Uses of Record Class
com.mojang.blaze3d.opengl.GlRenderPipeline
Packages that use GlRenderPipeline
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Uses of GlRenderPipeline in com.mojang.blaze3d.opengl
Fields in com.mojang.blaze3d.opengl declared as GlRenderPipelineFields in com.mojang.blaze3d.opengl with type parameters of type GlRenderPipelineModifier and TypeFieldDescriptionprivate final Map<RenderPipeline, GlRenderPipeline> GlDevice.pipelineCacheMethods in com.mojang.blaze3d.opengl that return GlRenderPipelineModifier and TypeMethodDescriptionprivate GlRenderPipelineGlDevice.compilePipeline(RenderPipeline pipeline, BiFunction<ResourceLocation, ShaderType, String> shaderSource) protected GlRenderPipelineGlDevice.getOrCompilePipeline(RenderPipeline pipeline) GlDevice.precompilePipeline(RenderPipeline p_410489_, BiFunction<ResourceLocation, ShaderType, String> p_410134_) Methods in com.mojang.blaze3d.opengl with parameters of type GlRenderPipelineModifier and TypeMethodDescriptionprivate voidGlCommandEncoder.drawFromBuffers(GlRenderPass renderPass, int firstIndex, int indexCount, VertexFormat.IndexType indexType, GlRenderPipeline pipeline)