Uses of Interface
net.minecraft.world.level.WorldGenLevel
Packages that use WorldGenLevel
Package
Description
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Uses of WorldGenLevel in net.minecraft.network.protocol.game
Methods in net.minecraft.network.protocol.game with parameters of type WorldGenLevelModifier and TypeMethodDescriptionstatic voidDebugPackets.sendStructurePacket(WorldGenLevel level, StructureStart structureStart) -
Uses of WorldGenLevel in net.minecraft.server.level
Classes in net.minecraft.server.level that implement WorldGenLevel -
Uses of WorldGenLevel in net.minecraft.world.level.chunk
Methods in net.minecraft.world.level.chunk with parameters of type WorldGenLevelModifier and TypeMethodDescriptionvoidChunkGenerator.applyBiomeDecoration(WorldGenLevel level, ChunkAccess chunk, StructureManager structureManager) voidChunkGenerator.createReferences(WorldGenLevel level, StructureManager structureManager, ChunkAccess chunk) -
Uses of WorldGenLevel in net.minecraft.world.level.levelgen
Methods in net.minecraft.world.level.levelgen with parameters of type WorldGenLevelModifier and TypeMethodDescriptionvoidDebugLevelSource.applyBiomeDecoration(WorldGenLevel p_223983_, ChunkAccess p_223984_, StructureManager p_223985_) -
Uses of WorldGenLevel in net.minecraft.world.level.levelgen.blending
Methods in net.minecraft.world.level.levelgen.blending with parameters of type WorldGenLevelModifier and TypeMethodDescriptionstatic voidBlender.addAroundOldChunksCarvingMaskFilter(WorldGenLevel level, ProtoChunk chunk) static Set<Direction8> BlendingData.sideByGenerationAge(WorldGenLevel level, int chunkX, int chunkZ, boolean oldNoiseGeneration) -
Uses of WorldGenLevel in net.minecraft.world.level.levelgen.blockpredicates
Methods in net.minecraft.world.level.levelgen.blockpredicates with parameters of type WorldGenLevelModifier and TypeMethodDescriptionbooleanAllOfPredicate.test(WorldGenLevel level, BlockPos pos) booleanAnyOfPredicate.test(WorldGenLevel p_190387_, BlockPos p_190388_) booleanHasSturdyFacePredicate.test(WorldGenLevel level, BlockPos pos) booleanInsideWorldBoundsPredicate.test(WorldGenLevel level, BlockPos pos) booleanNotPredicate.test(WorldGenLevel level, BlockPos pos) final booleanStateTestingPredicate.test(WorldGenLevel level, BlockPos pos) booleanTrueBlockPredicate.test(WorldGenLevel level, BlockPos pos) booleanUnobstructedPredicate.test(WorldGenLevel level, BlockPos pos) booleanWouldSurvivePredicate.test(WorldGenLevel level, BlockPos pos) -
Uses of WorldGenLevel in net.minecraft.world.level.levelgen.feature
Fields in net.minecraft.world.level.levelgen.feature declared as WorldGenLevelMethods in net.minecraft.world.level.levelgen.feature that return WorldGenLevelMethods in net.minecraft.world.level.levelgen.feature with parameters of type WorldGenLevelModifier and TypeMethodDescriptionprivate booleanFallenTreeFeature.canPlaceEntireFallenLog(WorldGenLevel level, int logLength, BlockPos.MutableBlockPos pos, Direction direction) private booleanDripstoneClusterFeature.canPlacePool(WorldGenLevel level, BlockPos pos) private static intFossilFeature.countEmptyCorners(WorldGenLevel level, BoundingBox boundingBox) private voidFallenTreeFeature.decorateLogs(WorldGenLevel level, RandomSource random, Set<BlockPos> logPositions, List<TreeDecorator> decorators) protected voidVegetationPatchFeature.distributeVegetation(FeaturePlaceContext<VegetationPatchConfiguration> context, WorldGenLevel level, VegetationPatchConfiguration config, RandomSource random, Set<BlockPos> possiblePositions, int xRadius, int zRadius) protected booleanOreFeature.doPlace(WorldGenLevel level, RandomSource random, OreConfiguration config, double minX, double maxX, double minZ, double maxZ, double minY, double maxY, int x, int y, int z, int width, int height) private booleanTreeFeature.doPlace(WorldGenLevel level, RandomSource random, BlockPos pos, BiConsumer<BlockPos, BlockState> rootBlockSetter, BiConsumer<BlockPos, BlockState> trunkBlockSetter, FoliagePlacer.FoliageSetter foliageBlockSetter, TreeConfiguration config) private voidEndPodiumFeature.dropPreviousAndSetBlock(WorldGenLevel level, BlockPos pos, Block block) private BiConsumer<BlockPos, BlockState> FallenTreeFeature.getDecorationSetter(WorldGenLevel level) private static OptionalIntUnderwaterMagmaFeature.getFloorY(WorldGenLevel level, BlockPos pos, UnderwaterMagmaConfiguration config) static List<SpikeFeature.EndSpike> SpikeFeature.getSpikesForLevel(WorldGenLevel level) protected static booleanDripstoneUtils.isCircleMostlyEmbeddedInStone(WorldGenLevel level, BlockPos pos, int radius) private static booleanWaterloggedVegetationPatchFeature.isExposed(WorldGenLevel level, Set<BlockPos> positions, BlockPos pos, BlockPos.MutableBlockPos mutablePos) private static booleanWaterloggedVegetationPatchFeature.isExposedDirection(WorldGenLevel level, BlockPos pos, BlockPos.MutableBlockPos mutablePos, Direction direction) private static booleanHugeFungusFeature.isReplaceable(WorldGenLevel level, BlockPos pos, HugeFungusConfiguration config, boolean checkConfig) private booleanUnderwaterMagmaFeature.isValidPlacement(WorldGenLevel level, BlockPos pos) protected voidFeature.markAboveForPostProcessing(WorldGenLevel level, BlockPos basePos) If the above two blocks are not air, marks them for post-processing.(package private) booleanLargeDripstoneFeature.LargeDripstone.moveBackUntilBaseIsInsideStoneAndShrinkRadiusIfNecessary(WorldGenLevel level, LargeDripstoneFeature.WindOffsetter windOffsetter) booleanConfiguredFeature.place(WorldGenLevel reader, ChunkGenerator chunkGenerator, RandomSource random, BlockPos pos) booleanFeature.place(FC config, WorldGenLevel level, ChunkGenerator chunkGenerator, RandomSource random, BlockPos origin) booleanWeightedPlacedFeature.place(WorldGenLevel level, ChunkGenerator chunkGenerator, RandomSource random, BlockPos pos) (package private) voidLargeDripstoneFeature.LargeDripstone.placeBlocks(WorldGenLevel level, RandomSource random, LargeDripstoneFeature.WindOffsetter windOffsetter) protected booleanDiskFeature.placeColumn(DiskConfiguration config, WorldGenLevel level, RandomSource random, int maxY, int minY, BlockPos.MutableBlockPos pos) private voidDripstoneClusterFeature.placeColumn(WorldGenLevel level, RandomSource random, BlockPos pos, int x, int z, float wetness, double chance, int height, float density, DripstoneClusterConfiguration config) private voidLargeDripstoneFeature.placeDebugMarkers(WorldGenLevel level, BlockPos pos, Column.Range range, LargeDripstoneFeature.WindOffsetter windOffsetter) private static voidRootSystemFeature.placeDirt(BlockPos pos, int maxY, WorldGenLevel level, RootSystemConfiguration config, RandomSource random) private static booleanRootSystemFeature.placeDirtAndTree(WorldGenLevel level, ChunkGenerator chunkGenerator, RootSystemConfiguration config, RandomSource random, BlockPos.MutableBlockPos mutablePos, BlockPos basePos) private voidFallenTreeFeature.placeFallenLog(FallenTreeConfiguration config, WorldGenLevel level, RandomSource random, int logLength, BlockPos.MutableBlockPos pos, Direction direction) private voidFallenTreeFeature.placeFallenTree(FallenTreeConfiguration config, BlockPos origin, WorldGenLevel level, RandomSource random) protected booleanVegetationPatchFeature.placeGround(WorldGenLevel level, VegetationPatchConfiguration config, Predicate<BlockState> replaceableblocks, RandomSource random, BlockPos.MutableBlockPos mutablePos, int maxDistance) VegetationPatchFeature.placeGroundPatch(WorldGenLevel level, VegetationPatchConfiguration config, RandomSource random, BlockPos pos, Predicate<BlockState> state, int xRadius, int zRadius) WaterloggedVegetationPatchFeature.placeGroundPatch(WorldGenLevel p_225339_, VegetationPatchConfiguration p_225340_, RandomSource p_225341_, BlockPos p_225342_, Predicate<BlockState> p_225343_, int p_225344_, int p_225345_) static booleanMultifaceGrowthFeature.placeGrowthIfPossible(WorldGenLevel level, BlockPos pos, BlockState state, MultifaceGrowthConfiguration config, RandomSource random, List<Direction> directions) private voidHugeFungusFeature.placeHat(WorldGenLevel level, RandomSource random, HugeFungusConfiguration config, BlockPos pos, int height, boolean huge) private BlockPosFallenTreeFeature.placeLogBlock(FallenTreeConfiguration config, WorldGenLevel level, RandomSource random, BlockPos.MutableBlockPos pos, Function<BlockState, BlockState> stateModifier) private static voidRootSystemFeature.placeRootedDirt(WorldGenLevel level, RootSystemConfiguration config, RandomSource random, int x, int z, BlockPos.MutableBlockPos pos) private static voidRootSystemFeature.placeRoots(WorldGenLevel level, RootSystemConfiguration config, RandomSource random, BlockPos basePos, BlockPos.MutableBlockPos mutablePos) private voidHugeFungusFeature.placeStem(WorldGenLevel level, RandomSource random, HugeFungusConfiguration config, BlockPos pos, int height, boolean huge) private voidFallenTreeFeature.placeStump(FallenTreeConfiguration config, WorldGenLevel level, RandomSource random, BlockPos.MutableBlockPos pos) private static voidDesertWellFeature.placeSusSand(WorldGenLevel level, BlockPos pos) protected booleanVegetationPatchFeature.placeVegetation(WorldGenLevel level, VegetationPatchConfiguration config, ChunkGenerator chunkGenerator, RandomSource random, BlockPos pos) protected booleanWaterloggedVegetationPatchFeature.placeVegetation(WorldGenLevel p_225347_, VegetationPatchConfiguration p_225348_, ChunkGenerator p_225349_, RandomSource p_225350_, BlockPos p_225351_) private voidDripstoneClusterFeature.replaceBlocksWithDripstoneBlocks(WorldGenLevel level, BlockPos pos, int thickness, Direction direction) protected voidFeature.safeSetBlock(WorldGenLevel level, BlockPos pos, BlockState state, Predicate<BlockState> oldState) private voidFallenTreeFeature.setGroundHeightForFallenLogStartPos(WorldGenLevel level, BlockPos.MutableBlockPos pos) private static booleanRootSystemFeature.spaceForTree(WorldGenLevel level, RootSystemConfiguration config, BlockPos pos) Constructors in net.minecraft.world.level.levelgen.feature with parameters of type WorldGenLevelModifierConstructorDescriptionFeaturePlaceContext(Optional<ConfiguredFeature<?, ?>> topFeature, WorldGenLevel level, ChunkGenerator chunkGenerator, RandomSource random, BlockPos origin, FC config) -
Uses of WorldGenLevel in net.minecraft.world.level.levelgen.feature.stateproviders
Methods in net.minecraft.world.level.levelgen.feature.stateproviders with parameters of type WorldGenLevelModifier and TypeMethodDescriptionRuleBasedBlockStateProvider.getState(WorldGenLevel level, RandomSource random, BlockPos pos) -
Uses of WorldGenLevel in net.minecraft.world.level.levelgen.placement
Fields in net.minecraft.world.level.levelgen.placement declared as WorldGenLevelMethods in net.minecraft.world.level.levelgen.placement that return WorldGenLevelMethods in net.minecraft.world.level.levelgen.placement with parameters of type WorldGenLevelModifier and TypeMethodDescriptionbooleanPlacedFeature.place(WorldGenLevel level, ChunkGenerator generator, RandomSource random, BlockPos pos) booleanPlacedFeature.placeWithBiomeCheck(WorldGenLevel level, ChunkGenerator generator, RandomSource random, BlockPos pos) Constructors in net.minecraft.world.level.levelgen.placement with parameters of type WorldGenLevelModifierConstructorDescriptionPlacementContext(WorldGenLevel level, ChunkGenerator generator, Optional<PlacedFeature> topFeature) -
Uses of WorldGenLevel in net.minecraft.world.level.levelgen.structure
Methods in net.minecraft.world.level.levelgen.structure with parameters of type WorldGenLevelModifier and TypeMethodDescriptionvoidPostPlacementProcessor.afterPlace(WorldGenLevel level, StructureManager structureManager, ChunkGenerator generator, RandomSource random, BoundingBox box, ChunkPos chunkPos, PiecesContainer pieces) voidStructure.afterPlace(WorldGenLevel level, StructureManager structureManager, ChunkGenerator chunkGenerator, RandomSource random, BoundingBox boundingBox, ChunkPos chunkPos, PiecesContainer pieces) protected booleanStructurePiece.createChest(WorldGenLevel level, BoundingBox box, RandomSource random, int x, int y, int z, ResourceKey<LootTable> lootTable) protected booleanStructurePiece.createDispenser(WorldGenLevel level, BoundingBox box, RandomSource random, int x, int y, int z, Direction facing, ResourceKey<LootTable> lootTable) protected voidStructurePiece.fillColumnDown(WorldGenLevel level, BlockState state, int x, int y, int z, BoundingBox box) protected voidStructurePiece.generateAirBox(WorldGenLevel level, BoundingBox box, int minX, int minY, int minZ, int maxX, int maxY, int maxZ) protected voidStructurePiece.generateBox(WorldGenLevel level, BoundingBox box, int minX, int minY, int minZ, int maxX, int maxY, int maxZ, boolean alwaysReplace, RandomSource random, StructurePiece.BlockSelector blockSelector) protected voidStructurePiece.generateBox(WorldGenLevel level, BoundingBox box, int xMin, int yMin, int zMin, int xMax, int yMax, int zMax, BlockState boundaryBlockState, BlockState insideBlockState, boolean existingOnly) Fill the given area with the selected blocksprotected voidStructurePiece.generateBox(WorldGenLevel level, BoundingBox boundingBox, BoundingBox box, boolean alwaysReplace, RandomSource random, StructurePiece.BlockSelector blockSelector) protected voidStructurePiece.generateBox(WorldGenLevel level, BoundingBox boundingBox, BoundingBox box, BlockState boundaryBlockState, BlockState insideBlockState, boolean existingOnly) protected voidStructurePiece.generateMaybeBox(WorldGenLevel level, BoundingBox box, RandomSource random, float chance, int x1, int y1, int z1, int x2, int y2, int z2, BlockState edgeState, BlockState state, boolean requireNonAir, boolean requireSkylight) protected voidStructurePiece.generateUpperHalfSphere(WorldGenLevel level, BoundingBox box, int minX, int minY, int minZ, int maxX, int maxY, int maxZ, BlockState state, boolean excludeAir) protected voidStructurePiece.maybeGenerateBlock(WorldGenLevel level, BoundingBox box, RandomSource random, float chance, int x, int y, int z, BlockState state) voidPoolElementStructurePiece.place(WorldGenLevel level, StructureManager structureManager, ChunkGenerator generator, RandomSource random, BoundingBox box, BlockPos pos, boolean keepJigsaws) protected voidStructurePiece.placeBlock(WorldGenLevel level, BlockState blockstate, int x, int y, int z, BoundingBox boundingbox) voidStructureStart.placeInChunk(WorldGenLevel level, StructureManager structureManager, ChunkGenerator generator, RandomSource random, BoundingBox box, ChunkPos chunkPos) voidPoolElementStructurePiece.postProcess(WorldGenLevel p_226502_, StructureManager p_226503_, ChunkGenerator p_226504_, RandomSource p_226505_, BoundingBox p_226506_, ChunkPos p_226507_, BlockPos p_226508_) abstract voidStructurePiece.postProcess(WorldGenLevel level, StructureManager structureManager, ChunkGenerator generator, RandomSource random, BoundingBox box, ChunkPos chunkPos, BlockPos pos) voidTemplateStructurePiece.postProcess(WorldGenLevel p_226899_, StructureManager p_226900_, ChunkGenerator p_226901_, RandomSource p_226902_, BoundingBox p_226903_, ChunkPos p_226904_, BlockPos p_226905_) -
Uses of WorldGenLevel in net.minecraft.world.level.levelgen.structure.pools
Methods in net.minecraft.world.level.levelgen.structure.pools with parameters of type WorldGenLevelModifier and TypeMethodDescriptionbooleanEmptyPoolElement.place(StructureTemplateManager p_227158_, WorldGenLevel p_227159_, StructureManager p_227160_, ChunkGenerator p_227161_, BlockPos p_227162_, BlockPos p_227163_, Rotation p_227164_, BoundingBox p_227165_, RandomSource p_227166_, LiquidSettings p_352245_, boolean p_227167_) booleanFeaturePoolElement.place(StructureTemplateManager p_227181_, WorldGenLevel p_227182_, StructureManager p_227183_, ChunkGenerator p_227184_, BlockPos p_227185_, BlockPos p_227186_, Rotation p_227187_, BoundingBox p_227188_, RandomSource p_227189_, LiquidSettings p_352143_, boolean p_227190_) booleanListPoolElement.place(StructureTemplateManager p_227272_, WorldGenLevel p_227273_, StructureManager p_227274_, ChunkGenerator p_227275_, BlockPos p_227276_, BlockPos p_227277_, Rotation p_227278_, BoundingBox p_227279_, RandomSource p_227280_, LiquidSettings p_352445_, boolean p_227281_) booleanSinglePoolElement.place(StructureTemplateManager p_227302_, WorldGenLevel p_227303_, StructureManager p_227304_, ChunkGenerator p_227305_, BlockPos p_227306_, BlockPos p_227307_, Rotation p_227308_, BoundingBox p_227309_, RandomSource p_227310_, LiquidSettings p_352088_, boolean p_227311_) abstract booleanStructurePoolElement.place(StructureTemplateManager structureTemplateManager, WorldGenLevel level, StructureManager structureManager, ChunkGenerator generator, BlockPos offset, BlockPos pos, Rotation rotation, BoundingBox box, RandomSource random, LiquidSettings liquidSettings, boolean keepJigsaws) -
Uses of WorldGenLevel in net.minecraft.world.level.levelgen.structure.structures
Methods in net.minecraft.world.level.levelgen.structure.structures with parameters of type WorldGenLevelModifier and TypeMethodDescriptionprivate voidDesertPyramidPiece.addCellar(WorldGenLevel level, BoundingBox box) private voidDesertPyramidPiece.addCellarRoom(BlockPos pos, WorldGenLevel level, BoundingBox box) private voidDesertPyramidPiece.addCellarStairs(BlockPos pos, WorldGenLevel level, BoundingBox box) voidDesertPyramidStructure.afterPlace(WorldGenLevel p_273644_, StructureManager p_272615_, ChunkGenerator p_273655_, RandomSource p_272939_, BoundingBox p_273179_, ChunkPos p_273334_, PiecesContainer p_273575_) voidWoodlandMansionStructure.afterPlace(WorldGenLevel p_230227_, StructureManager p_230228_, ChunkGenerator p_230229_, RandomSource p_230230_, BoundingBox p_230231_, ChunkPos p_230232_, PiecesContainer p_230233_) protected booleanMineshaftPieces.MineShaftCorridor.createChest(WorldGenLevel p_227787_, BoundingBox p_227788_, RandomSource p_227789_, int p_227790_, int p_227791_, int p_227792_, ResourceKey<LootTable> p_335869_) private static voidMineshaftPieces.MineShaftCorridor.fillColumnBetween(WorldGenLevel level, BlockState state, BlockPos.MutableBlockPos pos, int minY, int maxY) protected voidMineshaftPieces.MineShaftCorridor.fillColumnDown(WorldGenLevel p_227813_, BlockState p_227814_, int p_227815_, int p_227816_, int p_227817_, BoundingBox p_227818_) protected voidMineshaftPieces.MineShaftCorridor.fillPillarDownOrChainUp(WorldGenLevel level, BlockState state, int x, int y, int z, BoundingBox box) protected voidOceanMonumentPieces.OceanMonumentPiece.generateBoxOnFillOnly(WorldGenLevel level, BoundingBox box, int minX, int minY, int minZ, int maxX, int maxY, int maxZ, BlockState state) protected voidOceanMonumentPieces.OceanMonumentPiece.generateDefaultFloor(WorldGenLevel level, BoundingBox box, int x, int z, boolean hasOpeningDownwards) private voidOceanMonumentPieces.MonumentBuilding.generateEntranceArchs(WorldGenLevel level, RandomSource random, BoundingBox box) private voidOceanMonumentPieces.MonumentBuilding.generateEntranceWall(WorldGenLevel level, RandomSource random, BoundingBox box) private voidOceanMonumentPieces.MonumentBuilding.generateLowerWall(WorldGenLevel level, RandomSource random, BoundingBox box) private voidOceanMonumentPieces.MonumentBuilding.generateMiddleWall(WorldGenLevel level, RandomSource random, BoundingBox box) private voidOceanMonumentPieces.MonumentBuilding.generateRoofPiece(WorldGenLevel level, RandomSource random, BoundingBox box) protected voidStrongholdPieces.StrongholdPiece.generateSmallDoor(WorldGenLevel level, RandomSource random, BoundingBox box, StrongholdPieces.StrongholdPiece.SmallDoorType type, int x, int y, int z) private voidOceanMonumentPieces.MonumentBuilding.generateUpperWall(WorldGenLevel level, RandomSource random, BoundingBox box) protected voidOceanMonumentPieces.OceanMonumentPiece.generateWaterBox(WorldGenLevel level, BoundingBox boundingBox, int x1, int y1, int z1, int x2, int y2, int z2) private voidOceanMonumentPieces.MonumentBuilding.generateWing(boolean wing, int x, WorldGenLevel level, RandomSource random, BoundingBox box) private booleanMineshaftPieces.MineShaftCorridor.hasSturdyNeighbours(WorldGenLevel level, BoundingBox box, int x, int y, int z, int required) private voidMineshaftPieces.MineShaftCorridor.maybePlaceCobWeb(WorldGenLevel level, BoundingBox box, RandomSource random, float chance, int x, int y, int z) private voidDesertPyramidPiece.placeCollapsedRoof(WorldGenLevel level, BoundingBox box, int minX, int y, int minZ, int maxX, int maxZ) private voidDesertPyramidPiece.placeCollapsedRoofPiece(WorldGenLevel level, int x, int y, int z, BoundingBox box) private voidMineshaftPieces.MineShaftCorridor.placeDoubleLowerOrUpperSupport(WorldGenLevel level, BoundingBox box, int x, int y, int z) private voidMineshaftPieces.MineShaftCorridor.placeSupport(WorldGenLevel level, BoundingBox box, int minX, int minY, int z, int maxY, int maxX, RandomSource random) private voidMineshaftPieces.MineShaftCrossing.placeSupportPillar(WorldGenLevel level, BoundingBox box, int x, int y, int z, int maxY) private static voidDesertPyramidStructure.placeSuspiciousSand(BoundingBox boundingBox, WorldGenLevel worldGenLevel, BlockPos pos) voidBuriedTreasurePieces.BuriedTreasurePiece.postProcess(WorldGenLevel p_227370_, StructureManager p_227371_, ChunkGenerator p_227372_, RandomSource p_227373_, BoundingBox p_227374_, ChunkPos p_227375_, BlockPos p_227376_) voidDesertPyramidPiece.postProcess(WorldGenLevel p_227405_, StructureManager p_227406_, ChunkGenerator p_227407_, RandomSource p_227408_, BoundingBox p_227409_, ChunkPos p_227410_, BlockPos p_227411_) voidIglooPieces.IglooPiece.postProcess(WorldGenLevel p_227568_, StructureManager p_227569_, ChunkGenerator p_227570_, RandomSource p_227571_, BoundingBox p_227572_, ChunkPos p_227573_, BlockPos p_227574_) voidJungleTemplePiece.postProcess(WorldGenLevel p_227674_, StructureManager p_227675_, ChunkGenerator p_227676_, RandomSource p_227677_, BoundingBox p_227678_, ChunkPos p_227679_, BlockPos p_227680_) voidMineshaftPieces.MineShaftCorridor.postProcess(WorldGenLevel p_227743_, StructureManager p_227744_, ChunkGenerator p_227745_, RandomSource p_227746_, BoundingBox p_227747_, ChunkPos p_227748_, BlockPos p_227749_) voidMineshaftPieces.MineShaftCrossing.postProcess(WorldGenLevel p_227836_, StructureManager p_227837_, ChunkGenerator p_227838_, RandomSource p_227839_, BoundingBox p_227840_, ChunkPos p_227841_, BlockPos p_227842_) voidMineshaftPieces.MineShaftRoom.postProcess(WorldGenLevel p_227914_, StructureManager p_227915_, ChunkGenerator p_227916_, RandomSource p_227917_, BoundingBox p_227918_, ChunkPos p_227919_, BlockPos p_227920_) voidMineshaftPieces.MineShaftStairs.postProcess(WorldGenLevel p_227939_, StructureManager p_227940_, ChunkGenerator p_227941_, RandomSource p_227942_, BoundingBox p_227943_, ChunkPos p_227944_, BlockPos p_227945_) voidNetherFortressPieces.BridgeCrossing.postProcess(WorldGenLevel p_228035_, StructureManager p_228036_, ChunkGenerator p_228037_, RandomSource p_228038_, BoundingBox p_228039_, ChunkPos p_228040_, BlockPos p_228041_) voidNetherFortressPieces.BridgeEndFiller.postProcess(WorldGenLevel p_228065_, StructureManager p_228066_, ChunkGenerator p_228067_, RandomSource p_228068_, BoundingBox p_228069_, ChunkPos p_228070_, BlockPos p_228071_) voidNetherFortressPieces.BridgeStraight.postProcess(WorldGenLevel p_228094_, StructureManager p_228095_, ChunkGenerator p_228096_, RandomSource p_228097_, BoundingBox p_228098_, ChunkPos p_228099_, BlockPos p_228100_) voidNetherFortressPieces.CastleCorridorStairsPiece.postProcess(WorldGenLevel p_228123_, StructureManager p_228124_, ChunkGenerator p_228125_, RandomSource p_228126_, BoundingBox p_228127_, ChunkPos p_228128_, BlockPos p_228129_) voidNetherFortressPieces.CastleCorridorTBalconyPiece.postProcess(WorldGenLevel p_228151_, StructureManager p_228152_, ChunkGenerator p_228153_, RandomSource p_228154_, BoundingBox p_228155_, ChunkPos p_228156_, BlockPos p_228157_) voidNetherFortressPieces.CastleEntrance.postProcess(WorldGenLevel p_228180_, StructureManager p_228181_, ChunkGenerator p_228182_, RandomSource p_228183_, BoundingBox p_228184_, ChunkPos p_228185_, BlockPos p_228186_) voidNetherFortressPieces.CastleSmallCorridorCrossingPiece.postProcess(WorldGenLevel p_228209_, StructureManager p_228210_, ChunkGenerator p_228211_, RandomSource p_228212_, BoundingBox p_228213_, ChunkPos p_228214_, BlockPos p_228215_) voidNetherFortressPieces.CastleSmallCorridorLeftTurnPiece.postProcess(WorldGenLevel p_228239_, StructureManager p_228240_, ChunkGenerator p_228241_, RandomSource p_228242_, BoundingBox p_228243_, ChunkPos p_228244_, BlockPos p_228245_) voidNetherFortressPieces.CastleSmallCorridorPiece.postProcess(WorldGenLevel p_228271_, StructureManager p_228272_, ChunkGenerator p_228273_, RandomSource p_228274_, BoundingBox p_228275_, ChunkPos p_228276_, BlockPos p_228277_) voidNetherFortressPieces.CastleSmallCorridorRightTurnPiece.postProcess(WorldGenLevel p_228301_, StructureManager p_228302_, ChunkGenerator p_228303_, RandomSource p_228304_, BoundingBox p_228305_, ChunkPos p_228306_, BlockPos p_228307_) voidNetherFortressPieces.CastleStalkRoom.postProcess(WorldGenLevel p_228333_, StructureManager p_228334_, ChunkGenerator p_228335_, RandomSource p_228336_, BoundingBox p_228337_, ChunkPos p_228338_, BlockPos p_228339_) voidNetherFortressPieces.MonsterThrone.postProcess(WorldGenLevel p_228362_, StructureManager p_228363_, ChunkGenerator p_228364_, RandomSource p_228365_, BoundingBox p_228366_, ChunkPos p_228367_, BlockPos p_228368_) voidNetherFortressPieces.RoomCrossing.postProcess(WorldGenLevel p_228461_, StructureManager p_228462_, ChunkGenerator p_228463_, RandomSource p_228464_, BoundingBox p_228465_, ChunkPos p_228466_, BlockPos p_228467_) voidNetherFortressPieces.StairsRoom.postProcess(WorldGenLevel p_228489_, StructureManager p_228490_, ChunkGenerator p_228491_, RandomSource p_228492_, BoundingBox p_228493_, ChunkPos p_228494_, BlockPos p_228495_) voidNetherFossilPieces.NetherFossilPiece.postProcess(WorldGenLevel p_228548_, StructureManager p_228549_, ChunkGenerator p_228550_, RandomSource p_228551_, BoundingBox p_228552_, ChunkPos p_228553_, BlockPos p_228554_) voidOceanMonumentPieces.MonumentBuilding.postProcess(WorldGenLevel p_228659_, StructureManager p_228660_, ChunkGenerator p_228661_, RandomSource p_228662_, BoundingBox p_228663_, ChunkPos p_228664_, BlockPos p_228665_) voidOceanMonumentPieces.OceanMonumentCoreRoom.postProcess(WorldGenLevel p_228704_, StructureManager p_228705_, ChunkGenerator p_228706_, RandomSource p_228707_, BoundingBox p_228708_, ChunkPos p_228709_, BlockPos p_228710_) voidOceanMonumentPieces.OceanMonumentDoubleXRoom.postProcess(WorldGenLevel p_228717_, StructureManager p_228718_, ChunkGenerator p_228719_, RandomSource p_228720_, BoundingBox p_228721_, ChunkPos p_228722_, BlockPos p_228723_) voidOceanMonumentPieces.OceanMonumentDoubleXYRoom.postProcess(WorldGenLevel p_228730_, StructureManager p_228731_, ChunkGenerator p_228732_, RandomSource p_228733_, BoundingBox p_228734_, ChunkPos p_228735_, BlockPos p_228736_) voidOceanMonumentPieces.OceanMonumentDoubleYRoom.postProcess(WorldGenLevel p_228743_, StructureManager p_228744_, ChunkGenerator p_228745_, RandomSource p_228746_, BoundingBox p_228747_, ChunkPos p_228748_, BlockPos p_228749_) voidOceanMonumentPieces.OceanMonumentDoubleYZRoom.postProcess(WorldGenLevel p_228756_, StructureManager p_228757_, ChunkGenerator p_228758_, RandomSource p_228759_, BoundingBox p_228760_, ChunkPos p_228761_, BlockPos p_228762_) voidOceanMonumentPieces.OceanMonumentDoubleZRoom.postProcess(WorldGenLevel p_228769_, StructureManager p_228770_, ChunkGenerator p_228771_, RandomSource p_228772_, BoundingBox p_228773_, ChunkPos p_228774_, BlockPos p_228775_) voidOceanMonumentPieces.OceanMonumentEntryRoom.postProcess(WorldGenLevel p_228782_, StructureManager p_228783_, ChunkGenerator p_228784_, RandomSource p_228785_, BoundingBox p_228786_, ChunkPos p_228787_, BlockPos p_228788_) voidOceanMonumentPieces.OceanMonumentPenthouse.postProcess(WorldGenLevel p_228795_, StructureManager p_228796_, ChunkGenerator p_228797_, RandomSource p_228798_, BoundingBox p_228799_, ChunkPos p_228800_, BlockPos p_228801_) voidOceanMonumentPieces.OceanMonumentSimpleRoom.postProcess(WorldGenLevel p_228901_, StructureManager p_228902_, ChunkGenerator p_228903_, RandomSource p_228904_, BoundingBox p_228905_, ChunkPos p_228906_, BlockPos p_228907_) voidOceanMonumentPieces.OceanMonumentSimpleTopRoom.postProcess(WorldGenLevel p_228914_, StructureManager p_228915_, ChunkGenerator p_228916_, RandomSource p_228917_, BoundingBox p_228918_, ChunkPos p_228919_, BlockPos p_228920_) voidOceanMonumentPieces.OceanMonumentWingRoom.postProcess(WorldGenLevel p_228929_, StructureManager p_228930_, ChunkGenerator p_228931_, RandomSource p_228932_, BoundingBox p_228933_, ChunkPos p_228934_, BlockPos p_228935_) voidOceanRuinPieces.OceanRuinPiece.postProcess(WorldGenLevel p_229029_, StructureManager p_229030_, ChunkGenerator p_229031_, RandomSource p_229032_, BoundingBox p_229033_, ChunkPos p_229034_, BlockPos p_229035_) voidRuinedPortalPiece.postProcess(WorldGenLevel p_229137_, StructureManager p_229138_, ChunkGenerator p_229139_, RandomSource p_229140_, BoundingBox p_229141_, ChunkPos p_229142_, BlockPos p_229143_) voidShipwreckPieces.ShipwreckPiece.postProcess(WorldGenLevel p_229363_, StructureManager p_229364_, ChunkGenerator p_229365_, RandomSource p_229366_, BoundingBox p_229367_, ChunkPos p_229368_, BlockPos p_229369_) voidStrongholdPieces.ChestCorridor.postProcess(WorldGenLevel p_229472_, StructureManager p_229473_, ChunkGenerator p_229474_, RandomSource p_229475_, BoundingBox p_229476_, ChunkPos p_229477_, BlockPos p_229478_) voidStrongholdPieces.FillerCorridor.postProcess(WorldGenLevel p_229502_, StructureManager p_229503_, ChunkGenerator p_229504_, RandomSource p_229505_, BoundingBox p_229506_, ChunkPos p_229507_, BlockPos p_229508_) voidStrongholdPieces.FiveCrossing.postProcess(WorldGenLevel p_229534_, StructureManager p_229535_, ChunkGenerator p_229536_, RandomSource p_229537_, BoundingBox p_229538_, ChunkPos p_229539_, BlockPos p_229540_) voidStrongholdPieces.LeftTurn.postProcess(WorldGenLevel p_229564_, StructureManager p_229565_, ChunkGenerator p_229566_, RandomSource p_229567_, BoundingBox p_229568_, ChunkPos p_229569_, BlockPos p_229570_) voidStrongholdPieces.Library.postProcess(WorldGenLevel p_229596_, StructureManager p_229597_, ChunkGenerator p_229598_, RandomSource p_229599_, BoundingBox p_229600_, ChunkPos p_229601_, BlockPos p_229602_) voidStrongholdPieces.PortalRoom.postProcess(WorldGenLevel p_229635_, StructureManager p_229636_, ChunkGenerator p_229637_, RandomSource p_229638_, BoundingBox p_229639_, ChunkPos p_229640_, BlockPos p_229641_) voidStrongholdPieces.PrisonHall.postProcess(WorldGenLevel p_229667_, StructureManager p_229668_, ChunkGenerator p_229669_, RandomSource p_229670_, BoundingBox p_229671_, ChunkPos p_229672_, BlockPos p_229673_) voidStrongholdPieces.RightTurn.postProcess(WorldGenLevel p_229694_, StructureManager p_229695_, ChunkGenerator p_229696_, RandomSource p_229697_, BoundingBox p_229698_, ChunkPos p_229699_, BlockPos p_229700_) voidStrongholdPieces.RoomCrossing.postProcess(WorldGenLevel p_229725_, StructureManager p_229726_, ChunkGenerator p_229727_, RandomSource p_229728_, BoundingBox p_229729_, ChunkPos p_229730_, BlockPos p_229731_) voidStrongholdPieces.StairsDown.postProcess(WorldGenLevel p_229775_, StructureManager p_229776_, ChunkGenerator p_229777_, RandomSource p_229778_, BoundingBox p_229779_, ChunkPos p_229780_, BlockPos p_229781_) voidStrongholdPieces.Straight.postProcess(WorldGenLevel p_229820_, StructureManager p_229821_, ChunkGenerator p_229822_, RandomSource p_229823_, BoundingBox p_229824_, ChunkPos p_229825_, BlockPos p_229826_) voidStrongholdPieces.StraightStairsDown.postProcess(WorldGenLevel p_229853_, StructureManager p_229854_, ChunkGenerator p_229855_, RandomSource p_229856_, BoundingBox p_229857_, ChunkPos p_229858_, BlockPos p_229859_) voidSwampHutPiece.postProcess(WorldGenLevel p_229961_, StructureManager p_229962_, ChunkGenerator p_229963_, RandomSource p_229964_, BoundingBox p_229965_, ChunkPos p_229966_, BlockPos p_229967_) protected voidMineshaftPieces.MineShaftPiece.setPlanksBlock(WorldGenLevel level, BoundingBox box, BlockState plankState, int x, int y, int z) protected voidOceanMonumentPieces.OceanMonumentPiece.spawnElder(WorldGenLevel level, BoundingBox box, int x, int y, int z)