Uses of Class
net.minecraft.world.level.levelgen.NoiseChunk
Packages that use NoiseChunk
Package
Description
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Uses of NoiseChunk in net.minecraft.world.level.chunk
Fields in net.minecraft.world.level.chunk declared as NoiseChunkMethods in net.minecraft.world.level.chunk that return NoiseChunkModifier and TypeMethodDescriptionChunkAccess.getOrCreateNoiseChunk(Function<ChunkAccess, NoiseChunk> noiseChunkCreator) Method parameters in net.minecraft.world.level.chunk with type arguments of type NoiseChunkModifier and TypeMethodDescriptionChunkAccess.getOrCreateNoiseChunk(Function<ChunkAccess, NoiseChunk> noiseChunkCreator) -
Uses of NoiseChunk in net.minecraft.world.level.levelgen
Fields in net.minecraft.world.level.levelgen declared as NoiseChunkModifier and TypeFieldDescriptionprivate final NoiseChunkAquifer.NoiseBasedAquifer.noiseChunkprivate final NoiseChunkSurfaceRules.Context.noiseChunkMethods in net.minecraft.world.level.levelgen that return NoiseChunkModifier and TypeMethodDescriptionprivate NoiseChunkNoiseBasedChunkGenerator.createNoiseChunk(ChunkAccess chunk, StructureManager structureManager, Blender blender, RandomState random) static NoiseChunkNoiseChunk.forChunk(ChunkAccess chunk, RandomState state, DensityFunctions.BeardifierOrMarker beardifierOrMarker, NoiseGeneratorSettings noiseGeneratorSettings, Aquifer.FluidPicker fluidPicke, Blender blender) NoiseChunk.forIndex(int p_209240_) Methods in net.minecraft.world.level.levelgen with parameters of type NoiseChunkModifier and TypeMethodDescriptionvoidSurfaceSystem.buildSurface(RandomState randomState, BiomeManager biomeManager, Registry<Biome> biomes, boolean useLegacyRandomSource, WorldGenerationContext context, ChunkAccess chunk, NoiseChunk noiseChunk, SurfaceRules.RuleSource ruleSource) static AquiferAquifer.create(NoiseChunk chunk, ChunkPos chunkPos, NoiseRouter noiseRouter, PositionalRandomFactory positionalRandomFactory, int minY, int height, Aquifer.FluidPicker globalFluidPicker) Creates a standard noise based aquifer.private BlockStateNoiseBasedChunkGenerator.debugPreliminarySurfaceLevel(NoiseChunk chunk, int x, int y, int z, BlockState state) SurfaceSystem.topMaterial(SurfaceRules.RuleSource rule, CarvingContext context, Function<BlockPos, Holder<Biome>> biomeGetter, ChunkAccess chunk, NoiseChunk noiseChunk, BlockPos pos, boolean hasFluid) Deprecated.Constructors in net.minecraft.world.level.levelgen with parameters of type NoiseChunkModifierConstructorDescriptionprotectedContext(SurfaceSystem system, RandomState randomState, ChunkAccess chunk, NoiseChunk noiseChunk, Function<BlockPos, Holder<Biome>> biomeGetter, Registry<Biome> biomeRegistry, WorldGenerationContext context) (package private)NoiseBasedAquifer(NoiseChunk noiseChunk, ChunkPos chunkPos, NoiseRouter noiseRouter, PositionalRandomFactory positionalRandomFactory, int minY, int height, Aquifer.FluidPicker globalFluidPicker) -
Uses of NoiseChunk in net.minecraft.world.level.levelgen.carver
Fields in net.minecraft.world.level.levelgen.carver declared as NoiseChunkConstructors in net.minecraft.world.level.levelgen.carver with parameters of type NoiseChunkModifierConstructorDescriptionCarvingContext(NoiseBasedChunkGenerator generator, RegistryAccess registryAccess, LevelHeightAccessor level, NoiseChunk noiseChunk, RandomState randomState, SurfaceRules.RuleSource surfaceRule) -
Uses of NoiseChunk in net.minecraft.world.level.levelgen.material
Methods in net.minecraft.world.level.levelgen.material with parameters of type NoiseChunkModifier and TypeMethodDescriptionWorldGenMaterialRule.apply(NoiseChunk chunk, int x, int y, int z)