Uses of Record Class
com.mojang.blaze3d.systems.RenderPass.Draw
Packages that use RenderPass.Draw
Package
Description
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Uses of RenderPass.Draw in com.mojang.blaze3d.opengl
Method parameters in com.mojang.blaze3d.opengl with type arguments of type RenderPass.DrawModifier and TypeMethodDescription<T> voidGlRenderPass.drawMultipleIndexed(Collection<RenderPass.Draw<T>> draws, GpuBuffer indexBuffer, VertexFormat.IndexType indexType, Collection<String> uniformNames, T userData) protected <T> voidGlCommandEncoder.executeDrawMultiple(GlRenderPass renderPass, Collection<RenderPass.Draw<T>> draws, GpuBuffer buffer, VertexFormat.IndexType indexType, Collection<String> uniforms, T data) -
Uses of RenderPass.Draw in com.mojang.blaze3d.systems
Method parameters in com.mojang.blaze3d.systems with type arguments of type RenderPass.DrawModifier and TypeMethodDescription<T> voidRenderPass.drawMultipleIndexed(Collection<RenderPass.Draw<T>> draws, GpuBuffer indexBuffer, VertexFormat.IndexType indexType, Collection<String> uniformNames, T userData) -
Uses of RenderPass.Draw in net.minecraft.client.renderer.chunk
Fields in net.minecraft.client.renderer.chunk with type parameters of type RenderPass.DrawModifier and TypeFieldDescriptionprivate final EnumMap<ChunkSectionLayer, List<RenderPass.Draw<GpuBufferSlice[]>>> ChunkSectionsToRender.drawsPerLayerThe field for thedrawsPerLayerrecord component.Methods in net.minecraft.client.renderer.chunk that return types with arguments of type RenderPass.DrawModifier and TypeMethodDescriptionChunkSectionsToRender.drawsPerLayer()Returns the value of thedrawsPerLayerrecord component.Constructor parameters in net.minecraft.client.renderer.chunk with type arguments of type RenderPass.DrawModifierConstructorDescriptionChunkSectionsToRender(EnumMap<ChunkSectionLayer, List<RenderPass.Draw<GpuBufferSlice[]>>> drawsPerLayer, int maxIndicesRequired, GpuBufferSlice[] dynamicTransforms) Creates an instance of aChunkSectionsToRenderrecord class. -
Uses of RenderPass.Draw in net.neoforged.neoforge.client.blaze3d.validation
Method parameters in net.neoforged.neoforge.client.blaze3d.validation with type arguments of type RenderPass.DrawModifier and TypeMethodDescription<T> voidValidationRenderPass.drawMultipleIndexed(Collection<RenderPass.Draw<T>> draws, @Nullable GpuBuffer indexBuffer, VertexFormat.IndexType indexType, Collection<String> dynamicUniforms, T userData)