Uses of Class
com.mojang.blaze3d.pipeline.RenderTarget
Packages that use RenderTarget
Package
Description
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Uses of RenderTarget in com.mojang.blaze3d
Methods in com.mojang.blaze3d with parameters of type RenderTarget -
Uses of RenderTarget in com.mojang.blaze3d.pipeline
Subclasses of RenderTarget in com.mojang.blaze3d.pipelineMethods in com.mojang.blaze3d.pipeline with parameters of type RenderTargetModifier and TypeMethodDescriptionvoidRenderTarget.copyColorFrom(RenderTarget source) voidRenderTarget.copyDepthFrom(RenderTarget source) -
Uses of RenderTarget in com.mojang.blaze3d.resource
Classes in com.mojang.blaze3d.resource that implement interfaces with type arguments of type RenderTargetMethods in com.mojang.blaze3d.resource that return RenderTargetMethods in com.mojang.blaze3d.resource with parameters of type RenderTargetModifier and TypeMethodDescriptionvoidRenderTargetDescriptor.free(RenderTarget resource) voidRenderTargetDescriptor.prepare(RenderTarget resource) -
Uses of RenderTarget in net.minecraft.client
Methods in net.minecraft.client with parameters of type RenderTargetModifier and TypeMethodDescriptionstatic voidScreenshot.grab(File workDir, RenderTarget target, Consumer<Component> callback) static voidScreenshot.grab(File workDir, @Nullable String forceName, RenderTarget target, int downscaleFactor, Consumer<Component> callback) static voidScreenshot.takeScreenshot(RenderTarget target, int downscaleFactor, Consumer<NativeImage> callback) static voidScreenshot.takeScreenshot(RenderTarget target, Consumer<NativeImage> callback) -
Uses of RenderTarget in net.minecraft.client.gui.render
Methods in net.minecraft.client.gui.render with parameters of type RenderTargetModifier and TypeMethodDescriptionprivate voidGuiRenderer.executeDrawRange(Supplier<String> label, RenderTarget mainRenderTarget, GpuBufferSlice dynamicTransforms, int startIndex, int endIndex) -
Uses of RenderTarget in net.minecraft.client.renderer
Fields in net.minecraft.client.renderer declared as RenderTargetModifier and TypeFieldDescriptionprivate final RenderTargetLevelRenderer.entityOutlineTargetprivate final RenderTargetGameRenderer.hud3DTargetprivate final RenderTargetGameRenderer.mainRenderTargetprivate final RenderTargetSkyRenderer.renderTargetFields in net.minecraft.client.renderer with type parameters of type RenderTargetModifier and TypeFieldDescriptionLevelTargetBundle.accumulateLevelTargetBundle.alwaysOnTopDepthLevelTargetBundle.depthBoundsLevelTargetBundle.depthBoundsCulledLevelTargetBundle.entityOutlineLevelTargetBundle.mainLevelTargetBundle.oitCloudDepthLevelTargetBundle.oitTerrainWithWaterPatchDepthprivate final Map<Identifier, RenderTarget> PostChain.persistentTargetsfinal List<ResourceHandle<RenderTarget>> LevelTargetBundle.transmittanceMethods in net.minecraft.client.renderer that return RenderTargetModifier and TypeMethodDescriptionprivate RenderTargetPostChain.getOrCreatePersistentTarget(Identifier id, RenderTargetDescriptor descriptor) GameRenderer.mainRenderTarget()Methods in net.minecraft.client.renderer that return types with arguments of type RenderTargetModifier and TypeMethodDescriptionLevelTargetBundle.get(Identifier id) PostChain.TargetBundle.get(Identifier id) private ResourceHandle<RenderTarget> PostPass.TargetInput.getHandle(Map<Identifier, ResourceHandle<RenderTarget>> targets) default ResourceHandle<RenderTarget> PostChain.TargetBundle.getOrThrow(Identifier id) Methods in net.minecraft.client.renderer with parameters of type RenderTargetModifier and TypeMethodDescriptionprivate voidLevelRenderer.executeAlwaysOnTop(FeatureRenderDispatcher.PreparedFrame featureFrame, RenderTarget mainTarget, boolean consistentDepthRequired) private voidLevelRenderer.executeOitWaterMask(FeatureRenderDispatcher.PreparedFrame featureFrame, RenderTarget mainTarget) private voidLevelRenderer.executeSeeThrough(FeatureRenderDispatcher.PreparedFrame featureFrame, RenderTarget mainTarget) voidPostChain.process(RenderTarget mainTarget, GraphicsResourceAllocator resourceAllocator) Deprecated.Method parameters in net.minecraft.client.renderer with type arguments of type RenderTargetModifier and TypeMethodDescriptionvoidPostPass.addToFrame(FrameGraphBuilder frame, Map<Identifier, ResourceHandle<RenderTarget>> targets, GpuBufferSlice shaderOrthoMatrix) voidPostPass.Input.addToPass(FramePass pass, Map<Identifier, ResourceHandle<RenderTarget>> targets) voidPostPass.TargetInput.addToPass(FramePass pass, Map<Identifier, ResourceHandle<RenderTarget>> targets) voidPostPass.TextureInput.addToPass(FramePass pass, Map<Identifier, ResourceHandle<RenderTarget>> targets) default voidPostPass.Input.cleanup(Map<Identifier, ResourceHandle<RenderTarget>> targets) private ResourceHandle<RenderTarget> PostPass.TargetInput.getHandle(Map<Identifier, ResourceHandle<RenderTarget>> targets) static PostChain.TargetBundlePostChain.TargetBundle.of(Identifier targetId, ResourceHandle<RenderTarget> target) voidLevelTargetBundle.replace(Identifier id, ResourceHandle<RenderTarget> handle) voidPostChain.TargetBundle.replace(Identifier id, ResourceHandle<RenderTarget> handle) PostPass.Input.texture(Map<Identifier, ResourceHandle<RenderTarget>> targets) PostPass.TargetInput.texture(Map<Identifier, ResourceHandle<RenderTarget>> targets) PostPass.TextureInput.texture(Map<Identifier, ResourceHandle<RenderTarget>> targets) Constructors in net.minecraft.client.renderer with parameters of type RenderTargetModifierConstructorDescriptionSkyRenderer(TextureManager textureManager, AtlasManager atlasManager, RenderTarget renderTarget)