Uses of Enum Class
com.mojang.blaze3d.shaders.ShaderType
Packages that use ShaderType
Package
Description
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Uses of ShaderType in com.mojang.blaze3d.opengl
Fields in com.mojang.blaze3d.opengl declared as ShaderTypeModifier and TypeFieldDescriptionprivate final ShaderTypeGlDevice.ShaderCompilationKey.typeThe field for thetyperecord component.private final ShaderTypeGlShaderModule.typeFields in com.mojang.blaze3d.opengl with type parameters of type ShaderTypeModifier and TypeFieldDescriptionprivate final BiFunction<ResourceLocation, ShaderType, String> GlDevice.defaultShaderSourceMethods in com.mojang.blaze3d.opengl that return ShaderTypeModifier and TypeMethodDescriptionGlDevice.ShaderCompilationKey.type()Returns the value of thetyperecord component.Methods in com.mojang.blaze3d.opengl with parameters of type ShaderTypeModifier and TypeMethodDescriptionstatic GlShaderModuleGlShaderModule.compile(ResourceLocation id, ShaderType type, String source) protected GlShaderModuleGlDevice.getOrCompileShader(ResourceLocation shader, ShaderType type, ShaderDefines defines, BiFunction<ResourceLocation, ShaderType, String> shaderSource) static intGlConst.toGl(ShaderType shaderType) Method parameters in com.mojang.blaze3d.opengl with type arguments of type ShaderTypeModifier and TypeMethodDescriptionprivate GlRenderPipelineGlDevice.compilePipeline(RenderPipeline pipeline, BiFunction<ResourceLocation, ShaderType, String> shaderSource) private GlShaderModuleGlDevice.compileShader(GlDevice.ShaderCompilationKey key, BiFunction<ResourceLocation, ShaderType, String> shaderSource) protected GlShaderModuleGlDevice.getOrCompileShader(ResourceLocation shader, ShaderType type, ShaderDefines defines, BiFunction<ResourceLocation, ShaderType, String> shaderSource) GlDevice.precompilePipeline(RenderPipeline p_410489_, BiFunction<ResourceLocation, ShaderType, String> p_410134_) Constructors in com.mojang.blaze3d.opengl with parameters of type ShaderTypeModifierConstructorDescriptionGlShaderModule(int shaderId, ResourceLocation id, ShaderType type) (package private)ShaderCompilationKey(ResourceLocation id, ShaderType type, ShaderDefines defines) Creates an instance of aShaderCompilationKeyrecord class.Constructor parameters in com.mojang.blaze3d.opengl with type arguments of type ShaderTypeModifierConstructorDescriptionGlDevice(long window, int debugVerbosity, boolean synchronous, BiFunction<ResourceLocation, ShaderType, String> defaultShaderSource, boolean renderDebugLabels) -
Uses of ShaderType in com.mojang.blaze3d.shaders
Fields in com.mojang.blaze3d.shaders declared as ShaderTypeMethods in com.mojang.blaze3d.shaders that return ShaderTypeModifier and TypeMethodDescriptionstatic ShaderTypeShaderType.byLocation(ResourceLocation location) static ShaderTypeReturns the enum constant of this class with the specified name.static ShaderType[]ShaderType.values()Returns an array containing the constants of this enum class, in the order they are declared. -
Uses of ShaderType in com.mojang.blaze3d.systems
Method parameters in com.mojang.blaze3d.systems with type arguments of type ShaderTypeModifier and TypeMethodDescriptionstatic voidRenderSystem.initRenderer(long window, int glDebugVerbosity, boolean synchronous, BiFunction<ResourceLocation, ShaderType, String> defaultShaderSource, boolean renderDebugLabels) GpuDevice.precompilePipeline(RenderPipeline renderPipeline, BiFunction<ResourceLocation, ShaderType, String> shaderSource) -
Uses of ShaderType in net.minecraft.client.renderer
Fields in net.minecraft.client.renderer declared as ShaderTypeModifier and TypeFieldDescriptionprivate final ShaderTypeShaderManager.ShaderSourceKey.typeThe field for thetyperecord component.Methods in net.minecraft.client.renderer that return ShaderTypeModifier and TypeMethodDescriptionShaderManager.ShaderSourceKey.type()Returns the value of thetyperecord component.Methods in net.minecraft.client.renderer with parameters of type ShaderTypeModifier and TypeMethodDescriptionShaderManager.getShader(ResourceLocation id, ShaderType type) ShaderManager.CompilationCache.getShaderSource(ResourceLocation id, ShaderType type) private static voidShaderManager.loadShader(ResourceLocation location, Resource shader, ShaderType type, Map<ResourceLocation, Resource> shaderResources, ImmutableMap.Builder<ShaderManager.ShaderSourceKey, String> output) Constructors in net.minecraft.client.renderer with parameters of type ShaderTypeModifierConstructorDescription(package private)ShaderSourceKey(ResourceLocation id, ShaderType type) Creates an instance of aShaderSourceKeyrecord class.