Uses of Class
net.minecraft.world.level.chunk.ChunkAccess
Packages that use ChunkAccess
Package
Description
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Uses of ChunkAccess in net.minecraft.client.renderer.entity
Methods in net.minecraft.client.renderer.entity with parameters of type ChunkAccessModifier and TypeMethodDescriptionprivate voidEntityRenderer.extractShadowPiece(S state, Level level, float pow, BlockPos.MutableBlockPos pos, ChunkAccess chunk) -
Uses of ChunkAccess in net.minecraft.core
Methods in net.minecraft.core with parameters of type ChunkAccess -
Uses of ChunkAccess in net.minecraft.server.commands
Methods in net.minecraft.server.commands with parameters of type ChunkAccessModifier and TypeMethodDescriptionprivate static BiomeResolverFillBiomeCommand.makeResolver(org.apache.commons.lang3.mutable.MutableInt count, ChunkAccess chunk, BoundingBox region, Holder<Biome> toFill, Predicate<Holder<Biome>> filter) -
Uses of ChunkAccess in net.minecraft.server.level
Fields in net.minecraft.server.level declared as ChunkAccessModifier and TypeFieldDescriptionprivate final ChunkAccessWorldGenRegion.centerprivate final @Nullable ChunkAccess[]ServerChunkCache.lastChunkFields in net.minecraft.server.level with type parameters of type ChunkAccessModifier and TypeFieldDescriptionprivate final StaticCache2D<@Nullable ChunkAccess> WorldGenRegion.cacheprivate final AtomicReferenceArray<@Nullable CompletableFuture<ChunkResult<ChunkAccess>>> GenerationChunkHolder.futuresprivate static final ChunkResult<ChunkAccess> GenerationChunkHolder.NOT_DONE_YETprivate final List<CompletableFuture<ChunkResult<ChunkAccess>>> ChunkGenerationTask.scheduledLayerstatic final ChunkResult<ChunkAccess> GenerationChunkHolder.UNLOADED_CHUNKstatic final CompletableFuture<ChunkResult<ChunkAccess>> GenerationChunkHolder.UNLOADED_CHUNK_FUTUREprivate static final CompletableFuture<ChunkResult<List<ChunkAccess>>> ChunkMap.UNLOADED_CHUNK_LIST_FUTUREprivate static final ChunkResult<List<ChunkAccess>> ChunkMap.UNLOADED_CHUNK_LIST_RESULTMethods in net.minecraft.server.level that return ChunkAccessModifier and TypeMethodDescriptionprivate ChunkAccessChunkMap.createEmptyChunk(ChunkPos pos) ServerChunkCache.getChunk(int x, int z, ChunkStatus targetStatus, boolean loadOrGenerate) WorldGenRegion.getChunk(int chunkX, int chunkZ) WorldGenRegion.getChunk(int chunkX, int chunkZ, ChunkStatus targetStatus, boolean loadOrGenerate) GenerationChunkHolder.getChunkIfPresent(ChunkStatus status) GenerationChunkHolder.getChunkIfPresentUnchecked(ChunkStatus status) GenerationChunkHolder.getLatestChunk()private ChunkAccessChunkMap.handleChunkLoadFailure(Throwable throwable, ChunkPos pos) Methods in net.minecraft.server.level that return types with arguments of type ChunkAccessModifier and TypeMethodDescriptionChunkMap.applyStep(GenerationChunkHolder chunkHolder, ChunkStep step, StaticCache2D<GenerationChunkHolder> cache) GeneratingChunkMap.applyStep(GenerationChunkHolder chunkHolder, ChunkStep step, StaticCache2D<GenerationChunkHolder> cache) (package private) CompletableFuture<ChunkResult<ChunkAccess>> GenerationChunkHolder.applyStep(ChunkStep step, GeneratingChunkMap chunkMap, StaticCache2D<GenerationChunkHolder> cache) List<com.mojang.datafixers.util.Pair<ChunkStatus, @Nullable CompletableFuture<ChunkResult<ChunkAccess>>>> GenerationChunkHolder.getAllFutures()ServerChunkCache.getChunkFuture(int x, int z, ChunkStatus targetStatus, boolean loadOrGenerate) private CompletableFuture<ChunkResult<ChunkAccess>> ServerChunkCache.getChunkFutureMainThread(int x, int z, ChunkStatus targetStatus, boolean loadOrGenerate) (package private) CompletableFuture<ChunkResult<List<ChunkAccess>>> ChunkMap.getChunkRangeFuture(ChunkHolder centerChunk, int range, IntFunction<ChunkStatus> distanceToStatus) private CompletableFuture<ChunkResult<ChunkAccess>> GenerationChunkHolder.getOrCreateFuture(ChunkStatus status) ThreadedLevelLightEngine.initializeLight(ChunkAccess chunk, boolean lighted) ThreadedLevelLightEngine.lightChunk(ChunkAccess centerChunk, boolean lighted) GenerationChunkHolder.scheduleChunkGenerationTask(ChunkStatus status, ChunkMap scheduler) private CompletableFuture<ChunkAccess> ChunkMap.scheduleChunkLoad(ChunkPos pos) Methods in net.minecraft.server.level with parameters of type ChunkAccessModifier and TypeMethodDescriptionprivate voidGenerationChunkHolder.completeFuture(ChunkStatus status, ChunkAccess chunk) ThreadedLevelLightEngine.initializeLight(ChunkAccess chunk, boolean lighted) ThreadedLevelLightEngine.lightChunk(ChunkAccess centerChunk, boolean lighted) voidServerLevel.onStructureStartsAvailable(ChunkAccess chunk) private booleanChunkMap.save(ChunkAccess chunk) private voidServerChunkCache.storeInCache(long pos, @Nullable ChunkAccess chunk, ChunkStatus status) Method parameters in net.minecraft.server.level with type arguments of type ChunkAccessModifier and TypeMethodDescriptionprivate voidGenerationChunkHolder.failAndClearPendingFuture(int index, CompletableFuture<ChunkResult<ChunkAccess>> previous) voidChunkMap.resendBiomesForChunks(List<ChunkAccess> chunks) Constructors in net.minecraft.server.level with parameters of type ChunkAccessModifierConstructorDescriptionWorldGenRegion(ServerLevel level, StaticCache2D<GenerationChunkHolder> cache, ChunkStep generatingStep, ChunkAccess center) -
Uses of ChunkAccess in net.minecraft.world.level
Fields in net.minecraft.world.level declared as ChunkAccessMethods in net.minecraft.world.level that return ChunkAccessModifier and TypeMethodDescriptionLevel.getChunk(int chunkX, int chunkZ, ChunkStatus status, boolean loadOrGenerate) default ChunkAccessLevelReader.getChunk(int chunkX, int chunkZ) default ChunkAccessLevelReader.getChunk(int chunkX, int chunkZ, ChunkStatus status) LevelReader.getChunk(int chunkX, int chunkZ, ChunkStatus targetStatus, boolean loadOrGenerate) default ChunkAccessprivate ChunkAccessPathNavigationRegion.getChunk(int chunkX, int chunkZ) private ChunkAccessMethods in net.minecraft.world.level with parameters of type ChunkAccessModifier and TypeMethodDescriptionprivate voidNaturalSpawner.SpawnState.afterSpawn(Mob mob, ChunkAccess chunk) private booleanNaturalSpawner.SpawnState.canSpawn(EntityType<?> type, Level level, BlockPos testPos, ChunkAccess chunk) private static booleanNaturalSpawner.isRightDistanceToPlayerAndSpawnPoint(ServerLevel level, ChunkAccess chunk, BlockPos.MutableBlockPos pos, double nearestPlayerDistanceSqr) voidNaturalSpawner.AfterSpawnCallback.run(Mob mob, ChunkAccess levelChunk) static voidNaturalSpawner.spawnCategoryForPosition(MobCategory mobCategory, ServerLevel level, ChunkAccess chunk, BlockPos start, NaturalSpawner.SpawnPredicate extraTest, NaturalSpawner.AfterSpawnCallback spawnCallback) booleanNaturalSpawner.SpawnPredicate.test(EntityType<?> type, ServerLevel level, BlockPos blockPos, ChunkAccess levelChunk) -
Uses of ChunkAccess in net.minecraft.world.level.chunk
Subclasses of ChunkAccess in net.minecraft.world.level.chunkModifier and TypeClassDescriptionclassclassclassclassMethods in net.minecraft.world.level.chunk that return ChunkAccessModifier and TypeMethodDescriptionabstract @Nullable ChunkAccessChunkSource.getChunk(int x, int z, ChunkStatus targetStatus, boolean loadOrGenerate) Methods in net.minecraft.world.level.chunk that return types with arguments of type ChunkAccessModifier and TypeMethodDescriptionabstract CompletableFuture<ChunkAccess> ChunkGenerator.buildTerrain(ChunkAccess chunk, Blender blender, RandomState randomState, StructureManager structureManager, BiomeManager biomeManager, @Nullable WorldGenRegion carverBiomeRegion, Set<Holder<Biome>> possibleBiomes) ChunkGenerator.createBiomes(RandomState randomState, Blender blender, StructureManager structureManager, ChunkAccess protoChunk) Methods in net.minecraft.world.level.chunk with parameters of type ChunkAccessModifier and TypeMethodDescriptionvoidChunkGenerator.applyBiomeDecoration(WorldGenLevel level, ChunkAccess chunk, StructureManager structureManager) abstract CompletableFuture<ChunkAccess> ChunkGenerator.buildTerrain(ChunkAccess chunk, Blender blender, RandomState randomState, StructureManager structureManager, BiomeManager biomeManager, @Nullable WorldGenRegion carverBiomeRegion, Set<Holder<Biome>> possibleBiomes) ChunkGenerator.createBiomes(RandomState randomState, Blender blender, StructureManager structureManager, ChunkAccess protoChunk) voidChunkGenerator.createReferences(WorldGenLevel level, StructureManager structureManager, ChunkAccess centerChunk) voidChunkGenerator.createStructures(RegistryAccess registryAccess, ChunkGeneratorStructureState state, StructureManager structureManager, ChunkAccess centerChunk, StructureTemplateManager structureTemplateManager, ResourceKey<Level> level) protected BiomeResolverChunkGenerator.decorateBiomeResolver(Blender blender, ChunkAccess protoChunk, BiomeResolver biomeResolver) private voidChunkGenerator.doCreateBiomes(Blender blender, RandomState randomState, ChunkAccess protoChunk) private static intChunkGenerator.fetchReferences(StructureManager structureManager, ChunkAccess centerChunk, Structure structure) private static BoundingBoxChunkGenerator.getWritableArea(ChunkAccess chunk) private booleanChunkGenerator.tryGenerateStructure(StructureSet.StructureSelectionEntry selected, StructureManager structureManager, RegistryAccess registryAccess, RandomState randomState, StructureTemplateManager structureTemplateManager, long seed, ChunkAccess centerChunk, ChunkPos sourceChunkPos, ResourceKey<Level> level, Climate.Sampler climateSampler) -
Uses of ChunkAccess in net.minecraft.world.level.chunk.status
Methods in net.minecraft.world.level.chunk.status that return ChunkAccessModifier and TypeMethodDescriptionprivate ChunkAccessChunkStep.completeChunkGeneration(ChunkAccess newCenterChunk, @Nullable ProfiledDuration profiledDuration) Methods in net.minecraft.world.level.chunk.status that return types with arguments of type ChunkAccessModifier and TypeMethodDescriptionChunkStep.apply(WorldGenContext context, StaticCache2D<GenerationChunkHolder> cache, ChunkAccess chunk) static CompletableFuture<ChunkAccess> ChunkStatusTasks.buildTerrain(WorldGenContext context, ChunkStep step, StaticCache2D<GenerationChunkHolder> chunks, ChunkAccess chunk) ChunkStatusTask.doWork(WorldGenContext context, ChunkStep step, StaticCache2D<GenerationChunkHolder> chunks, ChunkAccess chunk) static CompletableFuture<ChunkAccess> ChunkStatusTasks.full(WorldGenContext context, ChunkStep step, StaticCache2D<GenerationChunkHolder> chunks, ChunkAccess chunk) static CompletableFuture<ChunkAccess> ChunkStatusTasks.generateBiomes(WorldGenContext context, ChunkStep step, StaticCache2D<GenerationChunkHolder> chunks, ChunkAccess chunk) static CompletableFuture<ChunkAccess> ChunkStatusTasks.generateFeatures(WorldGenContext context, ChunkStep step, StaticCache2D<GenerationChunkHolder> chunks, ChunkAccess chunk) static CompletableFuture<ChunkAccess> ChunkStatusTasks.generateSpawn(WorldGenContext context, ChunkStep step, StaticCache2D<GenerationChunkHolder> chunks, ChunkAccess chunk) static CompletableFuture<ChunkAccess> ChunkStatusTasks.generateStructureReferences(WorldGenContext context, ChunkStep step, StaticCache2D<GenerationChunkHolder> chunks, ChunkAccess chunk) static CompletableFuture<ChunkAccess> ChunkStatusTasks.generateStructureStarts(WorldGenContext context, ChunkStep step, StaticCache2D<GenerationChunkHolder> chunks, ChunkAccess chunk) static CompletableFuture<ChunkAccess> ChunkStatusTasks.initializeLight(WorldGenContext context, ChunkStep step, StaticCache2D<GenerationChunkHolder> chunks, ChunkAccess chunk) static CompletableFuture<ChunkAccess> ChunkStatusTasks.light(WorldGenContext context, ChunkStep step, StaticCache2D<GenerationChunkHolder> chunks, ChunkAccess chunk) static CompletableFuture<ChunkAccess> ChunkStatusTasks.loadStructureStarts(WorldGenContext context, ChunkStep step, StaticCache2D<GenerationChunkHolder> cache, ChunkAccess chunk) static CompletableFuture<ChunkAccess> ChunkStatusTasks.passThrough(WorldGenContext context, ChunkStep step, StaticCache2D<GenerationChunkHolder> chunks, ChunkAccess chunk) Methods in net.minecraft.world.level.chunk.status with parameters of type ChunkAccessModifier and TypeMethodDescriptionChunkStep.apply(WorldGenContext context, StaticCache2D<GenerationChunkHolder> cache, ChunkAccess chunk) static CompletableFuture<ChunkAccess> ChunkStatusTasks.buildTerrain(WorldGenContext context, ChunkStep step, StaticCache2D<GenerationChunkHolder> chunks, ChunkAccess chunk) private ChunkAccessChunkStep.completeChunkGeneration(ChunkAccess newCenterChunk, @Nullable ProfiledDuration profiledDuration) ChunkStatusTask.doWork(WorldGenContext context, ChunkStep step, StaticCache2D<GenerationChunkHolder> chunks, ChunkAccess chunk) static CompletableFuture<ChunkAccess> ChunkStatusTasks.full(WorldGenContext context, ChunkStep step, StaticCache2D<GenerationChunkHolder> chunks, ChunkAccess chunk) static CompletableFuture<ChunkAccess> ChunkStatusTasks.generateBiomes(WorldGenContext context, ChunkStep step, StaticCache2D<GenerationChunkHolder> chunks, ChunkAccess chunk) static CompletableFuture<ChunkAccess> ChunkStatusTasks.generateFeatures(WorldGenContext context, ChunkStep step, StaticCache2D<GenerationChunkHolder> chunks, ChunkAccess chunk) static CompletableFuture<ChunkAccess> ChunkStatusTasks.generateSpawn(WorldGenContext context, ChunkStep step, StaticCache2D<GenerationChunkHolder> chunks, ChunkAccess chunk) static CompletableFuture<ChunkAccess> ChunkStatusTasks.generateStructureReferences(WorldGenContext context, ChunkStep step, StaticCache2D<GenerationChunkHolder> chunks, ChunkAccess chunk) static CompletableFuture<ChunkAccess> ChunkStatusTasks.generateStructureStarts(WorldGenContext context, ChunkStep step, StaticCache2D<GenerationChunkHolder> chunks, ChunkAccess chunk) static CompletableFuture<ChunkAccess> ChunkStatusTasks.initializeLight(WorldGenContext context, ChunkStep step, StaticCache2D<GenerationChunkHolder> chunks, ChunkAccess chunk) private static booleanChunkStatusTasks.isLighted(ChunkAccess chunk) static CompletableFuture<ChunkAccess> ChunkStatusTasks.light(WorldGenContext context, ChunkStep step, StaticCache2D<GenerationChunkHolder> chunks, ChunkAccess chunk) static CompletableFuture<ChunkAccess> ChunkStatusTasks.loadStructureStarts(WorldGenContext context, ChunkStep step, StaticCache2D<GenerationChunkHolder> cache, ChunkAccess chunk) static CompletableFuture<ChunkAccess> ChunkStatusTasks.passThrough(WorldGenContext context, ChunkStep step, StaticCache2D<GenerationChunkHolder> chunks, ChunkAccess chunk) -
Uses of ChunkAccess in net.minecraft.world.level.chunk.storage
Methods in net.minecraft.world.level.chunk.storage with parameters of type ChunkAccessModifier and TypeMethodDescriptionstatic SerializableChunkDataSerializableChunkData.copyOf(ServerLevel level, ChunkAccess chunk) -
Uses of ChunkAccess in net.minecraft.world.level.levelgen
Fields in net.minecraft.world.level.levelgen declared as ChunkAccessMethods in net.minecraft.world.level.levelgen that return types with arguments of type ChunkAccessModifier and TypeMethodDescriptionDebugLevelSource.buildTerrain(ChunkAccess chunk, Blender blender, RandomState randomState, StructureManager structureManager, BiomeManager biomeManager, @Nullable WorldGenRegion carverBiomeRegion, Set<Holder<Biome>> possibleBiomes) FlatLevelSource.buildTerrain(ChunkAccess chunk, Blender blender, RandomState randomState, StructureManager structureManager, BiomeManager biomeManager, @Nullable WorldGenRegion carverBiomeRegion, Set<Holder<Biome>> possibleBiomes) NoiseBasedChunkGenerator.buildTerrain(ChunkAccess chunk, Blender blender, RandomState randomState, StructureManager structureManager, BiomeManager biomeManager, @Nullable WorldGenRegion carverBiomeRegion, Set<Holder<Biome>> possibleBiomes) Methods in net.minecraft.world.level.levelgen with parameters of type ChunkAccessModifier and TypeMethodDescriptionvoidDebugLevelSource.applyBiomeDecoration(WorldGenLevel level, ChunkAccess chunk, StructureManager structureManager) private voidNoiseBasedChunkGenerator.applyCarvingMask(ChunkAccess chunk, CarvingMask mask, RandomState randomState, MaterialRule materialRule, WorldGenerationContext context, NoiseChunk noiseChunk, Function<BlockPos, Holder<Biome>> biomeGetter, @Nullable CarvingMask.Filter filter) private voidNoiseBasedChunkGenerator.buildSurface(ChunkAccess protoChunk, NoiseChunk noiseChunk, RandomState randomState, BiomeManager biomeManager, Set<Holder<Biome>> possibleBiomes, MaterialRule materialRule) DebugLevelSource.buildTerrain(ChunkAccess chunk, Blender blender, RandomState randomState, StructureManager structureManager, BiomeManager biomeManager, @Nullable WorldGenRegion carverBiomeRegion, Set<Holder<Biome>> possibleBiomes) FlatLevelSource.buildTerrain(ChunkAccess chunk, Blender blender, RandomState randomState, StructureManager structureManager, BiomeManager biomeManager, @Nullable WorldGenRegion carverBiomeRegion, Set<Holder<Biome>> possibleBiomes) NoiseBasedChunkGenerator.buildTerrain(ChunkAccess chunk, Blender blender, RandomState randomState, StructureManager structureManager, BiomeManager biomeManager, @Nullable WorldGenRegion carverBiomeRegion, Set<Holder<Biome>> possibleBiomes) private static DensityVolumeNoiseBasedChunkGenerator.chunkVolume(ChunkAccess chunk, NoiseSettings noiseSettings) private NoiseChunkNoiseBasedChunkGenerator.createNoiseChunk(ChunkAccess chunk, StructureManager structureManager, Blender blender, RandomState randomState, NoiseSettings noiseSettings) protected BiomeResolverNoiseBasedChunkGenerator.decorateBiomeResolver(Blender blender, ChunkAccess protoChunk, BiomeResolver biomeResolver) private voidNoiseBasedChunkGenerator.doFill(NoiseChunk noiseChunk, ChunkAccess chunk) private voidNoiseBasedChunkGenerator.generateCarvers(ChunkAccess chunk, Blender blender, NoiseChunk noiseChunk, RandomState randomState, BiomeManager biomeManager, @Nullable WorldGenRegion carverBiomeRegion, MaterialRule materialRule) static BiomeResolverBelowZeroRetrogen.getBiomeResolver(BiomeResolver biomeResolver, ChunkAccess protoChunk) static voidHeightmap.primeHeightmaps(ChunkAccess chunk, Set<Heightmap.Types> types) voidHeightmap.setRawData(ChunkAccess chunk, Heightmap.Types type, long[] data) Constructors in net.minecraft.world.level.levelgen with parameters of type ChunkAccess -
Uses of ChunkAccess in net.minecraft.world.level.levelgen.blending
Methods in net.minecraft.world.level.levelgen.blending with parameters of type ChunkAccessModifier and TypeMethodDescriptionprivate voidBlendingData.addValuesForColumn(int index, ChunkAccess chunk, int blockX, int blockZ) private voidBlendingData.calculateData(ChunkAccess chunk, Set<CompositeDirection.Direction8> newSides) private static @Nullable CarvingMask.FilterBlender.createAroundOldChunksCarvingMaskFilter(WorldGenLevel region, ChunkAccess chunk) private static voidBlender.generateBorderTick(ChunkAccess chunk, BlockPos pos) static voidBlender.generateBorderTicks(WorldGenRegion region, ChunkAccess chunk) BlendingData.getBiomeColumn(ChunkAccess chunk, int blockX, int blockZ) private float[]BlendingData.getDensityColumn(ChunkAccess chunk, int x, int z, int height) private intBlendingData.getHeightAtXZ(ChunkAccess chunk, int blockX, int blockZ) private static booleanBlendingData.isGround(ChunkAccess chunk, BlockPos pos) private static floatBlendingData.read1(ChunkAccess chunk, BlockPos.MutableBlockPos pos) private static floatBlendingData.read7(ChunkAccess chunk, BlockPos.MutableBlockPos pos) -
Uses of ChunkAccess in net.minecraft.world.level.levelgen.material
Methods in net.minecraft.world.level.levelgen.material with parameters of type ChunkAccessModifier and TypeMethodDescriptionvoidMaterialSystem.buildSurface(RandomState randomState, BiomeManager biomeManager, WorldGenerationContext generationContext, ChunkAccess protoChunk, NoiseChunk noiseChunk, MaterialRule ruleSource, @Nullable Set<Holder<Biome>> possibleBiomes) private static intMaterialSystem.getSurfaceGradientX(ChunkAccess protoChunk, int x, int z) private static intMaterialSystem.getSurfaceGradientZ(ChunkAccess protoChunk, int x, int z) MaterialSystem.topMaterial(MaterialRule ruleSource, RandomState randomState, WorldGenerationContext worldGenerationContext, Function<BlockPos, Holder<Biome>> biomeGetter, ChunkAccess chunk, DensitySamplerSet densitySamplers, BlockPos pos, boolean underFluid) Deprecated. -
Uses of ChunkAccess in net.minecraft.world.level.lighting
Methods in net.minecraft.world.level.lighting with parameters of type ChunkAccessModifier and TypeMethodDescriptionvoidChunkSkyLightSources.fillFrom(ChunkAccess chunk) private intChunkSkyLightSources.findLowestSourceY(ChunkAccess chunk, int topSectionIndex, int x, int z) -
Uses of ChunkAccess in net.neoforged.neoforge.common
Methods in net.neoforged.neoforge.common with parameters of type ChunkAccessModifier and TypeMethodDescriptionstatic voidCommonHooks.onChunkUnload(PoiManager poiManager, ChunkAccess chunkAccess) The goal here is to fix the POI memory leak that happens due toSectionStorage.storagefield never actually removing POIs long after they become irrelevant.(package private) static voidFarmlandWaterManager.removeTickets(ChunkAccess chunk) -
Uses of ChunkAccess in net.neoforged.neoforge.event.level
Classes in net.neoforged.neoforge.event.level with type parameters of type ChunkAccessModifier and TypeClassDescriptionclassChunkEvent<T extends ChunkAccess>Base class for events involving chunks.Subclasses with type arguments of type ChunkAccess in net.neoforged.neoforge.event.levelModifier and TypeClassDescriptionclassChunkDataEvent is fired when a chunk is about to be loaded from disk or saved to disk.Fields in net.neoforged.neoforge.event.level declared as ChunkAccessConstructors in net.neoforged.neoforge.event.level with parameters of type ChunkAccessModifierConstructorDescriptionChunkDataEvent(ChunkAccess chunk, SerializableChunkData data) ChunkDataEvent(ChunkAccess chunk, LevelAccessor world, SerializableChunkData data) Load(ChunkAccess chunk, SerializableChunkData data) Save(ChunkAccess chunk, LevelAccessor world, SerializableChunkData data) -
Uses of ChunkAccess in net.neoforged.neoforge.server.command.generation
Method parameters in net.neoforged.neoforge.server.command.generation with type arguments of type ChunkAccessModifier and TypeMethodDescriptionprivate voidGenerationTask.acceptChunkResult(long chunk, ChunkResult<ChunkAccess> result)