Uses of Class
net.minecraft.world.level.levelgen.densityfunction.SamplerContext
Packages that use SamplerContext
Package
Description
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Uses of SamplerContext in net.minecraft.world.level.chunk
Methods in net.minecraft.world.level.chunk with parameters of type SamplerContextModifier and TypeMethodDescriptionabstract voidChunkGenerator.addDebugScreenInfo(List<String> result, RandomState randomState, BlockPos feetPos, SamplerContext samplerContext) -
Uses of SamplerContext in net.minecraft.world.level.levelgen
Methods in net.minecraft.world.level.levelgen with parameters of type SamplerContextModifier and TypeMethodDescriptionvoidDebugLevelSource.addDebugScreenInfo(List<String> result, RandomState randomState, BlockPos feetPos, SamplerContext samplerContext) voidFlatLevelSource.addDebugScreenInfo(List<String> result, RandomState randomState, BlockPos feetPos, SamplerContext samplerContext) voidNoiseBasedChunkGenerator.addDebugScreenInfo(List<String> result, RandomState randomState, BlockPos feetPos, SamplerContext samplerContext) RandomState.createClimateSampler(SamplerContext context) RandomState.samplersWithContext(SamplerContext context) floatBeardifier.sampleValue(SamplerContext context, int blockX, int blockY, int blockZ) voidBeardifier.sampleVolume(SamplerContext context, DensityBuffer outputBuffer, DensityVolume volume) -
Uses of SamplerContext in net.minecraft.world.level.levelgen.densityfunction
Fields in net.minecraft.world.level.levelgen.densityfunction declared as SamplerContextModifier and TypeFieldDescriptionprivate final SamplerContextDensitySampler.Bound.contextThe field for thecontextrecord component.static final SamplerContextSamplerContext.EMPTY_UNCACHEDMethods in net.minecraft.world.level.levelgen.densityfunction that return SamplerContextModifier and TypeMethodDescriptionSamplerContext.Builder.build()DensitySampler.Bound.context()Returns the value of thecontextrecord component.Methods in net.minecraft.world.level.levelgen.densityfunction with parameters of type SamplerContextModifier and TypeMethodDescriptiondefault DensitySampler.BoundDensitySampler.bind(SamplerContext context) floatCachingDensitySampler.sampleValue(SamplerContext context, int blockX, int blockY, int blockZ) floatContextBoundSampler.sampleValue(SamplerContext context, int blockX, int blockY, int blockZ) floatDensitySampler.sampleValue(SamplerContext context, int blockX, int blockY, int blockZ) voidCachingDensitySampler.sampleVolume(SamplerContext context, DensityBuffer outputBuffer, DensityVolume volume) voidContextBoundSampler.sampleVolume(SamplerContext context, DensityBuffer outputBuffer, DensityVolume volume) voidDensitySampler.sampleVolume(SamplerContext context, DensityBuffer outputBuffer, DensityVolume volume) static voidDensitySampler.sampleVolumeNaive(SamplerContext context, DensityBuffer outputBuffer, DensityVolume volume, DensitySampler sampler) Constructors in net.minecraft.world.level.levelgen.densityfunction with parameters of type SamplerContextModifierConstructorDescriptionBound(DensitySampler sampler, SamplerContext context) Creates an instance of aBoundrecord class. -
Uses of SamplerContext in net.minecraft.world.level.levelgen.densityfunction.generator
Methods in net.minecraft.world.level.levelgen.densityfunction.generator with parameters of type SamplerContextModifier and TypeMethodDescriptionfloatConstantFunction.Sampler.sampleValue(SamplerContext context, int blockX, int blockY, int blockZ) floatDistanceToPointFunction.Sampler.sampleValue(SamplerContext context, int blockX, int blockY, int blockZ) floatEndIslandFunction.Sampler.sampleValue(SamplerContext context, int blockX, int blockY, int blockZ) floatGradientFunction.ClampedSampler.sampleValue(SamplerContext context, int blockX, int blockY, int blockZ) floatGradientFunction.MirroredRepeatSampler.sampleValue(SamplerContext context, int blockX, int blockY, int blockZ) floatGradientFunction.RepeatSampler.sampleValue(SamplerContext context, int blockX, int blockY, int blockZ) floatNoiseFunction.Sampler.sampleValue(SamplerContext context, int blockX, int blockY, int blockZ) floatNoiseFunction.ShiftedXyzSampler.sampleValue(SamplerContext context, int blockX, int blockY, int blockZ) floatNoiseFunction.ShiftedXzSampler.sampleValue(SamplerContext context, int blockX, int blockY, int blockZ) voidConstantFunction.Sampler.sampleVolume(SamplerContext context, DensityBuffer outputBuffer, DensityVolume volume) voidDistanceToPointFunction.Sampler.sampleVolume(SamplerContext context, DensityBuffer outputBuffer, DensityVolume volume) voidEndIslandFunction.Sampler.sampleVolume(SamplerContext context, DensityBuffer outputBuffer, DensityVolume volume) voidGradientFunction.ClampedSampler.sampleVolume(SamplerContext context, DensityBuffer outputBuffer, DensityVolume volume) voidGradientFunction.MirroredRepeatSampler.sampleVolume(SamplerContext context, DensityBuffer outputBuffer, DensityVolume volume) voidGradientFunction.RepeatSampler.sampleVolume(SamplerContext context, DensityBuffer outputBuffer, DensityVolume volume) voidNoiseFunction.Sampler.sampleVolume(SamplerContext context, DensityBuffer outputBuffer, DensityVolume volume) voidNoiseFunction.ShiftedXyzSampler.sampleVolume(SamplerContext context, DensityBuffer outputBuffer, DensityVolume volume) voidNoiseFunction.ShiftedXzSampler.sampleVolume(SamplerContext context, DensityBuffer outputBuffer, DensityVolume volume) -
Uses of SamplerContext in net.minecraft.world.level.levelgen.densityfunction.op
Fields in net.minecraft.world.level.levelgen.densityfunction.op declared as SamplerContextModifier and TypeFieldDescriptionprivate final SamplerContextSplineFunction.BufferSplineInput.contextprivate final SamplerContextSplineFunction.PointSplineInput.contextMethods in net.minecraft.world.level.levelgen.densityfunction.op with parameters of type SamplerContextModifier and TypeMethodDescriptionprivate intFindTopSurfaceFunction.Sampler.findSurfaceFrom(SamplerContext context, int x, int z, float upperBound) floatBinaryFunction.AddSampler.sampleValue(SamplerContext context, int blockX, int blockY, int blockZ) floatBinaryFunction.ConstAddSampler.sampleValue(SamplerContext context, int blockX, int blockY, int blockZ) floatBinaryFunction.ConstDivSampler.sampleValue(SamplerContext context, int blockX, int blockY, int blockZ) floatBinaryFunction.ConstMaxSampler.sampleValue(SamplerContext context, int blockX, int blockY, int blockZ) floatBinaryFunction.ConstMinSampler.sampleValue(SamplerContext context, int blockX, int blockY, int blockZ) floatBinaryFunction.ConstMulSampler.sampleValue(SamplerContext context, int blockX, int blockY, int blockZ) floatBinaryFunction.ConstSubSampler.sampleValue(SamplerContext context, int blockX, int blockY, int blockZ) floatBinaryFunction.DivSampler.sampleValue(SamplerContext context, int blockX, int blockY, int blockZ) floatBinaryFunction.MaxSampler.sampleValue(SamplerContext context, int blockX, int blockY, int blockZ) floatBinaryFunction.MinSampler.sampleValue(SamplerContext context, int blockX, int blockY, int blockZ) floatBinaryFunction.MulSampler.sampleValue(SamplerContext context, int blockX, int blockY, int blockZ) floatBinaryFunction.SubSampler.sampleValue(SamplerContext context, int blockX, int blockY, int blockZ) floatBlendDensityFunction.Sampler.sampleValue(SamplerContext context, int blockX, int blockY, int blockZ) floatClampFunction.Sampler.sampleValue(SamplerContext context, int blockX, int blockY, int blockZ) floatFindTopSurfaceFunction.Sampler.sampleValue(SamplerContext context, int blockX, int blockY, int blockZ) floatInterpolatedFunction.Sampler.sampleValue(SamplerContext context, int blockX, int blockY, int blockZ) floatIntervalSelectFunction.Sampler.sampleValue(SamplerContext context, int blockX, int blockY, int blockZ) floatIntervalSelectFunction.SingleThresholdSampler.sampleValue(SamplerContext context, int blockX, int blockY, int blockZ) floatLerpFunction.ConstFirstSampler.sampleValue(SamplerContext context, int blockX, int blockY, int blockZ) floatLerpFunction.ConstSecondSampler.sampleValue(SamplerContext context, int blockX, int blockY, int blockZ) floatLerpFunction.Sampler.sampleValue(SamplerContext context, int blockX, int blockY, int blockZ) floatPowFunction.ConstBaseSampler.sampleValue(SamplerContext context, int blockX, int blockY, int blockZ) floatPowFunction.ConstExponentSampler.sampleValue(SamplerContext context, int blockX, int blockY, int blockZ) floatPowFunction.Sampler.sampleValue(SamplerContext context, int blockX, int blockY, int blockZ) floatRangeChoiceFunction.ConstSampler.sampleValue(SamplerContext context, int blockX, int blockY, int blockZ) floatRangeChoiceFunction.Sampler.sampleValue(SamplerContext context, int blockX, int blockY, int blockZ) floatRoundFunction.IntegerMultipleSampler.sampleValue(SamplerContext context, int blockX, int blockY, int blockZ) floatRoundFunction.Sampler.sampleValue(SamplerContext context, int blockX, int blockY, int blockZ) floatSliceFunction.XSampler.sampleValue(SamplerContext context, int blockX, int blockY, int blockZ) floatSliceFunction.XzSampler.sampleValue(SamplerContext context, int blockX, int blockY, int blockZ) floatSliceFunction.YSampler.sampleValue(SamplerContext context, int blockX, int blockY, int blockZ) floatSliceFunction.ZSampler.sampleValue(SamplerContext context, int blockX, int blockY, int blockZ) floatSplineFunction.Sampler.sampleValue(SamplerContext context, int blockX, int blockY, int blockZ) floatUnaryFunction.AbsSampler.sampleValue(SamplerContext context, int blockX, int blockY, int blockZ) floatUnaryFunction.CubeSampler.sampleValue(SamplerContext context, int blockX, int blockY, int blockZ) floatUnaryFunction.LeakyReLUSampler.sampleValue(SamplerContext context, int blockX, int blockY, int blockZ) floatUnaryFunction.LogSampler.sampleValue(SamplerContext context, int blockX, int blockY, int blockZ) floatUnaryFunction.NegateSampler.sampleValue(SamplerContext context, int blockX, int blockY, int blockZ) floatUnaryFunction.ReciprocalSampler.sampleValue(SamplerContext context, int blockX, int blockY, int blockZ) floatUnaryFunction.SignSampler.sampleValue(SamplerContext context, int blockX, int blockY, int blockZ) floatUnaryFunction.SqrtSampler.sampleValue(SamplerContext context, int blockX, int blockY, int blockZ) floatUnaryFunction.SquareSampler.sampleValue(SamplerContext context, int blockX, int blockY, int blockZ) floatUnaryFunction.SqueezeSampler.sampleValue(SamplerContext context, int blockX, int blockY, int blockZ) voidBinaryFunction.AddSampler.sampleVolume(SamplerContext context, DensityBuffer outputBuffer, DensityVolume volume) voidBinaryFunction.ConstAddSampler.sampleVolume(SamplerContext context, DensityBuffer outputBuffer, DensityVolume volume) voidBinaryFunction.ConstDivSampler.sampleVolume(SamplerContext context, DensityBuffer outputBuffer, DensityVolume volume) voidBinaryFunction.ConstMaxSampler.sampleVolume(SamplerContext context, DensityBuffer outputBuffer, DensityVolume volume) voidBinaryFunction.ConstMinSampler.sampleVolume(SamplerContext context, DensityBuffer outputBuffer, DensityVolume volume) voidBinaryFunction.ConstMulSampler.sampleVolume(SamplerContext context, DensityBuffer outputBuffer, DensityVolume volume) voidBinaryFunction.ConstSubSampler.sampleVolume(SamplerContext context, DensityBuffer outputBuffer, DensityVolume volume) voidBinaryFunction.DivSampler.sampleVolume(SamplerContext context, DensityBuffer outputBuffer, DensityVolume volume) voidBinaryFunction.MaxSampler.sampleVolume(SamplerContext context, DensityBuffer outputBuffer, DensityVolume volume) voidBinaryFunction.MinSampler.sampleVolume(SamplerContext context, DensityBuffer outputBuffer, DensityVolume volume) voidBinaryFunction.MulSampler.sampleVolume(SamplerContext context, DensityBuffer outputBuffer, DensityVolume volume) voidBinaryFunction.SubSampler.sampleVolume(SamplerContext context, DensityBuffer outputBuffer, DensityVolume volume) voidBlendDensityFunction.Sampler.sampleVolume(SamplerContext context, DensityBuffer outputBuffer, DensityVolume volume) voidClampFunction.Sampler.sampleVolume(SamplerContext context, DensityBuffer outputBuffer, DensityVolume volume) voidFindTopSurfaceFunction.Sampler.sampleVolume(SamplerContext context, DensityBuffer outputBuffer, DensityVolume volume) voidInterpolatedFunction.Sampler.sampleVolume(SamplerContext context, DensityBuffer outputBuffer, DensityVolume volume) voidIntervalSelectFunction.Sampler.sampleVolume(SamplerContext context, DensityBuffer outputBuffer, DensityVolume volume) voidIntervalSelectFunction.SingleThresholdSampler.sampleVolume(SamplerContext context, DensityBuffer outputBuffer, DensityVolume volume) voidLerpFunction.ConstFirstSampler.sampleVolume(SamplerContext context, DensityBuffer outputBuffer, DensityVolume volume) voidLerpFunction.ConstSecondSampler.sampleVolume(SamplerContext context, DensityBuffer outputBuffer, DensityVolume volume) voidLerpFunction.Sampler.sampleVolume(SamplerContext context, DensityBuffer outputBuffer, DensityVolume volume) voidPowFunction.ConstBaseSampler.sampleVolume(SamplerContext context, DensityBuffer outputBuffer, DensityVolume volume) voidPowFunction.ConstExponentSampler.sampleVolume(SamplerContext context, DensityBuffer outputBuffer, DensityVolume volume) voidPowFunction.Sampler.sampleVolume(SamplerContext context, DensityBuffer outputBuffer, DensityVolume volume) voidRangeChoiceFunction.ConstSampler.sampleVolume(SamplerContext context, DensityBuffer outputBuffer, DensityVolume volume) voidRangeChoiceFunction.Sampler.sampleVolume(SamplerContext context, DensityBuffer outputBuffer, DensityVolume volume) voidRoundFunction.IntegerMultipleSampler.sampleVolume(SamplerContext context, DensityBuffer outputBuffer, DensityVolume volume) voidRoundFunction.Sampler.sampleVolume(SamplerContext context, DensityBuffer outputBuffer, DensityVolume volume) voidSliceFunction.XSampler.sampleVolume(SamplerContext context, DensityBuffer outputBuffer, DensityVolume volume) voidSliceFunction.XzSampler.sampleVolume(SamplerContext context, DensityBuffer outputBuffer, DensityVolume volume) voidSliceFunction.YSampler.sampleVolume(SamplerContext context, DensityBuffer outputBuffer, DensityVolume volume) voidSliceFunction.ZSampler.sampleVolume(SamplerContext context, DensityBuffer outputBuffer, DensityVolume volume) voidSplineFunction.Sampler.sampleVolume(SamplerContext context, DensityBuffer outputBuffer, DensityVolume volume) voidUnaryFunction.AbsSampler.sampleVolume(SamplerContext context, DensityBuffer outputBuffer, DensityVolume volume) voidUnaryFunction.CubeSampler.sampleVolume(SamplerContext context, DensityBuffer outputBuffer, DensityVolume volume) voidUnaryFunction.LeakyReLUSampler.sampleVolume(SamplerContext context, DensityBuffer outputBuffer, DensityVolume volume) voidUnaryFunction.LogSampler.sampleVolume(SamplerContext context, DensityBuffer outputBuffer, DensityVolume volume) voidUnaryFunction.NegateSampler.sampleVolume(SamplerContext context, DensityBuffer outputBuffer, DensityVolume volume) voidUnaryFunction.ReciprocalSampler.sampleVolume(SamplerContext context, DensityBuffer outputBuffer, DensityVolume volume) voidUnaryFunction.SignSampler.sampleVolume(SamplerContext context, DensityBuffer outputBuffer, DensityVolume volume) voidUnaryFunction.SqrtSampler.sampleVolume(SamplerContext context, DensityBuffer outputBuffer, DensityVolume volume) voidUnaryFunction.SquareSampler.sampleVolume(SamplerContext context, DensityBuffer outputBuffer, DensityVolume volume) voidUnaryFunction.SqueezeSampler.sampleVolume(SamplerContext context, DensityBuffer outputBuffer, DensityVolume volume) private voidInterpolatedFunction.Sampler.sampleWithBlockStep(SamplerContext context, DensityBuffer outputBuffer, DensityVolume volume) private voidInterpolatedFunction.Sampler.sampleWithNonBlockStep(SamplerContext context, DensityBuffer outputBuffer, DensityVolume volume) Constructors in net.minecraft.world.level.levelgen.densityfunction.op with parameters of type SamplerContextModifierConstructorDescriptionprivateBufferSplineInput(SamplerContext context, DensityVolume volume, int coordinateCount) privatePointSplineInput(SamplerContext context, int blockX, int blockY, int blockZ, int coordinateCount)