Uses of Interface
com.mojang.blaze3d.systems.RenderPass
Packages that use RenderPass
Package
Description
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Uses of RenderPass in com.mojang.blaze3d.opengl
Classes in com.mojang.blaze3d.opengl that implement RenderPassMethods in com.mojang.blaze3d.opengl that return RenderPassModifier and TypeMethodDescriptionGlCommandEncoder.createRenderPass(Supplier<String> debugGroup, GpuTextureView colorTexture, OptionalInt clearColor) GlCommandEncoder.createRenderPass(Supplier<String> debugGroup, GpuTextureView colorTexture, OptionalInt clearColor, GpuTextureView depthTexture, OptionalDouble clearDepth) -
Uses of RenderPass in com.mojang.blaze3d.systems
Methods in com.mojang.blaze3d.systems that return RenderPassModifier and TypeMethodDescriptionCommandEncoder.createRenderPass(Supplier<String> debugGroup, GpuTextureView colorTexture, OptionalInt clearColor) CommandEncoder.createRenderPass(Supplier<String> debugGroup, GpuTextureView colorTexture, OptionalInt clearColor, GpuTextureView depthTexture, OptionalDouble clearDepth) Methods in com.mojang.blaze3d.systems with parameters of type RenderPassModifier and TypeMethodDescriptionstatic voidRenderSystem.bindDefaultUniforms(RenderPass renderPass) -
Uses of RenderPass in net.minecraft.client.gui.render
Methods in net.minecraft.client.gui.render with parameters of type RenderPassModifier and TypeMethodDescriptionprivate voidGuiRenderer.enableScissor(ScreenRectangle scissorArea, RenderPass renderPass) private voidGuiRenderer.executeDraw(GuiRenderer.Draw draw, RenderPass renderPass, GpuBuffer buffer, VertexFormat.IndexType indexType) -
Uses of RenderPass in net.neoforged.neoforge.client.blaze3d.validation
Classes in net.neoforged.neoforge.client.blaze3d.validation that implement RenderPassModifier and TypeClassDescriptionclassValidation wrapper around RenderPass
Validates RenderPipieline usages.Fields in net.neoforged.neoforge.client.blaze3d.validation declared as RenderPassMethods in net.neoforged.neoforge.client.blaze3d.validation that return RenderPassModifier and TypeMethodDescriptionValidationCommandEncoder.createRenderPass(Supplier<String> label, GpuTextureView colorTextureView, OptionalInt clearColor) ValidationCommandEncoder.createRenderPass(Supplier<String> label, GpuTextureView colorTextureView, OptionalInt clearColor, @Nullable GpuTextureView depthTextureView, OptionalDouble clearDepth) Methods in net.neoforged.neoforge.client.blaze3d.validation with parameters of type RenderPassModifier and TypeMethodDescriptionprotected ValidationRenderPassValidationCommandEncoder.wrapRenderPass(RenderPass renderPass, GpuDeviceUsageValidator validator) Constructors in net.neoforged.neoforge.client.blaze3d.validation with parameters of type RenderPassModifierConstructorDescriptionprotectedValidationRenderPass(RenderPass realRenderPass, GpuDeviceUsageValidator validator)