Uses of Class
net.minecraft.world.level.levelgen.synth.NormalNoise
Packages that use NormalNoise
Package
Description
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Uses of NormalNoise in net.minecraft.core.registries
Fields in net.minecraft.core.registries with type parameters of type NormalNoiseModifier and TypeFieldDescriptionstatic final ResourceKey<Registry<NormalNoise>> Registries.NOISE -
Uses of NormalNoise in net.minecraft.data.worldgen
Fields in net.minecraft.data.worldgen declared as NormalNoiseMethod parameters in net.minecraft.data.worldgen with type arguments of type NormalNoiseModifier and TypeMethodDescriptionstatic voidNoiseData.bootstrap(BootstrapContext<NormalNoise> context) private static voidNoiseData.register(BootstrapContext<NormalNoise> context, ResourceKey<NormalNoise> key, int firstOctave, double... amplitudes) private static voidNoiseData.register(BootstrapContext<NormalNoise> context, ResourceKey<NormalNoise> key, int firstOctave, double... amplitudes) private static voidNoiseData.registerBiomeNoises(BootstrapContext<NormalNoise> context, int octaveOffset, ResourceKey<NormalNoise> temperature, ResourceKey<NormalNoise> vegetation, ResourceKey<NormalNoise> continentalness, ResourceKey<NormalNoise> erosion) private static voidNoiseData.registerBiomeNoises(BootstrapContext<NormalNoise> context, int octaveOffset, ResourceKey<NormalNoise> temperature, ResourceKey<NormalNoise> vegetation, ResourceKey<NormalNoise> continentalness, ResourceKey<NormalNoise> erosion) -
Uses of NormalNoise in net.minecraft.world.level.levelgen
Fields in net.minecraft.world.level.levelgen with type parameters of type NormalNoiseModifier and TypeFieldDescriptionstatic final ResourceKey<NormalNoise> Noises.AQUIFER_BARRIERstatic final ResourceKey<NormalNoise> static final ResourceKey<NormalNoise> Noises.AQUIFER_FLUID_LEVEL_SPREADstatic final ResourceKey<NormalNoise> Noises.AQUIFER_LAVAstatic final ResourceKey<NormalNoise> Noises.BADLANDS_PILLARstatic final ResourceKey<NormalNoise> Noises.BADLANDS_PILLAR_ROOFstatic final ResourceKey<NormalNoise> Noises.BADLANDS_SURFACEstatic final ResourceKey<NormalNoise> Noises.CALCITEstatic final ResourceKey<NormalNoise> Noises.CAVE_CHEESEstatic final ResourceKey<NormalNoise> Noises.CAVE_ENTRANCEstatic final ResourceKey<NormalNoise> Noises.CAVE_LAYERstatic final ResourceKey<NormalNoise> Noises.CLAY_BANDS_OFFSETstatic final ResourceKey<NormalNoise> Noises.CONTINENTALNESSstatic final ResourceKey<NormalNoise> Noises.CONTINENTALNESS_LARGEstatic final ResourceKey<NormalNoise> Noises.EROSIONstatic final ResourceKey<NormalNoise> Noises.EROSION_LARGEstatic final ResourceKey<NormalNoise> Noises.GRAVELstatic final ResourceKey<NormalNoise> Noises.GRAVEL_LAYERstatic final ResourceKey<NormalNoise> Noises.ICEstatic final ResourceKey<NormalNoise> Noises.ICEBERG_PILLARstatic final ResourceKey<NormalNoise> Noises.ICEBERG_PILLAR_ROOFstatic final ResourceKey<NormalNoise> Noises.ICEBERG_SURFACEstatic final ResourceKey<NormalNoise> Noises.JAGGEDstatic final ResourceKey<NormalNoise> Noises.NETHER_STATE_SELECTORstatic final ResourceKey<NormalNoise> Noises.NETHER_WARTstatic final ResourceKey<NormalNoise> Noises.NETHERRACKprivate final Map<ResourceKey<NormalNoise>, Noise> RandomState.noiseInstancesprivate final HolderGetter<NormalNoise> RandomState.noisesstatic final ResourceKey<NormalNoise> Noises.NOODLEstatic final ResourceKey<NormalNoise> Noises.NOODLE_RIDGE_Astatic final ResourceKey<NormalNoise> Noises.NOODLE_RIDGE_Bstatic final ResourceKey<NormalNoise> Noises.NOODLE_THICKNESSstatic final ResourceKey<NormalNoise> Noises.ORE_GAPstatic final ResourceKey<NormalNoise> Noises.ORE_VEIN_Astatic final ResourceKey<NormalNoise> Noises.ORE_VEIN_Bstatic final ResourceKey<NormalNoise> Noises.ORE_VEININESSstatic final ResourceKey<NormalNoise> Noises.PACKED_ICEstatic final ResourceKey<NormalNoise> Noises.PATCHstatic final ResourceKey<NormalNoise> Noises.PILLARstatic final ResourceKey<NormalNoise> Noises.PILLAR_RARENESSstatic final ResourceKey<NormalNoise> Noises.PILLAR_THICKNESSstatic final ResourceKey<NormalNoise> Noises.POWDER_SNOWstatic final ResourceKey<NormalNoise> Noises.RIDGEstatic final ResourceKey<NormalNoise> Noises.SHIFTstatic final ResourceKey<NormalNoise> Noises.SMALL_PATCHstatic final ResourceKey<NormalNoise> Noises.SOUL_SAND_LAYERstatic final ResourceKey<NormalNoise> Noises.SPAGHETTI_2Dstatic final ResourceKey<NormalNoise> Noises.SPAGHETTI_2D_ELEVATIONstatic final ResourceKey<NormalNoise> Noises.SPAGHETTI_2D_MODULATORstatic final ResourceKey<NormalNoise> Noises.SPAGHETTI_2D_THICKNESSstatic final ResourceKey<NormalNoise> Noises.SPAGHETTI_3D_1static final ResourceKey<NormalNoise> Noises.SPAGHETTI_3D_2static final ResourceKey<NormalNoise> Noises.SPAGHETTI_3D_RARITYstatic final ResourceKey<NormalNoise> Noises.SPAGHETTI_3D_THICKNESSstatic final ResourceKey<NormalNoise> Noises.SPAGHETTI_ROUGHNESSstatic final ResourceKey<NormalNoise> static final ResourceKey<NormalNoise> Noises.SULFUR_CAVE_GRADIENTstatic final ResourceKey<NormalNoise> Noises.SURFACEstatic final ResourceKey<NormalNoise> Noises.SURFACE_SECONDARYstatic final ResourceKey<NormalNoise> Noises.SWAMPstatic final ResourceKey<NormalNoise> Noises.TEMPERATUREstatic final ResourceKey<NormalNoise> Noises.TEMPERATURE_LARGEstatic final ResourceKey<NormalNoise> Noises.TEMPERATURE_NETHERstatic final ResourceKey<NormalNoise> Noises.VEGETATIONstatic final ResourceKey<NormalNoise> Noises.VEGETATION_LARGEstatic final ResourceKey<NormalNoise> Noises.VEGETATION_NETHERMethods in net.minecraft.world.level.levelgen that return types with arguments of type NormalNoiseMethod parameters in net.minecraft.world.level.levelgen with type arguments of type NormalNoiseModifier and TypeMethodDescriptionstatic RandomStateRandomState.create(HolderGetter<NormalNoise> noises, long seed, boolean useLegacyRandom, BlockState defaultBlock, int seaLevel, NoiseRouter noiseRouter) static RandomStateRandomState.create(HolderGetter<NormalNoise> noises, long seed, NoiseGeneratorSettings settings) private static DensityFunctionNoiseRouterData.createBaseOreVeinMask(HolderGetter<NormalNoise> noises, DensityFunction y, DensityFunction toggle, int minY, int maxY) RandomState.getOrCreateNoise(ResourceKey<NormalNoise> noise) static NoiseNoises.instantiate(HolderGetter<NormalNoise> noises, PositionalRandomFactory context, ResourceKey<NormalNoise> name) static NoiseNoises.instantiate(HolderGetter<NormalNoise> noises, PositionalRandomFactory context, ResourceKey<NormalNoise> name) private static DensityFunctionNoiseRouterData.QuantizedSpaghettiRarity.noiseFunctionForRarity(Holder<NormalNoise> noise, float rarity) private static DensityFunctionNoiseRouterData.pillars(HolderGetter<NormalNoise> noises) private static DensityFunctionNoiseRouterData.spaghettiRoughnessFunction(HolderGetter<NormalNoise> noises) static DensityFunctionNoiseRouterData.QuantizedSpaghettiRarity.wrapRarity2d(DensityFunction input, Holder<NormalNoise> noise) static DensityFunctionNoiseRouterData.QuantizedSpaghettiRarity.wrapRarity3d(DensityFunction input, Holder<NormalNoise> noise) Constructor parameters in net.minecraft.world.level.levelgen with type arguments of type NormalNoiseModifierConstructorDescriptionprivateRandomState(HolderGetter<NormalNoise> noises, long seed, boolean useLegacyRandom, BlockState defaultBlock, int seaLevel, NoiseRouter router) -
Uses of NormalNoise in net.minecraft.world.level.levelgen.densityfunction
Method parameters in net.minecraft.world.level.levelgen.densityfunction with type arguments of type NormalNoiseModifier and TypeMethodDescriptionDensityFunction.CompileContext.createNoiseSampler(Holder<NormalNoise> parameters) static DensityFunctionDensityFunctions.mappedNoise(Holder<NormalNoise> noiseData, double xzScale, double yScale, float minTarget, float maxTarget) static DensityFunctionDensityFunctions.mappedNoise(Holder<NormalNoise> noiseData, double yScale, float minTarget, float maxTarget) static DensityFunctionDensityFunctions.mappedNoise(Holder<NormalNoise> noiseData, float minTarget, float maxTarget) static DensityFunctionDensityFunctions.noise(Holder<NormalNoise> noiseData) static DensityFunctionDensityFunctions.noise(Holder<NormalNoise> noiseData, double yScale) static DensityFunctionDensityFunctions.noise(Holder<NormalNoise> noiseData, double xzScale, double yScale) static DensityFunctionDensityFunctions.shift(Holder<NormalNoise> noiseData) static DensityFunctionDensityFunctions.shiftA(Holder<NormalNoise> noiseData) static DensityFunctionDensityFunctions.shiftB(Holder<NormalNoise> noiseData) static DensityFunctionDensityFunctions.shiftedNoise2d(DensityFunction shiftX, DensityFunction shiftZ, double xzScale, Holder<NormalNoise> noiseData) -
Uses of NormalNoise in net.minecraft.world.level.levelgen.densityfunction.generator
Fields in net.minecraft.world.level.levelgen.densityfunction.generator with type parameters of type NormalNoiseModifier and TypeFieldDescriptionprivate final Holder<NormalNoise> NoiseFunction.noiseThe field for thenoiserecord component.private final Holder<NormalNoise> ShiftNoiseFunction.Shift.offsetNoiseThe field for theoffsetNoiserecord component.private final Holder<NormalNoise> ShiftNoiseFunction.ShiftA.offsetNoiseThe field for theoffsetNoiserecord component.private final Holder<NormalNoise> ShiftNoiseFunction.ShiftB.offsetNoiseThe field for theoffsetNoiserecord component.Methods in net.minecraft.world.level.levelgen.densityfunction.generator that return types with arguments of type NormalNoiseModifier and TypeMethodDescriptionNoiseFunction.noise()Returns the value of thenoiserecord component.ShiftNoiseFunction.offsetNoise()ShiftNoiseFunction.Shift.offsetNoise()Returns the value of theoffsetNoiserecord component.ShiftNoiseFunction.ShiftA.offsetNoise()Returns the value of theoffsetNoiserecord component.ShiftNoiseFunction.ShiftB.offsetNoise()Returns the value of theoffsetNoiserecord component.Constructor parameters in net.minecraft.world.level.levelgen.densityfunction.generator with type arguments of type NormalNoiseModifierConstructorDescriptionNoiseFunction(Holder<NormalNoise> noise, double xzScale, double yScale, DensityFunction shiftX, DensityFunction shiftY, DensityFunction shiftZ) Creates an instance of aNoiseFunctionrecord class.Shift(Holder<NormalNoise> offsetNoise) Creates an instance of aShiftrecord class.ShiftA(Holder<NormalNoise> offsetNoise) Creates an instance of aShiftArecord class.ShiftB(Holder<NormalNoise> offsetNoise) Creates an instance of aShiftBrecord class. -
Uses of NormalNoise in net.minecraft.world.level.levelgen.feature
Fields in net.minecraft.world.level.levelgen.feature declared as NormalNoise -
Uses of NormalNoise in net.minecraft.world.level.levelgen.feature.stateproviders
Fields in net.minecraft.world.level.levelgen.feature.stateproviders declared as NormalNoiseModifier and TypeFieldDescriptionprotected final NormalNoiseNoiseBasedStateProvider.parametersprivate final NormalNoiseDualNoiseProvider.slowNoiseParametersMethods in net.minecraft.world.level.levelgen.feature.stateproviders that return types with arguments of type NormalNoiseModifier and TypeMethodDescriptionprotected static <P extends NoiseBasedStateProvider>
com.mojang.datafixers.Products.P3<com.mojang.serialization.codecs.RecordCodecBuilder.Mu<P>, Long, NormalNoise, Float> NoiseBasedStateProvider.noiseCodec(com.mojang.serialization.codecs.RecordCodecBuilder.Instance<P> instance) protected static <P extends NoiseProvider>
com.mojang.datafixers.Products.P4<com.mojang.serialization.codecs.RecordCodecBuilder.Mu<P>, Long, NormalNoise, Float, List<BlockState>> NoiseProvider.noiseProviderCodec(com.mojang.serialization.codecs.RecordCodecBuilder.Instance<P> instance) Constructors in net.minecraft.world.level.levelgen.feature.stateproviders with parameters of type NormalNoiseModifierConstructorDescriptionDualNoiseProvider(InclusiveRange<Integer> variety, NormalNoise slowNoiseParameters, float slowScale, long seed, NormalNoise parameters, float scale, List<BlockState> states) protectedNoiseBasedStateProvider(long seed, NormalNoise parameters, float scale) NoiseProvider(long seed, NormalNoise parameters, float scale, List<BlockState> states) NoiseThresholdProvider(long seed, NormalNoise parameters, float scale, float threshold, float highChance, BlockState defaultState, List<BlockState> lowStates, List<BlockState> highStates) -
Uses of NormalNoise in net.minecraft.world.level.levelgen.material
Fields in net.minecraft.world.level.levelgen.material with type parameters of type NormalNoiseModifier and TypeFieldDescriptionprivate final Map<ResourceKey<NormalNoise>, DoubleSupplier> MaterialRuleContext.noiseSamplers2dprivate final Map<ResourceKey<NormalNoise>, DoubleSupplier> MaterialRuleContext.noiseSamplers3dMethod parameters in net.minecraft.world.level.levelgen.material with type arguments of type NormalNoiseModifier and TypeMethodDescriptionprivate DoubleSupplierMaterialRuleContext.createNoiseSampler2d(ResourceKey<NormalNoise> noiseId) private DoubleSupplierMaterialRuleContext.createNoiseSampler3d(ResourceKey<NormalNoise> noiseId) MaterialRuleContext.getNoiseSampler(ResourceKey<NormalNoise> noiseId, boolean is3d) static MaterialConditionMaterialRules.noiseCondition2d(ResourceKey<NormalNoise> noise, double minRange) static MaterialConditionMaterialRules.noiseCondition2d(ResourceKey<NormalNoise> noise, double minRange, double maxRange) static MaterialConditionMaterialRules.noiseCondition3d(ResourceKey<NormalNoise> noise, double minRange) static MaterialConditionMaterialRules.noiseCondition3d(ResourceKey<NormalNoise> noise, double minRange, double maxRange) -
Uses of NormalNoise in net.minecraft.world.level.levelgen.material.condition
Fields in net.minecraft.world.level.levelgen.material.condition with type parameters of type NormalNoiseModifier and TypeFieldDescriptionprivate final ResourceKey<NormalNoise> NoiseThresholdCondition.noiseThe field for thenoiserecord component.Methods in net.minecraft.world.level.levelgen.material.condition that return types with arguments of type NormalNoiseModifier and TypeMethodDescriptionNoiseThresholdCondition.noise()Returns the value of thenoiserecord component.Constructor parameters in net.minecraft.world.level.levelgen.material.condition with type arguments of type NormalNoiseModifierConstructorDescriptionNoiseThresholdCondition(ResourceKey<NormalNoise> noise, double minThreshold, double maxThreshold, boolean is3d) Creates an instance of aNoiseThresholdConditionrecord class. -
Uses of NormalNoise in net.minecraft.world.level.levelgen.synth
Fields in net.minecraft.world.level.levelgen.synth with type parameters of type NormalNoiseModifier and TypeFieldDescriptionstatic final com.mojang.serialization.Codec<Holder<NormalNoise>> NormalNoise.CODECstatic final com.mojang.serialization.Codec<NormalNoise> NormalNoise.DIRECT_CODECMethods in net.minecraft.world.level.levelgen.synth that return NormalNoiseModifier and TypeMethodDescriptionNormalNoise.Builder.build()static NormalNoiseNormalNoise.createParity(int firstOctave, double... amplitudes) static NormalNoiseNormalNoise.createParity(int firstOctave, it.unimi.dsi.fastutil.doubles.DoubleList amplitudes)