Uses of Interface
net.minecraft.world.level.BlockAndTintGetter
Packages that use BlockAndTintGetter
Package
Description
Events fired only on the client-side, chiefly related to rendering and user interfaces (screens and input).
Extension interfaces for
client-only classes.-
Uses of BlockAndTintGetter in net.minecraft.client.color.block
Methods in net.minecraft.client.color.block with parameters of type BlockAndTintGetterModifier and TypeMethodDescriptionintBlockColor.getColor(BlockState state, BlockAndTintGetter level, BlockPos pos, int tintIndex) intBlockColors.getColor(BlockState state, BlockAndTintGetter level, BlockPos pos, int tintIndex) -
Uses of BlockAndTintGetter in net.minecraft.client.multiplayer
Classes in net.minecraft.client.multiplayer that implement BlockAndTintGetter -
Uses of BlockAndTintGetter in net.minecraft.client.renderer
Methods in net.minecraft.client.renderer with parameters of type BlockAndTintGetterModifier and TypeMethodDescriptionprivate static intBiomeColors.getAverageColor(BlockAndTintGetter level, BlockPos blockPos, ColorResolver colorResolver) static intBiomeColors.getAverageDryFoliageColor(BlockAndTintGetter level, BlockPos blockPos) static intBiomeColors.getAverageFoliageColor(BlockAndTintGetter level, BlockPos blockPos) static intBiomeColors.getAverageGrassColor(BlockAndTintGetter level, BlockPos blockPos) static intBiomeColors.getAverageWaterColor(BlockAndTintGetter level, BlockPos blockPos) static intLevelRenderer.getLightColor(LevelRenderer.BrightnessGetter brightnessGetter, BlockAndTintGetter level, BlockState state, BlockPos pos) static intLevelRenderer.getLightColor(BlockAndTintGetter level, BlockPos pos) intLevelRenderer.BrightnessGetter.packedBrightness(BlockAndTintGetter level, BlockPos pos) -
Uses of BlockAndTintGetter in net.minecraft.client.renderer.block
Methods in net.minecraft.client.renderer.block with parameters of type BlockAndTintGetterModifier and TypeMethodDescriptionvoidModelBlockRenderer.AmbientOcclusionRenderStorage.calculate(BlockAndTintGetter level, BlockState state, BlockPos pos, Direction direction, boolean shade) private floatLiquidBlockRenderer.calculateAverageHeight(BlockAndTintGetter level, Fluid fluid, float currentHeight, float height1, float height2, BlockPos pos) private static voidModelBlockRenderer.calculateShape(BlockAndTintGetter level, BlockState state, BlockPos pos, int[] verticies, Direction direction, ModelBlockRenderer.CommonRenderStorage renderStorage) private floatLiquidBlockRenderer.getHeight(BlockAndTintGetter level, Fluid fluid, BlockPos pos) private floatLiquidBlockRenderer.getHeight(BlockAndTintGetter level, Fluid fluid, BlockPos pos, BlockState blockState, FluidState fluidState) private intLiquidBlockRenderer.getLightColor(BlockAndTintGetter level, BlockPos pos) intModelBlockRenderer.Cache.getLightColor(BlockState state, BlockAndTintGetter level, BlockPos pos) BlockModelShaper.getParticleIcon(BlockState state, BlockAndTintGetter level, BlockPos pos) floatModelBlockRenderer.Cache.getShadeBrightness(BlockState state, BlockAndTintGetter level, BlockPos pos) private voidModelBlockRenderer.putQuadData(BlockAndTintGetter level, BlockState state, BlockPos pos, VertexConsumer consumer, PoseStack.Pose pose, BakedQuad quad, ModelBlockRenderer.CommonRenderStorage renderStorage, int packedOverlay) voidBlockRenderDispatcher.renderBatched(BlockState state, BlockPos pos, BlockAndTintGetter level, PoseStack poseStack, VertexConsumer consumer, boolean checkSides, List<BlockModelPart> parts) Deprecated.voidBlockRenderDispatcher.renderBatched(BlockState p_234356_, BlockPos p_234357_, BlockAndTintGetter p_234358_, PoseStack p_234359_, Function<RenderType, VertexConsumer> bufferLookup, boolean p_234361_, List<BlockModelPart> p_410643_) voidBlockRenderDispatcher.renderBreakingTexture(BlockState state, BlockPos pos, BlockAndTintGetter level, PoseStack poseStack, VertexConsumer consumer) voidBlockRenderDispatcher.renderLiquid(BlockPos pos, BlockAndTintGetter level, VertexConsumer consumer, BlockState blockState, FluidState fluidState) static voidModelBlockRenderer.renderModel(PoseStack.Pose p_111068_, MultiBufferSource bufferSource, BlockStateModel p_405848_, float p_111072_, float p_111073_, float p_111074_, int p_111075_, int p_111076_, BlockAndTintGetter level, BlockPos pos, BlockState state) private voidModelBlockRenderer.renderModelFaceAO(BlockAndTintGetter level, BlockState state, BlockPos pos, PoseStack poseStack, VertexConsumer consumer, List<BakedQuad> quads, ModelBlockRenderer.AmbientOcclusionRenderStorage renderStorage, int packedOverlay) private voidModelBlockRenderer.renderModelFaceFlat(BlockAndTintGetter level, BlockState state, BlockPos pos, int packedLight, int packedOverlay, boolean repackLight, PoseStack poseStack, VertexConsumer consumer, List<BakedQuad> quads, ModelBlockRenderer.CommonRenderStorage renderStorage) private voidModelBlockRenderer.renderModelQuadFlat(BlockAndTintGetter p_111002_, BlockState p_111003_, BlockPos p_111004_, int p_111005_, int p_111006_, boolean p_111007_, PoseStack p_111008_, VertexConsumer p_111009_, BakedQuad bakedquad, ModelBlockRenderer.CommonRenderStorage p_412163_) voidBlockRenderDispatcher.renderSingleBlock(BlockState state, PoseStack poseStack, MultiBufferSource bufferSource, int packedLight, int packedOverlay, BlockAndTintGetter level, BlockPos pos) protected static booleanModelBlockRenderer.shouldRenderFace(BlockAndTintGetter p_412640_, BlockPos pos, BlockState p_412168_, boolean p_412054_, Direction p_412130_, BlockPos p_412608_) private static booleanModelBlockRenderer.shouldRenderFace(BlockAndTintGetter level, BlockState state, boolean checkSides, Direction face, BlockPos pos) Deprecated.voidLiquidBlockRenderer.tesselate(BlockAndTintGetter level, BlockPos pos, VertexConsumer buffer, BlockState blockState, FluidState fluidState) voidModelBlockRenderer.tesselateBlock(BlockAndTintGetter level, List<BlockModelPart> parts, BlockState state, BlockPos pos, PoseStack poseStack, VertexConsumer consumer, boolean checkSides, int packedOverlay) Deprecated.voidModelBlockRenderer.tesselateBlock(BlockAndTintGetter p_234380_, List<BlockModelPart> p_410025_, BlockState p_234382_, BlockPos p_234383_, PoseStack p_234384_, Function<RenderType, VertexConsumer> bufferLookup, boolean p_234386_, int p_234389_) voidModelBlockRenderer.tesselateWithAO(BlockAndTintGetter level, List<BlockModelPart> parts, BlockState state, BlockPos pos, PoseStack poseStack, VertexConsumer consumer, boolean checkSides, int packedOverlay) Deprecated.voidModelBlockRenderer.tesselateWithAO(BlockAndTintGetter p_234391_, List<BlockModelPart> p_410478_, BlockState p_234393_, BlockPos p_234394_, PoseStack p_234395_, Function<RenderType, VertexConsumer> bufferLookup, boolean p_234397_, int p_234400_) voidModelBlockRenderer.tesselateWithoutAO(BlockAndTintGetter level, List<BlockModelPart> parts, BlockState state, BlockPos pos, PoseStack poseStack, VertexConsumer consumer, boolean checkSides, int packedOverlay) Deprecated.voidModelBlockRenderer.tesselateWithoutAO(BlockAndTintGetter p_234402_, List<BlockModelPart> p_410604_, BlockState p_234404_, BlockPos p_234405_, PoseStack p_234406_, Function<RenderType, VertexConsumer> bufferLookup, boolean p_234408_, int p_234411_) -
Uses of BlockAndTintGetter in net.minecraft.client.renderer.block.model
Methods in net.minecraft.client.renderer.block.model with parameters of type BlockAndTintGetterModifier and TypeMethodDescriptionSingleVariant.createGeometryKey(BlockAndTintGetter level, BlockPos pos, BlockState state, RandomSource random) -
Uses of BlockAndTintGetter in net.minecraft.client.renderer.block.model.multipart
Methods in net.minecraft.client.renderer.block.model.multipart with parameters of type BlockAndTintGetterModifier and TypeMethodDescriptionvoidMultiPartModel.collectParts(BlockAndTintGetter level, BlockPos pos, BlockState state, RandomSource p_410101_, List<BlockModelPart> p_410550_) MultiPartModel.createGeometryKey(BlockAndTintGetter level, BlockPos pos, BlockState state, RandomSource random) -
Uses of BlockAndTintGetter in net.minecraft.client.renderer.chunk
Classes in net.minecraft.client.renderer.chunk that implement BlockAndTintGetter -
Uses of BlockAndTintGetter in net.minecraft.client.renderer.entity.state
Classes in net.minecraft.client.renderer.entity.state that implement BlockAndTintGetterFields in net.minecraft.client.renderer.entity.state declared as BlockAndTintGetter -
Uses of BlockAndTintGetter in net.minecraft.client.resources.model
Methods in net.minecraft.client.resources.model with parameters of type BlockAndTintGetterModifier and TypeMethodDescriptionvoidWeightedVariants.collectParts(BlockAndTintGetter level, BlockPos pos, BlockState state, RandomSource p_409649_, List<BlockModelPart> p_410123_) WeightedVariants.createGeometryKey(BlockAndTintGetter level, BlockPos pos, BlockState state, RandomSource random) -
Uses of BlockAndTintGetter in net.minecraft.server.level
Classes in net.minecraft.server.level that implement BlockAndTintGetter -
Uses of BlockAndTintGetter in net.minecraft.world.entity.animal
Methods in net.minecraft.world.entity.animal with parameters of type BlockAndTintGetterModifier and TypeMethodDescriptionprotected static booleanAnimal.isBrightEnoughToSpawn(BlockAndTintGetter level, BlockPos pos) -
Uses of BlockAndTintGetter in net.minecraft.world.level
Subinterfaces of BlockAndTintGetter in net.minecraft.world.levelModifier and TypeInterfaceDescriptioninterfaceinterfaceinterfaceinterfaceinterfaceinterfaceClasses in net.minecraft.world.level that implement BlockAndTintGetter -
Uses of BlockAndTintGetter in net.neoforged.neoforge.client.event
Fields in net.neoforged.neoforge.client.event declared as BlockAndTintGetterModifier and TypeFieldDescriptionprivate final BlockAndTintGetterAddSectionGeometryEvent.SectionRenderingContext.regionMethods in net.neoforged.neoforge.client.event that return BlockAndTintGetterConstructors in net.neoforged.neoforge.client.event with parameters of type BlockAndTintGetterModifierConstructorDescriptionSectionRenderingContext(Function<RenderType, VertexConsumer> getOrCreateLayer, BlockAndTintGetter region, PoseStack poseStack) -
Uses of BlockAndTintGetter in net.neoforged.neoforge.client.extensions
Methods in net.neoforged.neoforge.client.extensions with parameters of type BlockAndTintGetterModifier and TypeMethodDescriptiondefault List<BlockModelPart> BlockStateModelExtension.collectParts(BlockAndTintGetter level, BlockPos pos, BlockState state, RandomSource random) Helper to collects the parts of the model into a new list.default voidBlockStateModelExtension.collectParts(BlockAndTintGetter level, BlockPos pos, BlockState state, RandomSource random, List<BlockModelPart> parts) Collects the parts of the model that should be rendered.default @Nullable ObjectBlockStateModelExtension.createGeometryKey(BlockAndTintGetter level, BlockPos pos, BlockState state, RandomSource random) Collects all the data used by the model to produce renderable geometry.default TextureAtlasSpriteBlockStateModelExtension.particleIcon(BlockAndTintGetter level, BlockPos pos, BlockState state) Returns the particle icon. -
Uses of BlockAndTintGetter in net.neoforged.neoforge.client.extensions.common
Methods in net.neoforged.neoforge.client.extensions.common with parameters of type BlockAndTintGetterModifier and TypeMethodDescriptiondefault ResourceLocationIClientFluidTypeExtensions.getFlowingTexture(FluidState state, BlockAndTintGetter getter, BlockPos pos) Returns the reference of the texture to apply to a flowing fluid.default ResourceLocationIClientFluidTypeExtensions.getOverlayTexture(FluidState state, BlockAndTintGetter getter, BlockPos pos) Returns the reference of the texture to apply to a fluid directly touching a non-opaque block other than air.default ResourceLocationIClientFluidTypeExtensions.getStillTexture(FluidState state, BlockAndTintGetter getter, BlockPos pos) Returns the reference of the texture to apply to a source fluid.default intIClientFluidTypeExtensions.getTintColor(FluidState state, BlockAndTintGetter getter, BlockPos pos) Returns the tint applied to the fluid's textures.default booleanIClientFluidTypeExtensions.renderFluid(FluidState fluidState, BlockAndTintGetter getter, BlockPos pos, VertexConsumer vertexConsumer, BlockState blockState) Called to allow rendering custom quads for a fluid during chunk meshing. -
Uses of BlockAndTintGetter in net.neoforged.neoforge.client.model
Methods in net.neoforged.neoforge.client.model with parameters of type BlockAndTintGetterModifier and TypeMethodDescriptionvoidDelegateBlockStateModel.collectParts(BlockAndTintGetter level, BlockPos pos, BlockState state, RandomSource random, List<BlockModelPart> parts) voidDynamicBlockStateModel.collectParts(BlockAndTintGetter level, BlockPos pos, BlockState state, RandomSource random, List<BlockModelPart> parts) DelegateBlockStateModel.particleIcon(BlockAndTintGetter level, BlockPos pos, BlockState state) -
Uses of BlockAndTintGetter in net.neoforged.neoforge.client.model.ao
Methods in net.neoforged.neoforge.client.model.ao with parameters of type BlockAndTintGetterModifier and TypeMethodDescriptionstatic voidEnhancedAoRenderStorage.applyFlatQuadBrightness(BlockAndTintGetter level, BakedQuad quad, ModelBlockRenderer.CommonRenderStorage storage) "Enhanced" flat shading logic.voidEnhancedAoRenderStorage.calculate(BlockAndTintGetter level, BlockState state, BlockPos pos, Direction direction, boolean shade) private voidEnhancedAoRenderStorage.calculateAxisAligned(BlockAndTintGetter level, BlockState state, BlockPos pos, Direction direction, boolean shade) Computes AO for an axis-aligned quad.(package private) AoCalculatedFaceFullFaceCalculator.calculateFace(BlockAndTintGetter level, BlockState renderedState, BlockPos renderedPos, Direction direction, boolean shade, boolean sampleOutside) private voidFullFaceCalculator.calculateFaceUncached(AoCalculatedFace out, BlockAndTintGetter level, BlockState renderedState, BlockPos renderedPos, Direction direction, boolean shade, boolean sampleOutside) Computes the AO for a full face.private voidEnhancedAoRenderStorage.calculateIrregular(BlockAndTintGetter level, BlockState state, BlockPos pos, boolean shade) Computes AO for a general quad. -
Uses of BlockAndTintGetter in net.neoforged.neoforge.client.model.block
Methods in net.neoforged.neoforge.client.model.block with parameters of type BlockAndTintGetterModifier and TypeMethodDescriptionvoidCompositeBlockModel.collectParts(BlockAndTintGetter level, BlockPos pos, BlockState state, RandomSource random, List<BlockModelPart> parts) @Nullable ObjectCompositeBlockModel.createGeometryKey(BlockAndTintGetter level, BlockPos pos, BlockState state, RandomSource random) -
Uses of BlockAndTintGetter in net.neoforged.neoforge.client.textures
Methods in net.neoforged.neoforge.client.textures with parameters of type BlockAndTintGetterModifier and TypeMethodDescriptionstatic TextureAtlasSprite[]FluidSpriteCache.getFluidSprites(BlockAndTintGetter level, BlockPos pos, FluidState fluid) Returns an array holding the still sprite, the flowing sprite and the overlay sprite (if specified, otherwise null) of the given fluid at the given position. -
Uses of BlockAndTintGetter in net.neoforged.neoforge.common.extensions
Methods in net.neoforged.neoforge.common.extensions that return BlockAndTintGetterMethods in net.neoforged.neoforge.common.extensions with parameters of type BlockAndTintGetterModifier and TypeMethodDescriptiondefault BlockStateIBlockExtension.getAppearance(BlockState state, BlockAndTintGetter level, BlockPos pos, Direction side, @Nullable BlockState queryState, @Nullable BlockPos queryPos) Returns theBlockStatethat this block reports to look like on the given side, for querying by other mods.default BlockStateIBlockStateExtension.getAppearance(BlockAndTintGetter level, BlockPos pos, Direction side, @Nullable BlockState queryState, @Nullable BlockPos queryPos) Returns theBlockStatethat this state reports to look like on the given side for querying by other mods.default booleanIBlockExtension.shouldDisplayFluidOverlay(BlockState state, BlockAndTintGetter level, BlockPos pos, FluidState fluidState) Called to determine whether this block should use the fluid overlay texture or flowing texture when it is placed under the fluid.default booleanIBlockStateExtension.shouldDisplayFluidOverlay(BlockAndTintGetter level, BlockPos pos, FluidState fluidState) Called to determine whether this block should use the fluid overlay texture or flowing texture when it is placed under the fluid. -
Uses of BlockAndTintGetter in net.neoforged.neoforge.fluids
Methods in net.neoforged.neoforge.fluids with parameters of type BlockAndTintGetterModifier and TypeMethodDescriptionfinal booleanFluidType.canBePlacedInLevel(BlockAndTintGetter getter, BlockPos pos, FluidState state) Returns whether the fluid can be placed in the level.final booleanFluidType.canBePlacedInLevel(BlockAndTintGetter getter, BlockPos pos, FluidStack stack) Returns whether the fluid can be placed in the level.FluidType.getBlockForFluidState(BlockAndTintGetter getter, BlockPos pos, FluidState state) Returns the associatedBlockStatefor aFluidState.intFluidType.getDensity(FluidState state, BlockAndTintGetter getter, BlockPos pos) Returns the density of the fluid.intFluidType.getLightLevel(FluidState state, BlockAndTintGetter getter, BlockPos pos) Returns the light level emitted by the fluid.FluidType.getStateForPlacement(BlockAndTintGetter getter, BlockPos pos, FluidStack stack) Returns theFluidStatewhen aFluidStackis trying to place it.intFluidType.getTemperature(FluidState state, BlockAndTintGetter getter, BlockPos pos) Returns the temperature of the fluid.intFluidType.getViscosity(FluidState state, BlockAndTintGetter getter, BlockPos pos) Returns the viscosity, or thickness, of the fluid.
ModelBlockRenderer.shouldRenderFace(BlockAndTintGetter, BlockPos, BlockState, boolean, Direction, BlockPos)instead