Class SpearAnimations
java.lang.Object
net.minecraft.client.model.effects.SpearAnimations
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Nested Class Summary
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Constructor Summary
Constructors -
Method Summary
Modifier and TypeMethodDescriptionstatic voidfirstPersonAttack(float swingProgress, PoseStack poseStack, int offset, HumanoidArm arm) static voidfirstPersonUse(float ticksSinceEnemyHit, PoseStack poseStack, float useTime, HumanoidArm arm, ItemStack item) private static floathitFeedbackAmount(float ticksSinceEnemyHit) (package private) static floatprogress(float progress, float min, float max) static <T extends HumanoidRenderState>
voidthirdPersonAttackHand(HumanoidModel<T> model, T renderState) static <S extends ArmedEntityRenderState>
voidthirdPersonAttackItem(S renderState, PoseStack poseStack) static <T extends HumanoidRenderState>
voidthirdPersonHandUse(ModelPart arm, ModelPart head, boolean isLeftArm, ItemStack stack, T renderState) static <S extends ArmedEntityRenderState>
voidthirdPersonUseItem(S renderState, PoseStack poseStack, float useTime, HumanoidArm arm, ItemStack item)
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Constructor Details
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SpearAnimations
public SpearAnimations()
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Method Details
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progress
static float progress(float progress, float min, float max) -
thirdPersonHandUse
public static <T extends HumanoidRenderState> void thirdPersonHandUse(ModelPart arm, ModelPart head, boolean isLeftArm, ItemStack stack, T renderState) -
thirdPersonUseItem
public static <S extends ArmedEntityRenderState> void thirdPersonUseItem(S renderState, PoseStack poseStack, float useTime, HumanoidArm arm, ItemStack item) -
thirdPersonAttackHand
public static <T extends HumanoidRenderState> void thirdPersonAttackHand(HumanoidModel<T> model, T renderState) -
thirdPersonAttackItem
public static <S extends ArmedEntityRenderState> void thirdPersonAttackItem(S renderState, PoseStack poseStack) -
hitFeedbackAmount
private static float hitFeedbackAmount(float ticksSinceEnemyHit) -
firstPersonUse
public static void firstPersonUse(float ticksSinceEnemyHit, PoseStack poseStack, float useTime, HumanoidArm arm, ItemStack item) -
firstPersonAttack
public static void firstPersonAttack(float swingProgress, PoseStack poseStack, int offset, HumanoidArm arm)
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