Uses of Record Class
com.mojang.renderpearl.api.pipeline.ShaderSource.CachedIncludeSource
Packages that use ShaderSource.CachedIncludeSource
Package
Description
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Uses of ShaderSource.CachedIncludeSource in com.mojang.renderpearl.api.pipeline
Methods in com.mojang.renderpearl.api.pipeline that return ShaderSource.CachedIncludeSourceModifier and TypeMethodDescriptionShaderSource.CachedIncludeSource.create(Identifier id, String source) ShaderSource.CachedIncludeSource.createError(String message) ShaderSource.getInclude(Identifier id) -
Uses of ShaderSource.CachedIncludeSource in com.mojang.renderpearl.frontend.shaders
Fields in com.mojang.renderpearl.frontend.shaders declared as ShaderSource.CachedIncludeSourceModifier and TypeFieldDescriptionprivate final ShaderSource.CachedIncludeSourceGlslCompiler.malformedIdResultprivate final ShaderSource.CachedIncludeSourceGlslCompiler.missingIncludeResultMethods in com.mojang.renderpearl.frontend.shaders that return ShaderSource.CachedIncludeSourceModifier and TypeMethodDescriptionprivate ShaderSource.CachedIncludeSourceGlslCompiler.processInclude(ShaderSource shaderSource, String requestedShader) -
Uses of ShaderSource.CachedIncludeSource in net.minecraft.client.renderer
Fields in net.minecraft.client.renderer with type parameters of type ShaderSource.CachedIncludeSourceModifier and TypeFieldDescriptionprivate final Map<Identifier, ShaderSource.CachedIncludeSource> ShaderManager.Configs.includeSourcesThe field for theincludeSourcesrecord component.Methods in net.minecraft.client.renderer that return ShaderSource.CachedIncludeSourceMethods in net.minecraft.client.renderer that return types with arguments of type ShaderSource.CachedIncludeSourceModifier and TypeMethodDescriptionShaderManager.Configs.includeSources()Returns the value of theincludeSourcesrecord component.ShaderManager.listAllIncludes(ResourceManager resourceManager) Method parameters in net.minecraft.client.renderer with type arguments of type ShaderSource.CachedIncludeSourceModifier and TypeMethodDescriptionprivate static voidShaderManager.loadInclude(Identifier location, Resource resource, ImmutableMap.Builder<Identifier, ShaderSource.CachedIncludeSource> output)