Class GpuDevice
java.lang.Object
com.mojang.blaze3d.systems.GpuDevice
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Field Summary
FieldsModifier and TypeFieldDescriptionprivate final GpuDeviceBackendprivate final Runnableprivate final @Nullable TracyGpuProfiler -
Constructor Summary
Constructors -
Method Summary
Modifier and TypeMethodDescriptionvoidvoidclose()createBuffer(@Nullable Supplier<String> label, int usage, long size) createBuffer(@Nullable Supplier<String> label, int usage, ByteBuffer data) createSampler(AddressMode addressModeU, AddressMode addressModeV, FilterMode minFilter, FilterMode magFilter, int maxAnisotropy, OptionalDouble maxLod) createSurface(long windowHandle) createTexture(@Nullable String label, int usage, GpuFormat format, int width, int height, int depthOrLayers, int mipLevels) createTexture(@Nullable Supplier<String> label, int usage, GpuFormat format, int width, int height, int depthOrLayers, int mipLevels) createTextureView(GpuTexture texture) createTextureView(GpuTexture texture, int baseMipLevel, int mipLevels) createTimestampQueryPool(int size) protected longbooleanvoidprecompilePipeline(RenderPipeline pipeline) precompilePipeline(RenderPipeline pipeline, @Nullable ShaderSource shaderSource) private voidverifyTextureCreationArgs(int usage, int width, int height, int depthOrLayers, int mipLevels) private voidverifyTextureViewCreationArgs(GpuTexture texture, int baseMipLevel, int mipLevels)
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Field Details
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backend
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criticalShaderLoader
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profiler
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Constructor Details
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GpuDevice
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Method Details
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createSurface
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createCommandEncoder
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createSampler
public GpuSampler createSampler(AddressMode addressModeU, AddressMode addressModeV, FilterMode minFilter, FilterMode magFilter, int maxAnisotropy, OptionalDouble maxLod) -
createTexture
public GpuTexture createTexture(@Nullable Supplier<String> label, int usage, GpuFormat format, int width, int height, int depthOrLayers, int mipLevels) -
createTexture
public GpuTexture createTexture(@Nullable String label, int usage, GpuFormat format, int width, int height, int depthOrLayers, int mipLevels) -
verifyTextureCreationArgs
private void verifyTextureCreationArgs(int usage, int width, int height, int depthOrLayers, int mipLevels) -
createTextureView
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createTextureView
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verifyTextureViewCreationArgs
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createBuffer
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createBuffer
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getLastDebugMessages
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isDebuggingEnabled
public boolean isDebuggingEnabled() -
precompilePipeline
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precompilePipeline
public CompiledRenderPipeline precompilePipeline(RenderPipeline pipeline, @Nullable ShaderSource shaderSource) -
clearPipelineCache
public void clearPipelineCache() -
loadCriticalShaders
public void loadCriticalShaders() -
close
public void close() -
createTimestampQueryPool
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getTimestampNow
protected long getTimestampNow() -
getDeviceInfo
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