Uses of Record Class
com.mojang.blaze3d.pipeline.BlendFunction
Packages that use BlendFunction
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Uses of BlendFunction in com.mojang.blaze3d.pipeline
Fields in com.mojang.blaze3d.pipeline declared as BlendFunctionModifier and TypeFieldDescriptionstatic final BlendFunctionBlendFunction.ADDITIVEstatic final BlendFunctionBlendFunction.ENTITY_OUTLINE_BLITstatic final BlendFunctionBlendFunction.GLINTstatic final BlendFunctionBlendFunction.INVERTstatic final BlendFunctionBlendFunction.LIGHTNINGstatic final BlendFunctionBlendFunction.OVERLAYstatic final BlendFunctionBlendFunction.TRANSLUCENTstatic final BlendFunctionBlendFunction.TRANSLUCENT_PREMULTIPLIED_ALPHAFields in com.mojang.blaze3d.pipeline with type parameters of type BlendFunctionModifier and TypeFieldDescriptionprivate final Optional<BlendFunction> RenderPipeline.blendFunctionprivate Optional<BlendFunction> RenderPipeline.Builder.blendFunctionprivate final Optional<BlendFunction> RenderPipeline.Snippet.blendFunctionThe field for theblendFunctionrecord component.Methods in com.mojang.blaze3d.pipeline that return types with arguments of type BlendFunctionModifier and TypeMethodDescriptionRenderPipeline.Snippet.blendFunction()Returns the value of theblendFunctionrecord component.RenderPipeline.getBlendFunction()Methods in com.mojang.blaze3d.pipeline with parameters of type BlendFunctionConstructor parameters in com.mojang.blaze3d.pipeline with type arguments of type BlendFunctionModifierConstructorDescriptionprotectedRenderPipeline(Identifier location, Identifier vertexShader, Identifier fragmentShader, ShaderDefines shaderDefines, List<String> samplers, List<RenderPipeline.UniformDescription> uniforms, Optional<BlendFunction> blendFunction, DepthTestFunction depthTestFunction, PolygonMode polygonMode, boolean cull, boolean writeColor, boolean writeAlpha, boolean writeDepth, LogicOp colorLogic, VertexFormat vertexFormat, VertexFormat.Mode vertexFormatMode, float depthBiasScaleFactor, float depthBiasConstant, int sortKey) Deprecated.protectedRenderPipeline(Identifier location, Identifier vertexShader, Identifier fragmentShader, ShaderDefines shaderDefines, List<String> samplers, List<RenderPipeline.UniformDescription> uniforms, Optional<BlendFunction> blendFunction, DepthTestFunction depthTestFunction, PolygonMode polygonMode, boolean cull, boolean writeColor, boolean writeAlpha, boolean writeDepth, LogicOp colorLogic, VertexFormat vertexFormat, VertexFormat.Mode vertexFormatMode, float depthBiasScaleFactor, float depthBiasConstant, int sortKey, Optional<StencilTest> stencilTest)
RenderPipeline(Identifier, Identifier, Identifier, ShaderDefines, List, List, Optional, DepthTestFunction, PolygonMode, boolean, boolean, boolean, boolean, LogicOp, VertexFormat, VertexFormat.Mode, float, float, int, Optional)instead