiler, GlSurface, GlTexture, GlTextureView, GlTransientMemory, GlTransientMemory.Fallback, GlTransientMemory.PersistentMapping, GlTransientMemory.TransientGpuBuffer, GpuBufferSlice.MappedView, NoopCheckpointExtension, NvidiaCheckpointExtension, PipelineBuilder, TransientBlockAllocator, Uniform.Sampler, Uniform.Ubo, Uniform.Utb, VertexArray, VertexArray.Emulated, VertexArray.Separate, VulkanGpuBuffer, VulkanGpuBuffer.Direct, VulkanGpuSampler, VulkanGpuSurface, VulkanGpuTexture, VulkanGpuTextureView, VulkanInstance, VulkanPhysicalDevice, VulkanQueryPool, VulkanQueue.Submission, VulkanRenderPipeline, VulkanTransientMemory.TransientGpuBuffer
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Method Summary