Uses of Class
com.mojang.blaze3d.vulkan.glsl.ShaderCompileException
Packages that use ShaderCompileException
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Uses of ShaderCompileException in com.mojang.blaze3d.vulkan.glsl
Methods in com.mojang.blaze3d.vulkan.glsl that throw ShaderCompileExceptionModifier and TypeMethodDescriptionprivate static voidGlslCompiler.addToBindGroup(List<VulkanBindGroupLayout.Entry> entries, IntermediaryShaderModule shader, RenderPipeline pipeline) GlslCompiler.compile(VulkanDevice device, RenderPipeline pipeline, IntermediaryShaderModule vertex, IntermediaryShaderModule fragment) static IntermediaryShaderModuleIntermediaryShaderModule.createFromSpirv(String filename, ByteBuffer spirv) GlslCompiler.createIntermediary(String filename, String source, ShaderType type) private static intIntermediaryShaderModule.getDecorationOffset(long compiler, org.lwjgl.util.spvc.SpvcReflectedResource resource, int decoration, IntBuffer returnBuffer) voidIntermediaryShaderModule.rebind(List<String> inputVariables, List<VulkanBindGroupLayout.Entry> entries) private static voidIntermediaryShaderModule.throwIfError(int result, String message)