Uses of Class
net.minecraft.client.renderer.entity.state.EntityRenderState.LeashState
Packages that use EntityRenderState.LeashState
Package
Description
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Uses of EntityRenderState.LeashState in net.minecraft.client.renderer
Fields in net.minecraft.client.renderer declared as EntityRenderState.LeashStateModifier and TypeFieldDescriptionprivate final EntityRenderState.LeashStateSubmitNodeStorage.LeashSubmit.leashStateThe field for theleashStaterecord component.Methods in net.minecraft.client.renderer that return EntityRenderState.LeashStateModifier and TypeMethodDescriptionSubmitNodeStorage.LeashSubmit.leashState()Returns the value of theleashStaterecord component.Methods in net.minecraft.client.renderer with parameters of type EntityRenderState.LeashStateModifier and TypeMethodDescriptionvoidOrderedSubmitNodeCollector.submitLeash(PoseStack poseStack, EntityRenderState.LeashState leashState) voidSubmitNodeCollection.submitLeash(PoseStack p_439556_, EntityRenderState.LeashState p_439612_) voidSubmitNodeStorage.submitLeash(PoseStack p_435279_, EntityRenderState.LeashState p_433278_) Constructors in net.minecraft.client.renderer with parameters of type EntityRenderState.LeashStateModifierConstructorDescriptionLeashSubmit(Matrix4f pose, EntityRenderState.LeashState leashState) Creates an instance of aLeashSubmitrecord class. -
Uses of EntityRenderState.LeashState in net.minecraft.client.renderer.entity.state
Fields in net.minecraft.client.renderer.entity.state with type parameters of type EntityRenderState.LeashState -
Uses of EntityRenderState.LeashState in net.minecraft.client.renderer.feature
Methods in net.minecraft.client.renderer.feature with parameters of type EntityRenderState.LeashStateModifier and TypeMethodDescriptionprivate static voidLeashFeatureRenderer.addVertexPair(VertexConsumer consumer, Matrix4f pose, float startX, float startY, float startZ, float yOffset, float dx, float dz, int index, boolean reverse, EntityRenderState.LeashState leashState) private static voidLeashFeatureRenderer.renderLeash(Matrix4f pose, MultiBufferSource bufferSource, EntityRenderState.LeashState leashState)