Uses of Interface
net.minecraft.world.level.levelgen.Aquifer
Packages that use Aquifer
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Uses of Aquifer in net.minecraft.world.level.levelgen
Classes in net.minecraft.world.level.levelgen that implement AquiferFields in net.minecraft.world.level.levelgen declared as AquiferMethods in net.minecraft.world.level.levelgen that return AquiferModifier and TypeMethodDescriptionNoiseChunk.aquifer()static AquiferAquifer.create(NoiseChunk chunk, ChunkPos chunkPos, NoiseRouter noiseRouter, PositionalRandomFactory positionalRandomFactory, int minY, int height, Aquifer.FluidPicker globalFluidPicker) Creates a standard noise based aquifer.static AquiferAquifer.createDisabled(Aquifer.FluidPicker defaultFluid) Creates a disabled, or no-op aquifer. -
Uses of Aquifer in net.minecraft.world.level.levelgen.carver
Methods in net.minecraft.world.level.levelgen.carver with parameters of type AquiferModifier and TypeMethodDescriptionbooleanCanyonWorldCarver.carve(CarvingContext p_224813_, CanyonCarverConfiguration p_224814_, ChunkAccess p_224815_, Function<BlockPos, Holder<Biome>> p_224816_, RandomSource p_224817_, Aquifer p_224818_, ChunkPos p_224819_, CarvingMask p_224820_) booleanCaveWorldCarver.carve(CarvingContext p_224885_, CaveCarverConfiguration p_224886_, ChunkAccess p_224887_, Function<BlockPos, Holder<Biome>> p_224888_, RandomSource p_224889_, Aquifer p_224890_, ChunkPos p_224891_, CarvingMask p_224892_) booleanConfiguredWorldCarver.carve(CarvingContext context, ChunkAccess chunk, Function<BlockPos, Holder<Biome>> biomeAccessor, RandomSource random, Aquifer aquifer, ChunkPos chunkPos, CarvingMask carvingMask) abstract booleanWorldCarver.carve(CarvingContext context, C config, ChunkAccess chunk, Function<BlockPos, Holder<Biome>> biomeAccessor, RandomSource random, Aquifer aquifer, ChunkPos chunkPos, CarvingMask carvingMask) Carves the given chunk with caves that originate from the givenchunkPos.protected booleanNetherWorldCarver.carveBlock(CarvingContext p_190731_, CaveCarverConfiguration p_190732_, ChunkAccess p_190733_, Function<BlockPos, Holder<Biome>> p_190734_, CarvingMask p_190735_, BlockPos.MutableBlockPos p_190736_, BlockPos.MutableBlockPos p_190737_, Aquifer p_190738_, org.apache.commons.lang3.mutable.MutableBoolean p_190739_) protected booleanWorldCarver.carveBlock(CarvingContext context, C config, ChunkAccess chunk, Function<BlockPos, Holder<Biome>> biomeGetter, CarvingMask carvingMask, BlockPos.MutableBlockPos pos, BlockPos.MutableBlockPos checkPos, Aquifer aquifer, org.apache.commons.lang3.mutable.MutableBoolean reachedSurface) Carves a single block, replacing it with the appropriate state if possible, and handles replacing exposed dirt with grass.protected booleanWorldCarver.carveEllipsoid(CarvingContext context, C config, ChunkAccess chunk, Function<BlockPos, Holder<Biome>> biomeAccessor, Aquifer aquifer, double x, double y, double z, double horizontalRadius, double verticalRadius, CarvingMask carvingMask, WorldCarver.CarveSkipChecker skipChecker) Carves blocks in an ellipsoid (more accurately a spheroid), defined by a center (x, y, z) position, with a horizontal and vertical radius (the semi-axes)protected voidCaveWorldCarver.createRoom(CarvingContext context, CaveCarverConfiguration config, ChunkAccess chunk, Function<BlockPos, Holder<Biome>> biomeAccessor, Aquifer aquifer, double x, double y, double z, float radius, double horizontalVerticalRatio, CarvingMask carvingMask, WorldCarver.CarveSkipChecker skipChecker) protected voidCaveWorldCarver.createTunnel(CarvingContext context, CaveCarverConfiguration config, ChunkAccess chunk, Function<BlockPos, Holder<Biome>> biomeAccessor, long seed, Aquifer aquifer, double x, double y, double z, double horizontalRadiusMultiplier, double verticalRadiusMultiplier, float thickness, float yaw, float pitch, int branchIndex, int branchCount, double horizontalVerticalRatio, CarvingMask carvingMask, WorldCarver.CarveSkipChecker skipChecker) private voidCanyonWorldCarver.doCarve(CarvingContext context, CanyonCarverConfiguration config, ChunkAccess chunk, Function<BlockPos, Holder<Biome>> biomeAccessor, long seed, Aquifer aquifer, double x, double y, double z, float thickness, float yaw, float pitch, int branchIndex, int branchCount, double horizontalVerticalRatio, CarvingMask carvingMask) private BlockStateWorldCarver.getCarveState(CarvingContext context, C config, BlockPos pos, Aquifer aquifer)