Uses of Record Class
net.minecraft.client.resources.model.sprite.SpriteId
Packages that use SpriteId
Package
Description
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Uses of SpriteId in net.minecraft.client.data
Methods in net.minecraft.client.data with parameters of type SpriteIdModifier and TypeMethodDescriptionprivate static SpriteSourceAtlasProvider.forMaterial(SpriteId sprite) -
Uses of SpriteId in net.minecraft.client.gui
Methods in net.minecraft.client.gui with parameters of type SpriteIdModifier and TypeMethodDescription -
Uses of SpriteId in net.minecraft.client.renderer
Fields in net.minecraft.client.renderer declared as SpriteIdModifier and TypeFieldDescriptionstatic final SpriteIdSheets.BANNER_BASEstatic final SpriteIdSheets.BANNER_PATTERN_BASEstatic final SpriteIdSheets.DECORATED_POT_BASEstatic final SpriteIdSheets.DECORATED_POT_SIDEstatic final SpriteIdstatic final SpriteIdSheets.ENDER_CHEST_LOCATIONstatic final SpriteIdSheets.SHIELD_BASEstatic final SpriteIdSheets.SHIELD_BASE_NO_PATTERNstatic final SpriteIdSheets.SHIELD_PATTERN_BASEFields in net.minecraft.client.renderer with type parameters of type SpriteIdModifier and TypeFieldDescriptionprivate static final Map<Identifier, SpriteId> Sheets.BANNER_SPRITESstatic final MultiblockChestResources<SpriteId> Sheets.CHEST_CHRISTMASstatic final WeatheringCopperCollection.ByState<MultiblockChestResources<SpriteId>> Sheets.CHEST_COPPERstatic final MultiblockChestResources<SpriteId> Sheets.CHEST_REGULARstatic final MultiblockChestResources<SpriteId> Sheets.CHEST_TRAPPEDprivate static final Map<Identifier, SpriteId> Sheets.SHIELD_SPRITESSheets.SHULKER_TEXTURE_LOCATIONMethods in net.minecraft.client.renderer that return SpriteIdModifier and TypeMethodDescriptionSpriteMapper.apply(Identifier path) static SpriteIdSheets.chooseSprite(ChestRenderState.ChestMaterialType materialType, ChestType type) static SpriteIdSheets.createShulkerSprite(DyeColor color) SpriteMapper.defaultNamespaceApply(String path) static SpriteIdSheets.getBannerSprite(Holder<BannerPattern> pattern) static SpriteIdSheets.getShieldSprite(Holder<BannerPattern> pattern) static SpriteIdSheets.getShulkerBoxSprite(DyeColor color) Methods in net.minecraft.client.renderer with parameters of type SpriteIdModifier and TypeMethodDescriptiondefault <S> voidOrderedSubmitNodeCollector.submitModel(Model<S> model, S state, PoseStack poseStack, int lightCoords, int overlayCoords, int tintedColor, SpriteId sprite, SpriteGetter sprites, int outlineColor, @Nullable ModelFeatureRenderer.CrumblingOverlay crumblingOverlay) -
Uses of SpriteId in net.minecraft.client.renderer.blockentity
Fields in net.minecraft.client.renderer.blockentity declared as SpriteIdModifier and TypeFieldDescriptionstatic final SpriteIdConduitRenderer.ACTIVE_SHELL_TEXTUREstatic final SpriteIdBellRenderer.BELL_TEXTUREstatic final SpriteIdEnchantTableRenderer.BOOK_TEXTUREstatic final SpriteIdConduitRenderer.CLOSED_EYE_TEXTUREstatic final SpriteIdConduitRenderer.OPEN_EYE_TEXTUREstatic final SpriteIdConduitRenderer.SHELL_TEXTUREstatic final SpriteIdConduitRenderer.VERTICAL_WIND_TEXTUREstatic final SpriteIdConduitRenderer.WIND_TEXTUREFields in net.minecraft.client.renderer.blockentity with type parameters of type SpriteIdModifier and TypeFieldDescriptionprivate static final Map<ResourceKey<Item>, SpriteId> DecoratedPotRenderer.DECORATED_POT_SPRITESMethods in net.minecraft.client.renderer.blockentity that return SpriteIdModifier and TypeMethodDescriptionChestRenderer.getCustomSprite(T blockEntity, ChestRenderState renderState) Neo: Return a customSpriteIdto render the chest with ornullto fall back to the vanilla material selection.private static SpriteIdDecoratedPotRenderer.getSideSprite(Optional<Item> item) Methods in net.minecraft.client.renderer.blockentity with parameters of type SpriteIdModifier and TypeMethodDescriptionvoidShulkerBoxRenderer.submit(PoseStack poseStack, SubmitNodeCollector submitNodeCollector, int lightCoords, int overlayCoords, float progress, @Nullable ModelFeatureRenderer.CrumblingOverlay breakProgress, SpriteId sprite, int outlineColor) private voidShulkerBoxRenderer.submit(PoseStack poseStack, SubmitNodeCollector submitNodeCollector, int lightCoords, int overlayCoords, Direction direction, float progress, @Nullable ModelFeatureRenderer.CrumblingOverlay breakProgress, SpriteId sprite, int outlineColor) private static <S> voidBannerRenderer.submitPatternLayer(SpriteGetter sprites, PoseStack poseStack, OrderedSubmitNodeCollector submitNodeCollector, int lightCoords, int overlayCoords, Model<S> model, S state, SpriteId sprite, DyeColor color, @Nullable ModelFeatureRenderer.CrumblingOverlay breakProgress) -
Uses of SpriteId in net.minecraft.client.renderer.blockentity.state
Fields in net.minecraft.client.renderer.blockentity.state declared as SpriteId -
Uses of SpriteId in net.minecraft.client.renderer.special
Fields in net.minecraft.client.renderer.special declared as SpriteIdModifier and TypeFieldDescriptionprivate final SpriteIdChestSpecialRenderer.spriteprivate final SpriteIdShulkerBoxSpecialRenderer.spriteConstructors in net.minecraft.client.renderer.special with parameters of type SpriteIdModifierConstructorDescriptionChestSpecialRenderer(SpriteGetter sprites, ChestModel model, SpriteId sprite, float openness) ShulkerBoxSpecialRenderer(ShulkerBoxRenderer shulkerBoxRenderer, float openness, SpriteId sprite) -
Uses of SpriteId in net.minecraft.client.resources.model
Fields in net.minecraft.client.resources.model declared as SpriteId -
Uses of SpriteId in net.minecraft.client.resources.model.sprite
Fields in net.minecraft.client.resources.model.sprite with type parameters of type SpriteIdModifier and TypeFieldDescriptionprivate Map<SpriteId, TextureAtlasSprite> AtlasManager.spriteLookupMethods in net.minecraft.client.resources.model.sprite that return types with arguments of type SpriteIdMethods in net.minecraft.client.resources.model.sprite with parameters of type SpriteIdModifier and TypeMethodDescriptionMethod parameters in net.minecraft.client.resources.model.sprite with type arguments of type SpriteIdModifier and TypeMethodDescriptionvoidAtlasManager.PendingStitch.joinAndUpload(Map<SpriteId, TextureAtlasSprite> result)