Uses of Class
com.mojang.blaze3d.vertex.VertexFormat
Packages that use VertexFormat
Package
Description
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Uses of VertexFormat in com.mojang.blaze3d.opengl
Fields in com.mojang.blaze3d.opengl declared as VertexFormatModifier and TypeFieldDescription(package private) final VertexFormatVertexArrayCache.VertexArray.formatFields in com.mojang.blaze3d.opengl with type parameters of type VertexFormatModifier and TypeFieldDescriptionprivate final Map<VertexFormat, VertexArrayCache.VertexArray> VertexArrayCache.Emulated.cacheprivate final Map<VertexFormat, VertexArrayCache.VertexArray> VertexArrayCache.Separate.cacheMethods in com.mojang.blaze3d.opengl with parameters of type VertexFormatModifier and TypeMethodDescriptionabstract voidVertexArrayCache.bindVertexArray(VertexFormat format, @Nullable GlBuffer buffer) voidVertexArrayCache.Emulated.bindVertexArray(VertexFormat p_410490_, @Nullable GlBuffer p_410612_) voidVertexArrayCache.Separate.bindVertexArray(VertexFormat p_410638_, @Nullable GlBuffer p_410508_) static GlProgramGlProgram.link(GlShaderModule vertexShader, GlShaderModule fragmentShader, VertexFormat vertexFormat, String debugLabel) private static voidVertexArrayCache.Emulated.setupCombinedAttributes(VertexFormat vertexFormat, boolean enabled) Constructors in com.mojang.blaze3d.opengl with parameters of type VertexFormatModifierConstructorDescription(package private)VertexArray(int id, VertexFormat format, @Nullable GlBuffer lastVertexBuffer) -
Uses of VertexFormat in com.mojang.blaze3d.pipeline
Fields in com.mojang.blaze3d.pipeline declared as VertexFormatFields in com.mojang.blaze3d.pipeline with type parameters of type VertexFormatModifier and TypeFieldDescriptionprivate Optional<VertexFormat> RenderPipeline.Builder.vertexFormatprivate final Optional<VertexFormat> RenderPipeline.Snippet.vertexFormatThe field for thevertexFormatrecord component.Methods in com.mojang.blaze3d.pipeline that return VertexFormatMethods in com.mojang.blaze3d.pipeline that return types with arguments of type VertexFormatModifier and TypeMethodDescriptionRenderPipeline.Snippet.vertexFormat()Returns the value of thevertexFormatrecord component.Methods in com.mojang.blaze3d.pipeline with parameters of type VertexFormatModifier and TypeMethodDescriptionRenderPipeline.Builder.withVertexFormat(VertexFormat vertexFormat, VertexFormat.Mode vertexFormatMode) Constructors in com.mojang.blaze3d.pipeline with parameters of type VertexFormatModifierConstructorDescriptionprotectedRenderPipeline(Identifier location, Identifier vertexShader, Identifier fragmentShader, ShaderDefines shaderDefines, List<String> samplers, List<RenderPipeline.UniformDescription> uniforms, Optional<BlendFunction> blendFunction, DepthTestFunction depthTestFunction, PolygonMode polygonMode, boolean cull, boolean writeColor, boolean writeAlpha, boolean writeDepth, LogicOp colorLogic, VertexFormat vertexFormat, VertexFormat.Mode vertexFormatMode, float depthBiasScaleFactor, float depthBiasConstant, int sortKey) Deprecated.protectedRenderPipeline(Identifier location, Identifier vertexShader, Identifier fragmentShader, ShaderDefines shaderDefines, List<String> samplers, List<RenderPipeline.UniformDescription> uniforms, Optional<BlendFunction> blendFunction, DepthTestFunction depthTestFunction, PolygonMode polygonMode, boolean cull, boolean writeColor, boolean writeAlpha, boolean writeDepth, LogicOp colorLogic, VertexFormat vertexFormat, VertexFormat.Mode vertexFormatMode, float depthBiasScaleFactor, float depthBiasConstant, int sortKey, Optional<StencilTest> stencilTest) -
Uses of VertexFormat in com.mojang.blaze3d.vertex
Fields in com.mojang.blaze3d.vertex declared as VertexFormatModifier and TypeFieldDescriptionstatic final VertexFormatDefaultVertexFormat.BLOCKstatic final VertexFormatDefaultVertexFormat.EMPTYprivate final VertexFormatBufferBuilder.formatprivate final VertexFormatMeshData.DrawState.formatThe field for theformatrecord component.static final VertexFormatDefaultVertexFormat.NEW_ENTITYstatic final VertexFormatDefaultVertexFormat.PARTICLEstatic final VertexFormatDefaultVertexFormat.POSITIONstatic final VertexFormatDefaultVertexFormat.POSITION_COLORstatic final VertexFormatDefaultVertexFormat.POSITION_COLOR_LIGHTMAPstatic final VertexFormatDefaultVertexFormat.POSITION_COLOR_LINE_WIDTHstatic final VertexFormatDefaultVertexFormat.POSITION_COLOR_NORMALstatic final VertexFormatDefaultVertexFormat.POSITION_COLOR_NORMAL_LINE_WIDTHstatic final VertexFormatDefaultVertexFormat.POSITION_COLOR_TEX_LIGHTMAPstatic final VertexFormatDefaultVertexFormat.POSITION_TEXstatic final VertexFormatDefaultVertexFormat.POSITION_TEX_COLORstatic final VertexFormatDefaultVertexFormat.POSITION_TEX_COLOR_NORMALstatic final VertexFormatDefaultVertexFormat.POSITION_TEX_LIGHTMAP_COLORMethods in com.mojang.blaze3d.vertex that return VertexFormatModifier and TypeMethodDescriptionVertexFormat.Builder.build()MeshData.DrawState.format()Returns the value of theformatrecord component.Methods in com.mojang.blaze3d.vertex with parameters of type VertexFormatModifier and TypeMethodDescriptionTesselator.begin(VertexFormat.Mode mode, VertexFormat format) private static CompactVectorArrayMeshData.unpackQuadCentroids(ByteBuffer buffer, int vertexCount, VertexFormat format) Constructors in com.mojang.blaze3d.vertex with parameters of type VertexFormatModifierConstructorDescriptionBufferBuilder(ByteBufferBuilder buffer, VertexFormat.Mode mode, VertexFormat format) DrawState(VertexFormat format, int vertexCount, int indexCount, VertexFormat.Mode mode, VertexFormat.IndexType indexType) Creates an instance of aDrawStaterecord class. -
Uses of VertexFormat in net.minecraft.client.gui.render
Fields in net.minecraft.client.gui.render with type parameters of type VertexFormatModifier and TypeFieldDescriptionprivate final Map<VertexFormat, MappableRingBuffer> GuiRenderer.vertexBuffersMethods in net.minecraft.client.gui.render that return types with arguments of type VertexFormatModifier and TypeMethodDescriptionprivate it.unimi.dsi.fastutil.objects.Object2IntMap<VertexFormat> GuiRenderer.calculatedRequiredVertexBufferSizes() -
Uses of VertexFormat in net.minecraft.client.renderer.rendertype
Methods in net.minecraft.client.renderer.rendertype that return VertexFormat -
Uses of VertexFormat in net.neoforged.neoforge.client.model.pipeline
Fields in net.neoforged.neoforge.client.model.pipeline declared as VertexFormatConstructors in net.neoforged.neoforge.client.model.pipeline with parameters of type VertexFormatModifierConstructorDescriptionRemappingVertexPipeline(VertexConsumer parent, VertexFormat targetFormat)
RenderPipeline(Identifier, Identifier, Identifier, ShaderDefines, List, List, Optional, DepthTestFunction, PolygonMode, boolean, boolean, boolean, boolean, LogicOp, VertexFormat, VertexFormat.Mode, float, float, int, Optional)instead