Uses of Class
net.minecraft.world.level.levelgen.blending.Blender
Packages that use Blender
Package
Description
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Uses of Blender in net.minecraft.world.level.chunk
Methods in net.minecraft.world.level.chunk with parameters of type BlenderModifier and TypeMethodDescriptionabstract CompletableFuture<ChunkAccess> ChunkGenerator.buildTerrain(ChunkAccess chunk, Blender blender, RandomState randomState, StructureManager structureManager, BiomeManager biomeManager, @Nullable WorldGenRegion carverBiomeRegion, Set<Holder<Biome>> possibleBiomes) ChunkGenerator.createBiomes(RandomState randomState, Blender blender, StructureManager structureManager, ChunkAccess protoChunk) protected BiomeResolverChunkGenerator.decorateBiomeResolver(Blender blender, ChunkAccess protoChunk, BiomeResolver biomeResolver) private voidChunkGenerator.doCreateBiomes(Blender blender, RandomState randomState, ChunkAccess protoChunk) -
Uses of Blender in net.minecraft.world.level.levelgen
Methods in net.minecraft.world.level.levelgen with parameters of type BlenderModifier and TypeMethodDescriptionDebugLevelSource.buildTerrain(ChunkAccess chunk, Blender blender, RandomState randomState, StructureManager structureManager, BiomeManager biomeManager, @Nullable WorldGenRegion carverBiomeRegion, Set<Holder<Biome>> possibleBiomes) FlatLevelSource.buildTerrain(ChunkAccess chunk, Blender blender, RandomState randomState, StructureManager structureManager, BiomeManager biomeManager, @Nullable WorldGenRegion carverBiomeRegion, Set<Holder<Biome>> possibleBiomes) NoiseBasedChunkGenerator.buildTerrain(ChunkAccess chunk, Blender blender, RandomState randomState, StructureManager structureManager, BiomeManager biomeManager, @Nullable WorldGenRegion carverBiomeRegion, Set<Holder<Biome>> possibleBiomes) private NoiseChunkNoiseBasedChunkGenerator.createNoiseChunk(ChunkAccess chunk, StructureManager structureManager, Blender blender, RandomState randomState, NoiseSettings noiseSettings) protected BiomeResolverNoiseBasedChunkGenerator.decorateBiomeResolver(Blender blender, ChunkAccess protoChunk, BiomeResolver biomeResolver) private voidNoiseBasedChunkGenerator.generateCarvers(ChunkAccess chunk, Blender blender, NoiseChunk noiseChunk, RandomState randomState, BiomeManager biomeManager, @Nullable WorldGenRegion carverBiomeRegion, MaterialRule materialRule) Constructors in net.minecraft.world.level.levelgen with parameters of type BlenderModifierConstructorDescriptionNoiseChunk(RandomState randomState, @Nullable Beardifier beardifier, NoiseGeneratorSettings settings, Aquifer.FluidPicker globalFluidPicker, Blender blender, DensityVolume volume) -
Uses of Blender in net.minecraft.world.level.levelgen.blending
Fields in net.minecraft.world.level.levelgen.blending declared as BlenderModifier and TypeFieldDescriptionprivate final BlenderBlender.OutputBuffer.blenderThe field for theblenderrecord component.private static final BlenderBlender.EMPTYFields in net.minecraft.world.level.levelgen.blending with type parameters of type BlenderMethods in net.minecraft.world.level.levelgen.blending that return BlenderModifier and TypeMethodDescriptionBlender.OutputBuffer.blender()Returns the value of theblenderrecord component.static BlenderBlender.empty()static BlenderBlender.of(@Nullable WorldGenRegion region) Constructors in net.minecraft.world.level.levelgen.blending with parameters of type BlenderModifierConstructorDescriptionOutputBuffer(Blender blender, int minCellX, int minCellZ, int cellCountX, int cellCountZ, float[] alphas, float[] offsets) Creates an instance of aOutputBufferrecord class.