Uses of Class
com.mojang.blaze3d.vertex.PoseStack
Packages that use PoseStack
Package
Description
Events fired only on the client-side, chiefly related to rendering and user interfaces (screens and input).
Extension interfaces for
client-only classes.-
Uses of PoseStack in net.minecraft.client.gui
Fields in net.minecraft.client.gui declared as PoseStackMethods in net.minecraft.client.gui that return PoseStackConstructors in net.minecraft.client.gui with parameters of type PoseStackModifierConstructorDescriptionprivateGuiGraphics(Minecraft minecraft, PoseStack pose, MultiBufferSource.BufferSource bufferSource) -
Uses of PoseStack in net.minecraft.client.model
Methods in net.minecraft.client.model with parameters of type PoseStackModifier and TypeMethodDescriptionprivate voidVexModel.offsetStackPosition(PoseStack poseStack, boolean rightSide) final voidModel.renderToBuffer(PoseStack poseStack, VertexConsumer buffer, int packedLight, int packedOverlay) final voidModel.renderToBuffer(PoseStack poseStack, VertexConsumer buffer, int packedLight, int packedOverlay, int color) voidVillagerLikeModel.translateToArms(PoseStack poseStack) voidVillagerModel.translateToArms(PoseStack p_382917_) voidWitchModel.translateToArms(PoseStack p_383238_) voidZombieVillagerModel.translateToArms(PoseStack p_382975_) voidAllayModel.translateToHand(HumanoidArm p_233322_, PoseStack p_233323_) voidArmedModel.translateToHand(HumanoidArm side, PoseStack poseStack) voidArmorStandModel.translateToHand(HumanoidArm side, PoseStack poseStack) voidHumanoidModel.translateToHand(HumanoidArm side, PoseStack poseStack) voidIllagerModel.translateToHand(HumanoidArm side, PoseStack poseStack) voidPlayerModel.translateToHand(HumanoidArm side, PoseStack poseStack) voidSkeletonModel.translateToHand(HumanoidArm side, PoseStack poseStack) voidVexModel.translateToHand(HumanoidArm p_259770_, PoseStack p_260351_) -
Uses of PoseStack in net.minecraft.client.model.geom
Methods in net.minecraft.client.model.geom with parameters of type PoseStackModifier and TypeMethodDescriptionvoidModelPart.render(PoseStack poseStack, VertexConsumer buffer, int packedLight, int packedOverlay) voidModelPart.render(PoseStack poseStack, VertexConsumer buffer, int packedLight, int packedOverlay, int color) voidModelPart.translateAndRotate(PoseStack poseStack) voidModelPart.visit(PoseStack poseStack, ModelPart.Visitor visitor) private voidModelPart.visit(PoseStack poseStack, ModelPart.Visitor visitor, String path) -
Uses of PoseStack in net.minecraft.client.particle
Methods in net.minecraft.client.particle with parameters of type PoseStackModifier and TypeMethodDescriptionvoidItemPickupParticle.renderCustom(PoseStack p_383231_, MultiBufferSource p_382868_, Camera p_382930_, float p_382826_) voidMobAppearanceParticle.renderCustom(PoseStack p_383017_, MultiBufferSource p_382805_, Camera p_383007_, float p_383153_) voidParticle.renderCustom(PoseStack poseStack, MultiBufferSource bufferSource, Camera camera, float partialTick) -
Uses of PoseStack in net.minecraft.client.renderer
Methods in net.minecraft.client.renderer with parameters of type PoseStackModifier and TypeMethodDescriptionstatic voidShapeRenderer.addChainedFilledBoxVertices(PoseStack poseStack, VertexConsumer buffer, double minX, double minY, double minZ, double maxX, double maxY, double maxZ, float red, float green, float blue, float alpha) static voidShapeRenderer.addChainedFilledBoxVertices(PoseStack poseStack, VertexConsumer buffer, float minX, float minY, float minZ, float maxX, float maxY, float maxZ, float red, float green, float blue, float alpha) private voidItemInHandRenderer.applyBrushTransform(PoseStack poseStack, float partialTick, HumanoidArm arm, ItemStack stack, Player player, float equippedProgress) private voidItemInHandRenderer.applyEatTransform(PoseStack poseStack, float partialTick, HumanoidArm arm, ItemStack stack, Player player) private voidItemInHandRenderer.applyItemArmAttackTransform(PoseStack poseStack, HumanoidArm hand, float swingProgress) private voidItemInHandRenderer.applyItemArmTransform(PoseStack poseStack, HumanoidArm hand, float equippedProg) private voidprivate voidprivate voidLevelRenderer.checkPoseStack(PoseStack poseStack) Asserts that the specifiedposeStackis.invalid reference
clear
voidMapRenderer.render(MapRenderState renderState, PoseStack poseStack, MultiBufferSource bufferSource, boolean active, int packedLight) private voidItemInHandRenderer.renderArmWithItem(AbstractClientPlayer player, float partialTicks, float pitch, InteractionHand hand, float swingProgress, ItemStack stack, float equippedProgress, PoseStack poseStack, MultiBufferSource buffer, int combinedLight) private voidLevelRenderer.renderBlockDestroyAnimation(PoseStack poseStack, Camera camera, MultiBufferSource.BufferSource bufferSource) private voidLevelRenderer.renderBlockEntities(PoseStack poseStack, MultiBufferSource.BufferSource bufferSource, MultiBufferSource.BufferSource crumblingBufferSource, Camera camera, float partialTick) private voidLevelRenderer.renderBlockOutline(Camera camera, MultiBufferSource.BufferSource bufferSource, PoseStack poseStack, boolean sort) voidSpecialBlockModelRenderer.renderByBlock(Block block, ItemDisplayContext displayContext, PoseStack poseStack, MultiBufferSource bufferSource, int packedLight, int packedOverlay) private voidLevelRenderer.renderEntities(PoseStack poseStack, MultiBufferSource.BufferSource bufferSource, Camera camera, DeltaTracker deltaTracker, List<Entity> entities) private voidLevelRenderer.renderEntity(Entity entity, double camX, double camY, double camZ, float partialTick, PoseStack poseStack, MultiBufferSource bufferSource) static voidShapeRenderer.renderFace(PoseStack poseStack, VertexConsumer buffer, Direction face, float x1, float y1, float z1, float x2, float y2, float z2, float red, float green, float blue, float alpha) private static voidScreenEffectRenderer.renderFire(PoseStack poseStack, MultiBufferSource bufferSource) static voidScreenEffectRenderer.renderFluid(Minecraft p_110726_, PoseStack p_110727_, MultiBufferSource p_383128_, ResourceLocation texture) voidItemInHandRenderer.renderHandsWithItems(float partialTicks, PoseStack poseStack, MultiBufferSource.BufferSource buffer, LocalPlayer playerEntity, int combinedLight) private voidLevelRenderer.renderHitOutline(PoseStack poseStack, VertexConsumer buffer, Entity entity, double camX, double camY, double camZ, BlockPos pos, BlockState state, int color) voidItemInHandRenderer.renderItem(LivingEntity entity, ItemStack stack, ItemDisplayContext displayContext, PoseStack poseStack, MultiBufferSource bufferSource, int packedLight) static voidShapeRenderer.renderLineBox(PoseStack poseStack, VertexConsumer buffer, double minX, double minY, double minZ, double maxX, double maxY, double maxZ, float red, float green, float blue, float alpha) static voidShapeRenderer.renderLineBox(PoseStack poseStack, VertexConsumer buffer, double minX, double minY, double minZ, double maxX, double maxY, double maxZ, float red, float green, float blue, float alpha, float red2, float green2, float blue2) static voidShapeRenderer.renderLineBox(PoseStack poseStack, VertexConsumer buffer, AABB box, float red, float green, float blue, float alpha) private voidItemInHandRenderer.renderMap(PoseStack poseStack, MultiBufferSource buffer, int packedLight, ItemStack stack) private voidItemInHandRenderer.renderMapHand(PoseStack poseStack, MultiBufferSource bufferSource, int packedLight, HumanoidArm side) private voidSkyRenderer.renderMoon(int phase, float alpha, MultiBufferSource bufferSource, PoseStack poseStack) private voidItemInHandRenderer.renderOneHandedMap(PoseStack poseStack, MultiBufferSource buffer, int packedLight, float equippedProgress, HumanoidArm hand, float swingProgress, ItemStack stack) private voidItemInHandRenderer.renderPlayerArm(PoseStack poseStack, MultiBufferSource buffer, int packedLight, float equippedProgress, float swingProgress, HumanoidArm side) static voidScreenEffectRenderer.renderScreenEffect(Minecraft minecraft, PoseStack poseStack, MultiBufferSource bufferSource) static voidShapeRenderer.renderShape(PoseStack poseStack, VertexConsumer buffer, VoxelShape shape, double x, double y, double z, int color) private voidSkyRenderer.renderStars(FogParameters fog, float starBrightness, PoseStack poseStack) private voidSkyRenderer.renderSun(float alpha, MultiBufferSource bufferSource, PoseStack poseStack) voidSkyRenderer.renderSunMoonAndStars(PoseStack poseStack, MultiBufferSource.BufferSource bufferSource, float timeOfDay, int moonPhase, float rainLevel, float starBrightness, FogParameters fog) voidSkyRenderer.renderSunriseAndSunset(PoseStack poseStack, MultiBufferSource.BufferSource bufferSource, float sunAngle, int color) private static voidScreenEffectRenderer.renderTex(TextureAtlasSprite texture, PoseStack poseStack, MultiBufferSource bufferSource) private voidItemInHandRenderer.renderTwoHandedMap(PoseStack poseStack, MultiBufferSource buffer, int packedLight, float pitch, float equippedProgress, float swingProgress) static voidShapeRenderer.renderVector(PoseStack poseStack, VertexConsumer buffer, org.joml.Vector3f startPos, Vec3 vector, int color) private static voidScreenEffectRenderer.renderWater(Minecraft mnecraft, PoseStack poseStack, MultiBufferSource bufferSource) private voidItemInHandRenderer.swingArm(float swingProgress, float equippedProgress, PoseStack poseStack, int direction, HumanoidArm arm) -
Uses of PoseStack in net.minecraft.client.renderer.block
Methods in net.minecraft.client.renderer.block with parameters of type PoseStackModifier and TypeMethodDescriptionvoidBlockRenderDispatcher.renderBatched(BlockState state, BlockPos pos, BlockAndTintGetter level, PoseStack poseStack, VertexConsumer consumer, boolean checkSides, List<BlockModelPart> parts) Deprecated.voidBlockRenderDispatcher.renderBatched(BlockState p_234356_, BlockPos p_234357_, BlockAndTintGetter p_234358_, PoseStack p_234359_, Function<RenderType, VertexConsumer> bufferLookup, boolean p_234361_, List<BlockModelPart> p_410643_) voidBlockRenderDispatcher.renderBreakingTexture(BlockState state, BlockPos pos, BlockAndTintGetter level, PoseStack poseStack, VertexConsumer consumer) private voidModelBlockRenderer.renderModelFaceAO(BlockAndTintGetter level, BlockState state, BlockPos pos, PoseStack poseStack, VertexConsumer consumer, List<BakedQuad> quads, ModelBlockRenderer.AmbientOcclusionRenderStorage renderStorage, int packedOverlay) private voidModelBlockRenderer.renderModelFaceFlat(BlockAndTintGetter level, BlockState state, BlockPos pos, int packedLight, int packedOverlay, boolean repackLight, PoseStack poseStack, VertexConsumer consumer, List<BakedQuad> quads, ModelBlockRenderer.CommonRenderStorage renderStorage) private voidModelBlockRenderer.renderModelQuadFlat(BlockAndTintGetter p_111002_, BlockState p_111003_, BlockPos p_111004_, int p_111005_, int p_111006_, boolean p_111007_, PoseStack p_111008_, VertexConsumer p_111009_, BakedQuad bakedquad, ModelBlockRenderer.CommonRenderStorage p_412163_) voidBlockRenderDispatcher.renderSingleBlock(BlockState state, PoseStack poseStack, MultiBufferSource bufferSource, int packedLight, int packedOverlay) Deprecated.voidBlockRenderDispatcher.renderSingleBlock(BlockState state, PoseStack poseStack, MultiBufferSource bufferSource, int packedLight, int packedOverlay, BlockAndTintGetter level, BlockPos pos) voidModelBlockRenderer.tesselateBlock(BlockAndTintGetter level, List<BlockModelPart> parts, BlockState state, BlockPos pos, PoseStack poseStack, VertexConsumer consumer, boolean checkSides, int packedOverlay) Deprecated.voidModelBlockRenderer.tesselateBlock(BlockAndTintGetter p_234380_, List<BlockModelPart> p_410025_, BlockState p_234382_, BlockPos p_234383_, PoseStack p_234384_, Function<RenderType, VertexConsumer> bufferLookup, boolean p_234386_, int p_234389_) voidModelBlockRenderer.tesselateWithAO(BlockAndTintGetter level, List<BlockModelPart> parts, BlockState state, BlockPos pos, PoseStack poseStack, VertexConsumer consumer, boolean checkSides, int packedOverlay) Deprecated.voidModelBlockRenderer.tesselateWithAO(BlockAndTintGetter p_234391_, List<BlockModelPart> p_410478_, BlockState p_234393_, BlockPos p_234394_, PoseStack p_234395_, Function<RenderType, VertexConsumer> bufferLookup, boolean p_234397_, int p_234400_) voidModelBlockRenderer.tesselateWithoutAO(BlockAndTintGetter level, List<BlockModelPart> parts, BlockState state, BlockPos pos, PoseStack poseStack, VertexConsumer consumer, boolean checkSides, int packedOverlay) Deprecated.voidModelBlockRenderer.tesselateWithoutAO(BlockAndTintGetter p_234402_, List<BlockModelPart> p_410604_, BlockState p_234404_, BlockPos p_234405_, PoseStack p_234406_, Function<RenderType, VertexConsumer> bufferLookup, boolean p_234408_, int p_234411_) -
Uses of PoseStack in net.minecraft.client.renderer.blockentity
Methods in net.minecraft.client.renderer.blockentity with parameters of type PoseStackModifier and TypeMethodDescriptionvoidAbstractSignRenderer.render(SignBlockEntity p_389499_, float p_389653_, PoseStack p_389702_, MultiBufferSource p_389632_, int p_389452_, int p_389727_, Vec3 p_401029_) voidBannerRenderer.render(BannerBlockEntity p_112052_, float p_112053_, PoseStack p_112054_, MultiBufferSource p_112055_, int p_112056_, int p_112057_, Vec3 p_401132_) voidBeaconRenderer.render(T p_112149_, float p_112150_, PoseStack p_112151_, MultiBufferSource p_112152_, int p_112153_, int p_112154_, Vec3 p_401093_) voidBedRenderer.render(BedBlockEntity p_112205_, float p_112206_, PoseStack p_112207_, MultiBufferSource p_112208_, int p_112209_, int p_112210_, Vec3 p_401344_) voidBellRenderer.render(BellBlockEntity p_112233_, float p_112234_, PoseStack p_112235_, MultiBufferSource p_112236_, int p_112237_, int p_112238_, Vec3 p_401104_) <E extends BlockEntity>
voidBlockEntityRenderDispatcher.render(E blockEntity, float partialTick, PoseStack poseStack, MultiBufferSource bufferSource) voidBlockEntityRenderer.render(T blockEntity, float partialTick, PoseStack poseStack, MultiBufferSource bufferSource, int packedLight, int packedOverlay, Vec3 cameraPos) voidBlockEntityWithBoundingBoxRenderer.render(T p_397324_, float p_397611_, PoseStack p_397388_, MultiBufferSource p_397625_, int p_397985_, int p_397795_, Vec3 p_401190_) voidBrushableBlockRenderer.render(BrushableBlockEntity p_277712_, float p_277981_, PoseStack p_277490_, MultiBufferSource p_278015_, int p_277463_, int p_277346_, Vec3 p_401179_) voidCampfireRenderer.render(CampfireBlockEntity p_112344_, float p_112345_, PoseStack p_112346_, MultiBufferSource p_112347_, int p_112348_, int p_112349_, Vec3 p_401331_) private voidChestRenderer.render(PoseStack poseStack, VertexConsumer buffer, ChestModel model, float openness, int packedLight, int packedOverlay) voidChestRenderer.render(T p_112363_, float p_112364_, PoseStack p_112365_, MultiBufferSource p_112366_, int p_112367_, int p_112368_, Vec3 p_401038_) voidConduitRenderer.render(ConduitBlockEntity p_112399_, float p_112400_, PoseStack p_112401_, MultiBufferSource p_112402_, int p_112403_, int p_112404_, Vec3 p_401311_) private voidDecoratedPotRenderer.render(PoseStack poseStack, MultiBufferSource bufferSource, int packedLight, int packedOverlay, PotDecorations decorations) voidDecoratedPotRenderer.render(DecoratedPotBlockEntity p_273776_, float p_273103_, PoseStack p_273455_, MultiBufferSource p_273010_, int p_273407_, int p_273059_, Vec3 p_401111_) voidEnchantTableRenderer.render(EnchantingTableBlockEntity p_341203_, float p_112419_, PoseStack p_112420_, MultiBufferSource p_112421_, int p_112422_, int p_112423_, Vec3 p_401253_) voidLecternRenderer.render(LecternBlockEntity p_112435_, float p_112436_, PoseStack p_112437_, MultiBufferSource p_112438_, int p_112439_, int p_112440_, Vec3 p_401430_) voidPistonHeadRenderer.render(PistonMovingBlockEntity p_112452_, float p_112453_, PoseStack p_112454_, MultiBufferSource p_112455_, int p_112456_, int p_112457_, Vec3 p_401129_) voidShulkerBoxRenderer.render(PoseStack poseStack, MultiBufferSource bufferSource, int packedLight, int packedOverlay, Direction facing, float progress, Material material) voidShulkerBoxRenderer.render(ShulkerBoxBlockEntity p_112478_, float p_112479_, PoseStack p_112480_, MultiBufferSource p_112481_, int p_112482_, int p_112483_, Vec3 p_401208_) voidSkullBlockRenderer.render(SkullBlockEntity p_112534_, float p_112535_, PoseStack p_112536_, MultiBufferSource p_112537_, int p_112538_, int p_112539_, Vec3 p_401159_) voidSpawnerRenderer.render(SpawnerBlockEntity p_112563_, float p_112564_, PoseStack p_112565_, MultiBufferSource p_112566_, int p_112567_, int p_112568_, Vec3 p_401292_) voidTestInstanceRenderer.render(TestInstanceBlockEntity p_397390_, float p_397164_, PoseStack p_397714_, MultiBufferSource p_397845_, int p_397115_, int p_397818_, Vec3 p_401004_) voidTheEndGatewayRenderer.render(TheEndGatewayBlockEntity p_112613_, float p_112614_, PoseStack p_112615_, MultiBufferSource p_112616_, int p_112617_, int p_112618_, Vec3 p_401343_) voidTheEndPortalRenderer.render(T p_112650_, float p_112651_, PoseStack p_112652_, MultiBufferSource p_112653_, int p_112654_, int p_112655_, Vec3 p_401153_) voidTrialSpawnerRenderer.render(TrialSpawnerBlockEntity p_312217_, float p_312274_, PoseStack p_312684_, MultiBufferSource p_312816_, int p_312320_, int p_312349_, Vec3 p_401133_) voidVaultRenderer.render(VaultBlockEntity p_323921_, float p_324166_, PoseStack p_324316_, MultiBufferSource p_323716_, int p_324311_, int p_324178_, Vec3 p_401121_) private static voidBannerRenderer.renderBanner(PoseStack poseStack, MultiBufferSource bufferSource, int packedLight, int packedOverlay, float rotation, BannerModel standingModel, BannerFlagModel standingFlagModel, float angle, DyeColor baseColor, BannerPatternLayers patterns) private static voidBeaconRenderer.renderBeaconBeam(PoseStack poseStack, MultiBufferSource bufferSource, float partialTick, float radius, long gameTime, int yOffset, int height, int color) static voidBeaconRenderer.renderBeaconBeam(PoseStack poseStack, MultiBufferSource bufferSource, ResourceLocation beamLocation, float partialTick, float textureScale, long gameTime, int yOffset, int height, int color, float beamRadius, float glowRadius) private voidPistonHeadRenderer.renderBlock(BlockPos pos, BlockState state, PoseStack poseStack, MultiBufferSource bufferSource, Level level, boolean extended, int packedOverlay) static voidSpawnerRenderer.renderEntityInSpawner(float partialTick, PoseStack poseStack, MultiBufferSource buffer, int packedLight, Entity entity, EntityRenderDispatcher entityRenderer, double oSpin, double spin) voidBannerRenderer.renderInHand(PoseStack poseStack, MultiBufferSource bufferSource, int packedLight, int packedOverlay, DyeColor baseColor, BannerPatternLayers patterns) voidBedRenderer.renderInHand(PoseStack poseStack, MultiBufferSource bufferSource, int packedLight, int packedOverlay, Material material) voidDecoratedPotRenderer.renderInHand(PoseStack poseStack, MultiBufferSource bufferSource, int packedLight, int packedOverlay, PotDecorations decorations) static voidHangingSignRenderer.renderInHand(PoseStack poseStack, MultiBufferSource bufferSource, int packedLight, int packedOverlay, Model model, Material material) static voidSignRenderer.renderInHand(PoseStack poseStack, MultiBufferSource bufferSource, int packedLight, int packedOverlay, Model model, Material material) private voidBlockEntityWithBoundingBoxRenderer.renderInvisibleBlocks(T blockEntity, BlockGetter level, BlockPos pos, Vec3i boxSize, MultiBufferSource bufferSource, PoseStack poseStack) private static voidBeaconRenderer.renderPart(PoseStack poseStack, VertexConsumer consumer, int color, int minY, int maxY, float x1, float z1, float x2, float z2, float x3, float z3, float x4, float z4, float minU, float maxU, float minV, float maxV) private static voidBannerRenderer.renderPatternLayer(PoseStack poseStack, MultiBufferSource buffer, int packedLight, int packedOverlay, ModelPart flagPart, Material material, DyeColor color) static voidBannerRenderer.renderPatterns(PoseStack poseStack, MultiBufferSource bufferSource, int packedLight, int packedOverlay, ModelPart flagPart, Material flagMaterial, boolean banner, DyeColor baseColor, BannerPatternLayers patterns) static voidBannerRenderer.renderPatterns(PoseStack poseStack, MultiBufferSource bufferSource, int packedLight, int packedOverlay, ModelPart flagPart, Material flagMaterial, boolean banner, DyeColor baseColor, BannerPatternLayers patterns, boolean withGlint, boolean noEntity) private voidBedRenderer.renderPiece(PoseStack poseStack, MultiBufferSource bufferSource, Model model, Direction direction, Material material, int packedLight, int packedOverlay, boolean isFeet) private voidDecoratedPotRenderer.renderSide(ModelPart modelPart, PoseStack poseStack, MultiBufferSource buffer, int packedLight, int packedOverlay, Material material) protected voidAbstractSignRenderer.renderSign(PoseStack poseStack, MultiBufferSource bufferSource, int packedLight, int packedOverlay, WoodType woodType, Model model) private voidAbstractSignRenderer.renderSignText(BlockPos pos, SignText text, PoseStack poseStack, MultiBufferSource bufferSource, int packedLight, int lineHeight, int maxLineWidth, boolean isFront) private voidAbstractSignRenderer.renderSignWithText(SignBlockEntity blockEntity, PoseStack poseStack, MultiBufferSource bufferSource, int packedLight, int packedOverlay, BlockState state, SignBlock sign, WoodType woodType, Model model) static voidSkullBlockRenderer.renderSkull(Direction direction, float yRot, float mouthAnimation, PoseStack poseStack, MultiBufferSource bufferSource, int packedLight, SkullModelBase model, RenderType renderType) private voidBlockEntityWithBoundingBoxRenderer.renderStructureVoids(T blockEntity, BlockPos pos, Vec3i boxSize, VertexConsumer consumer, PoseStack poseStack) private static <T extends BlockEntity>
voidBlockEntityRenderDispatcher.setupAndRender(BlockEntityRenderer<T> renderer, T blockEntity, float partialTick, PoseStack poseStack, MultiBufferSource bufferSource, Vec3 cameraPos) private static voidHangingSignRenderer.translateBase(PoseStack poseStack, float yRot) private static voidSignRenderer.translateBase(PoseStack poseStack, float yRot) protected abstract voidAbstractSignRenderer.translateSign(PoseStack poseStack, float yRot, BlockState state) protected voidHangingSignRenderer.translateSign(PoseStack p_277807_, float p_277917_, BlockState p_277638_) protected voidSignRenderer.translateSign(PoseStack poseStack, float yRot, BlockState state) private voidAbstractSignRenderer.translateSignText(PoseStack poseStack, boolean isFront, Vec3 offset) -
Uses of PoseStack in net.minecraft.client.renderer.debug
Methods in net.minecraft.client.renderer.debug with parameters of type PoseStackModifier and TypeMethodDescriptionprivate voidBeeDebugRenderer.doRender(PoseStack poseStack, MultiBufferSource buffer) private voidBrainDebugRenderer.doRender(PoseStack poseStack, MultiBufferSource buffer, double x, double y, double z) private voidSupportBlockRenderer.drawHighlights(PoseStack poseStack, MultiBufferSource buffer, double camX, double camY, double camZ, Entity entity, DoubleSupplier biasGetter, float red, float green, float blue) private static voidBreezeDebugRenderer.drawLine(PoseStack poseStack, MultiBufferSource buffer, double xOffset, double yOffset, double zOffset, Vec3 fromPos, Vec3 toPos, int color) private static voidBeeDebugRenderer.highlightHive(PoseStack poseStack, MultiBufferSource buffer, BlockPos hivePos) private static voidBrainDebugRenderer.highlightPoi(PoseStack poseStack, MultiBufferSource buffer, BlockPos pos) private voidSupportBlockRenderer.highlightPosition(BlockPos pos, PoseStack poseStack, double camX, double camY, double camZ, MultiBufferSource buffer, double bias, float red, float green, float blue) private static voidRaidDebugRenderer.highlightRaidCenter(PoseStack poseStack, MultiBufferSource buffer, BlockPos pos) private static voidVillageSectionsDebugRenderer.highlightVillageSection(PoseStack poseStack, MultiBufferSource buffer, SectionPos pos) voidBeeDebugRenderer.render(PoseStack p_113061_, MultiBufferSource p_113062_, double p_113063_, double p_113064_, double p_113065_) voidBrainDebugRenderer.render(PoseStack p_113214_, MultiBufferSource p_113215_, double p_113216_, double p_113217_, double p_113218_) voidBreezeDebugRenderer.render(PoseStack poseStack, MultiBufferSource buffer, double xOffset, double yOffset, double zOffset) voidChunkBorderRenderer.render(PoseStack p_113358_, MultiBufferSource p_113359_, double p_113360_, double p_113361_, double p_113362_) voidChunkCullingDebugRenderer.render(PoseStack p_362623_, MultiBufferSource p_361977_, double p_364318_, double p_361586_, double p_365009_) voidChunkDebugRenderer.render(PoseStack p_113370_, MultiBufferSource p_113371_, double p_113372_, double p_113373_, double p_113374_) voidCollisionBoxRenderer.render(PoseStack p_113408_, MultiBufferSource p_113409_, double p_113410_, double p_113411_, double p_113412_) voidDebugRenderer.render(PoseStack poseStack, Frustum frustum, MultiBufferSource.BufferSource bufferSource, double camX, double camY, double camZ) voidDebugRenderer.SimpleDebugRenderer.render(PoseStack poseStack, MultiBufferSource bufferSource, double camX, double camY, double camZ) voidGameEventListenerRenderer.render(PoseStack p_173846_, MultiBufferSource p_173847_, double p_173848_, double p_173849_, double p_173850_) voidGameTestDebugRenderer.render(PoseStack p_113519_, MultiBufferSource p_113520_, double p_113521_, double p_113522_, double p_113523_) voidGoalSelectorDebugRenderer.render(PoseStack p_113552_, MultiBufferSource p_113553_, double p_113554_, double p_113555_, double p_113556_) voidHeightMapRenderer.render(PoseStack p_113576_, MultiBufferSource p_113577_, double p_113578_, double p_113579_, double p_113580_) voidLightDebugRenderer.render(PoseStack p_113587_, MultiBufferSource p_113588_, double p_113589_, double p_113590_, double p_113591_) voidLightSectionDebugRenderer.render(PoseStack p_281418_, MultiBufferSource p_282487_, double p_282164_, double p_282565_, double p_281615_) voidNeighborsUpdateRenderer.render(PoseStack p_113600_, MultiBufferSource p_113601_, double p_113602_, double p_113603_, double p_113604_) voidOctreeDebugRenderer.render(PoseStack poseStack, Frustum frustum, MultiBufferSource bufferSource, double camX, double camY, double camZ) voidPathfindingRenderer.render(PoseStack p_113629_, MultiBufferSource p_113630_, double p_113631_, double p_113632_, double p_113633_) voidRaidDebugRenderer.render(PoseStack p_113652_, MultiBufferSource p_113653_, double p_113654_, double p_113655_, double p_113656_) voidRedstoneWireOrientationsRenderer.render(PoseStack p_363820_, MultiBufferSource p_363043_, double p_364261_, double p_361975_, double p_365341_) voidSolidFaceRenderer.render(PoseStack p_113670_, MultiBufferSource p_113671_, double p_113672_, double p_113673_, double p_113674_) voidStructureRenderer.render(PoseStack p_113688_, MultiBufferSource p_113689_, double p_113690_, double p_113691_, double p_113692_) voidSupportBlockRenderer.render(PoseStack p_286297_, MultiBufferSource p_286436_, double p_286291_, double p_286388_, double p_286330_) voidVillageSectionsDebugRenderer.render(PoseStack p_113701_, MultiBufferSource p_113702_, double p_113703_, double p_113704_, double p_113705_) voidWaterDebugRenderer.render(PoseStack p_113719_, MultiBufferSource p_113720_, double p_113721_, double p_113722_, double p_113723_) voidWorldGenAttemptRenderer.render(PoseStack p_113732_, MultiBufferSource p_113733_, double p_113734_, double p_113735_, double p_113736_) voidDebugRenderer.renderAfterTranslucents(PoseStack poseStack, MultiBufferSource.BufferSource bufferSource, double camX, double camY, double camZ) private voidBeeDebugRenderer.renderBeeInfo(PoseStack poseStack, MultiBufferSource buffer, BeeDebugPayload.BeeInfo beeInfo) private voidBrainDebugRenderer.renderBrainInfo(PoseStack poseStack, MultiBufferSource buffer, BrainDebugPayload.BrainDump brainDump, double x, double y, double z) private static voidLightSectionDebugRenderer.renderEdge(PoseStack poseStack, VertexConsumer buffer, double camX, double camY, double camZ, int x1, int y1, int z1, int x2, int y2, int z2, org.joml.Vector4f color) private static voidLightSectionDebugRenderer.renderEdges(PoseStack poseStack, DiscreteVoxelShape shape, SectionPos pos, MultiBufferSource bufferSource, double camX, double camY, double camZ, org.joml.Vector4f color) private static voidLightSectionDebugRenderer.renderFace(PoseStack poseStack, VertexConsumer buffer, Direction face, double camX, double camY, double camZ, int blockX, int blockY, int blockZ, org.joml.Vector4f color) private static voidLightSectionDebugRenderer.renderFaces(PoseStack poseStack, DiscreteVoxelShape shape, SectionPos pos, VertexConsumer buffer, double camX, double camY, double camZ, org.joml.Vector4f color) static voidDebugRenderer.renderFilledBox(PoseStack poseStack, MultiBufferSource bufferSource, double minX, double minY, double minZ, double maxX, double maxY, double maxZ, float red, float green, float blue, float alpha) static voidDebugRenderer.renderFilledBox(PoseStack poseStack, MultiBufferSource bufferSource, BlockPos pos, float scale, float red, float green, float blue, float alpha) static voidDebugRenderer.renderFilledBox(PoseStack poseStack, MultiBufferSource bufferSource, BlockPos startPos, BlockPos endPos, float red, float green, float blue, float alpha) static voidDebugRenderer.renderFilledBox(PoseStack poseStack, MultiBufferSource bufferSource, AABB boundingBox, float red, float green, float blue, float alpha) private static voidGameEventListenerRenderer.renderFilledBox(PoseStack poseStack, MultiBufferSource buffer, AABB boundingBox, float red, float green, float blue, float alpha) static voidDebugRenderer.renderFilledUnitCube(PoseStack poseStack, MultiBufferSource bufferSource, BlockPos pos, float red, float green, float blue, float alpha) static voidDebugRenderer.renderFloatingText(PoseStack poseStack, MultiBufferSource bufferSource, String text, double x, double y, double z, int color) static voidDebugRenderer.renderFloatingText(PoseStack poseStack, MultiBufferSource bufferSource, String text, double x, double y, double z, int color, float scale) static voidDebugRenderer.renderFloatingText(PoseStack poseStack, MultiBufferSource bufferSource, String text, double x, double y, double z, int color, float scale, boolean center, float xOffset, boolean transparent) static voidDebugRenderer.renderFloatingText(PoseStack poseStack, MultiBufferSource bufferSource, String text, int x, int y, int z, int color) private voidBeeDebugRenderer.renderFlowerInfos(PoseStack poseStack, MultiBufferSource buffer) private voidBeeDebugRenderer.renderGhostHive(PoseStack poseStack, MultiBufferSource buffer, BlockPos hivePos, List<String> ghostHives) private voidBrainDebugRenderer.renderGhostPoi(PoseStack poseStack, MultiBufferSource buffer, BlockPos pos, List<String> poiName) private voidBeeDebugRenderer.renderHiveInfo(PoseStack poseStack, MultiBufferSource buffer, HiveDebugPayload.HiveInfo hiveInfo, Collection<UUID> beeUuids) private voidGameTestDebugRenderer.renderMarker(PoseStack poseStack, MultiBufferSource buffer, BlockPos pos, GameTestDebugRenderer.Marker marker) private voidOctreeDebugRenderer.renderNode(Octree.Node node, PoseStack poseStack, MultiBufferSource bufferSource, double camX, double camY, double camZ, int recursionDepth, boolean isLeafNode, org.apache.commons.lang3.mutable.MutableInt nodesRendered, boolean isNearby) private voidBeeDebugRenderer.renderPath(PoseStack poseStack, MultiBufferSource buffer, BeeDebugPayload.BeeInfo beeInfo) private voidBrainDebugRenderer.renderPath(PoseStack poseStack, MultiBufferSource buffer, BrainDebugPayload.BrainDump brainDump, double x, double y, double z) static voidPathfindingRenderer.renderPath(PoseStack poseStack, MultiBufferSource bufferSource, Path path, float nodeSize, boolean renderDebugNodes, boolean renderDebugInfo, double x, double y, double z) static voidPathfindingRenderer.renderPathLine(PoseStack poseStack, VertexConsumer consumer, Path path, double x, double y, double z) private voidBrainDebugRenderer.renderPoiInfo(PoseStack poseStack, MultiBufferSource buffer, BrainDebugRenderer.PoiInfo poiInfo) private static voidRaidDebugRenderer.renderTextOverBlock(PoseStack poseStack, MultiBufferSource buffer, String text, BlockPos pos, int color) private static voidBeeDebugRenderer.renderTextOverHive(PoseStack poseStack, MultiBufferSource buffer, String text, HiveDebugPayload.HiveInfo hiveInfo, int layer, int color) private static voidBeeDebugRenderer.renderTextOverMob(PoseStack poseStack, MultiBufferSource buffer, Position pos, int layer, String text, int color, float scale) private static voidBrainDebugRenderer.renderTextOverMob(PoseStack poseStack, MultiBufferSource buffer, Position pos, int layer, String text, int color, float scale) private static voidBrainDebugRenderer.renderTextOverPoi(PoseStack poseStack, MultiBufferSource buffer, String text, BrainDebugRenderer.PoiInfo poiInfo, int layer, int color) private static voidBeeDebugRenderer.renderTextOverPos(PoseStack poseStack, MultiBufferSource buffer, String text, BlockPos pos, int layer, int color) private static voidBrainDebugRenderer.renderTextOverPos(PoseStack poseStack, MultiBufferSource buffer, String text, BlockPos pos, int layer, int color) static voidDebugRenderer.renderVoxelShape(PoseStack poseStack, VertexConsumer buffer, VoxelShape shape, double x, double y, double z, float red, float green, float blue, float alpha, boolean lowerColorVariance) -
Uses of PoseStack in net.minecraft.client.renderer.entity
Methods in net.minecraft.client.renderer.entity with parameters of type PoseStackModifier and TypeMethodDescriptionprivate static <S extends MinecartRenderState>
voidprivate static <S extends MinecartRenderState>
voidvoidAbstractBoatRenderer.render(BoatRenderState p_376222_, PoseStack p_376926_, MultiBufferSource p_376211_, int p_376589_) voidAbstractMinecartRenderer.render(S p_363194_, PoseStack p_360847_, MultiBufferSource p_363596_, int p_361740_) voidAgeableMobRenderer.render(S p_362004_, PoseStack p_361118_, MultiBufferSource p_363184_, int p_361276_) Deprecated.voidArmorStandRenderer.render(ArmorStandRenderState p_360777_, PoseStack p_362088_, MultiBufferSource p_364152_, int p_361217_) voidArrowRenderer.render(S p_361021_, PoseStack p_113822_, MultiBufferSource p_113823_, int p_113824_) voidBreezeRenderer.render(BreezeRenderState p_364514_, PoseStack p_316442_, MultiBufferSource p_316679_, int p_316262_) voidChickenRenderer.render(ChickenRenderState p_401826_, PoseStack p_401883_, MultiBufferSource p_401836_, int p_401766_) voidCowRenderer.render(CowRenderState p_401408_, PoseStack p_401206_, MultiBufferSource p_401086_, int p_401222_) voidDisplayRenderer.render(ST p_360624_, PoseStack p_270117_, MultiBufferSource p_270319_, int p_270659_) voidDragonFireballRenderer.render(EntityRenderState p_363899_, PoseStack p_114071_, MultiBufferSource p_114072_, int p_114073_) voidEndCrystalRenderer.render(EndCrystalRenderState p_362403_, PoseStack p_114147_, MultiBufferSource p_114148_, int p_114149_) voidEnderDragonRenderer.render(EnderDragonRenderState p_364805_, PoseStack p_114211_, MultiBufferSource p_114212_, int p_114213_) <E extends Entity>
voidEntityRenderDispatcher.render(E entity, double xOffset, double yOffset, double zOffset, float partialTick, PoseStack poseStack, MultiBufferSource bufferSource, int packedLight) private <E extends Entity,S extends EntityRenderState>
voidEntityRenderDispatcher.render(E entity, double xOffset, double yOffset, double zOffset, float partialTick, PoseStack poseStack, MultiBufferSource bufferSource, int packedLight, EntityRenderer<? super E, S> renderer) <S extends EntityRenderState>
voidEntityRenderDispatcher.render(S renderState, double xOffset, double yOffset, double zOffset, PoseStack poseStack, MultiBufferSource bufferSource, int packedLight) private <S extends EntityRenderState>
voidEntityRenderDispatcher.render(S renderState, double xOffset, double yOffset, double zOffset, PoseStack poseStack, MultiBufferSource bufferSource, int packedLight, EntityRenderer<?, S> renderer) voidEntityRenderer.render(S renderState, PoseStack poseStack, MultiBufferSource bufferSource, int packedLight) voidEvokerFangsRenderer.render(EvokerFangsRenderState p_363441_, PoseStack p_114531_, MultiBufferSource p_114532_, int p_114533_) voidExperienceOrbRenderer.render(ExperienceOrbRenderState p_363334_, PoseStack p_114602_, MultiBufferSource p_114603_, int p_114604_) voidFallingBlockRenderer.render(FallingBlockRenderState p_361300_, PoseStack p_114637_, MultiBufferSource p_114638_, int p_114639_) voidFireworkEntityRenderer.render(FireworkRocketRenderState p_362873_, PoseStack p_114659_, MultiBufferSource p_114660_, int p_114661_) voidFishingHookRenderer.render(FishingHookRenderState p_362456_, PoseStack p_114699_, MultiBufferSource p_114700_, int p_114701_) voidGuardianRenderer.render(GuardianRenderState p_363200_, PoseStack p_114793_, MultiBufferSource p_114794_, int p_114795_) voidIllusionerRenderer.render(IllusionerRenderState p_360892_, PoseStack p_114932_, MultiBufferSource p_114933_, int p_114934_) voidItemEntityRenderer.render(ItemEntityRenderState p_362172_, PoseStack p_115030_, MultiBufferSource p_115031_, int p_115032_) voidItemFrameRenderer.render(ItemFrameRenderState p_364723_, PoseStack p_115079_, MultiBufferSource p_115080_, int p_115081_) voidLeashKnotRenderer.render(EntityRenderState p_364077_, PoseStack p_115249_, MultiBufferSource p_115250_, int p_115251_) voidLightningBoltRenderer.render(LightningBoltRenderState p_361767_, PoseStack p_115269_, MultiBufferSource p_115270_, int p_115271_) voidLivingEntityRenderer.render(S p_361886_, PoseStack p_115311_, MultiBufferSource p_115312_, int p_115313_) voidLlamaSpitRenderer.render(LlamaSpitRenderState p_365428_, PoseStack p_115376_, MultiBufferSource p_115377_, int p_115378_) voidOminousItemSpawnerRenderer.render(ItemClusterRenderState p_386695_, PoseStack p_338440_, MultiBufferSource p_338413_, int p_338541_) voidPaintingRenderer.render(PaintingRenderState p_363740_, PoseStack p_115533_, MultiBufferSource p_115534_, int p_115535_) voidPigRenderer.render(PigRenderState p_393990_, PoseStack p_393537_, MultiBufferSource p_394350_, int p_394258_) voidPufferfishRenderer.render(PufferfishRenderState p_362139_, PoseStack p_115758_, MultiBufferSource p_115759_, int p_115760_) voidSalmonRenderer.render(SalmonRenderState p_363534_, PoseStack p_360774_, MultiBufferSource p_363527_, int p_361309_) voidShulkerBulletRenderer.render(ShulkerBulletRenderState p_364049_, PoseStack p_115853_, MultiBufferSource p_115854_, int p_115855_) voidThrownItemRenderer.render(ThrownItemRenderState p_363985_, PoseStack p_362764_, MultiBufferSource p_361995_, int p_362009_) voidThrownTridentRenderer.render(ThrownTridentRenderState p_361109_, PoseStack p_116114_, MultiBufferSource p_116115_, int p_116116_) voidTntRenderer.render(TntRenderState p_364695_, PoseStack p_116180_, MultiBufferSource p_116181_, int p_116182_) voidTropicalFishRenderer.render(TropicalFishRenderState p_360880_, PoseStack p_116200_, MultiBufferSource p_116201_, int p_116202_) voidWindChargeRenderer.render(EntityRenderState p_364131_, PoseStack p_311882_, MultiBufferSource p_312849_, int p_312740_) voidWitherSkullRenderer.render(WitherSkullRenderState p_365156_, PoseStack p_116475_, MultiBufferSource p_116476_, int p_116477_) private static voidGuardianRenderer.renderBeam(PoseStack poseStack, VertexConsumer buffer, Vec3 beamVector, float attackTime, float scale, float animationTime) static voidEnderDragonRenderer.renderCrystalBeams(float offsetX, float offsetY, float offsetZ, float ageInTicks, PoseStack poseStack, MultiBufferSource bufferSource, int packedLight) private voidEntityRenderDispatcher.renderFlame(PoseStack poseStack, MultiBufferSource bufferSource, EntityRenderState renderState, org.joml.Quaternionf quaternion) private static voidEntityRenderDispatcher.renderHitbox(PoseStack posStack, VertexConsumer consumer, HitboxRenderState hitbox) private voidEntityRenderDispatcher.renderHitboxes(PoseStack poseStack, EntityRenderState renderState, HitboxesRenderState hitboxesRenderState, MultiBufferSource bufferSource) private static voidEntityRenderDispatcher.renderHitboxesAndViewVector(PoseStack poseStack, HitboxesRenderState hitboxesRenderState, VertexConsumer consumer, float eyeHeight) voidDisplayRenderer.BlockDisplayRenderer.renderInner(BlockDisplayEntityRenderState p_362193_, PoseStack p_277831_, MultiBufferSource p_277554_, int p_278071_, float p_277847_) voidDisplayRenderer.ItemDisplayRenderer.renderInner(ItemDisplayEntityRenderState p_364899_, PoseStack p_277361_, MultiBufferSource p_277912_, int p_277474_, float p_278032_) protected abstract voidDisplayRenderer.renderInner(ST renderState, PoseStack poseStack, MultiBufferSource bufferSource, int packedLight, float interpolationProgress) voidDisplayRenderer.TextDisplayRenderer.renderInner(TextDisplayEntityRenderState p_363505_, PoseStack p_277503_, MultiBufferSource p_278036_, int p_278079_, float p_277784_) static voidItemRenderer.renderItem(ItemDisplayContext displayContext, PoseStack poseStack, MultiBufferSource bufferSource, int packedLight, int packedOverlay, int[] tintLayers, List<BakedQuad> quads, RenderType renderType, ItemStackRenderState.FoilType foilType) private static voidEntityRenderer.renderLeash(PoseStack poseStack, MultiBufferSource buffer, EntityRenderState.LeashState leashState) protected voidAbstractMinecartRenderer.renderMinecartContents(S renderState, BlockState state, PoseStack poseStack, MultiBufferSource bufferSource, int packedLight) protected voidTntMinecartRenderer.renderMinecartContents(MinecartTntRenderState p_363014_, BlockState p_116153_, PoseStack p_116154_, MultiBufferSource p_116155_, int p_116156_) static voidItemEntityRenderer.renderMultipleFromCount(PoseStack poseStack, MultiBufferSource bufferSource, int packedLight, ItemClusterRenderState renderState, RandomSource random) static voidItemEntityRenderer.renderMultipleFromCount(PoseStack poseStack, MultiBufferSource bufferSource, int packedLight, ItemClusterRenderState renderState, RandomSource random, AABB boundingBox) protected voidEntityRenderer.renderNameTag(S renderState, Component displayName, PoseStack poseStack, MultiBufferSource bufferSource, int packedLight) private voidPaintingRenderer.renderPainting(PoseStack poseStack, VertexConsumer buffer, int[] lightCoords, int width, int height, TextureAtlasSprite frontSprite, TextureAtlasSprite backSprite) private static voidItemRenderer.renderQuadList(PoseStack poseStack, VertexConsumer buffer, List<BakedQuad> quads, int[] tintLayers, int packedLight, int packedOverlay) private static voidEnderDragonRenderer.renderRays(PoseStack poseStack, float dragonDeathCompletion, VertexConsumer buffer) private static voidEntityRenderDispatcher.renderShadow(PoseStack poseStack, MultiBufferSource bufferSource, EntityRenderState renderState, float strength, LevelReader level, float size) voidItemRenderer.renderStatic(LivingEntity entity, ItemStack stack, ItemDisplayContext displayContext, PoseStack poseStack, MultiBufferSource bufferSource, Level level, int packedLight, int packedOverlay, int seed) voidItemRenderer.renderStatic(ItemStack stack, ItemDisplayContext displayContext, int packedLight, int packedOverlay, PoseStack poseStack, MultiBufferSource bufferSource, Level level, int seed) protected voidAbstractBoatRenderer.renderTypeAdditions(BoatRenderState renderState, PoseStack poseStack, MultiBufferSource bufferSource, int packedLight) protected voidBoatRenderer.renderTypeAdditions(BoatRenderState p_376691_, PoseStack p_376523_, MultiBufferSource p_376756_, int p_376697_) static voidTntMinecartRenderer.renderWhiteSolidBlock(BlockRenderDispatcher blockRenderDispatcher, BlockState state, PoseStack poseStack, MultiBufferSource buffer, int packedLight, boolean whiteOverlay) protected voidCreeperRenderer.scale(CreeperRenderState p_362568_, PoseStack p_114047_) protected voidprotected voidMagmaCubeRenderer.scale(SlimeRenderState p_362807_, PoseStack p_115390_) protected voidPhantomRenderer.scale(PhantomRenderState p_364542_, PoseStack p_115682_) protected voidSlimeRenderer.scale(SlimeRenderState p_364158_, PoseStack p_115964_) protected voidWitherBossRenderer.scale(WitherRenderState p_360406_, PoseStack p_116440_) protected voidArmorStandRenderer.setupRotations(ArmorStandRenderState p_364765_, PoseStack p_113801_, float p_113802_, float p_113803_) protected voidCatRenderer.setupRotations(CatRenderState p_363397_, PoseStack p_113945_, float p_113946_, float p_113947_) protected voidCodRenderer.setupRotations(LivingEntityRenderState p_360516_, PoseStack p_114010_, float p_114011_, float p_114012_) protected voidDrownedRenderer.setupRotations(ZombieRenderState p_361137_, PoseStack p_114104_, float p_114105_, float p_114106_) protected voidFoxRenderer.setupRotations(FoxRenderState p_363483_, PoseStack p_114731_, float p_114732_, float p_114733_) protected voidIronGolemRenderer.setupRotations(IronGolemRenderState p_360361_, PoseStack p_115015_, float p_115016_, float p_115017_) protected voidLivingEntityRenderer.setupRotations(S renderState, PoseStack poseStack, float bodyRot, float scale) protected voidPandaRenderer.setupRotations(PandaRenderState p_362586_, PoseStack p_115634_, float p_115635_, float p_115636_) protected voidPhantomRenderer.setupRotations(PhantomRenderState p_363004_, PoseStack p_115686_, float p_115687_, float p_115688_) protected voidPufferfishRenderer.setupRotations(PufferfishRenderState p_362740_, PoseStack p_115763_, float p_115764_, float p_115765_) protected voidSalmonRenderer.setupRotations(SalmonRenderState p_365150_, PoseStack p_115829_, float p_115830_, float p_115831_) protected voidShulkerRenderer.setupRotations(ShulkerRenderState p_364147_, PoseStack p_115908_, float p_115909_, float p_115910_) protected voidSquidRenderer.setupRotations(SquidRenderState p_360924_, PoseStack p_116025_, float p_116026_, float p_116027_) protected voidTropicalFishRenderer.setupRotations(TropicalFishRenderState p_365512_, PoseStack p_116227_, float p_116228_, float p_116229_) -
Uses of PoseStack in net.minecraft.client.renderer.entity.layers
Methods in net.minecraft.client.renderer.entity.layers with parameters of type PoseStackModifier and TypeMethodDescriptionprotected voidCrossedArmsItemLayer.applyTranslation(S renderState, PoseStack poseStack) protected voidWitchItemLayer.applyTranslation(WitchRenderState p_383222_, PoseStack p_382897_) protected static <S extends LivingEntityRenderState>
voidRenderLayer.coloredCutoutModelCopyLayerRender(EntityModel<S> model, ResourceLocation textureLocation, PoseStack poseStack, MultiBufferSource bufferSource, int packedLight, S renderState, int color) private voidWolfArmorLayer.maybeRenderCracks(PoseStack poseStack, MultiBufferSource bufferSource, int packedLight, ItemStack armorItem, Model model) voidBreezeEyesLayer.render(PoseStack p_312883_, MultiBufferSource p_312624_, int p_312874_, BreezeRenderState p_365352_, float p_312852_, float p_311980_) voidBreezeWindLayer.render(PoseStack p_312704_, MultiBufferSource p_312359_, int p_312773_, BreezeRenderState p_362521_, float p_312146_, float p_312128_) voidCapeLayer.render(PoseStack p_116615_, MultiBufferSource p_116616_, int p_116617_, PlayerRenderState p_360337_, float p_116619_, float p_116620_) voidCarriedBlockLayer.render(PoseStack p_116639_, MultiBufferSource p_116640_, int p_116641_, EndermanRenderState p_360511_, float p_116643_, float p_116644_) voidCatCollarLayer.render(PoseStack p_116666_, MultiBufferSource p_116667_, int p_116668_, CatRenderState p_362050_, float p_116670_, float p_116671_) voidCrossedArmsItemLayer.render(PoseStack p_116699_, MultiBufferSource p_116700_, int p_116701_, S p_387384_, float p_116703_, float p_116704_) voidCustomHeadLayer.render(PoseStack p_116731_, MultiBufferSource p_116732_, int p_116733_, S p_360660_, float p_116735_, float p_116736_) voidDeadmau5EarsLayer.render(PoseStack p_116873_, MultiBufferSource p_116874_, int p_116875_, PlayerRenderState p_361714_, float p_116877_, float p_116878_) voidDolphinCarryingItemLayer.render(PoseStack p_116886_, MultiBufferSource p_116887_, int p_116888_, DolphinRenderState p_362079_, float p_116890_, float p_116891_) voidDrownedOuterLayer.render(PoseStack p_116913_, MultiBufferSource p_116914_, int p_116915_, ZombieRenderState p_361730_, float p_116917_, float p_116918_) voidEnergySwirlLayer.render(PoseStack p_116970_, MultiBufferSource p_116971_, int p_116972_, S p_360567_, float p_116974_, float p_116975_) voidEyesLayer.render(PoseStack p_116983_, MultiBufferSource p_116984_, int p_116985_, S p_363277_, float p_116987_, float p_116988_) voidFoxHeldItemLayer.render(PoseStack p_117007_, MultiBufferSource p_117008_, int p_117009_, FoxRenderState p_360609_, float p_117011_, float p_117012_) voidHorseMarkingLayer.render(PoseStack p_117047_, MultiBufferSource p_117048_, int p_117049_, HorseRenderState p_365122_, float p_117051_, float p_117052_) voidHumanoidArmorLayer.render(PoseStack p_117096_, MultiBufferSource p_117097_, int p_117098_, S p_363290_, float p_117100_, float p_117101_) voidIronGolemCrackinessLayer.render(PoseStack p_117137_, MultiBufferSource p_117138_, int p_117139_, IronGolemRenderState p_362922_, float p_117141_, float p_117142_) voidIronGolemFlowerLayer.render(PoseStack p_117172_, MultiBufferSource p_117173_, int p_117174_, IronGolemRenderState p_364431_, float p_117176_, float p_117177_) voidItemInHandLayer.render(PoseStack p_117193_, MultiBufferSource p_117194_, int p_117195_, S p_386634_, float p_117197_, float p_117198_) voidLivingEntityEmissiveLayer.render(PoseStack p_380055_, MultiBufferSource p_379364_, int p_380349_, S p_379499_, float p_379823_, float p_380346_) voidLlamaDecorLayer.render(PoseStack p_117232_, MultiBufferSource p_117233_, int p_117234_, LlamaRenderState p_364326_, float p_117236_, float p_117237_) voidMushroomCowMushroomLayer.render(PoseStack p_117256_, MultiBufferSource p_117257_, int p_117258_, MushroomCowRenderState p_361786_, float p_117260_, float p_117261_) voidPandaHoldsItemLayer.render(PoseStack p_117269_, MultiBufferSource p_117270_, int p_117271_, PandaRenderState p_363693_, float p_117273_, float p_117274_) voidParrotOnShoulderLayer.render(PoseStack p_117307_, MultiBufferSource p_117308_, int p_117309_, PlayerRenderState p_360723_, float p_117311_, float p_117312_) abstract voidRenderLayer.render(PoseStack poseStack, MultiBufferSource bufferSource, int packedLight, S renderState, float yRot, float xRot) voidSheepWoolLayer.render(PoseStack p_360648_, MultiBufferSource p_361412_, int p_361724_, SheepRenderState p_362704_, float p_363845_, float p_360883_) voidSheepWoolUndercoatLayer.render(PoseStack p_406212_, MultiBufferSource p_406331_, int p_406201_, SheepRenderState p_406356_, float p_406239_, float p_406245_) voidSimpleEquipmentLayer.render(PoseStack p_397396_, MultiBufferSource p_397882_, int p_397812_, S p_397405_, float p_397045_, float p_397886_) voidSkeletonClothingLayer.render(PoseStack p_326898_, MultiBufferSource p_326791_, int p_326885_, S p_361596_, float p_326921_, float p_326877_) voidSlimeOuterLayer.render(PoseStack p_117470_, MultiBufferSource p_117471_, int p_117472_, SlimeRenderState p_360800_, float p_117474_, float p_117475_) voidSnowGolemHeadLayer.render(PoseStack p_117483_, MultiBufferSource p_117484_, int p_117485_, SnowGolemRenderState p_388156_, float p_117487_, float p_117488_) voidSpinAttackEffectLayer.render(PoseStack p_117515_, MultiBufferSource p_117516_, int p_117517_, PlayerRenderState p_362202_, float p_117519_, float p_117520_) voidStuckInBodyLayer.render(PoseStack p_117575_, MultiBufferSource p_117576_, int p_117577_, PlayerRenderState p_363391_, float p_117579_, float p_117580_) voidTropicalFishPatternLayer.render(PoseStack p_117612_, MultiBufferSource p_117613_, int p_117614_, TropicalFishRenderState p_362806_, float p_117616_, float p_117617_) voidVillagerProfessionLayer.render(PoseStack p_117646_, MultiBufferSource p_117647_, int p_117648_, S p_360821_, float p_117650_, float p_117651_) voidWingsLayer.render(PoseStack p_371573_, MultiBufferSource p_371529_, int p_371828_, S p_371273_, float p_371865_, float p_371528_) voidWolfArmorLayer.render(PoseStack p_316890_, MultiBufferSource p_316537_, int p_316674_, WolfRenderState p_360943_, float p_316775_, float p_316264_) voidWolfCollarLayer.render(PoseStack p_117709_, MultiBufferSource p_117710_, int p_117711_, WolfRenderState p_364226_, float p_117713_, float p_117714_) private voidHumanoidArmorLayer.renderArmorPiece(PoseStack poseStack, MultiBufferSource bufferSource, ItemStack armorItem, EquipmentSlot slot, int packedLight, A model) protected voidItemInHandLayer.renderArmWithItem(S renderState, ItemStackRenderState itemStackRenderState, HumanoidArm arm, PoseStack poseStack, MultiBufferSource bufferSource, int packedLight) protected voidPlayerItemInHandLayer.renderArmWithItem(S p_363789_, ItemStackRenderState p_386948_, HumanoidArm p_365271_, PoseStack p_362346_, MultiBufferSource p_360927_, int p_362805_) protected static voidRenderLayer.renderColoredCutoutModel(EntityModel<?> model, ResourceLocation textureLocation, PoseStack poseStack, MultiBufferSource bufferSource, int packedLight, LivingEntityRenderState renderState, int color) private voidLlamaDecorLayer.renderEquipment(PoseStack poseStack, MultiBufferSource bufferSource, LlamaRenderState renderState, ItemStack stack, ResourceKey<EquipmentAsset> equipmentAsset, int packedLight) private voidPlayerItemInHandLayer.renderItemHeldToEye(ItemStackRenderState renderState, HumanoidArm arm, PoseStack poseStack, MultiBufferSource bufferSource, int packedLight) voidEquipmentLayerRenderer.renderLayers(EquipmentClientInfo.LayerType layerType, ResourceKey<EquipmentAsset> equipmentAsset, Model armorModel, ItemStack item, PoseStack poseStack, MultiBufferSource bufferSource, int packedLight) voidEquipmentLayerRenderer.renderLayers(EquipmentClientInfo.LayerType layerType, ResourceKey<EquipmentAsset> equipmentAsset, Model armorModel, ItemStack item, PoseStack poseStack, MultiBufferSource bufferSource, int packedLight, ResourceLocation playerTexture) private voidMushroomCowMushroomLayer.renderMushroomBlock(PoseStack poseStack, MultiBufferSource bufferSource, int packedLight, boolean renderOutline, BlockState state, int packedOverlay, BlockStateModel model) private voidParrotOnShoulderLayer.renderOnShoulder(PoseStack poseStack, MultiBufferSource buffer, int packedLight, PlayerRenderState renderState, Parrot.Variant variant, float yRot, float xRot, boolean leftShoulder) private voidStuckInBodyLayer.renderStuckItem(PoseStack poseStack, MultiBufferSource bufferSource, int packedLight, float x, float y, float z) static voidCustomHeadLayer.translateToHead(PoseStack poseStack, CustomHeadLayer.Transforms transforms) -
Uses of PoseStack in net.minecraft.client.renderer.entity.player
Methods in net.minecraft.client.renderer.entity.player with parameters of type PoseStackModifier and TypeMethodDescriptionvoidPlayerRenderer.render(PlayerRenderState p_361886_, PoseStack p_115311_, MultiBufferSource p_115312_, int p_115313_) private voidPlayerRenderer.renderHand(PoseStack poseStack, MultiBufferSource bufferSource, int packedLight, ResourceLocation skinTexture, ModelPart arm, boolean isSleeveVisible) voidPlayerRenderer.renderLeftHand(PoseStack poseStack, MultiBufferSource bufferSource, int packedLight, ResourceLocation skinTexture, boolean isSleeveVisible) Deprecated.voidPlayerRenderer.renderLeftHand(PoseStack poseStack, MultiBufferSource bufferSource, int packedLight, ResourceLocation skinTexture, boolean isSleeveVisible, AbstractClientPlayer player) protected voidPlayerRenderer.renderNameTag(PlayerRenderState p_363185_, Component p_117809_, PoseStack p_117810_, MultiBufferSource p_117811_, int p_117812_) voidPlayerRenderer.renderRightHand(PoseStack poseStack, MultiBufferSource bufferSource, int packedLight, ResourceLocation skinTexture, boolean isSleeveVisible) Deprecated.voidPlayerRenderer.renderRightHand(PoseStack poseStack, MultiBufferSource bufferSource, int packedLight, ResourceLocation skinTexture, boolean isSleeveVisible, AbstractClientPlayer player) protected voidPlayerRenderer.scale(PlayerRenderState p_364943_, PoseStack p_117799_) protected voidPlayerRenderer.setupRotations(PlayerRenderState p_363355_, PoseStack p_117803_, float p_117804_, float p_117805_) -
Uses of PoseStack in net.minecraft.client.renderer.item
Methods in net.minecraft.client.renderer.item with parameters of type PoseStackModifier and TypeMethodDescription(package private) voidItemStackRenderState.LayerRenderState.render(PoseStack poseStack, MultiBufferSource bufferSource, int packedLight, int packedOverlay) voidItemStackRenderState.render(PoseStack poseStack, MultiBufferSource bufferSource, int packedLight, int packedOverlay) -
Uses of PoseStack in net.minecraft.client.renderer.special
Methods in net.minecraft.client.renderer.special with parameters of type PoseStackModifier and TypeMethodDescriptionvoidBannerSpecialRenderer.render(BannerPatternLayers p_388526_, ItemDisplayContext p_387517_, PoseStack p_388611_, MultiBufferSource p_388866_, int p_387337_, int p_386801_, boolean p_387745_) voidBedSpecialRenderer.render(ItemDisplayContext p_387275_, PoseStack p_387960_, MultiBufferSource p_386542_, int p_386921_, int p_387639_, boolean p_387936_) voidChestSpecialRenderer.render(ItemDisplayContext p_388647_, PoseStack p_387780_, MultiBufferSource p_386788_, int p_387736_, int p_387546_, boolean p_387869_) voidConduitSpecialRenderer.render(ItemDisplayContext p_387714_, PoseStack p_386873_, MultiBufferSource p_388451_, int p_387407_, int p_387355_, boolean p_386645_) voidDecoratedPotSpecialRenderer.render(PotDecorations p_387830_, ItemDisplayContext p_388378_, PoseStack p_387712_, MultiBufferSource p_386487_, int p_388845_, int p_388255_, boolean p_386498_) voidHangingSignSpecialRenderer.render(ItemDisplayContext p_389655_, PoseStack p_389572_, MultiBufferSource p_389478_, int p_389663_, int p_389449_, boolean p_389652_) default voidNoDataSpecialModelRenderer.render(Void p_388741_, ItemDisplayContext p_388330_, PoseStack p_386566_, MultiBufferSource p_387064_, int p_386544_, int p_388169_, boolean p_387813_) voidNoDataSpecialModelRenderer.render(ItemDisplayContext displayContext, PoseStack poseStack, MultiBufferSource bufferSource, int packedLight, int packedOverlay, boolean hasFoilType) voidShieldSpecialRenderer.render(DataComponentMap p_386991_, ItemDisplayContext p_388730_, PoseStack p_387961_, MultiBufferSource p_388686_, int p_387382_, int p_387013_, boolean p_387902_) voidShulkerBoxSpecialRenderer.render(ItemDisplayContext p_387436_, PoseStack p_387209_, MultiBufferSource p_388521_, int p_388851_, int p_387596_, boolean p_388474_) voidSkullSpecialRenderer.render(ResolvableProfile p_388043_, ItemDisplayContext p_387716_, PoseStack p_386490_, MultiBufferSource p_388080_, int p_387930_, int p_387838_, boolean p_386959_) voidSpecialModelRenderer.render(T patterns, ItemDisplayContext displayContext, PoseStack poseStack, MultiBufferSource bufferSource, int packedLight, int packedOverlay, boolean hasFoilType) voidStandingSignSpecialRenderer.render(ItemDisplayContext p_389518_, PoseStack p_389707_, MultiBufferSource p_389673_, int p_389471_, int p_389604_, boolean p_389437_) voidTridentSpecialRenderer.render(ItemDisplayContext p_387547_, PoseStack p_386661_, MultiBufferSource p_386541_, int p_387525_, int p_388595_, boolean p_388045_) -
Uses of PoseStack in net.neoforged.neoforge.client
Methods in net.neoforged.neoforge.client with parameters of type PoseStackModifier and TypeMethodDescriptionstatic voidClientHooks.addAdditionalGeometry(List<AddSectionGeometryEvent.AdditionalSectionRenderer> additionalRenderers, Function<RenderType, VertexConsumer> getOrCreateBuilder, RenderChunkRegion region, PoseStack transformation) static voidClientHooks.dispatchRenderStage(RenderLevelStageEvent.Stage stage, Level level, LevelRenderer levelRenderer, @Nullable PoseStack poseStack, org.joml.Matrix4f modelViewMatrix, org.joml.Matrix4f projectionMatrix, int renderTick, Camera camera, Frustum frustum) private static voidBlockEntityRenderBoundsDebugRenderer.drawRenderBoundingBox(PoseStack poseStack, VertexConsumer consumer, Vec3 camera, BlockEntity be) static booleanClientHooks.onDrawHighlight(LevelRenderer context, Camera camera, BlockHitResult target, DeltaTracker deltaTracker, PoseStack poseStack, MultiBufferSource bufferSource, boolean forTranslucentBlocks) static booleanClientHooks.renderBlockOverlay(Player player, PoseStack mat, RenderBlockScreenEffectEvent.OverlayType type, BlockState block, BlockPos pos) static booleanClientHooks.renderFireOverlay(Player player, PoseStack mat) static booleanClientHooks.renderSpecificFirstPersonArm(PoseStack poseStack, MultiBufferSource multiBufferSource, int packedLight, AbstractClientPlayer player, HumanoidArm arm) static booleanClientHooks.renderSpecificFirstPersonHand(InteractionHand hand, PoseStack poseStack, MultiBufferSource bufferSource, int packedLight, float partialTick, float interpPitch, float swingProgress, float equipProgress, ItemStack stack) static booleanClientHooks.renderWaterOverlay(Player player, PoseStack mat) -
Uses of PoseStack in net.neoforged.neoforge.client.event
Fields in net.neoforged.neoforge.client.event declared as PoseStackModifier and TypeFieldDescriptionprivate final PoseStackAddSectionGeometryEvent.SectionRenderingContext.poseStackprivate final PoseStackRenderArmEvent.poseStackprivate final PoseStackRenderBlockScreenEffectEvent.poseStackprivate final PoseStackRenderHandEvent.poseStackprivate final PoseStackRenderHighlightEvent.poseStackprivate final PoseStackRenderItemInFrameEvent.poseStackprivate final PoseStackRenderLevelStageEvent.poseStackprivate final PoseStackRenderLivingEvent.poseStackprivate final PoseStackRenderNameTagEvent.DoRender.poseStackMethods in net.neoforged.neoforge.client.event that return PoseStackModifier and TypeMethodDescriptionAddSectionGeometryEvent.SectionRenderingContext.getPoseStack()RenderArmEvent.getPoseStack()Returns the pose stack used for rendering.RenderBlockScreenEffectEvent.getPoseStack()Returns the pose stack used for rendering.RenderHandEvent.getPoseStack()Returns the pose stack used for rendering.RenderHighlightEvent.getPoseStack()Returns the pose stack used for rendering.RenderItemInFrameEvent.getPoseStack()Returns the pose stack used for rendering.RenderLevelStageEvent.getPoseStack()Returns the pose stack used for rendering.RenderLivingEvent.getPoseStack()Returns the pose stack used for rendering.RenderNameTagEvent.DoRender.getPoseStack()Returns the pose stack used for rendering.Constructors in net.neoforged.neoforge.client.event with parameters of type PoseStackModifierConstructorDescriptionBlock(LevelRenderer levelRenderer, Camera camera, BlockHitResult target, DeltaTracker deltaTracker, PoseStack poseStack, MultiBufferSource bufferSource, boolean forTranslucentBlocks) DoRender(EntityRenderState renderState, Component content, EntityRenderer<?, ?> entityRenderer, PoseStack poseStack, MultiBufferSource multiBufferSource, int packedLight, float partialTick) Entity(LevelRenderer levelRenderer, Camera camera, EntityHitResult target, DeltaTracker deltaTracker, PoseStack poseStack, MultiBufferSource bufferSource) Post(S renderState, LivingEntityRenderer<T, S, M> renderer, float partialTick, PoseStack poseStack, MultiBufferSource multiBufferSource, int packedLight) Post(PlayerRenderState renderState, PlayerRenderer renderer, float partialTick, PoseStack poseStack, MultiBufferSource multiBufferSource, int packedLight) Pre(S renderState, LivingEntityRenderer<T, S, M> renderer, float partialTick, PoseStack poseStack, MultiBufferSource multiBufferSource, int packedLight) Pre(PlayerRenderState renderState, PlayerRenderer renderer, float partialTick, PoseStack poseStack, MultiBufferSource multiBufferSource, int packedLight) RenderArmEvent(PoseStack poseStack, MultiBufferSource multiBufferSource, int packedLight, AbstractClientPlayer player, HumanoidArm arm) RenderBlockScreenEffectEvent(Player player, PoseStack poseStack, RenderBlockScreenEffectEvent.OverlayType type, BlockState block, BlockPos blockPos) RenderHandEvent(InteractionHand hand, PoseStack poseStack, MultiBufferSource multiBufferSource, int packedLight, float partialTick, float interpolatedPitch, float swingProgress, float equipProgress, ItemStack stack) protectedRenderHighlightEvent(LevelRenderer levelRenderer, Camera camera, HitResult target, DeltaTracker deltaTracker, PoseStack poseStack, MultiBufferSource multiBufferSource) RenderItemInFrameEvent(ItemFrameRenderState frameRenderState, ItemFrameRenderer<?> renderItemFrame, PoseStack poseStack, MultiBufferSource multiBufferSource, int packedLight) RenderLevelStageEvent(RenderLevelStageEvent.Stage stage, Level level, LevelRenderer levelRenderer, @Nullable PoseStack poseStack, org.joml.Matrix4f modelViewMatrix, org.joml.Matrix4f projectionMatrix, int renderTick, DeltaTracker partialTick, Camera camera, Frustum frustum, Iterable<? extends IRenderableSection> renderableSections) protectedRenderLivingEvent(S renderState, LivingEntityRenderer<T, S, M> renderer, float partialTick, PoseStack poseStack, MultiBufferSource multiBufferSource, int packedLight) protectedRenderPlayerEvent(PlayerRenderState renderState, PlayerRenderer renderer, float partialTick, PoseStack poseStack, MultiBufferSource multiBufferSource, int packedLight) SectionRenderingContext(Function<RenderType, VertexConsumer> getOrCreateLayer, BlockAndTintGetter region, PoseStack poseStack) -
Uses of PoseStack in net.neoforged.neoforge.client.extensions
Methods in net.neoforged.neoforge.client.extensions that return PoseStack -
Uses of PoseStack in net.neoforged.neoforge.client.extensions.common
Methods in net.neoforged.neoforge.client.extensions.common with parameters of type PoseStackModifier and TypeMethodDescriptiondefault booleanIClientItemExtensions.applyForgeHandTransform(PoseStack poseStack, LocalPlayer player, HumanoidArm arm, ItemStack itemInHand, float partialTick, float equipProcess, float swingProcess) Called right before when client applies transformations to item in hand and render it.default voidIClientFluidTypeExtensions.renderOverlay(Minecraft mc, PoseStack poseStack, MultiBufferSource buffers) Renders#getRenderOverlayTextureonto the camera when within the fluid. -
Uses of PoseStack in net.neoforged.neoforge.client.gui.map
Methods in net.neoforged.neoforge.client.gui.map with parameters of type PoseStackModifier and TypeMethodDescriptionbooleanIMapDecorationRenderer.render(MapRenderState.MapDecorationRenderState decorationRenderState, PoseStack poseStack, MultiBufferSource bufferSource, MapRenderState mapRenderState, MapDecorationTextureManager decorationTextures, boolean inItemFrame, int packedLight, int index) Render the givenMapDecorationon the map.static booleanMapDecorationRendererManager.render(MapRenderState.MapDecorationRenderState decorationRenderState, PoseStack poseStack, MultiBufferSource bufferSource, MapRenderState mapRenderState, MapDecorationTextureManager decorationTextures, boolean inItemFrame, int packedLight, int index)
PlayerRenderer.renderLeftHand(PoseStack, MultiBufferSource, int, ResourceLocation, boolean, AbstractClientPlayer)instead