Package net.minecraft.world.entity
Interface Leashable
- All Known Implementing Classes:
AbstractBoat,AbstractChestBoat,AbstractChestedHorse,AbstractCow,AbstractFish,AbstractGolem,AbstractHorse,AbstractIllager,AbstractNautilus,AbstractPiglin,AbstractSchoolingFish,AbstractSkeleton,AbstractVillager,AgeableMob,AgeableWaterCreature,Allay,AmbientCreature,Animal,Armadillo,Axolotl,Bat,Bee,Blaze,Boat,Bogged,Breeze,Camel,CamelHusk,Cat,CaveSpider,ChestBoat,ChestRaft,Chicken,Cod,CopperGolem,Cow,Creaking,Creeper,Dolphin,Donkey,Drowned,ElderGuardian,EnderDragon,EnderMan,Endermite,Evoker,Fox,Frog,Ghast,Giant,GlowSquid,Goat,Guardian,HappyGhast,Hoglin,Horse,Husk,Illusioner,IronGolem,Llama,MagmaCube,Mob,Monster,Mule,MushroomCow,Nautilus,Ocelot,Panda,Parched,Parrot,PathfinderMob,PatrollingMonster,Phantom,Pig,Piglin,PiglinBrute,Pillager,PolarBear,Pufferfish,Rabbit,Raft,Raider,Ravager,Salmon,Sheep,ShoulderRidingEntity,Shulker,Silverfish,Skeleton,SkeletonHorse,Slime,Sniffer,SnowGolem,SpellcasterIllager,Spider,Squid,Stray,Strider,Tadpole,TamableAnimal,TraderLlama,TropicalFish,Turtle,Vex,Villager,Vindicator,WanderingTrader,Warden,WaterAnimal,Witch,WitherBoss,WitherSkeleton,Wolf,Zoglin,Zombie,ZombieHorse,ZombieNautilus,ZombieVillager,ZombifiedPiglin
public interface Leashable
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Nested Class Summary
Nested ClassesModifier and TypeInterfaceDescriptionstatic final classstatic final record -
Field Summary
Fields -
Method Summary
Modifier and TypeMethodDescriptionangularFriction(E entity) default booleandefault booleancanHaveALeashAttachedTo(Entity entity) default booleancheckElasticInteractions(Entity entity, Leashable.LeashData leashData) default voidcloseRangeLeashBehaviour(Entity entity) private static Optional<Leashable.Wrench> computeDampenedSpringInteraction(Vec3 entityAttachmentPoint, Vec3 leasherAttachmentPoint, double elasticDistance, Vec3 knownMovement, Vec3 relativeAttachmentPoint) private static <E extends Entity & Leashable>
List<Leashable.Wrench> computeElasticInteraction(E entity, Entity leashHolder, List<Vec3> entityAttachmentPoint, List<Vec3> leasherAttachmentPoint) static Vec3[]createQuadLeashOffsets(Entity entity, double zOffset, double z, double x, double y) default voiddropLeash(E entity, boolean broadcastPacket, boolean dropItem) private static Vec3getHolderMovement(Entity holder) @Nullable Leashable.LeashDatadefault @Nullable EntitygetLeashHolder(E entity) default Vec3default Vec3getLeashOffset(float partialTick) default Vec3[]default booleanleashableInArea(Entity entity, Predicate<Leashable> predicate) leashableInArea(Level level, Vec3 pos, Predicate<Leashable> predicate) leashableLeashedTo(Entity entity) default doubleleashDistanceTo(Entity entity) default doubledefault doubledefault voiddefault booleandefault voiddefault voiddefault voidreadLeashData(ValueInput input) default voidrestoreLeashFromSave(E entity, Leashable.LeashData leashData) default voidsetDelayedLeashHolderId(int delayedLeashHolderId) voidsetLeashData(@Nullable Leashable.LeashData leashData) setLeashedTo(E entity, Entity leashHolder, boolean broadcastPacket) default voidsetLeashedTo(Entity leashHolder, boolean broadcastPacket) default booleantickLeash(ServerLevel level, E entity) default voidwhenLeashedTo(Entity entity) default voidwriteLeashData(ValueOutput output, @Nullable Leashable.LeashData leashData)
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Field Details
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LEASH_TAG
- See Also:
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LEASH_TOO_FAR_DIST
static final double LEASH_TOO_FAR_DIST- See Also:
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LEASH_ELASTIC_DIST
static final double LEASH_ELASTIC_DIST- See Also:
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MAXIMUM_ALLOWED_LEASHED_DIST
static final double MAXIMUM_ALLOWED_LEASHED_DIST- See Also:
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AXIS_SPECIFIC_ELASTICITY
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SPRING_DAMPENING
static final float SPRING_DAMPENING- See Also:
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TORSIONAL_ELASTICITY
static final double TORSIONAL_ELASTICITY- See Also:
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STIFFNESS
static final double STIFFNESS- See Also:
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ENTITY_ATTACHMENT_POINT
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LEASHER_ATTACHMENT_POINT
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SHARED_QUAD_ATTACHMENT_POINTS
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Method Details
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getLeashData
@Nullable Leashable.LeashData getLeashData() -
setLeashData
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isLeashed
default boolean isLeashed() -
mayBeLeashed
default boolean mayBeLeashed() -
canHaveALeashAttachedTo
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leashDistanceTo
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canBeLeashed
default boolean canBeLeashed() -
setDelayedLeashHolderId
default void setDelayedLeashHolderId(int delayedLeashHolderId) -
readLeashData
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writeLeashData
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restoreLeashFromSave
private static <E extends Entity & Leashable> void restoreLeashFromSave(E entity, Leashable.LeashData leashData) -
dropLeash
default void dropLeash() -
removeLeash
default void removeLeash() -
onLeashRemoved
default void onLeashRemoved() -
dropLeash
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tickLeash
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onElasticLeashPull
default void onElasticLeashPull() -
leashSnapDistance
default double leashSnapDistance() -
leashElasticDistance
default double leashElasticDistance() -
angularFriction
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whenLeashedTo
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leashTooFarBehaviour
default void leashTooFarBehaviour() -
closeRangeLeashBehaviour
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checkElasticInteractions
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getHolderMovement
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computeElasticInteraction
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computeDampenedSpringInteraction
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supportQuadLeash
default boolean supportQuadLeash() -
getQuadLeashOffsets
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createQuadLeashOffsets
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getLeashOffset
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getLeashOffset
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setLeashedTo
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setLeashedTo
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getLeashHolder
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getLeashHolder
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leashableLeashedTo
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leashableInArea
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leashableInArea
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