Uses of Enum Class
net.minecraft.world.level.block.BonemealSource
Packages that use BonemealSource
Package
Description
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Uses of BonemealSource in net.minecraft.world.level.block
Subclasses with type arguments of type BonemealSource in net.minecraft.world.level.blockMethods in net.minecraft.world.level.block that return BonemealSourceModifier and TypeMethodDescriptionstatic BonemealSourceReturns the enum constant of this class with the specified name.static BonemealSource[]BonemealSource.values()Returns an array containing the constants of this enum class, in the order they are declared.Methods in net.minecraft.world.level.block with parameters of type BonemealSourceModifier and TypeMethodDescriptionbooleanAzaleaBlock.isBonemealSuccess(Level level, RandomSource random, BlockPos pos, BlockState state, BonemealSource source) booleanBambooSaplingBlock.isBonemealSuccess(Level level, RandomSource random, BlockPos pos, BlockState state, BonemealSource source) booleanBambooStalkBlock.isBonemealSuccess(Level level, RandomSource random, BlockPos pos, BlockState state, BonemealSource source) booleanBigDripleafBlock.isBonemealSuccess(Level level, RandomSource random, BlockPos pos, BlockState state, BonemealSource source) booleanBigDripleafStemBlock.isBonemealSuccess(Level level, RandomSource random, BlockPos pos, BlockState state, BonemealSource source) booleanBonemealableBlock.isBonemealSuccess(Level level, RandomSource random, BlockPos pos, BlockState state, BonemealSource source) booleanBonemealableFeaturePlacerBlock.isBonemealSuccess(Level level, RandomSource random, BlockPos pos, BlockState state, BonemealSource source) booleanBushBlock.isBonemealSuccess(Level level, RandomSource random, BlockPos pos, BlockState state, BonemealSource source) booleanCaveVinesBlock.isBonemealSuccess(Level level, RandomSource random, BlockPos pos, BlockState state, BonemealSource source) booleanCaveVinesPlantBlock.isBonemealSuccess(Level level, RandomSource random, BlockPos pos, BlockState state, BonemealSource source) booleanCocoaBlock.isBonemealSuccess(Level level, RandomSource random, BlockPos pos, BlockState state, BonemealSource source) booleanCropBlock.isBonemealSuccess(Level level, RandomSource random, BlockPos pos, BlockState state, BonemealSource source) booleanFireflyBushBlock.isBonemealSuccess(Level level, RandomSource random, BlockPos pos, BlockState state, BonemealSource source) booleanFlowerBedBlock.isBonemealSuccess(Level level, RandomSource random, BlockPos pos, BlockState state, BonemealSource source) booleanGlowLichenBlock.isBonemealSuccess(Level level, RandomSource random, BlockPos pos, BlockState state, BonemealSource source) booleanGrassBlock.isBonemealSuccess(Level level, RandomSource random, BlockPos pos, BlockState state, BonemealSource source) booleanGrowingPlantBodyBlock.isBonemealSuccess(Level level, RandomSource random, BlockPos pos, BlockState state, BonemealSource source) booleanGrowingPlantHeadBlock.isBonemealSuccess(Level level, RandomSource random, BlockPos pos, BlockState state, BonemealSource source) booleanHangingMossBlock.isBonemealSuccess(Level level, RandomSource random, BlockPos pos, BlockState state, BonemealSource source) booleanMangroveLeavesBlock.isBonemealSuccess(Level level, RandomSource random, BlockPos pos, BlockState state, BonemealSource source) booleanMangrovePropaguleBlock.isBonemealSuccess(Level level, RandomSource random, BlockPos pos, BlockState state, BonemealSource source) booleanMossyCarpetBlock.isBonemealSuccess(Level level, RandomSource random, BlockPos pos, BlockState state, BonemealSource source) booleanMushroomBlock.isBonemealSuccess(Level level, RandomSource random, BlockPos pos, BlockState state, BonemealSource source) booleanNetherFungusBlock.isBonemealSuccess(Level level, RandomSource random, BlockPos pos, BlockState state, BonemealSource source) booleanNetherrackBlock.isBonemealSuccess(Level level, RandomSource random, BlockPos pos, BlockState state, BonemealSource source) booleanNyliumBlock.isBonemealSuccess(Level level, RandomSource random, BlockPos pos, BlockState state, BonemealSource source) booleanPitcherCropBlock.isBonemealSuccess(Level level, RandomSource random, BlockPos pos, BlockState state, BonemealSource source) booleanRootedDirtBlock.isBonemealSuccess(Level level, RandomSource random, BlockPos pos, BlockState state, BonemealSource source) booleanSaplingBlock.isBonemealSuccess(Level level, RandomSource random, BlockPos pos, BlockState state, BonemealSource source) booleanSeagrassBlock.isBonemealSuccess(Level level, RandomSource random, BlockPos pos, BlockState state, BonemealSource source) booleanSeaPickleBlock.isBonemealSuccess(Level level, RandomSource random, BlockPos pos, BlockState state, BonemealSource source) booleanShelfMushroomBlock.isBonemealSuccess(Level level, RandomSource random, BlockPos pos, BlockState state, BonemealSource source) booleanShortDryGrassBlock.isBonemealSuccess(Level level, RandomSource random, BlockPos pos, BlockState state, BonemealSource source) booleanSmallDripleafBlock.isBonemealSuccess(Level level, RandomSource random, BlockPos pos, BlockState state, BonemealSource source) booleanStemBlock.isBonemealSuccess(Level level, RandomSource random, BlockPos pos, BlockState state, BonemealSource source) booleanSweetBerryBushBlock.isBonemealSuccess(Level level, RandomSource random, BlockPos pos, BlockState state, BonemealSource source) booleanTallDryGrassBlock.isBonemealSuccess(Level level, RandomSource random, BlockPos pos, BlockState state, BonemealSource source) booleanTallFlowerBlock.isBonemealSuccess(Level level, RandomSource random, BlockPos pos, BlockState state, BonemealSource source) booleanTallGrassBlock.isBonemealSuccess(Level level, RandomSource random, BlockPos pos, BlockState state, BonemealSource source) booleanAzaleaBlock.isValidBonemealTarget(LevelReader level, BlockPos pos, BlockState state, BonemealSource source) booleanBambooSaplingBlock.isValidBonemealTarget(LevelReader level, BlockPos pos, BlockState state, BonemealSource source) booleanBambooStalkBlock.isValidBonemealTarget(LevelReader level, BlockPos pos, BlockState state, BonemealSource source) booleanBigDripleafBlock.isValidBonemealTarget(LevelReader level, BlockPos pos, BlockState state, BonemealSource source) booleanBigDripleafStemBlock.isValidBonemealTarget(LevelReader level, BlockPos pos, BlockState state, BonemealSource source) booleanBonemealableBlock.isValidBonemealTarget(LevelReader level, BlockPos pos, BlockState state, BonemealSource source) booleanBonemealableFeaturePlacerBlock.isValidBonemealTarget(LevelReader level, BlockPos pos, BlockState state, BonemealSource source) booleanBushBlock.isValidBonemealTarget(LevelReader level, BlockPos pos, BlockState state, BonemealSource source) booleanCaveVinesBlock.isValidBonemealTarget(LevelReader level, BlockPos pos, BlockState state, BonemealSource source) booleanCaveVinesPlantBlock.isValidBonemealTarget(LevelReader level, BlockPos pos, BlockState state, BonemealSource source) booleanCocoaBlock.isValidBonemealTarget(LevelReader level, BlockPos pos, BlockState state, BonemealSource source) booleanCropBlock.isValidBonemealTarget(LevelReader level, BlockPos pos, BlockState state, BonemealSource source) booleanFireflyBushBlock.isValidBonemealTarget(LevelReader level, BlockPos pos, BlockState state, BonemealSource source) booleanFlowerBedBlock.isValidBonemealTarget(LevelReader level, BlockPos pos, BlockState state, BonemealSource source) booleanGlowLichenBlock.isValidBonemealTarget(LevelReader level, BlockPos pos, BlockState state, BonemealSource source) booleanGrassBlock.isValidBonemealTarget(LevelReader level, BlockPos pos, BlockState state, BonemealSource source) booleanGrowingPlantBodyBlock.isValidBonemealTarget(LevelReader level, BlockPos pos, BlockState state, BonemealSource source) booleanGrowingPlantHeadBlock.isValidBonemealTarget(LevelReader level, BlockPos pos, BlockState state, BonemealSource source) booleanHangingMossBlock.isValidBonemealTarget(LevelReader level, BlockPos pos, BlockState state, BonemealSource source) booleanMangroveLeavesBlock.isValidBonemealTarget(LevelReader level, BlockPos pos, BlockState state, BonemealSource source) booleanMangrovePropaguleBlock.isValidBonemealTarget(LevelReader level, BlockPos pos, BlockState state, BonemealSource source) booleanMossyCarpetBlock.isValidBonemealTarget(LevelReader level, BlockPos pos, BlockState state, BonemealSource source) booleanMushroomBlock.isValidBonemealTarget(LevelReader level, BlockPos pos, BlockState state, BonemealSource source) booleanNetherFungusBlock.isValidBonemealTarget(LevelReader level, BlockPos pos, BlockState state, BonemealSource source) booleanNetherrackBlock.isValidBonemealTarget(LevelReader level, BlockPos pos, BlockState state, BonemealSource source) booleanNyliumBlock.isValidBonemealTarget(LevelReader level, BlockPos pos, BlockState state, BonemealSource source) booleanPitcherCropBlock.isValidBonemealTarget(LevelReader level, BlockPos pos, BlockState state, BonemealSource source) booleanRootedDirtBlock.isValidBonemealTarget(LevelReader level, BlockPos pos, BlockState state, BonemealSource source) booleanSaplingBlock.isValidBonemealTarget(LevelReader level, BlockPos pos, BlockState state, BonemealSource source) booleanSeagrassBlock.isValidBonemealTarget(LevelReader level, BlockPos pos, BlockState state, BonemealSource source) booleanSeaPickleBlock.isValidBonemealTarget(LevelReader level, BlockPos pos, BlockState state, BonemealSource source) booleanShelfMushroomBlock.isValidBonemealTarget(LevelReader level, BlockPos pos, BlockState state, BonemealSource source) booleanShortDryGrassBlock.isValidBonemealTarget(LevelReader level, BlockPos pos, BlockState state, BonemealSource source) booleanSmallDripleafBlock.isValidBonemealTarget(LevelReader level, BlockPos pos, BlockState state, BonemealSource source) booleanStemBlock.isValidBonemealTarget(LevelReader level, BlockPos pos, BlockState state, BonemealSource source) booleanSweetBerryBushBlock.isValidBonemealTarget(LevelReader level, BlockPos pos, BlockState state, BonemealSource source) booleanTallDryGrassBlock.isValidBonemealTarget(LevelReader level, BlockPos pos, BlockState state, BonemealSource source) booleanTallFlowerBlock.isValidBonemealTarget(LevelReader level, BlockPos pos, BlockState state, BonemealSource source) booleanTallGrassBlock.isValidBonemealTarget(LevelReader level, BlockPos pos, BlockState state, BonemealSource source) voidAzaleaBlock.performBonemeal(ServerLevel level, RandomSource random, BlockPos pos, BlockState state, BonemealSource source) voidBambooSaplingBlock.performBonemeal(ServerLevel level, RandomSource random, BlockPos pos, BlockState state, BonemealSource source) voidBambooStalkBlock.performBonemeal(ServerLevel level, RandomSource random, BlockPos pos, BlockState state, BonemealSource source) voidBigDripleafBlock.performBonemeal(ServerLevel level, RandomSource random, BlockPos pos, BlockState state, BonemealSource source) voidBigDripleafStemBlock.performBonemeal(ServerLevel level, RandomSource random, BlockPos pos, BlockState state, BonemealSource source) voidBonemealableBlock.performBonemeal(ServerLevel level, RandomSource random, BlockPos pos, BlockState state, BonemealSource source) voidBonemealableFeaturePlacerBlock.performBonemeal(ServerLevel level, RandomSource random, BlockPos pos, BlockState state, BonemealSource source) voidBushBlock.performBonemeal(ServerLevel level, RandomSource random, BlockPos pos, BlockState state, BonemealSource source) voidCaveVinesBlock.performBonemeal(ServerLevel level, RandomSource random, BlockPos pos, BlockState state, BonemealSource source) voidCaveVinesPlantBlock.performBonemeal(ServerLevel level, RandomSource random, BlockPos pos, BlockState state, BonemealSource source) voidCocoaBlock.performBonemeal(ServerLevel level, RandomSource random, BlockPos pos, BlockState state, BonemealSource source) voidCropBlock.performBonemeal(ServerLevel level, RandomSource random, BlockPos pos, BlockState state, BonemealSource source) voidFireflyBushBlock.performBonemeal(ServerLevel level, RandomSource random, BlockPos pos, BlockState state, BonemealSource source) voidFlowerBedBlock.performBonemeal(ServerLevel level, RandomSource random, BlockPos pos, BlockState state, BonemealSource source) voidGlowLichenBlock.performBonemeal(ServerLevel level, RandomSource random, BlockPos pos, BlockState state, BonemealSource source) voidGrassBlock.performBonemeal(ServerLevel level, RandomSource random, BlockPos pos, BlockState state, BonemealSource source) voidGrowingPlantBodyBlock.performBonemeal(ServerLevel level, RandomSource random, BlockPos pos, BlockState state, BonemealSource source) voidGrowingPlantHeadBlock.performBonemeal(ServerLevel level, RandomSource random, BlockPos pos, BlockState state, BonemealSource source) voidHangingMossBlock.performBonemeal(ServerLevel level, RandomSource random, BlockPos pos, BlockState state, BonemealSource source) voidMangroveLeavesBlock.performBonemeal(ServerLevel level, RandomSource random, BlockPos pos, BlockState state, BonemealSource source) voidMangrovePropaguleBlock.performBonemeal(ServerLevel level, RandomSource random, BlockPos pos, BlockState state, BonemealSource source) voidMossyCarpetBlock.performBonemeal(ServerLevel level, RandomSource random, BlockPos pos, BlockState state, BonemealSource source) voidMushroomBlock.performBonemeal(ServerLevel level, RandomSource random, BlockPos pos, BlockState state, BonemealSource source) voidNetherFungusBlock.performBonemeal(ServerLevel level, RandomSource random, BlockPos pos, BlockState state, BonemealSource source) voidNetherrackBlock.performBonemeal(ServerLevel level, RandomSource random, BlockPos pos, BlockState state, BonemealSource source) voidNyliumBlock.performBonemeal(ServerLevel level, RandomSource random, BlockPos pos, BlockState state, BonemealSource source) voidPitcherCropBlock.performBonemeal(ServerLevel level, RandomSource random, BlockPos pos, BlockState state, BonemealSource source) voidRootedDirtBlock.performBonemeal(ServerLevel level, RandomSource random, BlockPos pos, BlockState state, BonemealSource source) voidSaplingBlock.performBonemeal(ServerLevel level, RandomSource random, BlockPos pos, BlockState state, BonemealSource source) voidSeagrassBlock.performBonemeal(ServerLevel level, RandomSource random, BlockPos pos, BlockState state, BonemealSource source) voidSeaPickleBlock.performBonemeal(ServerLevel level, RandomSource random, BlockPos pos, BlockState state, BonemealSource source) voidShelfMushroomBlock.performBonemeal(ServerLevel level, RandomSource random, BlockPos pos, BlockState state, BonemealSource source) voidShortDryGrassBlock.performBonemeal(ServerLevel level, RandomSource random, BlockPos pos, BlockState state, BonemealSource source) voidSmallDripleafBlock.performBonemeal(ServerLevel level, RandomSource random, BlockPos pos, BlockState state, BonemealSource source) voidStemBlock.performBonemeal(ServerLevel level, RandomSource random, BlockPos pos, BlockState state, BonemealSource source) voidSweetBerryBushBlock.performBonemeal(ServerLevel level, RandomSource random, BlockPos pos, BlockState state, BonemealSource source) voidTallDryGrassBlock.performBonemeal(ServerLevel level, RandomSource random, BlockPos pos, BlockState state, BonemealSource source) voidTallFlowerBlock.performBonemeal(ServerLevel level, RandomSource random, BlockPos pos, BlockState state, BonemealSource source) voidTallGrassBlock.performBonemeal(ServerLevel level, RandomSource random, BlockPos pos, BlockState state, BonemealSource source) private static voidGrassBlock.placeBonemealEffect(ServerLevel level, RandomSource random, BlockPos testPos, BonemealSource source) -
Uses of BonemealSource in net.neoforged.neoforge.event
Methods in net.neoforged.neoforge.event with parameters of type BonemealSourceModifier and TypeMethodDescriptionstatic BonemealEventEventHooks.fireBonemealEvent(@Nullable Player player, Level level, BlockPos pos, BlockState state, BonemealSource source, ItemStack stack) Called when bone meal (or equivalent) is used on a block. -
Uses of BonemealSource in net.neoforged.neoforge.event.entity.player
Fields in net.neoforged.neoforge.event.entity.player declared as BonemealSourceMethods in net.neoforged.neoforge.event.entity.player that return BonemealSourceConstructors in net.neoforged.neoforge.event.entity.player with parameters of type BonemealSourceModifierConstructorDescriptionBonemealEvent(@Nullable Player player, Level level, BlockPos pos, BlockState state, BonemealSource source, ItemStack stack)