Uses of Record Class
com.mojang.blaze3d.pipeline.ColorTargetState
Packages that use ColorTargetState
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Uses of ColorTargetState in com.mojang.blaze3d.pipeline
Fields in com.mojang.blaze3d.pipeline declared as ColorTargetStateModifier and TypeFieldDescriptionprivate final @Nullable ColorTargetState[]RenderPipeline.Builder.colorTargetStatesprivate final @Nullable ColorTargetState[]RenderPipeline.colorTargetStatesprivate final @Nullable ColorTargetState[]RenderPipeline.Snippet.colorTargetStatesThe field for thecolorTargetStatesrecord component.static final ColorTargetStateColorTargetState.DEFAULTMethods in com.mojang.blaze3d.pipeline that return ColorTargetStateModifier and TypeMethodDescriptionRenderPipeline.Snippet.colorTargetStates()Returns the value of thecolorTargetStatesrecord component.RenderPipeline.getColorTargetState()RenderPipeline.getColorTargetStates()Methods in com.mojang.blaze3d.pipeline with parameters of type ColorTargetStateModifier and TypeMethodDescriptionRenderPipeline.Builder.withColorTargetState(int index, ColorTargetState colorTargetState) RenderPipeline.Builder.withColorTargetState(ColorTargetState colorTargetState) Constructors in com.mojang.blaze3d.pipeline with parameters of type ColorTargetStateModifierConstructorDescriptionprotectedRenderPipeline(Identifier location, Identifier vertexShader, Identifier fragmentShader, ShaderDefines shaderDefines, List<BindGroupLayout> bindGroupLayouts, @Nullable ColorTargetState[] colorTargetStates, @Nullable DepthStencilState depthStencilState, PolygonMode polygonMode, boolean cull, @Nullable VertexFormat[] vertexFormatPerBuffer, PrimitiveTopology primitiveTopology, int sortKey) Deprecated.protectedRenderPipeline(Identifier location, Identifier vertexShader, Identifier fragmentShader, ShaderDefines shaderDefines, List<BindGroupLayout> bindGroupLayouts, @Nullable ColorTargetState[] colorTargetStates, @Nullable DepthStencilState depthStencilState, PolygonMode polygonMode, boolean cull, @Nullable VertexFormat[] vertexFormatPerBuffer, PrimitiveTopology primitiveTopology, Optional<StencilTest> stencilTest, int sortKey) Snippet(Optional<Identifier> vertexShader, Optional<Identifier> fragmentShader, Optional<ShaderDefines> shaderDefines, Optional<List<BindGroupLayout>> bindGroupLayouts, @Nullable ColorTargetState[] colorTargetStates, int activeColorTargetStateCount, Optional<DepthStencilState> depthStencilState, Optional<PolygonMode> polygonMode, Optional<Boolean> cull, @Nullable VertexFormat[] vertexFormatPerBuffer, Optional<PrimitiveTopology> vertexFormatMode) Snippet(Optional<Identifier> vertexShader, Optional<Identifier> fragmentShader, Optional<ShaderDefines> shaderDefines, Optional<List<BindGroupLayout>> bindGroupLayouts, @Nullable ColorTargetState[] colorTargetStates, int activeColorTargetStateCount, Optional<DepthStencilState> depthStencilState, Optional<PolygonMode> polygonMode, Optional<Boolean> cull, @Nullable VertexFormat[] vertexFormatPerBuffer, Optional<PrimitiveTopology> vertexFormatMode, Optional<StencilTest> stencilTest) Creates an instance of aSnippetrecord class. -
Uses of ColorTargetState in com.mojang.blaze3d.vulkan
Methods in com.mojang.blaze3d.vulkan with parameters of type ColorTargetState
RenderPipeline(Identifier, Identifier, Identifier, ShaderDefines, List, ColorTargetState[], DepthStencilState, PolygonMode, boolean, VertexFormat[], PrimitiveTopology, Optional, int)instead